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example28.html
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example28.html
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<!DOCTYPE html>
<html>
<head>
<title>Example 28 - Text geometry</title>
<style>
body{
margin: 0;
overflow: hidden;
}
#stats { /* Align stats top-left */
position: absolute;
left: 0px;
top: 0px;
}
</style>
</head>
<body>
<!-- JavaScript libraries -->
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r67/three.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/stats.js/r11/Stats.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script src="assets/libs/TrackballControls.js"></script>
<script type="text/javascript" src="assets/fonts/helvetiker_regular.typeface.js"></script>
<script type="text/javascript" src="assets/fonts/helvetiker_bold.typeface.js"></script>
<script type="text/javascript" src="assets/fonts/bitstream_vera_sans_mono_roman.typeface.js"></script>
<!-- Javascript code that runs our Three.js examples -->
<script>
// once everything is loaded, we run our Three.js stuff.
$(function () {
var stats = initStats();
// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
// create a camera, which defines where we're looking at.
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// create a render and set the size
var webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
webGLRenderer.shadowMapEnabled = true;
// position and point the camera to the center of the scene
camera.position.set(100,300,600);
camera.lookAt(new THREE.Vector3(400, 0, -300));
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position = new THREE.Vector3(734, 582, 279);
spotLight.target.position.x = 0;
spotLight.target.position.y = 0;
spotLight.target.position.z = 0;
spotLight.intensity = 2.4;
scene.add(spotLight);
// add the output of the renderer to the html element
$('body').append(webGLRenderer.domElement);
// call the render function
var step = 0;
var text1;
var text2;
var controls = new function () {
this.size = 90;
this.height = 90;
this.bevelThickness = 2;
this.bevelSize = 0.5;
this.bevelEnabled = true;
this.bevelSegments = 3;
this.bevelEnabled = true;
this.curveSegments = 12;
this.steps = 1;
this.font = "helvetiker";
this.weight = "normal";
// this.style = "italics";
this.asGeom = function () {
// remove the old text
scene.remove(text1);
scene.remove(text2);
// create a new one
var options = {
size: controls.size,
height: controls.height,
weight: controls.weight,
font: controls.font,
bevelThickness: controls.bevelThickness,
bevelSize: controls.bevelSize,
bevelSegments: controls.bevelSegments,
bevelEnabled: controls.bevelEnabled,
curveSegments: controls.curveSegments,
steps: controls.steps
};
console.log(THREE.FontUtils.faces);
text1 = createMesh(new THREE.TextGeometry("Learning", options));
text1.position.z = -100;
text1.position.y = 100;
scene.add(text1);
text2 = createMesh(new THREE.TextGeometry("Three.js", options));
scene.add(text2);
};
}
controls.asGeom();
var gui = new dat.GUI();
gui.add(controls, 'size', 0, 200).onChange(controls.asGeom);
gui.add(controls, 'height', 0, 200).onChange(controls.asGeom);
gui.add(controls, 'font', ['bitstream vera sans mono', 'helvetiker']).onChange(controls.asGeom);
gui.add(controls, 'bevelThickness', 0, 10).onChange(controls.asGeom);
gui.add(controls, 'bevelSize', 0, 10).onChange(controls.asGeom);
gui.add(controls, 'bevelSegments', 0, 30).step(1).onChange(controls.asGeom);
gui.add(controls, 'bevelEnabled').onChange(controls.asGeom);
gui.add(controls, 'curveSegments', 1, 30).step(1).onChange(controls.asGeom);
gui.add(controls, 'steps', 1, 5).step(1).onChange(controls.asGeom);
render();
function createMesh(geom) {
// assign two materials
// var meshMaterial = new THREE.MeshLambertMaterial({color: 0xff5555});
// var meshMaterial = new THREE.MeshNormalMaterial();
var meshMaterial = new THREE.MeshPhongMaterial({specular: 0xffffff, color: 0xff5555, shininess: 100, metal: true});
// meshMaterial.side=THREE.DoubleSide;
// create a multimaterial
var plane = THREE.SceneUtils.createMultiMaterialObject(geom, [meshMaterial]);
return plane;
}
function render() {
stats.update();
requestAnimationFrame(render);
webGLRenderer.render(scene, camera);
}
function initStats() {
var stats = new Stats();
stats.setMode(0); // 0: fps, 1: ms
$('body').append(stats.domElement);
return stats;
}
});
</script>
</body>
</html>