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example20.html
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example20.html
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<!DOCTYPE html>
<html>
<head>
<title>Example 20 - Basic 2D geometries - Shape</title>
<style>
body{
margin: 0;
overflow: hidden;
}
#stats { /* Align stats top-left */
position: absolute;
left: 0px;
top: 0px;
}
</style>
</head>
<body>
<!-- JavaScript libraries -->
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r67/three.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/stats.js/r11/Stats.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script src="assets/libs/TrackballControls.js"></script>
<!-- Javascript code that runs our Three.js examples -->
<script>
// once everything is loaded, we run our Three.js stuff.
$(function () {
var stats = initStats();
// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
// create a camera, which defines where we're looking at.
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// create a render and set the size
var webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
webGLRenderer.shadowMapEnabled = true;
var shape = createMesh(new THREE.ShapeGeometry(drawShape()));
// add the sphere to the scene
scene.add(shape);
// position and point the camera to the center of the scene
camera.position.set(-30,70,70);
camera.lookAt(new THREE.Vector3(10, 0, 0));
// add spotlight for the shadows
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-40, 60, -10);
scene.add(spotLight);
// add the output of the renderer to the html element
$('body').append(webGLRenderer.domElement);
// call the render function
var step = 0;
// setup the control gui
var controls = new function () {
this.asGeom = function () {
// remove the old plane
scene.remove(shape);
// create a new one
shape = createMesh(new THREE.ShapeGeometry(drawShape()));
// add it to the scene.
scene.add(shape);
};
this.asPoints = function () {
// remove the old plane
scene.remove(shape);
// create a new one
shape = createLine(drawShape(), false);
// add it to the scene.
scene.add(shape);
};
this.asSpacedPoints = function () {
// remove the old plane
scene.remove(shape);
// create a new one
shape = createLine(drawShape(), true);
// add it to the scene.
scene.add(shape);
};
}
var gui = new dat.GUI();
gui.add(controls, 'asGeom');
gui.add(controls, 'asPoints');
gui.add(controls, 'asSpacedPoints');
render();
function drawShape() {
// create a basic shape
var shape = new THREE.Shape();
// startpoint
shape.moveTo(10, 10);
// straight line upwards
shape.lineTo(10, 40);
// the top of the figure, curve to the right
shape.bezierCurveTo(15, 25, 25, 25, 30, 40);
// spline back down
shape.splineThru(
[new THREE.Vector2(32, 30),
new THREE.Vector2(28, 20),
new THREE.Vector2(30, 10),
])
// curve at the bottom
shape.quadraticCurveTo(20, 15, 10, 10);
// add 'eye' hole one
var hole1 = new THREE.Path();
hole1.absellipse(16, 24, 2, 3, 0, Math.PI * 2, true);
shape.holes.push(hole1);
// add 'eye hole 2'
var hole2 = new THREE.Path();
hole2.absellipse(23, 24, 2, 3, 0, Math.PI * 2, true);
shape.holes.push(hole2);
// add 'mouth'
var hole3 = new THREE.Path();
hole3.absarc(20, 16, 2, 0, Math.PI, true);
shape.holes.push(hole3);
// return the shape
return shape;
}
function createMesh (geom) {
// assign two materials
var meshMaterial = new THREE.MeshNormalMaterial();
meshMaterial.side = THREE.DoubleSide;
var wireFrameMat = new THREE.MeshBasicMaterial();
wireFrameMat.wireframe = true;
// create a multimaterial
var mesh = THREE.SceneUtils.createMultiMaterialObject(geom, [meshMaterial, wireFrameMat]);
return mesh;
}
function createLine(shape, spaced) {
if (!spaced) {
var mesh = new THREE.Line(shape.createPointsGeometry(10), new THREE.LineBasicMaterial({ color: 0xff3333, linewidth: 2 }));
return mesh;
} else {
var mesh = new THREE.Line(shape.createSpacedPointsGeometry(3), new THREE.LineBasicMaterial({ color: 0xff3333, linewidth: 2 }));
return mesh;
}
}
function render() {
stats.update();
shape.rotation.y = step += 0.01;
// render using requestAnimationFrame
requestAnimationFrame(render);
webGLRenderer.render(scene, camera);
}
function initStats() {
var stats = new Stats();
stats.setMode(0); // 0: fps, 1: ms
$('body').append(stats.domElement);
return stats;
}
});
</script>
</body>
</html>