From dda364993eb9d9f6a4fa0cac5a51cf4e871af2e0 Mon Sep 17 00:00:00 2001 From: "Patrick H. Lauke" Date: Mon, 11 Mar 2024 16:34:59 +0000 Subject: [PATCH] Update definition for single pointer (#3536) The definition for "single pointer" has had issues for a long time, as it mixes the idea of what a pointer *is* with the action(s) *performed* using a pointer. I originally tried to fix this, but there was no appetite for it once 2.1 was released. However, with 2.2 and the new 2.5.7 Dragging Movement SC, the broken definition is causing actual misunderstandings/illogical non-sequiturs. See https://github.com/w3c/wcag/issues/749#issuecomment-494146357 and the recent https://github.com/w3c/wcag/issues/3535 where this is once again causing a non-sequitur Closes https://github.com/w3c/wcag/issues/3535 (this is effectively a follow-up to https://github.com/w3c/wcag/pull/809 which had disambiguated things, but the definition had since been changed further/again to reintroduce the ambiguous wording we have at this point which confuses input with action) This would be applied to WCAG 2.1 and 2.2, unless there is a decision to only apply it to 2.2. EDIT: Also closes https://github.com/w3c/wcag/issues/394 *** Preview | Diff --------- Co-authored-by: Alastair Campbell (cherry picked from commit a9dbe114c24a1472c9f057cedd1d6c5e22998136) --- guidelines/terms/21/single-pointer.html | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/guidelines/terms/21/single-pointer.html b/guidelines/terms/21/single-pointer.html index 46ea4f99f9..7f0001968a 100644 --- a/guidelines/terms/21/single-pointer.html +++ b/guidelines/terms/21/single-pointer.html @@ -1,7 +1,6 @@
single pointer
- -

pointer input that operates with one point of contact with the screen, including single taps and clicks, double-taps and clicks, long presses, and path-based gestures

- +

an input that only targets a single point on the page/screen at a time – such as a mouse, single finger on a touch screen, or stylus.

+

In contrast to single pointer inputs, multipoint interactions involve the use of two or more pointers at the same time – such as two finger interactions on a touchscreen, or the simultaneous use of a mouse and stylus.