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It seems like we'd need some kind of loop in there to handle the case where I hold down a key and don't let it go until several characters have been entered. That should trigger at least a few input events, I'd think?
Regarding integration with the input/composition events, my instinct would be to start with one big all-together algorithm then try to refactor if possible.
Since it's more complicated than simply:
For example, see whatwg/html#2605 which talks about inconsistencies in how UAs treat key presses in controllers.
Also cover how key events are handled during composition.
Starting proposal (needs to be verified):
global_state: inComposition = False
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