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0.127.1
Unity-2022.3.22f1
Windows 11
Not sure why, import vrm causes null from generate SubAssetKey.
(From exported one) (From downloaded one)
[Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/TextureExtractor.cs line 93] Unknown error occurred while loading 'VirtualArtifacts/Primary/5dc2c298c0018e5489becd6e56f29766'. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:LoadAssetAtPath<UnityEngine.Texture2D> (string) UniGLTF.UnityPath:LoadAsset<UnityEngine.Texture2D> () (at Assets/UniGLTF/Runtime/UniGLTF/IO/UnityPath.cs:521) UniGLTF.TextureExtractor/<>c__DisplayClass12_0:<ExtractTextures>b__0 () (at Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/TextureExtractor.cs:93) UnityEditor.EditorApplication:Internal_CallDelayFunctions () [Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/TextureExtractor.cs line 93] ArgumentNullException: Value cannot be null. at UniGLTF.SubAssetKey..ctor (UnityEngine.Texture obj) [0x00033] in G:\_KOKO\Unity\ARMi_Marshmelo_R\Assets\UniGLTF\Runtime\UniGLTF\IO\SubAssetKey.cs:38 at VRM.vrmAssetPostprocessor+<>c.<ImportVrmAndCreatePrefab>b__2_2 (UnityEngine.Texture x) [0x00000] in G:\_KOKO\Unity\ARMi_Marshmelo_R\Assets\VRM\Editor\Format\vrmAssetPostprocessor.cs:78 at (wrapper delegate-invoke) System.Func`2[UnityEngine.Texture,UniGLTF.SubAssetKey].invoke_TResult_T(UnityEngine.Texture) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x0008d] in <70471b9615aa4ecfa3ed1abb95b73832>:0 at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <70471b9615aa4ecfa3ed1abb95b73832>:0 at VRM.vrmAssetPostprocessor+<>c__DisplayClass2_0.<ImportVrmAndCreatePrefab>b__0 (System.Collections.Generic.IEnumerable`1[T] texturePaths) [0x00000] in G:\_KOKO\Unity\ARMi_Marshmelo_R\Assets\VRM\Editor\Format\vrmAssetPostprocessor.cs:76 at UniGLTF.TextureExtractor+<>c__DisplayClass12_0.<ExtractTextures>b__0 () [0x0006e] in G:\_KOKO\Unity\ARMi_Marshmelo_R\Assets\UniGLTF\Editor\UniGLTF\ScriptedImporter\TextureExtractor.cs:102 at UnityEditor.EditorApplication.Internal_CallDelayFunctions () [0x0002c] in <80a8ce1980c648dca8e68f0d8aa3b930>:0 (Filename: Assets/VRM/Editor/Format/vrmAssetPostprocessor.cs Line: 76) Asset Pipeline Refresh (id=f682453d26a3c2b4b83154e27e2465bc): Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=df597dc26c49d9a489e87c1aca672a3c): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
The text was updated successfully, but these errors were encountered:
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Environments (please complete the following information):
0.127.1
Unity-2022.3.22f1
Windows 11
Describe the bug
Not sure why, import vrm causes null from generate SubAssetKey.
(From exported one)
(From downloaded one)
The text was updated successfully, but these errors were encountered: