You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Environments (please complete the following information):
UniVRM version: 0.124.0
Unity version: Unity-2021.3
OS: Mac
Describe the bug
Functionality of LookAt works as expected within Unity Viewport when previewing. However, when the vrm file is exported and imported into any player with eyetracking, the two eyes move in opposite directions horizontally - it appears the left eye has mirrored movement somehow. Likely a problem with my model itself, but I can't seem to pinpoint why this occurs.
In Unity:
Screen.Recording.2024-06-29.at.2.20.29.PM.mov
In WebcamMotionCapture (issue appears in VCam as well):
Environments (please complete the following information):
0.124.0
Unity-2021.3
Mac
Describe the bug
Functionality of LookAt works as expected within Unity Viewport when previewing. However, when the vrm file is exported and imported into any player with eyetracking, the two eyes move in opposite directions horizontally - it appears the left eye has mirrored movement somehow. Likely a problem with my model itself, but I can't seem to pinpoint why this occurs.
In Unity:
Screen.Recording.2024-06-29.at.2.20.29.PM.mov
In WebcamMotionCapture (issue appears in VCam as well):
Screen.Recording.2024-06-29.at.2.18.00.PM.mov
vrmeyebug.vrm.zip
The text was updated successfully, but these errors were encountered: