diff --git a/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs b/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs index 3dab965b2d..6e512c8584 100644 --- a/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs +++ b/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs @@ -104,7 +104,7 @@ private static void SaveMesh(Mesh mesh, Mesh newMesh, BlendShapeLogic blendShape /// /// /// (Mesh 分割前, Mesh BlendShape有り、Mesh BlendShape無し)のリストを返す - private static List<(Mesh Src, Mesh With, Mesh Without)> SeparationProcessing(GameObject go) + public static List<(Mesh Src, Mesh With, Mesh Without)> SeparationProcessing(GameObject go) { var list = new List<(Mesh Src, Mesh With, Mesh Without)>(); var skinnedMeshRenderers = go.GetComponentsInChildren();