- Unity-Supports 2019.4 and later
- You can import and export glTF-2.0 in Unity's editor and runtime.
- implement
KHR_materials_unlit
- implement
KHR_texture_transform
(partial)
- Convert as much as possible between glTF pbr and Unity Standard Shader.
- Converts metal roughness and occlusion RGBA channel incompatibility.
-
import: UniGLTF's own
UniGLTF/UniUnlit
shader. -
export: You can export
UniGLTF/UniUnlit
and Unity unilt materials. -
Only
UniGLTF/UniUnlit
supports vertex colors.
- import only. experimental
You can import almost all of gltf_sample_models