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Rename VPMAlias.txt to VPMAlias_template.txt in installation zip. #214

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JockeJarre opened this issue Feb 6, 2024 · 6 comments
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@JockeJarre
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Many new and old users stuggle with the only file which should not just be overwritten when upgrading pinmame.
If VPMAlias.txt is renamed to VPMAlias_template.txt in the installation zip files, one can safely unzip the whole content without overwriting content built up over months if not years.

Second advantage is that there will always be a VPMAlias_template.txt available as well which can be compared by the enduser, to amend new entries.

@JockeJarre
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Maybe the only drawback is that new installations has to rename or copy VPMAlias_template.txt to VPMAlias.txt

@volkenborn
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But why should anybody enter its own aliases?
Alias.cpp was thought to create a backwards compatibility for tables using ROM names before there were different versions of a set, so a game referenced as "lwar" in the table script would map to "lwar_a83".
VPMAlias.txt extended this idea to support custom games on known sets.

@toxieainc should be notified of new games popping up so he can keep the list updated, which he regularly does.
So I seem to miss the point why the file should not be overwritten by a new release?!

@toxieainc
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I think there is more to it. Some users use the VPMAlias to be able to have multiple DOF configs and altsounds (i don't use it personally this way, but i think this is not uncommon), so it can contain more than what we provide.

@JockeJarre
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But why should anybody enter its own aliases? VPMAlias.txt extended this idea to support custom games on known sets.

I wasn't aware that this is also a builtin feature of VPinMame, though that should maybe be built-in and not as loose file hanging around. Many including me, use VPMAlias.txt to be able to use the same table ROM with or without pup's. Or make sure a mod uses a different name. So there many ways to use this.

@Karl030167
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Yes, vpmalias.txt is an ESSENTIAL part of many installations, mine included.
It is used for all reasons JockeJarre said.
It happened only once to me (in a weak moment) that I overwritten it with the "default"
I was so glad I found a relatively actual backup in my (monthly) backup folder.

100% agree with JockeJarre !

@JockeJarre
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But why should anybody enter its own aliases? Alias.cpp was thought to create a backwards compatibility for tables using ROM names before there were different versions of a set, so a game referenced as "lwar" in the table script would map to "lwar_a83". VPMAlias.txt extended this idea to support custom games on known sets.

Yes, as you say here, people use this as a place to put custom aliases, which is not part of the executable. Maybe it would be best to add those delivered in VPMAlias currently, into the executable instead and leave the VPMAlias.txt for pure custom usage?

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