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sceneparams.cpp
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sceneparams.cpp
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#include "sceneparams.h"
#include <cassert>
SceneParams::SceneParams() : m_width(0), m_height(0), m_defaultTexture(0), m_currentTexture(0), m_defaultShader(0), m_currentShader(0), m_camera(0), m_depthTest(NOT_SET)
{
}
void SceneParams::SetWidth(int v)
{
m_width = v;
}
int SceneParams::GetWidth() const
{
assert(m_width != 0);
return m_width;
}
void SceneParams::SetHeight(int v)
{
m_height = v;
}
int SceneParams::GetHeight() const
{
assert(m_height != 0);
return m_height;
}
void SceneParams::SetDefaultTexture(Texture* texture)
{
m_defaultTexture = texture;
}
Texture* SceneParams::GetDefaultTexture() const
{
return m_defaultTexture;
}
void SceneParams::SetCurrentTexture(Texture* texture)
{
m_currentTexture = texture;
}
Texture* SceneParams::GetCurrentTexture() const
{
return m_currentTexture;
}
void SceneParams::SetDefaultShader(Shader* shader)
{
m_defaultShader = shader;
}
Shader* SceneParams::GetDefaultShader() const
{
return m_defaultShader;
}
void SceneParams::SetCurrentShader(Shader* shader)
{
m_currentShader = shader;
}
Shader* SceneParams::GetCurrentShader() const
{
return m_currentShader;
}
void SceneParams::SetCamera(Camera* camera)
{
m_camera = camera;
}
Camera* SceneParams::GetCamera() const
{
return m_camera;
}
void SceneParams::SetCurrentDepthTest(SceneParams::PARAM_VALUE depthTest)
{
m_depthTest = depthTest;
}
SceneParams::PARAM_VALUE SceneParams::GetCurrentDepthTest() const
{
return m_depthTest;
}