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Players sometimes don't realize that they need to press "ready to advance" to advance to the next round without waiting.
We could determine when a player is likely idle through different heuristics e.g.:
and then trigger a flashing animation on the ready button
The text was updated successfully, but these errors were encountered:
an older issue that might be worth referencing as well regarding ready to advance ui/ux
#727
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Players sometimes don't realize that they need to press "ready to advance" to advance to the next round without waiting.
We could determine when a player is likely idle through different heuristics e.g.:
and then trigger a flashing animation on the ready button
The text was updated successfully, but these errors were encountered: