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Makefile
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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source source/libs/lua source/modules source/objects source/libs/luaobj source/libs/tremor
DATA := data
INCLUDES := source source/libs/lua source/modules source/objects source/libs/luaobj source/libs/tremor
APP_TITLE := LovePotion
APP_AUTHOR := Ruairidh 'VideahGams' Carmichael
APP_DESCRIPTION := Implementation of the LOVE framework for 3DS.
ICON := meta/icon.png
BANNER := meta/banner.png
JINGLE := meta/jingle.wav
# CIA Options
APP_PRODUCT_CODE := CTR-P-LP
APP_UNIQUE_ID := 0x1043
APP_SYSTEM_MODE := 64MB
APP_SYSTEM_MODE_EXT := Legacy
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lsfil -lpng -ljpeg -lz -lsf2d -lctru -lm -lsftd -lfreetype -logg -lcitro3d
UNAME := $(shell uname)
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB) $(PORTLIBS) $(CURDIR)/source/libs/libsf2d $(CURDIR)/source/libs/libsfil $(CURDIR)/source/libs/libsftd $(CURDIR)/source/libs/tremor
#---------------------------------------------------------------------------------
# load game folder into romfs if it exists
#---------------------------------------------------------------------------------
ifneq ($(wildcard $(CURDIR)/game/.),)
export APP_ROMFS_DIR := game
endif
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(APP_ROMFS_DIR),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(APP_ROMFS_DIR)
endif
#---------------------------------------------------------------------------------
# arguments for cia and 3ds building, kind of a mess
#---------------------------------------------------------------------------------
export BUILD_ARGS := \
-DAPP_TITLE=$(APP_TITLE) \
-DAPP_PRODUCT_CODE=$(APP_PRODUCT_CODE) \
-DAPP_ROMFS_DIR=$(CURDIR)/$(APP_ROMFS_DIR) \
-DAPP_UNIQUE_ID=$(APP_UNIQUE_ID) \
-DAPP_SYSTEM_MODE=$(APP_SYSTEM_MODE) \
-DAPP_SYSTEM_MODE_EXT=$(APP_SYSTEM_MODE_EXT) \
-elf $(OUTPUT).elf -rsf "$(TOPDIR)/meta/workarounds/workaround.rsf" \
-icon $(TOPDIR)/icon.bin -banner $(TOPDIR)/banner.bin -exefslogo -target t
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(OUTPUT).elf $(OUTPUT).3ds $(OUTPUT).cia icon.bin banner.bin
@echo clean ...
#---------------------------------------------------------------------------------
install:
@$(TOPDIR)/tools/ftp-copy
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
$(OUTPUT).3dsx : $(OUTPUT).smdh icon.bin banner.bin $(OUTPUT).elf $(OUTPUT).3ds $(OUTPUT).cia
else
$(OUTPUT).3dsx : icon.bin banner.bin $(OUTPUT).elf $(OUTPUT).3ds $(OUTPUT).cia
endif
#---------------------------------------------------------------------------------
icon.bin :
#---------------------------------------------------------------------------------
ifeq ($(UNAME), Linux)
@$(TOPDIR)/tools/linux/bannertool makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d
else ifeq ($(UNAME), Darwin)
@$(TOPDIR)/tools/osx/bannertool makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d
else
@$(TOPDIR)/tools/windows/bannertool.exe makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d
endif
#---------------------------------------------------------------------------------
banner.bin :
#---------------------------------------------------------------------------------
ifeq ($(UNAME), Linux)
@$(TOPDIR)/tools/linux/bannertool makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin
else ifeq ($(UNAME), Darwin)
@$(TOPDIR)/tools/osx/bannertool makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin
else
@$(TOPDIR)/tools/windows/bannertool.exe makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin
endif
#---------------------------------------------------------------------------------
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
$(OUTPUT).3ds : $(OUTPUT).elf icon.bin banner.bin
#---------------------------------------------------------------------------------
ifeq ($(UNAME), Linux)
@$(TOPDIR)/tools/linux/makerom -f cci -o $(OUTPUT).3ds $(BUILD_ARGS)
else ifeq ($(UNAME), Darwin)
@$(TOPDIR)/tools/osx/makerom -f cci -o $(OUTPUT).3ds $(BUILD_ARGS)
else
@$(TOPDIR)/tools/windows/makerom.exe -f cci -o $(OUTPUT).3ds $(BUILD_ARGS)
endif
@echo 3DS packaged ...
#---------------------------------------------------------------------------------
$(OUTPUT).cia : $(OUTPUT).elf icon.bin banner.bin
#---------------------------------------------------------------------------------
ifeq ($(UNAME), Linux)
@$(TOPDIR)/tools/linux/makerom -f cia -o $(OUTPUT).cia $(BUILD_ARGS)
else ifeq ($(UNAME), Darwin)
@$(TOPDIR)/tools/osx/makerom -f cia -o $(OUTPUT).cia $(BUILD_ARGS)
else
@$(TOPDIR)/tools/windows/makerom.exe -f cia -o $(OUTPUT).cia $(BUILD_ARGS)
endif
@echo CIA packaged ...
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.jpeg.o : %.jpeg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.png.o : %.png
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.lua.o : %.lua
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $@
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
endef
%.shbin.o : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------