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UnityPack.pyproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D4F8AAC6-1DA8-49F1-A75B-F28E716B5EC0}</ProjectGuid>
<ProjectHome />
<StartupFile>unity_asset_stats.py</StartupFile>
<SearchPath />
<WorkingDirectory>.</WorkingDirectory>
<OutputPath>.</OutputPath>
<ProjectTypeGuids>{888888a0-9f3d-457c-b088-3a5042f75d52}</ProjectTypeGuids>
<LaunchProvider>Standard Python launcher</LaunchProvider>
<InterpreterId>Global|PythonCore|3.6</InterpreterId>
<InterpreterArguments>
</InterpreterArguments>
<EnableNativeCodeDebugging>False</EnableNativeCodeDebugging>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'" />
<PropertyGroup Condition="'$(Configuration)' == 'Release'" />
<PropertyGroup>
<VisualStudioVersion Condition=" '$(VisualStudioVersion)' == '' ">10.0</VisualStudioVersion>
</PropertyGroup>
<ItemGroup>
<Compile Include="bin\unity2yaml">
<SubType>Code</SubType>
</Compile>
<Compile Include="bin\unityextract">
<SubType>Code</SubType>
</Compile>
<Compile Include="setup.py" />
<Compile Include="unitypack\asset.py" />
<Compile Include="unitypack\assetbundle.py" />
<Compile Include="unitypack\asset_dependencies.py">
<SubType>Code</SubType>
</Compile>
<Compile Include="unitypack\engine\animation.py" />
<Compile Include="unitypack\engine\asset_bundle.py" />
<Compile Include="unitypack\engine\audio.py" />
<Compile Include="unitypack\engine\build_report.py">
<SubType>Code</SubType>
</Compile>
<Compile Include="unitypack\engine\component.py" />
<Compile Include="unitypack\engine\font.py" />
<Compile Include="unitypack\engine\mesh.py" />
<Compile Include="unitypack\engine\movie.py" />
<Compile Include="unitypack\engine\object.py" />
<Compile Include="unitypack\engine\particle.py" />
<Compile Include="unitypack\engine\physics.py" />
<Compile Include="unitypack\engine\preload_data.py">
<SubType>Code</SubType>
</Compile>
<Compile Include="unitypack\engine\renderer.py" />
<Compile Include="unitypack\engine\shader.py">
<SubType>Code</SubType>
</Compile>
<Compile Include="unitypack\engine\text.py" />
<Compile Include="unitypack\engine\texture.py" />
<Compile Include="unitypack\engine\__init__.py" />
<Compile Include="unitypack\enums.py" />
<Compile Include="unitypack\environment.py" />
<Compile Include="unitypack\export.py" />
<Compile Include="unitypack\object.py" />
<Compile Include="unitypack\resources.py" />
<Compile Include="unitypack\type.py" />
<Compile Include="unity_asset_stats.py" />
<Compile Include="unitypack\utils.py" />
<Compile Include="unitypack\__init__.py" />
</ItemGroup>
<ItemGroup>
<Folder Include="bin" />
<Folder Include="unitypack" />
<Folder Include="unitypack\engine" />
</ItemGroup>
<ItemGroup>
<InterpreterReference Include="Global|PythonCore|3.6" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\Python Tools\Microsoft.PythonTools.targets" />
</Project>