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canvas.js
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canvas.js
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var myGamePiece;
var myObstacles = [];
var myScore;
function startGame() {
myGamePiece = new component(30, 30, "red", 10, 120);
myScore = new component("20px", "Consolas", "black", 0, 20, "text");
myGameArea.start();
}
function restartGame() {
document.getElementById("restartFilter").style.display = "none";
document.getElementById("restartButton").style.display = "none";
myGameArea.stop();
myGameArea.clear();
myGamePiece = {};
myObstacles = [];
myscore = {};
document.getElementById("canvasGame").remove();
startGame();
}
var myGameArea = {
start: function () {
this.canvas = document.createElement("canvas");
this.canvas.setAttribute("id", "canvasGame");
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.getElementById("canvasContainer").appendChild(this.canvas);
this.frameNo = 0;
this.interval = setInterval(updateGameArea, 20);
//keyboard controllers
window.addEventListener('keydown', function (e) {
myGameArea.keys = (myGameArea.keys || []);
myGameArea.keys[e.keyCode] = true;
});
window.addEventListener('keyup', function (e) {
myGameArea.keys[e.keyCode] = false;
});
},
clear: function () {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
},
stop: function () {
clearInterval(this.interval);
}
};
function component(width, height, colour, x, y, type) {
this.type = type;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
if (this.type === "text") {
ctx.font = this.width + " " + this.height;
ctx.fillStyle = colour;
ctx.fillText(this.text, this.x, this.y);
} else {
ctx.fillStyle = colour;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
};
this.newPos = function () {
this.x += this.speedX;
this.y += this.speedY;
};
this.crashWith = function (otherobj) {
var myleft = this.x;
var myright = this.x + (this.width);
var mytop = this.y;
var mybottom = this.y + (this.height);
var otherleft = otherobj.x;
var otherright = otherobj.x + (otherobj.width);
var othertop = otherobj.y;
var otherbottom = otherobj.y + (otherobj.height);
var crash = true;
if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
crash = false;
}
return crash;
};
}
function updateGameArea() {
var x, y;
for (i = 0; i < myObstacles.length; i += 1) {
if (myGamePiece.crashWith(myObstacles[i])) {
myGameArea.stop();
document.getElementById("restartFilter").style.display = "block";
document.getElementById("restartButton").style.display = "block";
return;
}
}
myGameArea.clear();
myGameArea.frameNo += 1;
if (myGameArea.frameNo === 1 || everyinterval(50)) {
x = myGameArea.canvas.width;
minHeight = 20;
maxHeight = 200;
height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
minGap = 50;
maxGap = 200;
gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
myObstacles.push(new component(10, height, "green", x, 0));
myObstacles.push(new component(10, x - height - gap, "green", x, height + gap));
}
for (i = 0; i < myObstacles.length; i += 1) {
myObstacles[i].x += -3;
myObstacles[i].update();
}
//keyboard controllers
myGamePiece.speedX = 0;
myGamePiece.speedY = 0;
if (myGameArea.keys && myGameArea.keys[37]) {myGamePiece.speedX = -3; }
if (myGameArea.keys && myGameArea.keys[39]) {myGamePiece.speedX = 3; }
if (myGameArea.keys && myGameArea.keys[38]) {myGamePiece.speedY = -3; }
if (myGameArea.keys && myGameArea.keys[40]) {myGamePiece.speedY = 3; }
myScore.text = "SCORE: " + myGameArea.frameNo;
myScore.update();
myGamePiece.newPos();
myGamePiece.update();
}
function everyinterval(n) {
return (myGameArea.frameNo / n) % 1 === 0;
}
// function moveup() {
// myGamePiece.speedY -= 1;
// }
//
// function movedown() {
// myGamePiece.speedY += 1;
// }
//
// function moveleft() {
// myGamePiece.speedX -= 1;
// }
//
// function moveright() {
// myGamePiece.speedX += 1;
// }
//
// function stopMove() {
// myGamePiece.speedX = 0;
// myGamePiece.speedY = 0;
// }