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Define base hero stats/abilities #4
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My view. Primary stats:
Secondary stats - based on primary stats:
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Can't say I share this view, @KungLao Disadvantages of this model:
Advantages:
¶ Current state of system. |
I agree, that HOTS model is good, because player can focus more on PvP, and do not spend time on calculating stuff, he just choose between 'more damage' and 'more lifesteal', etc. But general Idea was, that if oponent have for example Стрілєц class - it means, that he has more Power that Agility(bigger ctits), and if he has Блізнєц - than he has more Agility than Power(higher chance of crits). And when user build team, he can build something like "Agility team", given them agility auras, or smthg.. Also, it will help to predict oponent behavior. Anyway it's not very importent on this stage.))) Still we both agree, that character has Secondary(or you call it base) stats like {"HP", "HP_regen", "MP", "MP_regen", "damage", "crit_chance", "crit_damage", "evade", "block", "armor", "resistance", "spell_power", "attack_power"}. If one day we will decide to add higher level stats - we can do it without massive re-factoring. So for now we can focus on these. Just not sure if we need hp/mana regen, but let's discuss it on later stage. |
Solutions:
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On this stage I propose to implement only HP, Armor, Attack Power and Stun chance. And after prototype will be ready proceed with rest of stats. |
What is 'stun' and what effect if will have on enemy hero? |
Common:
Class specific:
Leftovers for consideration (actually see no point in having them):
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