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The currently implementation uses a circular disk, but the resolution could deteriorate as it scales up. Should probably switch this out for a shader that discards everything outside of a radius.
The text was updated successfully, but these errors were encountered:
The currently implementation uses a circular disk, but the resolution could deteriorate as it scales up. Should probably switch this out for a shader that discards everything outside of a radius.
The text was updated successfully, but these errors were encountered: