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conflictcheck_thread.c
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conflictcheck_thread.c
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/* -*- c++ -*-
Copyright (C) 2004-2013 Christian Wieninger
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Or, point your browser to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
The author can be reached at [email protected]
The project's page is at http://winni.vdr-developer.org/epgsearch
*/
#include <vector>
#include "conflictcheck_thread.h"
#include "epgsearchcfg.h"
#include "mail.h"
#include "epgsearch.h"
#define CONFLICTCHECK_NICE 19
cConflictCheckThread *cConflictCheckThread::m_Instance = NULL;
time_t cConflictCheckThread::m_cacheNextConflict = 0;
int cConflictCheckThread::m_cacheRelevantConflicts = 0;
int cConflictCheckThread::m_cacheTotalConflicts = 0;
bool cConflictCheckThread::m_runOnce = false;
bool cConflictCheckThread::m_forceUpdate = false;
cConflictCheckThread::cConflictCheckThread(cPluginEpgsearch* thePlugin)
: cThread("EPGSearch: conflictcheck")
{
m_plugin = thePlugin;
m_Active = false;
m_lastUpdate = time(NULL);
m_runOnce = false;
m_forceUpdate = false;
}
cConflictCheckThread::~cConflictCheckThread()
{
if (m_Active)
Stop();
}
void cConflictCheckThread::Init(cPluginEpgsearch* thePlugin, bool runOnce)
{
if (EPGSearchConfig.checkTimerConflictsAfterUpdate || EPGSearchConfig.conflictCheckIntervall == 0) {
if (!runOnce) return;
m_runOnce = true;
}
if (m_Instance == NULL) {
m_Instance = new cConflictCheckThread(thePlugin);
m_Instance->Start();
} else if (runOnce) m_forceUpdate = true; // force an update, because thread is already running
}
void cConflictCheckThread::Exit(void)
{
if (m_Instance != NULL) {
m_Instance->Stop();
DELETENULL(m_Instance);
}
}
void cConflictCheckThread::Stop(void)
{
m_Active = false;
Wait.Signal();
Cancel(6);
}
void cConflictCheckThread::Action(void)
{
SetPriority(CONFLICTCHECK_NICE);
m_Active = true;
// let VDR do its startup
if (!m_runOnce) {
if (!cPluginEpgsearch::VDR_readyafterStartup)
LogFile.Log(2, "ConflictCheckThread: waiting for VDR to become ready...");
while (m_Active && !cPluginEpgsearch::VDR_readyafterStartup)
Wait.Wait(1000);
if (EPGSearchConfig.delayThreads > 0)
LogFile.Log(2, "ConflictCheckThread: startup delayed %d seconds", EPGSearchConfig.delayThreads);
cCondWait::SleepMs(EPGSearchConfig.delayThreads * 1000);
}
time_t nextUpdate = time(NULL);
while (m_Active && Running()) {
time_t now = time(NULL);
if (now >= nextUpdate || m_forceUpdate) {
m_forceUpdate = false;
{
LOCK_TIMERS_WRITE;
Timers->SetExplicitModify();
}
LogFile.iSysLog("timer conflict check started");
cConflictCheck conflictCheck;
conflictCheck.Check();
time_t nextConflict = 0;
if (conflictCheck.relevantConflicts > 0) {
cString msgfmt = "";
if (conflictCheck.relevantConflicts == 1)
msgfmt = cString::sprintf(tr("timer conflict at %s! Show it?"),
*DateTime(conflictCheck.nextRelevantConflictDate));
else
msgfmt = cString::sprintf(tr("%d timer conflicts! First at %s. Show them?"),
conflictCheck.relevantConflicts,
*DateTime(conflictCheck.nextRelevantConflictDate));
bool doMessage = EPGSearchConfig.noConflMsgWhileReplay == 0 ||
!cDevice::PrimaryDevice()->Replaying() ||
conflictCheck.nextRelevantConflictDate - now < 2 * 60 * 60;
if (doMessage && SendMsg(msgfmt, true, 7, mtWarning) == kOk) {
m_plugin->showConflicts = true;
cRemote::CallPlugin("epgsearch");
}
if (EPGSearchConfig.sendMailOnConflicts) {
cMailConflictNotifier mailNotifier;
mailNotifier.SendConflictNotifications(conflictCheck);
}
conflictCheck.EvaluateConflCheckCmd();
}
// store for external access
cConflictCheckThread::m_cacheNextConflict = conflictCheck.nextRelevantConflictDate;
cConflictCheckThread::m_cacheRelevantConflicts = conflictCheck.relevantConflicts;
cConflictCheckThread::m_cacheTotalConflicts = conflictCheck.numConflicts;
LogFile.iSysLog("timer conflict check finished");
m_lastUpdate = time(NULL);
int Intervall = EPGSearchConfig.conflictCheckIntervall;
if (nextConflict > 0 && EPGSearchConfig.conflictCheckWithinLimit > 0 &&
nextConflict - time(NULL) < EPGSearchConfig.conflictCheckWithinLimit * 60)
Intervall = EPGSearchConfig.conflictCheckIntervall2;
nextUpdate = long(m_lastUpdate / 60) * 60 + (Intervall * 60);
}
if (m_Active && Running())
Wait.Wait(2000); // to avoid high system load if time%30==0 ?????????????????????
// no waiting in the while loop if m_runOnce is true
while (Running() && m_Active && time(NULL) % 30 != 0 && !m_runOnce) // sync heart beat to a multiple of 5secs
Wait.Wait(1000);
};
m_Active = false; // always false at this point
LogFile.iSysLog("Leaving conflict check thread");
}