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To give less height to the tiles near the poles and more height to the tiles near the equator using tileHeight function?
the problem is when doing this:
tileWidth = 360 /total number of tiles;
tileHeight = 180 / total number of tiles; .tileHeight( tileHeight - TILE_MARGIN );
all the tiles have the same height and therefore those closest to the equator appear very stretched.
any suggestion?
Thank you for sharing this library. It's very helpful
Regards.
The text was updated successfully, but these errors were encountered:
To give less height to the tiles near the poles and more height to the tiles near the equator using tileHeight function?
the problem is when doing this:
tileWidth = 360 /total number of tiles;
tileHeight = 180 / total number of tiles;
.tileHeight( tileHeight - TILE_MARGIN );
all the tiles have the same height and therefore those closest to the equator appear very stretched.
any suggestion?
Thank you for sharing this library. It's very helpful
Regards.
The text was updated successfully, but these errors were encountered: