This is a little puzzlescript.
In order to edit and test the game, you will need to open the puzzlescript editor in a browser,
and then copy/paste the contents of rules.pz
and world.pz
into that editor. The use of
.pz
in the file names is purely a convention, meant to distinguish the puzzlescript files
from any other files that might end up in here.
When you are done editing the puzzlescript, make sure to copy/paste the entire game from
the puzzlescript editor back into these two files. world.pz
should always contain only
the ascii maps. This is for ease of editing in VI later on (where I can do block copy,
instead of having to do line by line copy).
-
the goal can exist on a tile or in a wall
-
ferrying when one agent pushes a block that is another agent, across a space
-
Arranging the level
-
Digging ferry into a solid object, puts the character inside a wall in order to open the wall