forked from Radivarig/UvSquares
-
Notifications
You must be signed in to change notification settings - Fork 0
/
uv_squares.py
1031 lines (832 loc) · 33.9 KB
/
uv_squares.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
# <Uv Squares, Blender addon for reshaping UV vertices to grid.>
# Copyright (C) <2020> <Reslav Hollos>
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
bl_info = {
"name": "UV Squares",
"description": "UV Editor tool for reshaping selection to grid.",
"author": "Reslav Hollos",
"version": (1, 14, 0),
"blender": (2, 80, 0),
"location": "UV Editor > N Panel > UV Squares",
"category": "UV",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/UV/Uv_Squares"
}
import bpy
import bmesh
from collections import defaultdict
from math import radians, hypot
from timeit import default_timer as timer
precision = 3
#todo: make joining radius scale with editor zoom rate or average unit length
#todo: align to axis by respect to vert distance
#todo: snap 2dCursor to closest selected vert (when more vertices are selected
#todo: rip different vertex on each press
def main(context, operator, square = False, snapToClosest = False):
if context.scene.tool_settings.use_uv_select_sync:
operator.report({'ERROR'}, "Please disable 'Keep UV and edit mesh in sync'")
# context.scene.tool_settings.use_uv_select_sync = False
return
selected_objects = context.selected_objects
if (context.edit_object not in selected_objects):
selected_objects.append(context.edit_object)
for obj in selected_objects:
if (obj.type == "MESH"):
main1(obj, context, operator, square, snapToClosest)
def main1(obj, context, operator, square, snapToClosest):
if context.scene.tool_settings.use_uv_select_sync:
operator.report({'ERROR'}, "Please disable 'Keep UV and edit mesh in sync'")
# context.scene.tool_settings.use_uv_select_sync = False
return
startTime = timer()
me = obj.data
bm = bmesh.from_edit_mesh(me)
uv_layer = bm.loops.layers.uv.verify()
# bm.faces.layers.tex.verify() # currently blender needs both layers.
edgeVerts, filteredVerts, selFaces, nonQuadFaces, vertsDict, noEdge = ListsOfVerts(uv_layer, bm)
if len(filteredVerts) is 0: return
if len(filteredVerts) is 1:
SnapCursorToClosestSelected(filteredVerts)
return
cursorClosestTo = CursorClosestTo(filteredVerts)
#line is selected
if len(selFaces) is 0:
if snapToClosest is True:
SnapCursorToClosestSelected(filteredVerts)
return
VertsDictForLine(uv_layer, bm, filteredVerts, vertsDict)
if AreVectsLinedOnAxis(filteredVerts) is False:
ScaleTo0OnAxisAndCursor(filteredVerts, vertsDict, cursorClosestTo)
return SuccessFinished(me, startTime)
MakeEqualDistanceBetweenVertsInLine(filteredVerts, vertsDict, cursorClosestTo)
return SuccessFinished(me, startTime)
# deselect non quads
for nf in nonQuadFaces:
for l in nf.loops:
luv = l[uv_layer]
luv.select = False
def isFaceSelected(f):
return f.select and all(l[uv_layer].select for l in f.loops)
def getIslandFromFace(startFace):
island = set()
toCheck = set([startFace])
while (len(toCheck)):
face = toCheck.pop()
if isFaceSelected(face) and face not in island:
island.add(face)
adjacentFaces = []
for e in face.edges:
if e.seam is False:
for f in e.link_faces:
if f is not face:
adjacentFaces.append(f)
toCheck.update(adjacentFaces)
return island
def getIslandsFromSelectedFaces(selectedFaces):
islands = []
toCheck = set(selectedFaces)
while(len(toCheck)):
face = toCheck.pop()
island = getIslandFromFace(face)
islands.append(island)
toCheck.difference_update(island)
return islands
islands = getIslandsFromSelectedFaces(selFaces)
def main2 (targetFace, faces):
ShapeFace(uv_layer, operator, targetFace, vertsDict, square)
if square: FollowActiveUV(operator, me, targetFace, faces, 'EVEN')
else: FollowActiveUV(operator, me, targetFace, faces)
for island in islands:
targetFace = bm.faces.active
if (targetFace is None or
targetFace not in island or
len(islands) > 1 or
targetFace.select is False or
len(targetFace.verts) is not 4):
targetFace = next(iter(island))
main2(targetFace, island)
if noEdge is False:
#edge has ripped so we connect it back
for ev in edgeVerts:
key = (round(ev.uv.x, precision), round(ev.uv.y, precision))
if key in vertsDict:
ev.uv = vertsDict[key][0].uv
ev.select = True
return SuccessFinished(me, startTime)
'''def ScaleSelection(factor, pivot = 'CURSOR'):
last_pivot = bpy.context.space_data.pivot_point
bpy.context.space_data.pivot_point = pivot
bpy.ops.transform.resize(value=(factor, factor, factor), constraint_axis=(False, False, False), mirror=False, proportional_edit_falloff='SMOOTH', proportional_size=1)
bpy.context.space_data.pivot_point = last_pivot
return'''
def ShapeFace(uv_layer, operator, targetFace, vertsDict, square):
corners = []
for l in targetFace.loops:
luv = l[uv_layer]
corners.append(luv)
if len(corners) is not 4:
#operator.report({'ERROR'}, "bla")
return
lucv, ldcv, rucv, rdcv = Corners(corners)
cct = CursorClosestTo([lucv, ldcv, rdcv, rucv])
MakeUvFaceEqualRectangle(vertsDict, lucv, rucv, rdcv, ldcv, cct, square)
return
def MakeUvFaceEqualRectangle(vertsDict, lucv, rucv, rdcv, ldcv, startv, square = False):
sizeX, sizeY = ImageSize()
ratio = sizeX/sizeY
if startv is None: startv = lucv.uv
elif AreVertsQuasiEqual(startv, rucv): startv = rucv.uv
elif AreVertsQuasiEqual(startv, rdcv): startv = rdcv.uv
elif AreVertsQuasiEqual(startv, ldcv): startv = ldcv.uv
else: startv = lucv.uv
lucv = lucv.uv
rucv = rucv.uv
rdcv = rdcv.uv
ldcv = ldcv.uv
if (startv == lucv):
finalScaleX = hypotVert(lucv, rucv)
finalScaleY = hypotVert(lucv, ldcv)
currRowX = lucv.x
currRowY = lucv.y
elif (startv == rucv):
finalScaleX = hypotVert(rucv, lucv)
finalScaleY = hypotVert(rucv, rdcv)
currRowX = rucv.x - finalScaleX
currRowY = rucv.y
elif (startv == rdcv):
finalScaleX = hypotVert(rdcv, ldcv)
finalScaleY = hypotVert(rdcv, rucv)
currRowX = rdcv.x - finalScaleX
currRowY = rdcv.y + finalScaleY
else:
finalScaleX = hypotVert(ldcv, rdcv)
finalScaleY = hypotVert(ldcv, lucv)
currRowX = ldcv.x
currRowY = ldcv.y +finalScaleY
if square: finalScaleY = finalScaleX*ratio
#lucv, rucv
x = round(lucv.x, precision)
y = round(lucv.y, precision)
for v in vertsDict[(x,y)]:
v.uv.x = currRowX
v.uv.y = currRowY
x = round(rucv.x, precision)
y = round(rucv.y, precision)
for v in vertsDict[(x,y)]:
v.uv.x = currRowX + finalScaleX
v.uv.y = currRowY
#rdcv, ldcv
x = round(rdcv.x, precision)
y = round(rdcv.y, precision)
for v in vertsDict[(x,y)]:
v.uv.x = currRowX + finalScaleX
v.uv.y = currRowY - finalScaleY
x = round(ldcv.x, precision)
y = round(ldcv.y, precision)
for v in vertsDict[(x,y)]:
v.uv.x = currRowX
v.uv.y = currRowY - finalScaleY
return
def SnapCursorToClosestSelected(filteredVerts):
#TODO: snap to closest selected
if len(filteredVerts) is 1:
SetAll2dCursorsTo(filteredVerts[0].uv.x, filteredVerts[0].uv.y)
return
def ListsOfVerts(uv_layer, bm):
edgeVerts = []
allEdgeVerts = []
filteredVerts = []
selFaces = []
nonQuadFaces = []
vertsDict = defaultdict(list) #dict
for f in bm.faces:
isFaceSel = True
facesEdgeVerts = []
if (f.select == False):
continue
#collect edge verts if any
for l in f.loops:
luv = l[uv_layer]
if luv.select is True:
facesEdgeVerts.append(luv)
else: isFaceSel = False
allEdgeVerts.extend(facesEdgeVerts)
if isFaceSel:
if len(f.verts) is not 4:
nonQuadFaces.append(f)
edgeVerts.extend(facesEdgeVerts)
else:
selFaces.append(f)
for l in f.loops:
luv = l[uv_layer]
x = round(luv.uv.x, precision)
y = round(luv.uv.y, precision)
vertsDict[(x, y)].append(luv)
else: edgeVerts.extend(facesEdgeVerts)
noEdge = False
if len(edgeVerts) is 0:
noEdge = True
edgeVerts.extend(allEdgeVerts)
if len(selFaces) is 0:
for ev in edgeVerts:
if ListQuasiContainsVect(filteredVerts, ev) is False:
filteredVerts.append(ev)
else: filteredVerts = edgeVerts
return edgeVerts, filteredVerts, selFaces, nonQuadFaces, vertsDict, noEdge
def ListQuasiContainsVect(list, vect):
for v in list:
if AreVertsQuasiEqual(v, vect):
return True
return False
#modified ideasman42's uvcalc_follow_active.py
def FollowActiveUV(operator, me, f_act, faces, EXTEND_MODE = 'LENGTH_AVERAGE'):
bm = bmesh.from_edit_mesh(me)
uv_act = bm.loops.layers.uv.active
# our own local walker
def walk_face_init(faces, f_act):
# first tag all faces True (so we dont uvmap them)
for f in bm.faces:
f.tag = True
# then tag faces arg False
for f in faces:
f.tag = False
# tag the active face True since we begin there
f_act.tag = True
def walk_face(f):
# all faces in this list must be tagged
f.tag = True
faces_a = [f]
faces_b = []
while faces_a:
for f in faces_a:
for l in f.loops:
l_edge = l.edge
if (l_edge.is_manifold is True) and (l_edge.seam is False):
l_other = l.link_loop_radial_next
f_other = l_other.face
if not f_other.tag:
yield (f, l, f_other)
f_other.tag = True
faces_b.append(f_other)
# swap
faces_a, faces_b = faces_b, faces_a
faces_b.clear()
def walk_edgeloop(l):
"""
Could make this a generic function
"""
e_first = l.edge
e = None
while True:
e = l.edge
yield e
# don't step past non-manifold edges
if e.is_manifold:
# welk around the quad and then onto the next face
l = l.link_loop_radial_next
if len(l.face.verts) == 4:
l = l.link_loop_next.link_loop_next
if l.edge is e_first:
break
else:
break
else:
break
def extrapolate_uv(fac,
l_a_outer, l_a_inner,
l_b_outer, l_b_inner):
l_b_inner[:] = l_a_inner
l_b_outer[:] = l_a_inner + ((l_a_inner - l_a_outer) * fac)
def apply_uv(f_prev, l_prev, f_next):
l_a = [None, None, None, None]
l_b = [None, None, None, None]
l_a[0] = l_prev
l_a[1] = l_a[0].link_loop_next
l_a[2] = l_a[1].link_loop_next
l_a[3] = l_a[2].link_loop_next
# l_b
# +-----------+
# |(3) |(2)
# | |
# |l_next(0) |(1)
# +-----------+
# ^
# l_a |
# +-----------+
# |l_prev(0) |(1)
# | (f) |
# |(3) |(2)
# +-----------+
# copy from this face to the one above.
# get the other loops
l_next = l_prev.link_loop_radial_next
if l_next.vert != l_prev.vert:
l_b[1] = l_next
l_b[0] = l_b[1].link_loop_next
l_b[3] = l_b[0].link_loop_next
l_b[2] = l_b[3].link_loop_next
else:
l_b[0] = l_next
l_b[1] = l_b[0].link_loop_next
l_b[2] = l_b[1].link_loop_next
l_b[3] = l_b[2].link_loop_next
l_a_uv = [l[uv_act].uv for l in l_a]
l_b_uv = [l[uv_act].uv for l in l_b]
if EXTEND_MODE == 'LENGTH_AVERAGE':
try:
fac = edge_lengths[l_b[2].edge.index][0] / edge_lengths[l_a[1].edge.index][0]
except ZeroDivisionError:
fac = 1.0
elif EXTEND_MODE == 'LENGTH':
a0, b0, c0 = l_a[3].vert.co, l_a[0].vert.co, l_b[3].vert.co
a1, b1, c1 = l_a[2].vert.co, l_a[1].vert.co, l_b[2].vert.co
d1 = (a0 - b0).length + (a1 - b1).length
d2 = (b0 - c0).length + (b1 - c1).length
try:
fac = d2 / d1
except ZeroDivisionError:
fac = 1.0
else:
fac = 1.0
extrapolate_uv(fac,
l_a_uv[3], l_a_uv[0],
l_b_uv[3], l_b_uv[0])
extrapolate_uv(fac,
l_a_uv[2], l_a_uv[1],
l_b_uv[2], l_b_uv[1])
# -------------------------------------------
# Calculate average length per loop if needed
if EXTEND_MODE == 'LENGTH_AVERAGE':
bm.edges.index_update()
edge_lengths = [None] * len(bm.edges) #NoneType times the length of edges list
for f in faces:
# we know its a quad
l_quad = f.loops[:]
l_pair_a = (l_quad[0], l_quad[2])
l_pair_b = (l_quad[1], l_quad[3])
for l_pair in (l_pair_a, l_pair_b):
if edge_lengths[l_pair[0].edge.index] is None:
edge_length_store = [-1.0]
edge_length_accum = 0.0
edge_length_total = 0
for l in l_pair:
if edge_lengths[l.edge.index] is None:
for e in walk_edgeloop(l):
if edge_lengths[e.index] is None:
edge_lengths[e.index] = edge_length_store
edge_length_accum += e.calc_length()
edge_length_total += 1
edge_length_store[0] = edge_length_accum / edge_length_total
# done with average length
# ------------------------
walk_face_init(faces, f_act)
for f_triple in walk_face(f_act):
apply_uv(*f_triple)
bmesh.update_edit_mesh(me, False)
'''----------------------------------'''
def SuccessFinished(me, startTime):
#use for backtrack of steps
#bpy.ops.ed.undo_push()
bmesh.update_edit_mesh(me)
elapsed = round(timer()-startTime, 2)
#if (elapsed >= 0.05): operator.report({'INFO'}, "UvSquares finished, elapsed:", elapsed, "s.")
if (elapsed >= 0.05): print("UvSquares finished, elapsed:", elapsed, "s.")
return
'''def SymmetrySelected(axis, pivot = "MEDIAN"):
last_pivot = bpy.context.space_data.pivot_point
bpy.context.space_data.pivot_point = pivot
bpy.ops.transform.mirror(constraint_axis=(True, False, False), constraint_orientation='GLOBAL', proportional_edit_falloff='SMOOTH', proportional_size=1)
bpy.context.space_data.pivot_point = last_pivot
return'''
def AreVectsLinedOnAxis(verts):
areLinedX = True
areLinedY = True
allowedError = 0.00001
valX = verts[0].uv.x
valY = verts[0].uv.y
for v in verts:
if abs(valX - v.uv.x) > allowedError:
areLinedX = False
if abs(valY - v.uv.y) > allowedError:
areLinedY = False
return areLinedX or areLinedY
def MakeEqualDistanceBetweenVertsInLine(filteredVerts, vertsDict, startv = None):
verts = filteredVerts
verts.sort(key=lambda x: x.uv[0]) #sort by .x
first = verts[0].uv
last = verts[len(verts)-1].uv
horizontal = True
if ((last.x - first.x) >0.00001):
slope = (last.y - first.y)/(last.x - first.x)
if (slope > 1) or (slope <-1):
horizontal = False
else:
horizontal = False
if horizontal is True:
length = hypot(first.x - last.x, first.y - last.y)
if startv is last:
currentX = last.x - length
currentY = last.y
else:
currentX = first.x
currentY = first.y
else:
verts.sort(key=lambda x: x.uv[1]) #sort by .y
verts.reverse() #reverse because y values drop from up to down
first = verts[0].uv
last = verts[len(verts)-1].uv
length = hypot(first.x - last.x, first.y - last.y) # we have to call length here because if it is not Hor first and second can not actually be first and second
if startv is last:
currentX = last.x
currentY = last.y + length
else:
currentX = first.x
currentY = first.y
numberOfVerts = len(verts)
finalScale = length / (numberOfVerts-1)
if horizontal is True:
first = verts[0]
last = verts[len(verts)-1]
for v in verts:
v = v.uv
x = round(v.x, precision)
y = round(v.y, precision)
for vert in vertsDict[(x,y)]:
vert.uv.x = currentX
vert.uv.y = currentY
currentX = currentX + finalScale
else:
for v in verts:
x = round(v.uv.x, precision)
y = round(v.uv.y, precision)
for vert in vertsDict[(x,y)]:
vert.uv.x = currentX
vert.uv.y = currentY
currentY = currentY - finalScale
return
def VertsDictForLine(uv_layer, bm, selVerts, vertsDict):
for f in bm.faces:
for l in f.loops:
luv = l[uv_layer]
if luv.select is True:
x = round(luv.uv.x, precision)
y = round(luv.uv.y, precision)
vertsDict[(x, y)].append(luv)
return
def ScaleTo0OnAxisAndCursor(filteredVerts, vertsDict, startv = None, horizontal = None):
verts = filteredVerts
verts.sort(key=lambda x: x.uv[0]) #sort by .x
first = verts[0]
last = verts[len(verts)-1]
if horizontal is None:
horizontal = True
if ((last.uv.x - first.uv.x) >0.00001):
slope = (last.uv.y - first.uv.y)/(last.uv.x - first.uv.x)
if (slope > 1) or (slope <-1):
horizontal = False
else:
horizontal = False
if horizontal is True:
if startv is None:
startv = first
SetAll2dCursorsTo(startv.uv.x, startv.uv.y)
#scale to 0 on Y
ScaleTo0('Y')
return
else:
verts.sort(key=lambda x: x.uv[1]) #sort by .y
verts.reverse() #reverse because y values drop from up to down
first = verts[0]
last = verts[len(verts)-1]
if startv is None:
startv = first
SetAll2dCursorsTo(startv.uv.x, startv.uv.y)
#scale to 0 on X
ScaleTo0('X')
return
def ScaleTo0(axis):
last_area = bpy.context.area.type
bpy.context.area.type = 'IMAGE_EDITOR'
last_pivot = bpy.context.space_data.pivot_point
bpy.context.space_data.pivot_point = 'CURSOR'
for area in bpy.context.screen.areas:
if area.type == 'IMAGE_EDITOR':
if axis is 'Y':
bpy.ops.transform.resize(value=(1, 0, 1), constraint_axis=(False, True, False), mirror=False, proportional_edit_falloff='SMOOTH', proportional_size=1)
else:
bpy.ops.transform.resize(value=(0, 1, 1), constraint_axis=(True, False, False), mirror=False, proportional_edit_falloff='SMOOTH', proportional_size=1)
bpy.context.space_data.pivot_point = last_pivot
return
def hypotVert(v1, v2):
hyp = hypot(v1.x - v2.x, v1.y - v2.y)
return hyp
def Corners(corners):
firstHighest = corners[0]
for c in corners:
if c.uv.y > firstHighest.uv.y:
firstHighest = c
corners.remove(firstHighest)
secondHighest = corners[0]
for c in corners:
if (c.uv.y > secondHighest.uv.y):
secondHighest = c
if firstHighest.uv.x < secondHighest.uv.x:
leftUp = firstHighest
rightUp = secondHighest
else:
leftUp = secondHighest
rightUp = firstHighest
corners.remove(secondHighest)
firstLowest = corners[0]
secondLowest = corners[1]
if firstLowest.uv.x < secondLowest.uv.x:
leftDown = firstLowest
rightDown = secondLowest
else:
leftDown = secondLowest
rightDown = firstLowest
return leftUp, leftDown, rightUp, rightDown
def ImageSize():
ratioX, ratioY = 256,256
for a in bpy.context.screen.areas:
if a.type == 'IMAGE_EDITOR':
img = a.spaces[0].image
if img is not None and img.size[0] is not 0:
ratioX, ratioY = img.size[0], img.size[1]
break
return ratioX, ratioY
def CursorClosestTo(verts):
sizeX, sizeY = ImageSize()
if bpy.app.version >= (2, 80, 0):
sizeX, sizeY = 1,1
min = float('inf')
minV = verts[0]
for v in verts:
if v is None: continue
for area in bpy.context.screen.areas:
if area.type == 'IMAGE_EDITOR':
loc = area.spaces[0].cursor_location
hyp = hypot(loc.x/sizeX -v.uv.x, loc.y/sizeY -v.uv.y)
if (hyp < min):
min = hyp
minV = v
return minV
def SetAll2dCursorsTo(x,y):
last_area = bpy.context.area.type
bpy.context.area.type = 'IMAGE_EDITOR'
bpy.ops.uv.cursor_set(location=(x, y))
bpy.context.area.type = last_area
return
'''def RotateSelected(angle, pivot = None):
if pivot is None:
pivot = "MEDIAN"
last_area = bpy.context.area.type
bpy.context.area.type = 'IMAGE_EDITOR'
last_pivot = bpy.context.space_data.pivot_point
bpy.context.space_data.pivot_point = pivot
for area in bpy.context.screen.areas:
if area.type == 'IMAGE_EDITOR':
bpy.ops.transform.rotate(value=radians(angle), axis=(-0, -0, -1), constraint_axis=(False, False, False), constraint_orientation='LOCAL', mirror=False, proportional_edit_falloff='SMOOTH', proportional_size=1)
break
bpy.context.space_data.pivot_point = last_pivot
bpy.context.area.type = last_area
return'''
def AreVertsQuasiEqual(v1, v2, allowedError = 0.00001):
if abs(v1.uv.x -v2.uv.x) < allowedError and abs(v1.uv.y -v2.uv.y) < allowedError:
return True
return False
def RipUvFaces(context, operator):
startTime = timer()
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
uv_layer = bm.loops.layers.uv.verify()
# bm.faces.layers.tex.verify() # currently blender needs both layers.
selFaces = []
for f in bm.faces:
isFaceSel = True
for l in f.loops:
luv = l[uv_layer]
if luv.select is False:
isFaceSel = False
break
if isFaceSel is True:
selFaces.append(f)
if len(selFaces) is 0:
target = None
for f in bm.faces:
for l in f.loops:
luv = l[uv_layer]
if luv.select is True:
target = luv
break
if target is not None: break
for f in bm.faces:
for l in f.loops:
luv = l[uv_layer]
luv.select = False
target.select = True
return SuccessFinished(me, startTime)
DeselectAll()
for sf in selFaces:
for l in sf.loops:
luv = l[uv_layer]
luv.select = True
return SuccessFinished(me, startTime)
def JoinUvFaces(context, operator):
startTime = timer()
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
uv_layer = bm.loops.layers.uv.verify()
# bm.faces.layers.tex.verify() # currently blender needs both layers.
vertsDict = defaultdict(list) #dict
#TODO: radius by image scale
radius = 0.002
for f in bm.faces:
for l in f.loops:
luv = l[uv_layer]
if luv.select is True:
x = round(luv.uv.x, precision)
y = round(luv.uv.y, precision)
vertsDict[(x,y)].append(luv)
for key in vertsDict:
min = 1
minV = None
for f in bm.faces:
for l in f.loops:
luv = l[uv_layer]
if luv.select is False:
hyp = hypot(vertsDict[(key[0], key[1])][0].uv.x -luv.uv.x, vertsDict[(key[0], key[1])][0].uv.y -luv.uv.y)
if (hyp <= min) and hyp < radius:
min = hyp
minV = luv
minV.select = True
if min is not 1:
for v in vertsDict[(key[0], key[1])]:
v = v.uv
v.x = minV.uv.x
v.y = minV.uv.y
return SuccessFinished(me, startTime)
def DeselectAll():
bpy.ops.uv.select_all(action='DESELECT')
return
class UV_PT_UvSquares(bpy.types.Operator):
"""Reshapes UV faces to a grid of equivalent squares"""
bl_idname = "uv.uv_squares"
bl_label = "UVs to grid of squares"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
main(context, self, True)
return {'FINISHED'}
class UV_PT_UvSquaresByShape(bpy.types.Operator):
"""Reshapes UV faces to a grid with respect to shape by length of edges around selected corner"""
bl_idname = "uv.uv_squares_by_shape"
bl_label = "UVs to grid with respect to shape"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
main(context, self)
return {'FINISHED'}
class UV_PT_RipFaces(bpy.types.Operator):
"""Rip UV faces apart"""
bl_idname = "uv.uv_face_rip"
bl_label = "UV face rip"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
RipUvFaces(context, self)
return {'FINISHED'}
class UV_PT_JoinFaces(bpy.types.Operator):
"""Join selected UV faces to closest nonselected vertices"""
bl_idname = "uv.uv_face_join"
bl_label = "UV face join"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
JoinUvFaces(context, self)
return {'FINISHED'}
class UV_PT_SnapToAxis(bpy.types.Operator):
"""Snap sequenced vertices to Axis"""
bl_idname = "uv.uv_snap_to_axis"
bl_label = "UV snap vertices to axis"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
main(context, self)
return {'FINISHED'}
class UV_PT_SnapToAxisWithEqual(bpy.types.Operator):
"""Snap sequenced vertices to Axis with Equal Distance between"""
bl_idname = "uv.uv_snap_to_axis_and_equal"
bl_label = "UV snap vertices to axis with equal distance between"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
main(context, self)
main(context, self)
return {'FINISHED'}
addon_keymaps = []
def menu_func_uv_squares(self, context): self.layout.operator(UV_PT_UvSquares.bl_idname)
def menu_func_uv_squares_by_shape(self, context): self.layout.operator(UV_PT_UvSquaresByShape.bl_idname)
def menu_func_face_rip(self, context): self.layout.operator(UV_PT_RipFaces.bl_idname)
def menu_func_face_join(self, context): self.layout.operator(UV_PT_JoinFaces.bl_idname)
class UV_PT_UvSquaresPanel(bpy.types.Panel):
"""UvSquares Panel"""
bl_label = "UV Squares"
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_category = 'UV Squares'
def draw(self, context):
layout = self.layout
row = layout.row()
row.label(text="Select Sequenced Vertices to:")
split = layout.split()
col = split.column(align=True)
col.operator(UV_PT_SnapToAxis.bl_idname, text="Snap to Axis (X or Y)", icon = "ARROW_LEFTRIGHT")
col.operator(UV_PT_SnapToAxisWithEqual.bl_idname, text="Snap with Equal Distance", icon = "THREE_DOTS")
row = layout.row()
row.label(text="Convert \"Rectangle\" (4 corners):")
split = layout.split()
col = split.column(align=True)
col.operator(UV_PT_UvSquaresByShape.bl_idname, text="To Grid By Shape", icon = "UV_FACESEL")
col.operator(UV_PT_UvSquares.bl_idname, text="To Square Grid", icon = "GRID")
split = layout.split()
col = split.column(align=True)
row = col.row(align=True)
row = layout.row()
row.label(text="Select Faces or Vertices to:")
split = layout.split()
col = split.column(align=True)
row = col.row(align=True)
row.operator(UV_PT_RipFaces.bl_idname, text="Rip Vertex", icon = "LAYER_ACTIVE")
row.operator(UV_PT_RipFaces.bl_idname, text="Rip Faces", icon = "UV_ISLANDSEL")
col.operator(UV_PT_JoinFaces.bl_idname, text="Snap to Closest Unselected", icon = "SNAP_GRID")
row = layout.row()
row.label(text="V - Join (Stitch), I -Toggle Islands")
def register():
bpy.utils.register_class(UV_PT_UvSquaresPanel)
bpy.utils.register_class(UV_PT_UvSquares)
bpy.utils.register_class(UV_PT_UvSquaresByShape)
bpy.utils.register_class(UV_PT_RipFaces)
bpy.utils.register_class(UV_PT_JoinFaces)
bpy.utils.register_class(UV_PT_SnapToAxis)
bpy.utils.register_class(UV_PT_SnapToAxisWithEqual)
#menu
bpy.types.IMAGE_MT_uvs.append(menu_func_uv_squares)
bpy.types.IMAGE_MT_uvs.append(menu_func_uv_squares_by_shape)
bpy.types.IMAGE_MT_uvs.append(menu_func_face_rip)
bpy.types.IMAGE_MT_uvs.append(menu_func_face_join)
#handle the keymap
wm = bpy.context.window_manager
if (wm.keyconfigs.addon):
km = wm.keyconfigs.addon.keymaps.new(name='UV Editor', space_type='EMPTY')
kmi = km.keymap_items.new(UV_PT_UvSquaresByShape.bl_idname, 'E', 'PRESS', alt=True)
addon_keymaps.append((km, kmi))