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Hey this isnt an issue but more of an idea if you guys were ever gonna implement random mobs as i couldn't find or do any requests #13
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here's my Idea for a random mob spawn (Aggresive Mobs)
You could make it so that that mobs that already have a model ingame sometimes get re colored and have diffrent abilitaes or mixtures of abilites some mobs already have
An exemple of this could be a creeper who is purple and teleports to closetst player when in the sutible area for being seen and explodes.
but you could also make a whole new random mob model generator thta sticks to the fundimentals of minecraft (blocky) and creates a whole new mob with abilitys never seen before
an exemple of this could be a octipus when the ability to explode its tenictals on impact and generate new ones if not attacked
I could also see there being a threat level that the higher the threat the better the loot, and the larger in size, the more health the mob has and the more attack damage the higher threat its seen as
heres and example of normal mobs and their threat level
S = Size, H = health A = Attack damage Sp = speed
Level 1, Silver fish, small and low health and low attack damage but medium sp
level 2, Shulker got small/medium S, low Sp, Medium attack and low H
level 3 Zombies, creepers and skeletons. Zombies medium on S, M , A and SP, Creepers medium on S, Sp and H but got higher A, Skeletons Has medium on S, M, SP and A but got range.
level 4 Ravager got big S, High A, High H and high SP Elder Guardian got Medium/large S, High A, and High H and medium SP
level 5 will always have a boss bar. Ender dragon got Very large S, Very large SP, Very large H and very large A, Wither got large S, very large A, High SP and very large H.
and ofcourse is there those 1,5 and 2,5 but fuck those right now lol
you get the point right?
But how do the computer decide if its a Level 1, 2, 3, 4 or 5 threat
you take your A, SP, S and H and let the computer decide what value A, SP, S and H got
very Small and very low = 1 Point
small and low = 2
medium = 3
Large and high = 4
Very large and very high = 5
then you add every value on to each other with the help of addition and if the value is
1-5 points it is a threat level 1
5-10 points it is a threat level 2
10-15 points it is a threat level 3
15-18 points it is a threat level 4
18-20 points it is a threat level 5
Level 1 it gives trash loot,
Level 2 it gives kinda trash loot,
level 3 it gives kinda good loot
level 4 it gives good loot
level 5 it gives very good loot
Level 1 is not really common
level 2 is kinda commom
level 3 is common
Level 4 is rare
level 5 is very rare
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