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We should consider validation for Infinity in double and float. It might be tricky and honestly I don't know how how rules are implemented in C#. It's not super important imho.
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It is only important with our epsilon calculations and subtraction(#32). I guess we cannot do 3.f - Single.PositiveInfinity or a reverse of this operation. Algorithm for this should just check values before doing subtraction. Oh... and Math.Abs(Single.NegativeInfinity) does what? returns positive? :D
We should consider validation for Infinity in double and float. It might be tricky and honestly I don't know how how rules are implemented in C#. It's not super important imho.
The text was updated successfully, but these errors were encountered: