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Welcome to websocket-sharp!

websocket-sharp supports:

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Build

websocket-sharp is built as a single assembly, websocket-sharp.dll.

websocket-sharp is developed with MonoDevelop. So the simple way to build is to open websocket-sharp.sln and run build for websocket-sharp project with any of the build configurations (e.g. Debug) in MonoDevelop.

Install

Self Build

You should add your websocket-sharp.dll (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) to the library references of your project.

If you would like to use that dll in your Unity project, you should add it to any folder of your project (e.g. Assets/Plugins) in Unity Editor.

NuGet Gallery

websocket-sharp is available on the NuGet Gallery, as still a prerelease version.

You can add websocket-sharp to your project with the NuGet Package Manager, by using the following command in the Package Manager Console.

PM> Install-Package WebSocketSharp -Pre

Unity Asset Store

websocket-sharp is available on the Unity Asset Store.

It works with Unity Free, but there are some limitations:

  • Security Sandbox of the Webplayer (The server isn't available in Web Player)
  • WebGL Networking (Not available in WebGL)
  • Weak Support for the System.IO.Compression (The compression extension isn't available on Windows)
  • .NET Socket Support for iOS/Android (It requires iOS/Android Pro if your Unity is earlier than Unity 5)
  • .NET API 2.0 compatibility level for iOS/Android

.NET API 2.0 compatibility level for iOS/Android may require to fix lack of some features for later than .NET 2.0, such as the System.Func<...> delegates (so i've fixed it in the asset package).

And it's priced at US$15. I think your $15 makes this project more better and accelerated, Thank you!

Usage

WebSocket Client

using System;
using WebSocketSharp;

namespace Example
{
  public class Program
  {
    public static void Main (string[] args)
    {
      using (var ws = new WebSocket ("ws://dragonsnest.far/Laputa")) {
        ws.OnMessage += (sender, e) =>
            Console.WriteLine ("Laputa says: " + e.Data);

        ws.Connect ();
        ws.Send ("BALUS");
        Console.ReadKey (true);
      }
    }
  }
}

Step 1

Required namespace.

using WebSocketSharp;

The WebSocket class exists in the WebSocketSharp namespace.

Step 2

Creating a new instance of the WebSocket class with the WebSocket URL to connect.

using (var ws = new WebSocket ("ws://example.com")) {
  ...
}

The WebSocket class inherits the System.IDisposable interface, so you can use the using statement. And the WebSocket connection will be closed with close status 1001 (going away) when the control leaves the using block.

Step 3

Setting the WebSocket events.

WebSocket.OnOpen Event

A WebSocket.OnOpen event occurs when the WebSocket connection has been established.

ws.OnOpen += (sender, e) => {
    ...
  };

e has passed as the System.EventArgs.Empty, so you don't need to use it.

WebSocket.OnMessage Event

A WebSocket.OnMessage event occurs when the WebSocket receives a message.

ws.OnMessage += (sender, e) => {
    ...
  };

e has passed as a WebSocketSharp.MessageEventArgs.

If you would like to get the message data, you should access e.Data or e.RawData property.

And you can determine which property you should access by checking e.IsText or e.IsBinary property.

If e.IsText is true, you should access e.Data that returns a string (represents a text message).

Or if e.IsBinary is true, you should access e.RawData that returns a byte[] (represents a binary message).

if (e.IsText) {
  // Do something with e.Data.
  ...

  return;
}

if (e.IsBinary) {
  // Do something with e.RawData.
  ...

  return;
}

And if you would like to notify that a ping has been received, via this event, you should set the WebSocket.EmitOnPing property to true, such as the following.

ws.EmitOnPing = true;
ws.OnMessage += (sender, e) => {
    if (e.IsPing) {
      // Do something to notify that a ping has been received.
      ...

      return;
    }
  };
WebSocket.OnError Event

A WebSocket.OnError event occurs when the WebSocket gets an error.

ws.OnError += (sender, e) => {
    ...
  };

e has passed as a WebSocketSharp.ErrorEventArgs.

e.Message property returns a string that represents the error message.

If the error is due to an exception, e.Exception property returns a System.Exception instance that caused the error.

WebSocket.OnClose Event

A WebSocket.OnClose event occurs when the WebSocket connection has been closed.

ws.OnClose += (sender, e) => {
    ...
  };

e has passed as a WebSocketSharp.CloseEventArgs.

e.Code property returns a ushort that represents the status code for the close, and e.Reason property returns a string that represents the reason for the close.

Step 4

Connecting to the WebSocket server.

ws.Connect ();

If you would like to connect to the server asynchronously, you should use the WebSocket.ConnectAsync () method.

Step 5

Sending data to the WebSocket server.

ws.Send (data);

The WebSocket.Send method is overloaded.

You can use the WebSocket.Send (string), WebSocket.Send (byte[]), or WebSocket.Send (System.IO.FileInfo) method to send the data.

If you would like to send the data asynchronously, you should use the WebSocket.SendAsync method.

ws.SendAsync (data, completed);

And also if you would like to do something when the send is complete, you should set completed to any Action<bool> delegate.

Step 6

Closing the WebSocket connection.

ws.Close (code, reason);

If you would like to close the connection explicitly, you should use the WebSocket.Close method.

The WebSocket.Close method is overloaded.

You can use the WebSocket.Close (), WebSocket.Close (ushort), WebSocket.Close (WebSocketSharp.CloseStatusCode), WebSocket.Close (ushort, string), or WebSocket.Close (WebSocketSharp.CloseStatusCode, string) method to close the connection.

If you would like to close the connection asynchronously, you should use the WebSocket.CloseAsync method.

WebSocket Server

using System;
using WebSocketSharp;
using WebSocketSharp.Server;

namespace Example
{
  public class Laputa : WebSocketBehavior
  {
    protected override void OnMessage (MessageEventArgs e)
    {
      var msg = e.Data == "BALUS"
                ? "I've been balused already..."
                : "I'm not available now.";

      Send (msg);
    }
  }

  public class Program
  {
    public static void Main (string[] args)
    {
      var wssv = new WebSocketServer ("ws://dragonsnest.far");
      wssv.AddWebSocketService<Laputa> ("/Laputa");
      wssv.Start ();
      Console.ReadKey (true);
      wssv.Stop ();
    }
  }
}

Step 1

Required namespace.

using WebSocketSharp.Server;

The WebSocketBehavior and WebSocketServer classes exist in the WebSocketSharp.Server namespace.

Step 2

Creating the class that inherits the WebSocketBehavior class.

For example, if you would like to provide an echo service,

using System;
using WebSocketSharp;
using WebSocketSharp.Server;

public class Echo : WebSocketBehavior
{
  protected override void OnMessage (MessageEventArgs e)
  {
    Send (e.Data);
  }
}

And if you would like to provide a chat service,

using System;
using WebSocketSharp;
using WebSocketSharp.Server;

public class Chat : WebSocketBehavior
{
  private string _suffix;

  public Chat ()
    : this (null)
  {
  }

  public Chat (string suffix)
  {
    _suffix = suffix ?? String.Empty;
  }

  protected override void OnMessage (MessageEventArgs e)
  {
    Sessions.Broadcast (e.Data + _suffix);
  }
}

You can define the behavior of any WebSocket service by creating the class that inherits the WebSocketBehavior class.

If you override the WebSocketBehavior.OnMessage (MessageEventArgs) method, it will be called when the WebSocket used in a session in the service receives a message.

And if you override the WebSocketBehavior.OnOpen (), WebSocketBehavior.OnError (ErrorEventArgs), and WebSocketBehavior.OnClose (CloseEventArgs) methods, each of them will be called when each of the WebSocket events (OnOpen, OnError, and OnClose) occurs.

The WebSocketBehavior.Send method can send data to the client on a session in the service.

If you would like to get the sessions in the service, you should access the WebSocketBehavior.Sessions property (returns a WebSocketSharp.Server.WebSocketSessionManager).

The WebSocketBehavior.Sessions.Broadcast method can send data to every client in the service.

Step 3

Creating a new instance of the WebSocketServer class.

var wssv = new WebSocketServer (4649);
wssv.AddWebSocketService<Echo> ("/Echo");
wssv.AddWebSocketService<Chat> ("/Chat");
wssv.AddWebSocketService<Chat> ("/ChatWithNyan", () => new Chat (" Nyan!"));

You can add any WebSocket service to your WebSocketServer with the specified behavior and path to the service, by using the WebSocketServer.AddWebSocketService<TBehaviorWithNew> (string) or WebSocketServer.AddWebSocketService<TBehavior> (string, Func<TBehavior>) method.

The type of TBehaviorWithNew must inherit the WebSocketBehavior class, and must have a public parameterless constructor.

And also the type of TBehavior must inherit the WebSocketBehavior class.

So you can use the classes created in Step 2 to add the service.

If you create a instance of the WebSocketServer class without a port number, the WebSocketServer class set the port number to 80 automatically. So it's necessary to run with root permission.

$ sudo mono example2.exe

Step 4

Starting the WebSocket server.

wssv.Start ();

Step 5

Stopping the WebSocket server.

wssv.Stop (code, reason);

The WebSocketServer.Stop method is overloaded.

You can use the WebSocketServer.Stop (), WebSocketServer.Stop (ushort, string), or WebSocketServer.Stop (WebSocketSharp.CloseStatusCode, string) method to stop the server.

HTTP Server with the WebSocket

I have modified the System.Net.HttpListener, System.Net.HttpListenerContext, and some other classes from Mono to create an HTTP server that allows to accept the WebSocket handshake requests.

So websocket-sharp provides the WebSocketSharp.Server.HttpServer class.

You can add any WebSocket service to your HttpServer with the specified behavior and path to the service, by using the HttpServer.AddWebSocketService<TBehaviorWithNew> (string) or HttpServer.AddWebSocketService<TBehavior> (string, Func<TBehavior>) method.

var httpsv = new HttpServer (4649);
httpsv.AddWebSocketService<Echo> ("/Echo");
httpsv.AddWebSocketService<Chat> ("/Chat");
httpsv.AddWebSocketService<Chat> ("/ChatWithNyan", () => new Chat (" Nyan!"));

For more information, would you see Example3?

WebSocket Extensions

Per-message Compression

websocket-sharp supports the Per-message Compression extension (but doesn't support this extension with the context take over).

As a WebSocket client, if you would like to enable this extension, you should set such as the following.

ws.Compression = CompressionMethod.Deflate;

And then your client will send the following header in the handshake request to the server.

Sec-WebSocket-Extensions: permessage-deflate; server_no_context_takeover; client_no_context_takeover

If the server accepts this extension, it will return the same header which has the corresponding value. And when your client receives it, this extension will be available.

Ignoring the extensions

As a WebSocket server, if you would like to ignore the extensions requested from a client, you should set the WebSocketBehavior.IgnoreExtensions property to true in your WebSocketBehavior constructor or initializing it, such as the following.

wssv.AddWebSocketService<Chat> (
  "/Chat",
  () =>
    new Chat () {
      // To ignore the extensions requested from a client.
      IgnoreExtensions = true
    }
);

If it's set to true, the server doesn't return the Sec-WebSocket-Extensions header in its response.

I think this is useful when you get something error in connecting the server and exclude the extensions as a cause of the error.

Secure Connection

websocket-sharp supports the Secure Connection with SSL/TLS.

As a WebSocket Client, you should create a new instance of the WebSocket class with the wss scheme WebSocket URL.

using (var ws = new WebSocket ("wss://example.com")) {
  ...
}

And if you would like to use the custom validation for the server certificate, you should set the WebSocket.SslConfiguration.ServerCertificateValidationCallback property.

ws.SslConfiguration.ServerCertificateValidationCallback =
  (sender, certificate, chain, sslPolicyErrors) => {
    // Do something to validate the server certificate.
    ...

    return true; // If the server certificate is valid.
  };

If you set this property to nothing, the validation does nothing with the server certificate, and returns true.

As a WebSocket Server, you should create a new instance of the WebSocketServer or HttpServer class with some settings for secure connection, such as the following.

var wssv = new WebSocketServer (5963, true);
wssv.SslConfiguration.ServerCertificate =
  new X509Certificate2 ("/path/to/cert.pfx", "password for cert.pfx");

HTTP Authentication

websocket-sharp supports the HTTP Authentication (Basic/Digest).

As a WebSocket Client, you should set a pair of user name and password for the HTTP authentication, by using the WebSocket.SetCredentials (string, string, bool) method before connecting.

ws.SetCredentials ("nobita", "password", preAuth);

If preAuth is true, the WebSocket sends the Basic authentication credentials with the first handshake request to the server.

Or if preAuth is false, the WebSocket sends either the Basic or Digest (determined by the unauthorized response to the first handshake request) authentication credentials with the second handshake request to the server.

As a WebSocket Server, you should set an HTTP authentication scheme, a realm, and any function to find the user credentials before starting, such as the following.

wssv.AuthenticationSchemes = AuthenticationSchemes.Basic;
wssv.Realm = "WebSocket Test";
wssv.UserCredentialsFinder = id => {
    var name = id.Name;

    // Return user name, password, and roles.
    return name == "nobita"
           ? new NetworkCredential (name, "password", "gunfighter")
           : null; // If the user credentials aren't found.
  };

If you would like to provide the Digest authentication, you should set such as the following.

wssv.AuthenticationSchemes = AuthenticationSchemes.Digest;

Query String, Origin header and Cookies

As a WebSocket Client, if you would like to send the Query String with the handshake request to the server, you should create a new instance of the WebSocket class with the WebSocket URL that includes the Query string parameters.

using (var ws = new WebSocket ("ws://example.com/?name=nobita")) {
  ...
}

And if you would like to send the Origin header with the handshake request to the server, you should set the WebSocket.Origin property to an allowable value as the Origin header before connecting, such as the following.

ws.Origin = "http://example.com";

And also if you would like to send the Cookies with the handshake request to the server, you should set any cookie by using the WebSocket.SetCookie (WebSocketSharp.Net.Cookie) method before connecting, such as the following.

ws.SetCookie (new Cookie ("name", "nobita"));

As a WebSocket Server, if you would like to get the Query String included in a handshake request, you should access the WebSocketBehavior.Context.QueryString property, such as the following.

public class Chat : WebSocketBehavior
{
  private string _name;
  ...

  protected override void OnOpen ()
  {
    _name = Context.QueryString["name"];
  }

  ...
}

And if you would like to validate the Origin header, Cookies, or both included in a handshake request, you should set each validation with your WebSocketBehavior, for example, by using the AddWebSocketService<TBehavior> (string, Func<TBehavior>) method with initializing, such as the following.

wssv.AddWebSocketService<Chat> (
  "/Chat",
  () =>
    new Chat () {
      OriginValidator = val => {
          // Check the value of the Origin header, and return true if valid.
          Uri origin;
          return !val.IsNullOrEmpty ()
                 && Uri.TryCreate (val, UriKind.Absolute, out origin)
                 && origin.Host == "example.com";
        },
      CookiesValidator = (req, res) => {
          // Check the cookies in 'req', and set the cookies to send to
          // the client with 'res' if necessary.
          foreach (Cookie cookie in req) {
            cookie.Expired = true;
            res.Add (cookie);
          }

          return true; // If valid.
        }
    }
);

And also if you would like to get each value of the Origin header and cookies, you should access each of the WebSocketBehavior.Context.Origin and WebSocketBehavior.Context.CookieCollection properties.

Connecting through the HTTP Proxy server

websocket-sharp supports to connect through the HTTP Proxy server.

If you would like to connect to a WebSocket server through the HTTP Proxy server, you should set the proxy server URL, and if necessary, a pair of user name and password for the proxy server authentication (Basic/Digest), by using the WebSocket.SetProxy (string, string, string) method before connecting.

var ws = new WebSocket ("ws://example.com");
ws.SetProxy ("http://localhost:3128", "nobita", "password");

I have tested this with the Squid. And it's necessary to disable the following configuration option in squid.conf (e.g. /etc/squid/squid.conf).

# Deny CONNECT to other than SSL ports
#http_access deny CONNECT !SSL_ports

Logging

The WebSocket class has the own logging function.

You can use it with the WebSocket.Log property (returns a WebSocketSharp.Logger).

So if you would like to change the current logging level (WebSocketSharp.LogLevel.Error as the default), you should set the WebSocket.Log.Level property to any of the LogLevel enum values.

ws.Log.Level = LogLevel.Debug;

The above means a log with lower than LogLevel.Debug cannot be outputted.

And if you would like to output a log, you should use any of the output methods. The following outputs a log with LogLevel.Debug.

ws.Log.Debug ("This is a debug message.");

The WebSocketServer and HttpServer classes have the same logging function.

Examples

Examples using websocket-sharp.

Example

Example connects to the Echo server with the WebSocket.

Example1

Example1 connects to the Audio Data delivery server with the WebSocket. (But it's only implemented the chat feature, still unfinished.)

And Example1 uses Json.NET.

Example2

Example2 starts a WebSocket server.

Example3

Example3 starts an HTTP server that allows to accept the WebSocket handshake requests.

Would you access to http://localhost:4649 to do WebSocket Echo Test with your web browser while Example3 is running?

Supported WebSocket Specifications

websocket-sharp supports RFC 6455, and it's based on the following WebSocket references:

Thanks for translating to japanese.

License

websocket-sharp is provided under The MIT License.

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A C# implementation of the WebSocket protocol client and server

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