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This repository has been archived by the owner on Nov 24, 2021. It is now read-only.
2D Games have been using parallax effect to create a depth of field feeling. Web sites recently started to use this technique. Some mobile apps do that too. See for example Pandora using content as a layer that is closer revealing menu in a background that is moving as well (note menu text changing its distance to the edge):
There seems to be a simple way to create parallax with css (and it works fast as actual transformations are performed by the GPU):
give depth to brick on Z axis, e.g.: translateZ: -30px
set perspective on a container: -webkit-perspective: 500; -webkit-perspective-origin: 0 0;
change perspective origin on a container as we scroll/transition: container.style.webkitPerspectiveOrigin = scrollXdelta + "px " + scrollYdelta + "px";
So, how does one utilize physics engine to help with this, or do we need to do it outside of it?
The text was updated successfully, but these errors were encountered:
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2D Games have been using parallax effect to create a depth of field feeling. Web sites recently started to use this technique. Some mobile apps do that too. See for example Pandora using content as a layer that is closer revealing menu in a background that is moving as well (note menu text changing its distance to the edge):
There seems to be a simple way to create parallax with css (and it works fast as actual transformations are performed by the GPU):
translateZ: -30px
-webkit-perspective: 500; -webkit-perspective-origin: 0 0;
container.style.webkitPerspectiveOrigin = scrollXdelta + "px " + scrollYdelta + "px";
So, how does one utilize physics engine to help with this, or do we need to do it outside of it?
The text was updated successfully, but these errors were encountered: