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ReleaseNotes.md

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v1.2 (18.05.2023)

Whats New:

  • Add support for HDL-32e device model (model id 33) *No "DUAL return" support
  • Added support HDRP VFX Graph *check "Velodyne Viewer HDRP.pdf" inside Documentation folder
  • Added support HDRP Custom Pass Rendering *check "Velodyne Viewer HDRP.pdf" inside Documentation folder
  • Added support for Mac Metal (experimental shaders added)
  • Fixed: Mesh intensity shader was missing _Granularity property

Known issues


v1.1.1 (24.03.2022)

Whats New:


v1.1 (24.06.2020)

Added:

  • DX11 Uber shader: RainbowMode now has Intensity mode (draws point original intensity color only)

Velodyne Lidar Viewer For Unity v1.0 (1.3.2020)

First version!

Initial Features

  • Supported devices: UltraPuck (VLP32C), Puck (VLP16)
  • Large pcap file streaming (stream from disk, required for +2gb pcap files, but can be used with smaller files to instantly start playback)
  • UDP live listener (receive data from live device connected using LAN cable)
  • PCAP loader (load whole file for playback)
  • Playback controls: Pause,Play,Rewind,Forward (not available for live stream, except pause)
  • DX11, CommandBuffer and Mesh - rendering modes
  • Special shaders with customizable options (Gradients, Rotation, Filter, Point size, View angle filter, Distance filter..)
  • Using Unity 2018.4.8f1 (but works on later versions also)
  • Supports VR (tested on Vive, Rift S, Cosmos, Quest*) *Quest only supports PCAP playback with mesh rendering.

Limitations

  • HDRP/URP renderpipelines are not supported!

Known issues

Disclaimer:

VELODYNE is a trademark of Velodyne LiDAR, Inc. (not affiliated with this plugin)