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filter.go
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filter.go
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package ecs
import (
"slices"
)
// TODO - Filter types:
// Optional - Lets you view even if component is missing (func will return nil)
// With - Lets you add additional components that must be present
// Without - Lets you add additional components that must not be present
type Filter interface {
Filter([]componentId) []componentId
}
type without struct {
mask archetypeMask
}
// Creates a filter to ensure that entities will not have the specified components
func Without(comps ...any) without {
return without{
mask: buildArchMaskFromAny(comps...),
}
}
func (w without) Filter(list []componentId) []componentId {
return list // Dont filter anything. We need to exclude later on
// return append(list, w.comps...)
}
type with struct {
comps []componentId
}
// Creates a filter to ensure that entities have the specified components
func With(comps ...any) with {
ids := make([]componentId, len(comps))
for i := range comps {
ids[i] = name(comps[i])
}
return with{
comps: ids,
}
}
func (w with) Filter(list []componentId) []componentId {
return append(list, w.comps...)
}
type optional struct {
comps []componentId
}
// Creates a filter to make the query still iterate even if a specific component is missing, in which case you'll get nil if the component isn't there when accessed
func Optional(comps ...any) optional {
ids := make([]componentId, len(comps))
for i := range comps {
ids[i] = name(comps[i])
}
return optional{
comps: ids,
}
}
func (f optional) Filter(list []componentId) []componentId {
for i := 0; i < len(list); i++ {
for j := range f.comps {
if list[i] == f.comps[j] {
// If we have a match, we want to remove it from the list.
list[i] = list[len(list)-1]
list = list[:len(list)-1]
// Because we just moved the last element to index i, we need to go back to process that element
i--
break
}
}
}
return list
}
type filterList struct {
comps []componentId
withoutArchMask archetypeMask
cachedArchetypeGeneration int // Denotes the world's archetype generation that was used to create the list of archIds. If the world has a new generation, we should probably regenerate
archIds []archetypeId
}
func newFilterList(comps []componentId, filters ...Filter) filterList {
var withoutArchMask archetypeMask
for _, f := range filters {
withoutFilter, isWithout := f.(without)
if isWithout {
withoutArchMask = withoutFilter.mask
} else {
comps = f.Filter(comps)
}
}
return filterList{
comps: comps,
withoutArchMask: withoutArchMask,
archIds: make([]archetypeId, 0),
}
}
func (f *filterList) regenerate(world *World) {
if world.engine.getGeneration() != f.cachedArchetypeGeneration {
f.archIds = world.engine.FilterList(f.archIds, f.comps)
if f.withoutArchMask != blankArchMask {
f.archIds = slices.DeleteFunc(f.archIds, func(archId archetypeId) bool {
return world.engine.dcr.archIdOverlapsMask(archId, f.withoutArchMask)
})
}
f.cachedArchetypeGeneration = world.engine.getGeneration()
}
}
/* Note: replaced all this with code generation
// Represents a view of data in a specific world. Provides access to the components specified in the generic block
type View1[A any] struct {
world *World
filter filterList
storageA componentSliceStorage[A]
}
// Creates a View for the specified world with the specified component filters.
func Query1[A any](world *World, filters ...Filter) *View1[A] {
storageA := getStorage[A](world.engine)
var a A
comps := []componentId{
name(a),
}
filterList := newFilterList(comps, filters...)
filterList.regenerate(world)
v := &View1[A]{
world: world,
filter: filterList,
storageA: storageA,
}
return v
}
// Reads a pointer to the underlying component at the specified id.
// Read will return even if the specified id doesn't match the filter list
// Read will return the value if it exists, else returns nil.
// If you execute any ecs.Write(...) or ecs.Delete(...) this pointer may become invalid.
func (v *View1[A]) Read(id Id) (*A) {
if id == InvalidEntity { return nil }
archId, ok := v.world.arch[id]
if !ok { return nil }
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
index, ok := lookup.index[id]
if !ok { return nil }
aSlice, ok := v.storageA.slice[archId]
if !ok { return nil }
return &aSlice.comp[index]
}
// Maps the lambda function across every entity which matched the specified filters.
func (v *View1[A]) MapId(lambda func(id Id, a *A)) {
v.filter.regenerate(v.world)
for _, archId := range v.filter.archIds {
aSlice, ok := v.storageA.slice[archId]
if !ok { continue }
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
ids := lookup.id
aComp := aSlice.comp
if len(ids) != len(aComp) {
panic("ERROR - Bounds don't match")
}
for i := range ids {
if ids[i] == InvalidEntity { continue }
lambda(ids[i], &aComp[i])
}
}
}
// --------------------------------------------------------------------------------
// - View 2
// --------------------------------------------------------------------------------
// Represents a view of data in a specific world. Provides access to the components specified in the generic block
type View2[A,B any] struct {
world *World
filter filterList
storageA componentSliceStorage[A]
storageB componentSliceStorage[B]
}
// Creates a View for the specified world with the specified component filters.
func Query2[A,B any](world *World, filters ...Filter) *View2[A,B] {
storageA := getStorage[A](world.engine)
storageB := getStorage[B](world.engine)
var a A
var b B
comps := []componentId{
name(a),
name(b),
}
filterList := newFilterList(comps, filters...)
filterList.regenerate(world)
v := &View2[A,B]{
world: world,
filter: filterList,
storageA: storageA,
storageB: storageB,
}
return v
}
// Reads a pointer to the underlying component at the specified id.
// Read will return even if the specified id doesn't match the filter list
// Read will return the value if it exists, else returns nil.
// If you execute any ecs.Write(...) or ecs.Delete(...) this pointer may become invalid.
func (v *View2[A,B]) Read(id Id) (*A, *B) {
if id == InvalidEntity { return nil, nil }
archId, ok := v.world.arch[id]
if !ok {
return nil, nil
}
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
index, ok := lookup.index[id]
if !ok { return nil, nil }
var retA *A
aSlice, ok := v.storageA.slice[archId]
if ok {
retA = &aSlice.comp[index]
}
var retB *B
bSlice, ok := v.storageB.slice[archId]
if ok {
retB = &bSlice.comp[index]
}
return retA, retB
// return &aSlice.comp[index], &bSlice.comp[index]
}
// Maps the lambda function across every entity which matched the specified filters.
func (v *View2[A,B]) MapId(lambda func(id Id, a *A, b *B)) {
v.filter.regenerate(v.world)
var sliceA *componentSlice[A]
var sliceB *componentSlice[B]
var compA []A
var compB []B
var a *A
var b *B
for _, archId := range v.filter.archIds {
sliceA, _ = v.storageA.slice[archId]
sliceB, _ = v.storageB.slice[archId]
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
ids := lookup.id
// TODO - this flattened version causes a mild performance hit. Switch to code generation and use Option 2 eventually
if sliceA != nil {
compA = sliceA.comp
} else {
compA = nil
}
if sliceB != nil {
compB = sliceB.comp
} else {
compB = nil
}
a = nil
b = nil
for i := range ids {
if ids[i] == InvalidEntity { continue }
if compA != nil { a = &compA[i] }
if compB != nil { b = &compB[i] }
lambda(ids[i], a, b)
}
// // Option 2
// if compA == nil && compB == nil {
// return
// } else if compA != nil && compB == nil {
// if len(ids) != len(compA) {
// panic("ERROR - Bounds don't match")
// }
// for i := range ids {
// if ids[i] == InvalidEntity { continue }
// lambda(ids[i], &compA[i], nil)
// }
// } else if compA == nil && compB != nil {
// if len(ids) != len(compB) {
// panic("ERROR - Bounds don't match")
// }
// for i := range ids {
// if ids[i] == InvalidEntity { continue }
// lambda(ids[i], nil, &compB[i])
// }
// } else if compA != nil && compB != nil {
// if len(ids) != len(compA) || len(ids) != len(compB) {
// panic("ERROR - Bounds don't match")
// }
// for i := range ids {
// if ids[i] == InvalidEntity { continue }
// lambda(ids[i], &compA[i], &compB[i])
// }
// }
}
// Original - doesn't handle optional
// for _, archId := range v.filter.archIds {
// aSlice, ok := v.storageA.slice[archId]
// if !ok { continue }
// bSlice, ok := v.storageB.slice[archId]
// if !ok { continue }
// lookup, ok := v.world.engine.lookup[archId]
// if !ok { panic("LookupList is missing!") }
// ids := lookup.id
// aComp := aSlice.comp
// bComp := bSlice.comp
// if len(ids) != len(aComp) || len(ids) != len(bComp) {
// panic("ERROR - Bounds don't match")
// }
// for i := range ids {
// if ids[i] == InvalidEntity { continue }
// lambda(ids[i], &aComp[i], &bComp[i])
// }
// }
}
// Deprecated: This API is a tentative alternative way to map
func (v *View2[A,B]) MapSlices(lambda func(id []Id, a []A, b []B)) {
v.filter.regenerate(v.world)
id := make([][]Id, 0)
sliceListA := make([][]A, 0)
sliceListB := make([][]B, 0)
for _, archId := range v.filter.archIds {
sliceA, ok := v.storageA.slice[archId]
if !ok { continue }
sliceB, ok := v.storageB.slice[archId]
if !ok { continue }
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
id = append(id, lookup.id)
sliceListA = append(sliceListA, sliceA.comp)
sliceListB = append(sliceListB, sliceB.comp)
}
for i := range id {
lambda(id[i], sliceListA[i], sliceListB[i])
}
}
// --------------------------------------------------------------------------------
// - View 3
// --------------------------------------------------------------------------------
// Represents a view of data in a specific world. Provides access to the components specified in the generic block
type View3[A,B,C any] struct {
world *World
filter filterList
storageA componentSliceStorage[A]
storageB componentSliceStorage[B]
storageC componentSliceStorage[C]
}
// Creates a View for the specified world with the specified component filters.
func Query3[A,B,C any](world *World, filters ...Filter) *View3[A,B,C] {
storageA := getStorage[A](world.engine)
storageB := getStorage[B](world.engine)
storageC := getStorage[C](world.engine)
var a A
var b B
var c C
comps := []componentId{
name(a),
name(b),
name(c),
}
filterList := newFilterList(comps, filters...)
filterList.regenerate(world)
v := &View3[A,B,C]{
world: world,
filter: filterList,
storageA: storageA,
storageB: storageB,
storageC: storageC,
}
return v
}
// Maps the lambda function across every entity which matched the specified filters.
func (v *View3[A,B,C]) MapId(lambda func(id Id, a *A, b *B, c *C)) {
v.filter.regenerate(v.world)
for _, archId := range v.filter.archIds {
aSlice, ok := v.storageA.slice[archId]
if !ok { continue }
bSlice, ok := v.storageB.slice[archId]
if !ok { continue }
cSlice, ok := v.storageC.slice[archId]
if !ok { continue }
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
ids := lookup.id
aComp := aSlice.comp
bComp := bSlice.comp
cComp := cSlice.comp
if len(ids) != len(aComp) || len(ids) != len(bComp) || len(ids) != len(cComp) {
panic("ERROR - Bounds don't match")
}
for i := range ids {
if ids[i] == InvalidEntity { continue }
lambda(ids[i], &aComp[i], &bComp[i], &cComp[i])
}
}
}
// Reads a pointer to the underlying component at the specified id.
// Read will return even if the specified id doesn't match the filter list
// Read will return the value if it exists, else returns nil.
// If you execute any ecs.Write(...) or ecs.Delete(...) this pointer may become invalid.
func (v *View3[A,B,C]) Read(id Id) (*A, *B, *C) {
if id == InvalidEntity { return nil, nil, nil }
archId, ok := v.world.arch[id]
if !ok {
return nil, nil, nil
}
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
index, ok := lookup.index[id]
if !ok { return nil, nil, nil }
var retA *A
sliceA, ok := v.storageA.slice[archId]
if ok {
retA = &sliceA.comp[index]
}
var retB *B
sliceB, ok := v.storageB.slice[archId]
if ok {
retB = &sliceB.comp[index]
}
var retC *C
sliceC, ok := v.storageC.slice[archId]
if ok {
retC = &sliceC.comp[index]
}
return retA, retB, retC
}
// Deprecated: This API is a tentative alternative way to map
func (v *View3[A,B,C]) MapSlices(lambda func(id []Id, a []A, b []B, c []C)) {
v.filter.regenerate(v.world)
id := make([][]Id, 0)
sliceListA := make([][]A, 0)
sliceListB := make([][]B, 0)
sliceListC := make([][]C, 0)
for _, archId := range v.filter.archIds {
sliceA, ok := v.storageA.slice[archId]
if !ok { continue }
sliceB, ok := v.storageB.slice[archId]
if !ok { continue }
sliceC, ok := v.storageC.slice[archId]
if !ok { continue }
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
id = append(id, lookup.id)
sliceListA = append(sliceListA, sliceA.comp)
sliceListB = append(sliceListB, sliceB.comp)
sliceListC = append(sliceListC, sliceC.comp)
}
for i := range id {
lambda(id[i], sliceListA[i], sliceListB[i], sliceListC[i])
}
}
// --------------------------------------------------------------------------------
// - View 4
// --------------------------------------------------------------------------------
// Represents a view of data in a specific world. Provides access to the components specified in the generic block
type View4[A,B,C,D any] struct {
world *World
filter filterList
storageA componentSliceStorage[A]
storageB componentSliceStorage[B]
storageC componentSliceStorage[C]
storageD componentSliceStorage[D]
}
// Creates a View for the specified world with the specified component filters.
func Query4[A,B,C,D any](world *World, filters ...Filter) *View4[A,B,C,D] {
storageA := getStorage[A](world.engine)
storageB := getStorage[B](world.engine)
storageC := getStorage[C](world.engine)
storageD := getStorage[D](world.engine)
var a A
var b B
var c C
var d D
comps := []componentId{
name(a),
name(b),
name(c),
name(d),
}
filterList := newFilterList(comps, filters...)
filterList.regenerate(world)
v := &View4[A,B,C,D]{
world: world,
filter: filterList,
storageA: storageA,
storageB: storageB,
storageC: storageC,
storageD: storageD,
}
return v
}
// Maps the lambda function across every entity which matched the specified filters.
func (v *View4[A,B,C,D]) MapId(lambda func(id Id, a *A, b *B, c *C, d *D)) {
v.filter.regenerate(v.world)
for _, archId := range v.filter.archIds {
aSlice, ok := v.storageA.slice[archId]
if !ok { continue }
bSlice, ok := v.storageB.slice[archId]
if !ok { continue }
cSlice, ok := v.storageC.slice[archId]
if !ok { continue }
dSlice, ok := v.storageD.slice[archId]
if !ok { continue }
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
ids := lookup.id
aComp := aSlice.comp
bComp := bSlice.comp
cComp := cSlice.comp
dComp := dSlice.comp
if len(ids) != len(aComp) || len(ids) != len(bComp) || len(ids) != len(cComp) || len(ids) != len(dComp){
panic("ERROR - Bounds don't match")
}
for i := range ids {
if ids[i] == InvalidEntity { continue }
lambda(ids[i], &aComp[i], &bComp[i], &cComp[i], &dComp[i])
}
}
}
// Reads a pointer to the underlying component at the specified id.
// Read will return even if the specified id doesn't match the filter list
// Read will return the value if it exists, else returns nil.
// If you execute any ecs.Write(...) or ecs.Delete(...) this pointer may become invalid.
func (v *View4[A,B,C,D]) Read(id Id) (*A, *B, *C, *D) {
if id == InvalidEntity { return nil, nil, nil, nil }
archId, ok := v.world.arch[id]
if !ok {
return nil, nil, nil, nil
}
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
index, ok := lookup.index[id]
if !ok { return nil, nil, nil, nil }
var retA *A
sliceA, ok := v.storageA.slice[archId]
if ok {
retA = &sliceA.comp[index]
}
var retB *B
sliceB, ok := v.storageB.slice[archId]
if ok {
retB = &sliceB.comp[index]
}
var retC *C
sliceC, ok := v.storageC.slice[archId]
if ok {
retC = &sliceC.comp[index]
}
var retD *D
sliceD, ok := v.storageD.slice[archId]
if ok {
retD = &sliceD.comp[index]
}
return retA, retB, retC, retD
}
// --------------------------------------------------------------------------------
// - View 5
// --------------------------------------------------------------------------------
// Represents a view of data in a specific world. Provides access to the components specified in the generic block
type View5[A,B,C,D,E any] struct {
world *World
filter filterList
storageA componentSliceStorage[A]
storageB componentSliceStorage[B]
storageC componentSliceStorage[C]
storageD componentSliceStorage[D]
storageE componentSliceStorage[E]
}
// Creates a View for the specified world with the specified component filters.
func Query5[A,B,C,D,E any](world *World, filters ...Filter) *View5[A,B,C,D,E] {
storageA := getStorage[A](world.engine)
storageB := getStorage[B](world.engine)
storageC := getStorage[C](world.engine)
storageD := getStorage[D](world.engine)
storageE := getStorage[E](world.engine)
var a A
var b B
var c C
var d D
var e E
comps := []componentId{
name(a),
name(b),
name(c),
name(d),
name(e),
}
filterList := newFilterList(comps, filters...)
filterList.regenerate(world)
v := &View5[A,B,C,D,E]{
world: world,
filter: filterList,
storageA: storageA,
storageB: storageB,
storageC: storageC,
storageD: storageD,
storageE: storageE,
}
return v
}
// Maps the lambda function across every entity which matched the specified filters.
func (v *View5[A,B,C,D,E]) MapId(lambda func(id Id, a *A, b *B, c *C, d *D, e *E)) {
v.filter.regenerate(v.world)
for _, archId := range v.filter.archIds {
aSlice, ok := v.storageA.slice[archId]
// if !ok { continue }
bSlice, ok := v.storageB.slice[archId]
// if !ok { continue }
cSlice, ok := v.storageC.slice[archId]
// if !ok { continue }
dSlice, ok := v.storageD.slice[archId]
// if !ok { continue }
eSlice, ok := v.storageE.slice[archId]
// if !ok { continue }
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
ids := lookup.id
aComp := aSlice.comp
bComp := bSlice.comp
cComp := cSlice.comp
dComp := dSlice.comp
eComp := eSlice.comp
if len(ids) != len(aComp) || len(ids) != len(bComp) || len(ids) != len(cComp) || len(ids) != len(dComp) || len(ids) != len(eComp) {
panic("ERROR - Bounds don't match")
}
for i := range ids {
if ids[i] == InvalidEntity { continue }
lambda(ids[i], &aComp[i], &bComp[i], &cComp[i], &dComp[i], &eComp[i])
}
}
}
// Reads a pointer to the underlying component at the specified id.
// Read will return even if the specified id doesn't match the filter list
// Read will return the value if it exists, else returns nil.
// If you execute any ecs.Write(...) or ecs.Delete(...) this pointer may become invalid.
func (v *View5[A,B,C,D,E]) Read(id Id) (*A, *B, *C, *D, *E) {
if id == InvalidEntity { return nil, nil, nil, nil, nil }
archId, ok := v.world.arch[id]
if !ok {
return nil, nil, nil, nil, nil
}
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
index, ok := lookup.index[id]
if !ok { return nil, nil, nil, nil, nil }
var retA *A
sliceA, ok := v.storageA.slice[archId]
if ok {
retA = &sliceA.comp[index]
}
var retB *B
sliceB, ok := v.storageB.slice[archId]
if ok {
retB = &sliceB.comp[index]
}
var retC *C
sliceC, ok := v.storageC.slice[archId]
if ok {
retC = &sliceC.comp[index]
}
var retD *D
sliceD, ok := v.storageD.slice[archId]
if ok {
retD = &sliceD.comp[index]
}
var retE *E
sliceE, ok := v.storageE.slice[archId]
if ok {
retE = &sliceE.comp[index]
}
return retA, retB, retC, retD, retE
}
// --------------------------------------------------------------------------------
// - View 6
// --------------------------------------------------------------------------------
// Represents a view of data in a specific world. Provides access to the components specified in the generic block
type View6[A,B,C,D,E,F any] struct {
world *World
filter filterList
storageA componentSliceStorage[A]
storageB componentSliceStorage[B]
storageC componentSliceStorage[C]
storageD componentSliceStorage[D]
storageE componentSliceStorage[E]
storageF componentSliceStorage[F]
}
// Creates a View for the specified world with the specified component filters.
func Query6[A,B,C,D,E,F any](world *World, filters ...Filter) *View6[A,B,C,D,E,F] {
storageA := getStorage[A](world.engine)
storageB := getStorage[B](world.engine)
storageC := getStorage[C](world.engine)
storageD := getStorage[D](world.engine)
storageE := getStorage[E](world.engine)
storageF := getStorage[F](world.engine)
var a A
var b B
var c C
var d D
var e E
var f F
comps := []componentId{
name(a),
name(b),
name(c),
name(d),
name(e),
name(f),
}
filterList := newFilterList(comps, filters...)
filterList.regenerate(world)
v := &View6[A,B,C,D,E,F]{
world: world,
filter: filterList,
storageA: storageA,
storageB: storageB,
storageC: storageC,
storageD: storageD,
storageE: storageE,
storageF: storageF,
}
return v
}
// Maps the lambda function across every entity which matched the specified filters.
func (v *View6[A,B,C,D,E,F]) MapId(lambda func(id Id, a *A, b *B, c *C, d *D, e *E, f *F)) {
v.filter.regenerate(v.world)
for _, archId := range v.filter.archIds {
aSlice, ok := v.storageA.slice[archId]
if !ok { continue }
bSlice, ok := v.storageB.slice[archId]
if !ok { continue }
cSlice, ok := v.storageC.slice[archId]
if !ok { continue }
dSlice, ok := v.storageD.slice[archId]
if !ok { continue }
eSlice, ok := v.storageE.slice[archId]
if !ok { continue }
fSlice, ok := v.storageF.slice[archId]
if !ok { continue }
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
ids := lookup.id
aComp := aSlice.comp
bComp := bSlice.comp
cComp := cSlice.comp
dComp := dSlice.comp
eComp := eSlice.comp
fComp := fSlice.comp
if len(ids) != len(aComp) || len(ids) != len(bComp) || len(ids) != len(cComp) || len(ids) != len(dComp) || len(ids) != len(eComp) || len(ids) != len(fComp) {
panic("ERROR - Bounds don't match")
}
for i := range ids {
if ids[i] == InvalidEntity { continue }
lambda(ids[i], &aComp[i], &bComp[i], &cComp[i], &dComp[i], &eComp[i], &fComp[i])
}
}
}
// Reads a pointer to the underlying component at the specified id.
// Read will return even if the specified id doesn't match the filter list
// Read will return the value if it exists, else returns nil.
// If you execute any ecs.Write(...) or ecs.Delete(...) this pointer may become invalid.
func (v *View6[A,B,C,D,E,F]) Read(id Id) (*A, *B, *C, *D, *E, *F) {
if id == InvalidEntity { return nil, nil, nil, nil, nil, nil }
archId, ok := v.world.arch[id]
if !ok {
return nil, nil, nil, nil, nil, nil
}
lookup, ok := v.world.engine.lookup[archId]
if !ok { panic("LookupList is missing!") }
index, ok := lookup.index[id]
if !ok { return nil, nil, nil, nil, nil, nil }
var retA *A
sliceA, ok := v.storageA.slice[archId]
if ok {
retA = &sliceA.comp[index]
}
var retB *B
sliceB, ok := v.storageB.slice[archId]
if ok {
retB = &sliceB.comp[index]
}
var retC *C
sliceC, ok := v.storageC.slice[archId]
if ok {
retC = &sliceC.comp[index]
}
var retD *D
sliceD, ok := v.storageD.slice[archId]
if ok {
retD = &sliceD.comp[index]
}
var retE *E
sliceE, ok := v.storageE.slice[archId]
if ok {
retE = &sliceE.comp[index]
}
var retF *F
sliceF, ok := v.storageF.slice[archId]
if ok {
retF = &sliceF.comp[index]
}
return retA, retB, retC, retD, retE, retF
}
*/