diff --git a/content/cohorts/vr-ar/vrapeutic.en.adoc b/content/cohorts/vr-ar/vrapeutic.en.adoc new file mode 100644 index 00000000..708ad121 --- /dev/null +++ b/content/cohorts/vr-ar/vrapeutic.en.adoc @@ -0,0 +1,49 @@ +--- +title: VRapeutic +weight: 80 +categories: "team" +tags: ["team"] +type: profiles + +description: VR content for children diagnosed with ADHD and autism for skill-based learning. +country: Egypt +date: 2020-09-25 +github: https://github.com/VRapeutic +linkedin: https://www.linkedin.com/company/vrapeutic/ +twitter: https://twitter.com/myvrapeutic +website: https://myvrapeutic.com/ +community: "" +logo: /inventory/cohorts/logo-vrapeutic.png +sdgs: + - 4 +dpgs: + - 1 + - 2 + - 3 + - 4 + - 5 + - 6 + - 7 + - 8 + - 9 + +--- + +*VRapeutic develops virtual reality software modules specially tailored to instill cognitive, social, academic, and motor skills in children and young adults.* + +VRapeutic creates VR content for children diagnosed with ADHD and autism for skill-based learning. +We do in months what is currently done in years, by realizing the potential of virtual reality-based rehabilitation in the field of learning and developmental disorders, such as autism, ADHD, cerebral palsy, in addition to others. + +For children with disabilities there is a lack of commercialized solutions that realize the potential of virtual reality and immersive technologies, as an intervention approach in this field. +This is despite the ever-growing body of research that highlights the potential of VR/AR as a learning tool. +Meanwhile, it would take tens of years of therapy and can take up to $2.5M to raise a child with a learning challenge using the classical intervention approaches. + +VRapeautic design engaging and immersive virtual environments that are specially tailored to instill diverse life skills in children, such as social, motor, cognitive, and academic skills. +The team delivers software, installed on VR headsets, to therapy centers, and content is delivered under full supervision from therapists. +The educational scenarios are customizable, traceable, affordable efficient, and are enriched with AI and sensor-enabled experiences. +Children responses and interactions are accessible on the cloud, which bolster scalability, and empower therapists to plan ahead for therapy sessions respectively. +A library of modules currently include five modules for attention skills and two modules for motor skills, with 25% of the modules currently provided under open source licenses and are WebXR-ready. +We are currently collaborating with 5 centers in 2 countries, giving us access to 100+ children. +Although the mobility restrictions due to COVID have slowed down the validation experiments, available results have shown approximately 40% increase in the Attention Performance Index of the TOVA test in approximately one month of usage. +Impulsivity and response time have also shown promising improvements. +They have also started research collaborations with two universities to create alternative channels for validating and using the product, in parallel to the collaborations with therapy centers. diff --git a/static/cohorts/logo-vrapeutic.png b/static/cohorts/logo-vrapeutic.png new file mode 100644 index 00000000..77ed7441 Binary files /dev/null and b/static/cohorts/logo-vrapeutic.png differ