Here I'll try to explain why some methods in google map react are needed and how to use them.
For all examples I'll use recompose
and you must have basic understanding what css-modules
is.
Looks like to rewrite current api I need to create Documentation about current version, so it will be easier to detect wrong ideas and solutions
At Map.js
you will see the smallest possible boilerplate for GoogleMapReact component,
And a MyMarker.js
is a simple React component.
Open Log
tab at the top of webpackbin
and see the mapProps
log.
(see the withProps
at Map.js
)
First value is the { center
and zoom
} which is set by you (see withState at Map.js),
and second value is the value provided by GoogleMapReact
component at initialization in onChange
callback.
{
center: { lat, lng }, // current map center
zoom: 4, // current map zoom
bounds: { nw, se, sw... }, // map corners in lat lng
size: { width, height... } // map size in px
}
Calling onChange
at initialization is needed because map bounds
can't be calculated without knowledge of map size,
and bounds are really usefull in a lot of situations. (see Note below)
Please move and zoom the map to see log changes.
Be sure that onChange
callback is not called at realtime, and only at idle
google map api callback.
It's because google api itself provides changes with some delay and to avoid synchronization issues
one of the ways was to use idle
callback.
On creation map uses the space of parent container and if parent container has zero height or width the map will be not visible. (This is one of the most common issue)
If you want to place map inside display: flex
container you need to pass style
property
with { flex: 1 }
to the control as like as here
By default map will not raise onChange
event if parent size has changed, to change such behavior
add resetBoundsOnResize = {true}
property.
NOTE: Now I think it was wrong decision to call onChange at initialization.
In the future releases
I'll remove such behavior and will provide helper to calculate size and bounds outside map control.
I think about helper similar to AutoSizer
it also will allow to remove resetBoundsOnResize
, style
properties
PS: I highly recommend you to use GoogleMapReact as a controllable component,
and always provide center
, zoom
and onChange
props. (see withState)
NOTE: In the future releases I'll remove usage of all defaultProps
like defaultCenter
The wrong part is that React components are placed on the map positioning from top, left corner.
In most cases it's not the expected behaviour, so we need to change the MyMarker position by changing
it's position
and left
, top
css properties, or use flex
as like as in this example.
Now MyMarker
centered well, see the myMarker.css
css changes and MyMarker.js
layout change.
Few markers with hover example
As we use ordinary React components we can use any methods we use for hover effects like
- css
- onMouseEnter, onMouseLeave
But the problem you will see in example that markers are uniformly distributed over the map only in designer pictures. In real life all that markers will be possibly in one place ;-)
And with ordinary hovers we have the problem, it's hard and sometimes impossible to hover on some markers. So the solution is to use some algorithm for hovering.
(Note: but I think there are a lot of cases exists there you can use ordinary hovers without any issues. Yes, sometimes real life is like a magazine picture)
Few markers with hover example done right
Now markers are hoverable even if placed under other marker.
Let's see what has changed,
- I've added four properties to map control
distanceToMouse
,hoverDistance
,onChildMouseEnter
,onChildMouseLeave
- Instead of using css hovers, I now pass
hover
property to marker directly.
So what does that properties means.
-
distanceToMouse
you need to pass a distance function which will compute distance based on mouse position, marker position, and any other properties you want.It can be non euclidean distance based on some of your internals. For example you can return a smaller distance for some markers making them more hoverable, or to return infinite distance for other markers making them unhoverable.
For circle markers of equal radius it can be euclidean distance
function distanceToMouse({ x, y }, { x: mouseX, y: mouseY }) { return Math.sqrt((x - mouseX) * (x - mouseX) + (y - mouseY) * (y - mouseY)) }
At the example above I use some kind of rectangular distance.
-
hoverDistance: number
distance threshold, system can decide that marker is hovered only ifdistanceToMouse
for that marker returns value less than this threshold. -
onChildMouseEnter
- similar toonMouseEnter
but here it's a callback called withkey
andprops
arguments for marker which have the smallestdistanceToMouse
value belowhoverDistance
threshold. -
onChildMouseLeave
- similar toonMouseLeave
.
Be sure that onChildMouseEnter
, onChildMouseLeave
and any other method starting with onChild*
are useless without hoverDistance
and distanceToMouse
props.
And even now system uses some defaults for both distanceToMouse
and hoverDistance
it's not a good idea to use them for your app.
Other onChild*
methods onChildClick
, onChildMouseDown
, onChildMouseUp
, onChildMouseMove
.
(_onChildMouseDown
, onChildMouseUp
, onChildMouseMove
are usefull for creating draggable markers,
to prevent map from moving when you drag something over, you can set draggable
map property to false
_)
(Note: defaults for distanceToMouse
and hoverDistance
will be removed in future releases)
import { meters2ScreenPixels } from 'google-map-react';
const { w, h } = meters2ScreenPixels(sizeInMeters, { lat, lng } /* marker coords*/, zoom /* map zoom*/);
meters2ScreenPixels
it returns horizontal - w
and vertical - h
sizes for given size in meters, point and zoom.
Having the mercator map projection for some places w and h will be different, for most places almost the same.