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README-OSX.md

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Building for MacOS

Dependencies

To successfully build an OpenXcom OSX bundle you will need to ensure all the relevant dependencies installed in /usr/local/.

The dependencies you require are following:

  • cmake, version 3.12.0 or later
  • SDL (libsdl1.2)
  • SDL_mixer (libsdl-mixer1.2)
  • SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later
  • SDL_image (libsdl-image1.2)
  • yaml-cpp, version 0.5 or later

We recommend using Homebrew to facilitate this. With a working brew utility installed, run the following:

$ brew install cmake yaml-cpp --with-static-lib sdl sdl_gfx sdl_image sdl_mixer --with-flac --with-libmikmod --with-libvorbis --with-static-lib

This should install all of these necessary dependencies to their appropriate place under /usr/local.

Building

This project has two ways to build: one with make and the other with Xcode. The make way is typically used for CI builds and produces a similar artifact as the Linux build. If you're just looking to get a quick build, this is a good way to do so. The Xcode way is useful if you're developing features (or bug fixes) and require the need for a debugger or an IDE experience.

Make

  1. In the root of the repository, generate the Makefile with cmake (Release is also a valid build type):
cmake . -DCMAKE_BUILD_TYPE="Debug"
  1. Copy the vanilla game assets (UFO/TFTD) into the repository's bin/ directory.
  2. Build the project (2 being the number of threads to run):
make -j2
  1. Make sure that you set up your Data directory properly.
  2. Your artifact will be named openxcom.app in the root of the repository.

Xcode

  1. In the root of the repository, generate the Makefile with cmake (Release is also a valid build type):
cmake . -DCMAKE_BUILD_TYPE="Debug" -G Xcode
  1. Open the OpenXcom.xcodeproj in Xcode.
  2. Copy the vanilla game assets (UFO/TFTD) into the repository's bin/ directory.
  3. Build with cmd-B
  4. Your artifact will be named openxcom.app in the build target directory (Debug or Release) from the root of the repository.

Additional Help

Should you require any further assistance regarding the OSX build - feel free to ask around on the official forums - https://openxcom.org/forum/ or contact us directly on GitHub - @rcreasey