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color and depth not synchronized #34
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wait longer time right after Game.pause(true) can greatly improve this situation. (e.g., Script.wait(100), ) |
setting // slow down time to minimize moving pixel drift.
Game.TimeScale = 0;
CaptureTiff();
Script.Wait(1); // for some reason this is necessary.
Game.TimeScale = 1; |
on nice!!!!!! thx, it bothered me almost 2 weeks!!! |
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@JiamingSuen notice the pole on the left side. In color image, the pole is arched. |
I'm not observing this issue on my machine, maybe a little tweak on camera FOV or render resolution would be helpful. |
After doing some research, I found that lens distortion is GTAV's default setting according to this article. The only way to turn it off is to modify the rendering parameters by some MOD tool. (here I use openIV)
Hope this information would be useful for someone who needs the perfect pixel-matching data between color image and depth image. |
Thanks! |
Hi,
after successfully building and binding GTAVisionExport with my steam version GTA 5, I gathered some color and depth data. I checked those data, and find that sometimes depth and color data are not synchronized well... Here is a sample.
It happens when I shake view(camera) or other characters (or car) moves.
Is there any way to solve this problem? To get synchronized data?
Thanks!
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