From d48690ca827290fcc6dd8a308c9e2bb426e3682a Mon Sep 17 00:00:00 2001 From: vickiic Date: Thu, 8 Feb 2018 16:16:49 -0800 Subject: [PATCH 01/16] removed javadoc from gitignore --- .gitignore | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.gitignore b/.gitignore index dcf4410..07e7fa8 100644 --- a/.gitignore +++ b/.gitignore @@ -10,4 +10,4 @@ highScores.txt # Package Files # *.war *.ear -javadoc + From 1c8725f16f2b183dfb0f30e0b128e8ce9c2f1e63 Mon Sep 17 00:00:00 2001 From: Areg Nersisyan Date: Thu, 8 Feb 2018 16:34:54 -0800 Subject: [PATCH 02/16] Javadoc fix --- build.xml | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/build.xml b/build.xml index 3e3a939..360781f 100644 --- a/build.xml +++ b/build.xml @@ -54,7 +54,8 @@ - + + @@ -66,7 +67,9 @@ - + + + + + + +All Classes + + + + + + + + + + + + +

All Classes

+ + + diff --git a/docs/allclasses-noframe.html b/docs/allclasses-noframe.html new file mode 100644 index 0000000..6dd9acd --- /dev/null +++ b/docs/allclasses-noframe.html @@ -0,0 +1,52 @@ + + + + + +All Classes + + + + + + + + + + + + +

All Classes

+ + + diff --git a/docs/constant-values.html b/docs/constant-values.html new file mode 100644 index 0000000..113cffb --- /dev/null +++ b/docs/constant-values.html @@ -0,0 +1,439 @@ + + + + + +Constant Field Values + + + + + + + + + + + + + + +
+ +
+ + + + + + + +
+ + +
+ + +
+

Constant Field Values

+

Contents

+ +
+
+ + +

edu.ucsb.*

+ +
+ +
+ + + + + + + +
+ + + + diff --git a/docs/deprecated-list.html b/docs/deprecated-list.html new file mode 100644 index 0000000..3751604 --- /dev/null +++ b/docs/deprecated-list.html @@ -0,0 +1,178 @@ + + + + + +Deprecated List + + + + + + + + + + + + + + +
+ +
+ + + + + + + +
+ + +
+ + +
+

Deprecated API

+

Contents

+ +
+
+ + + +
+ +
+ + + + + + + +
+ + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/Audio.html b/docs/edu/ucsb/cs56/projects/games/pacman/Audio.html new file mode 100644 index 0000000..8707090 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/Audio.html @@ -0,0 +1,387 @@ + + + + + +Audio + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class Audio

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.Audio
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class Audio
    +extends java.lang.Object
    +
    An audio class that supports importing an audio asset that is provided as an input stream. + This allows the same clip to be run multiple times in concert/succession.
    +
    +
    Version:
    +
    CS56 W16
    +
    Author:
    +
    Ryan Tse, Chris Beser
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Audio​(java.io.InputStream inputStream) +
      Constructor for Audio\ + *
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      java.io.ByteArrayInputStreamloadStream​(java.io.InputStream inputStream) +
      Gets the sound bytes from the stream
      +
      voidplay​() +
      Plays a sound clip once and will not replay until the clip has finished
      +
      voidplay​(boolean playOnlyOnce) +
      Plays a sound clip once and will not replay until the clip has finished
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Audio

        +
        public Audio​(java.io.InputStream inputStream)
        +      throws java.io.IOException,
        +             javax.sound.sampled.UnsupportedAudioFileException,
        +             javax.sound.sampled.LineUnavailableException
        +
        Constructor for Audio\ + *
        +
        +
        Throws:
        +
        java.io.IOException
        +
        javax.sound.sampled.UnsupportedAudioFileException
        +
        javax.sound.sampled.LineUnavailableException
        +
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        loadStream

        +
        public java.io.ByteArrayInputStream loadStream​(java.io.InputStream inputStream)
        +                                        throws java.io.IOException
        +
        Gets the sound bytes from the stream
        +
        +
        Parameters:
        +
        inputStream - the stream used to get the sound bytes
        +
        Returns:
        +
        ByteArrayInputStream
        +
        Throws:
        +
        java.io.IOException
        +
        +
      • +
      + + + +
        +
      • +

        play

        +
        public void play​()
        +          throws javax.sound.sampled.UnsupportedAudioFileException,
        +                 javax.sound.sampled.LineUnavailableException
        +
        Plays a sound clip once and will not replay until the clip has finished
        +
        +
        Throws:
        +
        javax.sound.sampled.UnsupportedAudioFileException
        +
        javax.sound.sampled.LineUnavailableException
        +
        +
      • +
      + + + +
        +
      • +

        play

        +
        public void play​(boolean playOnlyOnce)
        +          throws javax.sound.sampled.UnsupportedAudioFileException,
        +                 javax.sound.sampled.LineUnavailableException
        +
        Plays a sound clip once and will not replay until the clip has finished
        +
        +
        Parameters:
        +
        playOnlyOnce - boolean that dictates whether the sound should replay
        +
        Throws:
        +
        javax.sound.sampled.UnsupportedAudioFileException
        +
        javax.sound.sampled.LineUnavailableException
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/Board.html b/docs/edu/ucsb/cs56/projects/games/pacman/Board.html new file mode 100644 index 0000000..c61de72 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/Board.html @@ -0,0 +1,959 @@ + + + + + +Board + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class Board

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • edu.ucsb.cs56.projects.games.pacman.Board
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.event.ActionListener, java.util.EventListener
    +
    +
    +
    +
    public class Board
    +extends javax.swing.JPanel
    +implements java.awt.event.ActionListener
    +
    Playing field for a Pac-Man arcade game remake that keeps track of all relevant data and handles game logic.

    + The version of the code by Jan Bodnar may be found at http://zetcode.com/tutorials/javagamestutorial/pacman/

    +
    +
    Version:
    +
    CS56 F17
    +
    Author:
    +
    Brian Postma, Jan Bodnar, Dario Castellanos, Brandon Newman, Daniel Ly, Deanna Hartsook, Kateryna Fomenko, Yuxiang Zhu, Kelvin Yang, Joseph Kompella, Kekoa Sato, Wei Tung Chen, Nicholas Duncan
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
    • +
    + +
      +
    • + + +

      Field Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      static intBLOCKSIZE 
      static intGHOSTHOUSE_WIDTH 
      static intNUMBLOCKS 
      static intscore 
      static intSCORE_ENEMY 
      static intSCORE_FRUIT 
      static intSCORE_PELLET 
      static intSCORE_POWER_PILL 
      static intSCORE_WIN 
      static intSCRSIZE 
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
    • +
    + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Board​() +
      Constructor for Board object
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      voidactionPerformed​(java.awt.event.ActionEvent e) +
      Repaint the graphics each frame
      +
      voidaddNotify​() +
      Called by the system
      +
      voidcallLeaderboardMain​(java.lang.String args) +
      Calls the leaderboards main method with the command line arguments
      +
      booleancheckAlive​() +
      Returns true if any pacman is alive, returns false if they + are all dead
      +
      voiddetectCollision​(java.util.ArrayList<Ghost> ghosts) +
      Detects when ghosts and pacman collide + Ghosts are sent back to the 'ghost house' (center of map) + when pacman dies
      +
      voiddrawHighScores​(java.awt.Graphics g) +
      Displays a list of high scores on the bottom of the screen
      +
      voiddrawScore​(java.awt.Graphics g) +
      Display game information such as: + the number of pellets left, + the current score, + the number of lives left for pacman and possibly Ms.
      +
      voidgameInit​() +
      Initialize game variables
      +
      voidgameOver​() +
      End the game if remaining lives reaches 0.
      +
      voidlevelContinue​() +
      Initialize Pacman and ghost position/direction
      +
      voidpaint​(java.awt.Graphics g) +
      Paint graphics onto screen
      +
      voidplayGame​(java.awt.Graphics2D g2d) +
      Main game logic loop +Anything related to the updating of game objects and state occurs in this +method.
      +
      voidshowHelpScreen​(java.awt.Graphics g) +
      Shows help screen detailing game mode instructions, + movement commands, and other game controls
      +
      voidshowIntroScreen​(java.awt.Graphics g) +
      Draw a message box with the text "Press s to start." in the center of the screen
      +
      voidshowPauseScreen​(java.awt.Graphics g) +
      Draw a message box telling the player the game is paused + Also tells player to press 'p' to continue the game
      +
      voidstartDevMode​() +
      if the game is running in dev-mode then create a dev-tool GUI
      +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paintBorder, paintChildren, paintComponent, paintImmediately, paintImmediately, print, printAll, printBorder, printChildren, printComponent, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + + + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Board

        +
        public Board​()
        +
        Constructor for Board object
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        addNotify

        +
        public void addNotify​()
        +
        Called by the system
        +
        +
        Overrides:
        +
        addNotify in class javax.swing.JComponent
        +
        +
      • +
      + + + +
        +
      • +

        playGame

        +
        public void playGame​(java.awt.Graphics2D g2d)
        +
        Main game logic loop +Anything related to the updating of game objects and state occurs in this +method. The game logic is updated based on which game mode is selected +this also controls some scoring and level changing parts of the game +(consider refactoring)
        +
        +
        Parameters:
        +
        g2d - a Graphics 2D object
        +
        +
      • +
      + + + +
        +
      • +

        showIntroScreen

        +
        public void showIntroScreen​(java.awt.Graphics g)
        +
        Draw a message box with the text "Press s to start." in the center of the screen
        +
        +
        Parameters:
        +
        g - a Graphics object
        +
        +
      • +
      + + + +
        +
      • +

        showPauseScreen

        +
        public void showPauseScreen​(java.awt.Graphics g)
        +
        Draw a message box telling the player the game is paused + Also tells player to press 'p' to continue the game
        +
        +
        Parameters:
        +
        g - a Graphics object
        +
        +
      • +
      + + + +
        +
      • +

        showHelpScreen

        +
        public void showHelpScreen​(java.awt.Graphics g)
        +
        Shows help screen detailing game mode instructions, + movement commands, and other game controls
        +
        +
        Parameters:
        +
        g - a Graphics object
        +
        +
      • +
      + + + +
        +
      • +

        drawScore

        +
        public void drawScore​(java.awt.Graphics g)
        +
        Display game information such as: + the number of pellets left, + the current score, + the number of lives left for pacman and possibly Ms. Pacman + (consider renaming as does more than just score)
        +
        +
        Parameters:
        +
        g - a Graphics object
        +
        +
      • +
      + + + +
        +
      • +

        drawHighScores

        +
        public void drawHighScores​(java.awt.Graphics g)
        +
        Displays a list of high scores on the bottom of the screen
        +
        +
        Parameters:
        +
        g - a Graphics object
        +
        +
      • +
      + + + +
        +
      • +

        gameOver

        +
        public void gameOver​()
        +
        End the game if remaining lives reaches 0.
        +
      • +
      + + + +
        +
      • +

        detectCollision

        +
        public void detectCollision​(java.util.ArrayList<Ghost> ghosts)
        +
        Detects when ghosts and pacman collide + Ghosts are sent back to the 'ghost house' (center of map) + when pacman dies
        +
        +
        Parameters:
        +
        ghosts - An array of Ghost
        +
        +
      • +
      + + + +
        +
      • +

        checkAlive

        +
        public boolean checkAlive​()
        +
        Returns true if any pacman is alive, returns false if they + are all dead
        +
        +
        Returns:
        +
        true if any surviving, false if all dead
        +
        +
      • +
      + + + +
        +
      • +

        gameInit

        +
        public void gameInit​()
        +
        Initialize game variables
        +
      • +
      + + + +
        +
      • +

        levelContinue

        +
        public void levelContinue​()
        +
        Initialize Pacman and ghost position/direction
        +
      • +
      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics g)
        +
        Paint graphics onto screen
        +
        +
        Overrides:
        +
        paint in class javax.swing.JComponent
        +
        Parameters:
        +
        g - a Graphics object
        +
        +
      • +
      + + + +
        +
      • +

        actionPerformed

        +
        public void actionPerformed​(java.awt.event.ActionEvent e)
        +
        Repaint the graphics each frame
        +
        +
        Specified by:
        +
        actionPerformed in interface java.awt.event.ActionListener
        +
        Parameters:
        +
        e - an ActionEvent
        +
        +
      • +
      + + + +
        +
      • +

        callLeaderboardMain

        +
        public void callLeaderboardMain​(java.lang.String args)
        +
        Calls the leaderboards main method with the command line arguments
        +
        +
        Parameters:
        +
        args - - represents the command line arguments
        +
        +
      • +
      + + + +
        +
      • +

        startDevMode

        +
        public void startDevMode​()
        +
        if the game is running in dev-mode then create a dev-tool GUI
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/Character.html b/docs/edu/ucsb/cs56/projects/games/pacman/Character.html new file mode 100644 index 0000000..6173963 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/Character.html @@ -0,0 +1,854 @@ + + + + + +Character + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class Character

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.Character
    • +
    +
  • +
+
+
    +
  • +
    +
    Direct Known Subclasses:
    +
    Ghost, PacPlayer
    +
    +
    +
    +
    public abstract class Character
    +extends java.lang.Object
    +
    Class that every character inherits from, including players + and AI-controlled enemies.
    +
    +
    Version:
    +
    CS56, F17
    +
    Author:
    +
    Dario Castellanos Anaya, Daniel Ly, Kelvin Yang, Nicholas Duncan, Wei Tung Chen
    +
    +
  • +
+
+
+
    +
  • + + + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Character​(int x, + int y) +
      Constructor for Character class
      +
      Character​(int x, + int y, + int playerNum) +
      Constructor for Character class
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Static Methods Instance Methods Abstract Methods Concrete Methods 
      Modifier and TypeMethodDescription
      abstract voiddeath​() +
      Handles character's death
      +
      abstract voiddraw​(java.awt.Graphics2D g, + javax.swing.JComponent canvas) +
      draws the character onto the screen
      +
      abstract java.awt.ImagegetLifeImage​() +
      Returns the image used for displaying remaining lives
      +
      abstract voidkeyPressed​(int key) +
      Handles key presses for game controls
      +
      abstract voidkeyReleased​(int key) +
      Handles key releases for game controls
      +
      abstract voidloadImages​() +
      Load game sprites from images folder
      +
      voidmove​() +
      Moves character's current position
      +
      abstract voidmove​(Grid grid) +
      Moves character's current position with the board's collision
      +
      static booleanmoveable​(int dx, + int dy, + short grid) +
      Check if the direction has no wall and moveable
      +
      abstract voidmoveAI​(Grid grid, + Character[] c) +
      Moves character's current position with the board's collision
      +
      voidreset​() +
      Restores the character's default values.
      +
      voidresetPos​() +
      Restores the character's default position
      +
      voidsetSpeed​(int speed) +
      sets the speed of the character
      +
      voidsetX​(int x) +
      sets the x-coordiante of the character on the screen
      +
      voidsetY​(int y) +
      sets the y-coordinate of the character on the screen
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        alive

        +
        public boolean alive
        +
      • +
      + + + +
        +
      • +

        assetImagePath

        +
        public java.lang.String assetImagePath
        +
      • +
      + + + +
        +
      • +

        playerNum

        +
        public int playerNum
        +
      • +
      + + + +
        +
      • +

        lives

        +
        public int lives
        +
      • +
      + + + +
        +
      • +

        deathTimer

        +
        public int deathTimer
        +
      • +
      + + + +
        +
      • +

        startX

        +
        public int startX
        +
      • +
      + + + +
        +
      • +

        startY

        +
        public int startY
        +
      • +
      + + + +
        +
      • +

        speed

        +
        public int speed
        +
      • +
      + + + +
        +
      • +

        x

        +
        public int x
        +
      • +
      + + + +
        +
      • +

        y

        +
        public int y
        +
      • +
      + + + +
        +
      • +

        dx

        +
        public int dx
        +
      • +
      + + + +
        +
      • +

        dy

        +
        public int dy
        +
      • +
      + + + +
        +
      • +

        reqdx

        +
        public int reqdx
        +
      • +
      + + + +
        +
      • +

        reqdy

        +
        public int reqdy
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Character

        +
        public Character​(int x,
        +                 int y)
        +
        Constructor for Character class
        +
        +
        Parameters:
        +
        x - the starting x coordinate of pacman
        +
        y - the starting y coordinate of pacman
        +
        +
      • +
      + + + +
        +
      • +

        Character

        +
        public Character​(int x,
        +                 int y,
        +                 int playerNum)
        +
        Constructor for Character class
        +
        +
        Parameters:
        +
        x - the starting x coordinate of pacman
        +
        y - the starting y coordinate of pacman
        +
        playerNum - int representing who the player is controlling
        +
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        reset

        +
        public void reset​()
        +
        Restores the character's default values.
        +
      • +
      + + + +
        +
      • +

        resetPos

        +
        public void resetPos​()
        +
        Restores the character's default position
        +
      • +
      + + + +
        +
      • +

        draw

        +
        public abstract void draw​(java.awt.Graphics2D g,
        +                          javax.swing.JComponent canvas)
        +
        draws the character onto the screen
        +
        +
        Parameters:
        +
        g - a Graphics2D object
        +
        canvas - A JComponent object to be drawn on
        +
        +
      • +
      + + + +
        +
      • +

        loadImages

        +
        public abstract void loadImages​()
        +
        Load game sprites from images folder
        +
      • +
      + + + +
        +
      • +

        death

        +
        public abstract void death​()
        +
        Handles character's death
        +
      • +
      + + + +
        +
      • +

        getLifeImage

        +
        public abstract java.awt.Image getLifeImage​()
        +
        Returns the image used for displaying remaining lives
        +
        +
        Returns:
        +
        Image of character
        +
        +
      • +
      + + + +
        +
      • +

        keyPressed

        +
        public abstract void keyPressed​(int key)
        +
        Handles key presses for game controls
        +
        +
        Parameters:
        +
        key - Integer representing the key pressed
        +
        +
      • +
      + + + +
        +
      • +

        keyReleased

        +
        public abstract void keyReleased​(int key)
        +
        Handles key releases for game controls
        +
        +
        Parameters:
        +
        key - Integer representing the key released
        +
        +
      • +
      + + + +
        +
      • +

        move

        +
        public abstract void move​(Grid grid)
        +
        Moves character's current position with the board's collision
        +
        +
        Parameters:
        +
        grid - The Grid to be used for collision
        +
        +
      • +
      + + + +
        +
      • +

        moveAI

        +
        public abstract void moveAI​(Grid grid,
        +                            Character[] c)
        +
        Moves character's current position with the board's collision
        +
        +
        Parameters:
        +
        grid - The Grid to be used for collision
        +
        c - Array of target Characters
        +
        +
      • +
      + + + +
        +
      • +

        move

        +
        public void move​()
        +
        Moves character's current position
        +
      • +
      + + + +
        +
      • +

        setX

        +
        public void setX​(int x)
        +
        sets the x-coordiante of the character on the screen
        +
      • +
      + + + +
        +
      • +

        setY

        +
        public void setY​(int y)
        +
        sets the y-coordinate of the character on the screen
        +
      • +
      + + + +
        +
      • +

        setSpeed

        +
        public void setSpeed​(int speed)
        +
        sets the speed of the character
        +
      • +
      + + + +
        +
      • +

        moveable

        +
        public static boolean moveable​(int dx,
        +                               int dy,
        +                               short grid)
        +
        Check if the direction has no wall and moveable
        +
        +
        Parameters:
        +
        dx - x-direction move
        +
        dy - y-direction move
        +
        grid - grid data
        +
        Returns:
        +
        true if the direction is moveable
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/CharacterTest.html b/docs/edu/ucsb/cs56/projects/games/pacman/CharacterTest.html new file mode 100644 index 0000000..e9faf8c --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/CharacterTest.html @@ -0,0 +1,379 @@ + + + + + +CharacterTest + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class CharacterTest

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.CharacterTest
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class CharacterTest
    +extends java.lang.Object
    +
    Test class for Character
    +
    +
    Version:
    +
    CS56 F17
    +
    Author:
    +
    Nicholas Duncan, Wei Tung Chen
    +
    See Also:
    +
    Character
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      CharacterTest​() 
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      voidtest_constructor_simple​() +
      Runs a test on the character constructor + for debugging purposes
      +
      voidtest_move​() +
      A test to debug the character class's 'move' method
      +
      voidtest_moveable​() 
      voidtest_reset​() +
      A test to debug the reset method of the PacPlayer class
      +
      voidtest_resetPos​() 
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        CharacterTest

        +
        public CharacterTest​()
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        test_constructor_simple

        +
        public void test_constructor_simple​()
        +
        Runs a test on the character constructor + for debugging purposes
        +
      • +
      + + + +
        +
      • +

        test_reset

        +
        public void test_reset​()
        +
        A test to debug the reset method of the PacPlayer class
        +
      • +
      + + + +
        +
      • +

        test_resetPos

        +
        public void test_resetPos​()
        +
      • +
      + + + +
        +
      • +

        test_move

        +
        public void test_move​()
        +
        A test to debug the character class's 'move' method
        +
      • +
      + + + +
        +
      • +

        test_moveable

        +
        public void test_moveable​()
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/Direction.html b/docs/edu/ucsb/cs56/projects/games/pacman/Direction.html new file mode 100644 index 0000000..8900527 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/Direction.html @@ -0,0 +1,490 @@ + + + + + +Direction + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class Direction

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.Direction
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class Direction
    +extends java.lang.Object
    +
    Direction class holds 4 directions.
    +
    +
    Version:
    +
    CS56 F17
    +
    Author:
    +
    Wei Tung Chen, Nicholas Duncan
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Field Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      static intDOWN 
      static intLEFT 
      static intNONE 
      static intRIGHT 
      static intUP 
      +
    • +
    + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Direction​() 
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Static Methods Concrete Methods 
      Modifier and TypeMethodDescription
      static intgetDirection​(int dx, + int dy) 
      static booleangoingDown​(int dx, + int dy) 
      static booleangoingLeft​(int dx, + int dy) 
      static booleangoingRight​(int dx, + int dy) 
      static booleangoingUp​(int dx, + int dy) 
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + + + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Direction

        +
        public Direction​()
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        goingLeft

        +
        public static boolean goingLeft​(int dx,
        +                                int dy)
        +
      • +
      + + + +
        +
      • +

        goingUp

        +
        public static boolean goingUp​(int dx,
        +                              int dy)
        +
      • +
      + + + +
        +
      • +

        goingRight

        +
        public static boolean goingRight​(int dx,
        +                                 int dy)
        +
      • +
      + + + +
        +
      • +

        goingDown

        +
        public static boolean goingDown​(int dx,
        +                                int dy)
        +
      • +
      + + + +
        +
      • +

        getDirection

        +
        public static int getDirection​(int dx,
        +                               int dy)
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/GamePlayed.html b/docs/edu/ucsb/cs56/projects/games/pacman/GamePlayed.html new file mode 100644 index 0000000..f008f5e --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/GamePlayed.html @@ -0,0 +1,450 @@ + + + + + +GamePlayed + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class GamePlayed

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.GamePlayed
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.io.Serializable, java.lang.Comparable<GamePlayed>
    +
    +
    +
    +
    public class GamePlayed
    +extends java.lang.Object
    +implements java.io.Serializable, java.lang.Comparable<GamePlayed>
    +
    Stores information about the game that has just been played
    +
    +
    Version:
    +
    CS56, Winter 2015
    +
    Author:
    +
    Kateryna Fomenko, Deanna Hartsook, Kelvin Yang
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      GamePlayed​(java.lang.String name, + java.util.Date date, + int score) +
      Constructor to create a GamePlayed object
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      intcompareTo​(GamePlayed other) +
      Overriden version of compareTo() method for GamePlayed Class + Compares this game score with the specified game score for order.
      +
      booleanequals​(java.lang.Object o) +
      Overridden version of equals() method for GamePlayed Class
      +
      java.util.DategetDate​() +
      Getter that returns the date for this GamePlayed instance
      +
      java.lang.StringgetName​() +
      Getter that returns the name for this GamePlayed instance
      +
      intgetScore​() +
      Getter that returns the score for this GamePlayed instance
      +
      java.lang.StringtoString​() +
      Overridden version of toString() method for GamePlayed Class
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        GamePlayed

        +
        public GamePlayed​(java.lang.String name,
        +                  java.util.Date date,
        +                  int score)
        +
        Constructor to create a GamePlayed object
        +
        +
        Parameters:
        +
        name - Player's name
        +
        date - Date when score was set.
        +
        score - Player's score
        +
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        toString

        +
        public java.lang.String toString​()
        +
        Overridden version of toString() method for GamePlayed Class
        +
        +
        Overrides:
        +
        toString in class java.lang.Object
        +
        Returns:
        +
        String returns string print out a the GamePlayed object
        +
        +
      • +
      + + + +
        +
      • +

        equals

        +
        public boolean equals​(java.lang.Object o)
        +
        Overridden version of equals() method for GamePlayed Class
        +
        +
        Overrides:
        +
        equals in class java.lang.Object
        +
        Returns:
        +
        boolean - represents whether the two GamePlayed Objects are equal or false
        +
        +
      • +
      + + + +
        +
      • +

        compareTo

        +
        public int compareTo​(GamePlayed other)
        +
        Overriden version of compareTo() method for GamePlayed Class + Compares this game score with the specified game score for order.
        +
        +
        Specified by:
        +
        compareTo in interface java.lang.Comparable<GamePlayed>
        +
        Returns:
        +
        int - an integer representing the difference between two objects
        +
        +
      • +
      + + + +
        +
      • +

        getName

        +
        public java.lang.String getName​()
        +
        Getter that returns the name for this GamePlayed instance
        +
        +
        Returns:
        +
        String - name of player
        +
        +
      • +
      + + + +
        +
      • +

        getDate

        +
        public java.util.Date getDate​()
        +
        Getter that returns the date for this GamePlayed instance
        +
        +
        Returns:
        +
        Date - when this GamePlayed instance was created
        +
        +
      • +
      + + + +
        +
      • +

        getScore

        +
        public int getScore​()
        +
        Getter that returns the score for this GamePlayed instance
        +
        +
        Returns:
        +
        int - score
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/GamePlayedTest.html b/docs/edu/ucsb/cs56/projects/games/pacman/GamePlayedTest.html new file mode 100644 index 0000000..ffe5992 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/GamePlayedTest.html @@ -0,0 +1,378 @@ + + + + + +GamePlayedTest + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class GamePlayedTest

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.GamePlayedTest
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class GamePlayedTest
    +extends java.lang.Object
    +
    Test class for GamePlayed
    +
    +
    Version:
    +
    CS56, F17
    +
    Author:
    +
    Kateryna Fomenko, Deanna Hartsook, Wei Tung Chen, Nicholas Duncan
    +
    See Also:
    +
    GamePlayed
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      GamePlayedTest​() 
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      voidtest_constructor​() +
      Test case for GamePlayed constructor
      +
      voidtest_getDate​() +
      Test case for getDate() method of GamePlayed
      +
      voidtest_getName​() +
      Test case for getName() method of GamePlayed
      +
      voidtest_getScore​() +
      Test case for getScore() method of GamePlayed
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        GamePlayedTest

        +
        public GamePlayedTest​()
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        test_constructor

        +
        public void test_constructor​()
        +
        Test case for GamePlayed constructor
        +
      • +
      + + + +
        +
      • +

        test_getName

        +
        public void test_getName​()
        +
        Test case for getName() method of GamePlayed
        +
        +
        See Also:
        +
        GamePlayed.getName()
        +
        +
      • +
      + + + +
        +
      • +

        test_getDate

        +
        public void test_getDate​()
        +
        Test case for getDate() method of GamePlayed
        +
        +
        See Also:
        +
        GamePlayed.getDate()
        +
        +
      • +
      + + + +
        +
      • +

        test_getScore

        +
        public void test_getScore​()
        +
        Test case for getScore() method of GamePlayed
        +
        +
        See Also:
        +
        GamePlayed.getScore()
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/Ghost.html b/docs/edu/ucsb/cs56/projects/games/pacman/Ghost.html new file mode 100644 index 0000000..3f0a23b --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/Ghost.html @@ -0,0 +1,847 @@ + + + + + +Ghost + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class Ghost

+
+
+ +
+
    +
  • +
    +
    +
    public class Ghost
    +extends Character
    +
    A class used to represent the ghost enemies + used for AI-controlled ghosts in the standard mode + and for player controlled ghosts in multiplayer
    +
    +
    Version:
    +
    CS56 F17
    +
    Author:
    +
    Dario Castellanos Anaya, Daniel Ly, Kelvin Yang, Joseph Kompella, Kekoa Sato, Nicholas Duncan, Wei Tung Chen
    +
    +
  • +
+
+
+
    +
  • + + + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Ghost​(int x, + int y, + int speed, + int type) +
      Ghost class constructor for singleplayer
      +
      Ghost​(int x, + int y, + int speed, + int type, + int playerNum, + Grid grid) 
      Ghost​(int x, + int y, + int speed, + int playerNum, + Grid grid) +
      Ghost class constructor for multiplayer
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      voiddeath​() +
      Handles character's death + coordinates are reset to the coordinates that + the ghost initially started at and the ghost + becomes inedible
      +
      voiddeath​(int newX, + int newY) +
      Handles character's death and allows specification of a new location + for the character to spawn at
      +
      voiddraw​(java.awt.Graphics2D g, + javax.swing.JComponent canvas) +
      Draws the ghost
      +
      java.awt.ImagegetLifeImage​() +
      Returns the image used for displaying remaining lives
      +
      voidkeyPressed​(int key) +
      Handles player keyboard input
      +
      voidkeyReleased​(int key) +
      Handles key releases for game controls
      +
      voidloadImages​() +
      Load ghost sprites from images folder
      +
      voidmove​(Grid grid) +
      Moves character's current position with the board's collision + Handles logic pertaining to collision detection, movement, and standstill
      +
      voidmoveAI​(Grid grid, + Character[] c) +
      For ghosts that are close to pacman, have them follow pacman + with a specified probability
      +
      voidmoveRandom​(Grid grid) +
      Pick a random move from the list of available movement options + for the ghost to move in
      +
      NodepathFind​(Grid grid, + int x, + int y) +
      A* pathfinding algorithm
      +
      + +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        IMAGE_PATH

        +
        public static final java.lang.String IMAGE_PATH
        +
        +
        See Also:
        +
        Constant Field Values
        +
        +
      • +
      + + + + + + + + + + + + + + + + + + + +
        +
      • +

        defaultSpeed

        +
        public static int defaultSpeed
        +
      • +
      + + + +
        +
      • +

        edible

        +
        public boolean edible
        +
      • +
      + + + +
        +
      • +

        prev_speed

        +
        public int prev_speed
        +
      • +
      + + + +
        +
      • +

        edibleTimer

        +
        public int edibleTimer
        +
      • +
      + + + +
        +
      • +

        type

        +
        public int type
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Ghost

        +
        public Ghost​(int x,
        +             int y,
        +             int speed,
        +             int type)
        +
        Ghost class constructor for singleplayer
        +
        +
        Parameters:
        +
        x - x-position of ghost
        +
        y - y-position of ghost
        +
        speed - the ghost's initial movement speed
        +
        type - the type of ghost
        +
        +
      • +
      + + + +
        +
      • +

        Ghost

        +
        public Ghost​(int x,
        +             int y,
        +             int speed,
        +             int playerNum,
        +             Grid grid)
        +
        Ghost class constructor for multiplayer
        +
        +
        Parameters:
        +
        x - x-position
        +
        y - y-position
        +
        speed - initial
        +
        playerNum - a number to indicate which player is controlling this ghost
        +
        grid - the grid used to determine movement/collision
        +
        +
      • +
      + + + +
        +
      • +

        Ghost

        +
        public Ghost​(int x,
        +             int y,
        +             int speed,
        +             int type,
        +             int playerNum,
        +             Grid grid)
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        death

        +
        public void death​()
        +
        Handles character's death + coordinates are reset to the coordinates that + the ghost initially started at and the ghost + becomes inedible
        +
        +
        Specified by:
        +
        death in class Character
        +
        +
      • +
      + + + +
        +
      • +

        death

        +
        public void death​(int newX,
        +                  int newY)
        +
        Handles character's death and allows specification of a new location + for the character to spawn at
        +
        +
        Parameters:
        +
        newX - the new x-coordinate that the ghost will respawn at
        +
        newY - the new y-coordinate that the ghost will respawn at
        +
        +
      • +
      + + + +
        +
      • +

        draw

        +
        public void draw​(java.awt.Graphics2D g,
        +                 javax.swing.JComponent canvas)
        +
        Draws the ghost
        +
        +
        Specified by:
        +
        draw in class Character
        +
        Parameters:
        +
        g - used to draw the "ghost" or "scared_ghost" sprites
        +
        canvas - the component that the ghost sprites are drawn onto
        +
        +
      • +
      + + + +
        +
      • +

        loadImages

        +
        public void loadImages​()
        +
        Load ghost sprites from images folder
        +
        +
        Specified by:
        +
        loadImages in class Character
        +
        +
      • +
      + + + +
        +
      • +

        getLifeImage

        +
        public java.awt.Image getLifeImage​()
        +
        Returns the image used for displaying remaining lives
        +
        +
        Specified by:
        +
        getLifeImage in class Character
        +
        Returns:
        +
        Image of ghost
        +
        +
      • +
      + + + +
        +
      • +

        keyPressed

        +
        public void keyPressed​(int key)
        +
        Handles player keyboard input
        +
        +
        Specified by:
        +
        keyPressed in class Character
        +
        Parameters:
        +
        key - Integer representing the key pressed
        +
        +
      • +
      + + + +
        +
      • +

        keyReleased

        +
        public void keyReleased​(int key)
        +
        Description copied from class: Character
        +
        Handles key releases for game controls
        +
        +
        Specified by:
        +
        keyReleased in class Character
        +
        Parameters:
        +
        key - Integer representing the key released
        +
        +
      • +
      + + + +
        +
      • +

        move

        +
        public void move​(Grid grid)
        +
        Moves character's current position with the board's collision + Handles logic pertaining to collision detection, movement, and standstill
        +
        +
        Specified by:
        +
        move in class Character
        +
        Parameters:
        +
        grid - The Grid to be used for collision detection
        +
        +
      • +
      + + + +
        +
      • +

        moveAI

        +
        public void moveAI​(Grid grid,
        +                   Character[] c)
        +
        For ghosts that are close to pacman, have them follow pacman + with a specified probability
        +
        +
        Specified by:
        +
        moveAI in class Character
        +
        Parameters:
        +
        grid - The Grid to be used for the collision
        +
        c - Array of pacmen to chase
        +
        +
      • +
      + + + +
        +
      • +

        pathFind

        +
        public Node pathFind​(Grid grid,
        +                     int x,
        +                     int y)
        +
        A* pathfinding algorithm
        +
        +
        Parameters:
        +
        grid - the grid to be used for pathfinding
        +
        x - target x coordinate in grid form
        +
        y - target y coordinate in grid form
        +
        Returns:
        +
        The next move to make for the ghost
        +
        +
      • +
      + + + +
        +
      • +

        moveRandom

        +
        public void moveRandom​(Grid grid)
        +
        Pick a random move from the list of available movement options + for the ghost to move in
        +
        +
        Parameters:
        +
        grid - The Grid to be used for collision
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/GhostHouse.html b/docs/edu/ucsb/cs56/projects/games/pacman/GhostHouse.html new file mode 100644 index 0000000..fd9c799 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/GhostHouse.html @@ -0,0 +1,448 @@ + + + + + +GhostHouse + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class GhostHouse

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.GhostHouse
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class GhostHouse
    +extends java.lang.Object
    +
    This is a class to represent a Ghost House which holds ghost + starting coordinates and tracks when ghosts are released onto + the map to chase Pacman
    +
    +
    Author:
    +
    Wei Tung Chen, Nicholas Duncan
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      GhostHouse​(Location topLeft, + int width, + int blockSize) +
      Constructor for a ghosthouse object + note that location must matched with the level map data that is created
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      voidaddGhost​(Ghost ghost) +
      Method to add a ghost to a ghost house object + Ghosts in ghost house will properly spawn and respawn
      +
      voidaddGhosts​(java.util.List<Ghost> ghosts) +
      returns the top left location of the ghost house +Method to add ghosts to a ghost house object +Ghosts in ghost house will properly spawn and respawn
      +
      java.util.Queue<Ghost>getGhosts​() +
      returns the ghosts list
      +
      LocationgetTopLeft​() +
      returns the top left location of the ghost house
      +
      intgetWidth​() +
      returns the width of the ghost house
      +
      voidresetTimer​() +
      Resets the timer on the ghost house + must wait a full time interval before the next ghost is released
      +
      voidupdate​() +
      This method updates the timer on the ghost house so that ghosts +are released at proper intervals - call this in the logic updating loops
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        GhostHouse

        +
        public GhostHouse​(Location topLeft,
        +                  int width,
        +                  int blockSize)
        +
        Constructor for a ghosthouse object + note that location must matched with the level map data that is created
        +
        +
        Parameters:
        +
        topLeft - Location of the top left corner of the ghost house
        +
        width - how many "blocks" the house encompasses (typically 1 block per ghost)
        +
        blockSize - the size of each block as defined by the board class (must pass this in)
        +
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        addGhost

        +
        public void addGhost​(Ghost ghost)
        +
        Method to add a ghost to a ghost house object + Ghosts in ghost house will properly spawn and respawn
        +
        +
        Parameters:
        +
        ghost - the ghost desired to be put into the ghost house
        +
        +
      • +
      + + + +
        +
      • +

        addGhosts

        +
        public void addGhosts​(java.util.List<Ghost> ghosts)
        +
        returns the top left location of the ghost house +Method to add ghosts to a ghost house object +Ghosts in ghost house will properly spawn and respawn
        +
        +
        Parameters:
        +
        ghosts - the ghosts desired to be put into the ghost house
        +
        +
      • +
      + + + +
        +
      • +

        getTopLeft

        +
        public Location getTopLeft​()
        +
        returns the top left location of the ghost house
        +
      • +
      + + + +
        +
      • +

        getWidth

        +
        public int getWidth​()
        +
        returns the width of the ghost house
        +
      • +
      + + + +
        +
      • +

        getGhosts

        +
        public java.util.Queue<Ghost> getGhosts​()
        +
        returns the ghosts list
        +
      • +
      + + + +
        +
      • +

        update

        +
        public void update​()
        +
        This method updates the timer on the ghost house so that ghosts +are released at proper intervals - call this in the logic updating loops
        +
      • +
      + + + +
        +
      • +

        resetTimer

        +
        public void resetTimer​()
        +
        Resets the timer on the ghost house + must wait a full time interval before the next ghost is released
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/GhostHouseTest.html b/docs/edu/ucsb/cs56/projects/games/pacman/GhostHouseTest.html new file mode 100644 index 0000000..a5cf53a --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/GhostHouseTest.html @@ -0,0 +1,354 @@ + + + + + +GhostHouseTest + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class GhostHouseTest

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.GhostHouseTest
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class GhostHouseTest
    +extends java.lang.Object
    +
    Test class for GhostHouse
    +
    +
    Version:
    +
    CS56 F17
    +
    Author:
    +
    Nicholas Duncan, Wei Tung Chen
    +
    See Also:
    +
    GhostHouse
    +
    +
  • +
+
+
+ +
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        GhostHouseTest

        +
        public GhostHouseTest​()
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        test_constructor

        +
        public void test_constructor​()
        +
      • +
      + + + +
        +
      • +

        test_addGhost

        +
        public void test_addGhost​()
        +
      • +
      + + + +
        +
      • +

        test_addGhosts

        +
        public void test_addGhosts​()
        +
      • +
      + + + +
        +
      • +

        test_update

        +
        public void test_update​()
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/GhostTest.html b/docs/edu/ucsb/cs56/projects/games/pacman/GhostTest.html new file mode 100644 index 0000000..60653d2 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/GhostTest.html @@ -0,0 +1,385 @@ + + + + + +GhostTest + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class GhostTest

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.GhostTest
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class GhostTest
    +extends java.lang.Object
    +
    A class for testing the functionality of + the ghost class
    +
    +
    Version:
    +
    CS56 F17
    +
    Author:
    +
    Nicholas Duncan, Wei Tung Chen
    +
    See Also:
    +
    Ghost
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      GhostTest​() 
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      voidtest_constructor_1​() +
      Test to determine that the Ghost constructor works properly
      +
      voidtest_constructor_2​() +
      A more rigorous test to determine that the Ghost constructor works properly
      +
      voidtest_constructor_super​() +
      A test of the death() method where ghosts + return to their original locations after death
      +
      voidtest_death_1​() 
      voidtest_death_2​() +
      A test of the death() method where ghosts + return to a given location upon death
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        GhostTest

        +
        public GhostTest​()
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        test_constructor_1

        +
        public void test_constructor_1​()
        +
        Test to determine that the Ghost constructor works properly
        +
      • +
      + + + +
        +
      • +

        test_constructor_2

        +
        public void test_constructor_2​()
        +
        A more rigorous test to determine that the Ghost constructor works properly
        +
      • +
      + + + +
        +
      • +

        test_constructor_super

        +
        public void test_constructor_super​()
        +
        A test of the death() method where ghosts + return to their original locations after death
        +
      • +
      + + + +
        +
      • +

        test_death_1

        +
        public void test_death_1​()
        +
      • +
      + + + +
        +
      • +

        test_death_2

        +
        public void test_death_2​()
        +
        A test of the death() method where ghosts + return to a given location upon death
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/Grid.html b/docs/edu/ucsb/cs56/projects/games/pacman/Grid.html new file mode 100644 index 0000000..eb30214 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/Grid.html @@ -0,0 +1,547 @@ + + + + + +Grid + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class Grid

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.Grid
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class Grid
    +extends java.lang.Object
    +
    Class representing the map layout
    +
    +
    Version:
    +
    CS56 F16
    +
    Author:
    +
    Yuxiang Zhu, Joseph Kompella, Kekoa Sato
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Field Summary

      + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      intfruitCounter 
      intx 
      inty 
      +
    • +
    + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Grid​() +
      Constructor for Board object
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      booleancheckMaze​() +
      Checks if there are any pellets left for Pacman to eat, and restarts the game on the next board in a + higher difficulty if finished
      +
      voiddrawMaze​(java.awt.Graphics2D g2d) +
      Draws the maze that serves as a playing field.
      +
      intgetPelletNum​() +
      Count the number of pellets left for Pacman to eat
      +
      intgetPelletNumForMap​(int numBoardsCleared) +
      Count the number of pellets in each map
      +
      intgetPillNum​() +
      Count the number of power pills left for Pacman to eat
      +
      voidincrementFruit​(int numBoardsCleared) +
      Increment fruit as the pacman is alive
      +
      voidlevelInit​(int numBoardsCleared) +
      Initialize level with data containing game object information
      +
      GridDataloadLevel​(java.lang.String asset_path) 
      voidrandomBlock​() +
      A method to set the x and y coordinates to a random number on the board
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        fruitCounter

        +
        public int fruitCounter
        +
      • +
      + + + +
        +
      • +

        x

        +
        public int x
        +
      • +
      + + + +
        +
      • +

        y

        +
        public int y
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Grid

        +
        public Grid​()
        +
        Constructor for Board object
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        loadLevel

        +
        public GridData loadLevel​(java.lang.String asset_path)
        +
      • +
      + + + +
        +
      • +

        checkMaze

        +
        public boolean checkMaze​()
        +
        Checks if there are any pellets left for Pacman to eat, and restarts the game on the next board in a + higher difficulty if finished
        +
        +
        Returns:
        +
        A boolean indicating whether or not the maze is finished
        +
        +
      • +
      + + + +
        +
      • +

        getPelletNum

        +
        public int getPelletNum​()
        +
        Count the number of pellets left for Pacman to eat
        +
        +
        Returns:
        +
        An int indicating how many pellets are left
        +
        +
      • +
      + + + +
        +
      • +

        getPillNum

        +
        public int getPillNum​()
        +
        Count the number of power pills left for Pacman to eat
        +
        +
        Returns:
        +
        An int indicating how many pills are left
        +
        +
      • +
      + + + +
        +
      • +

        getPelletNumForMap

        +
        public int getPelletNumForMap​(int numBoardsCleared)
        +
        Count the number of pellets in each map
        +
        +
        Parameters:
        +
        numBoardsCleared - the number of levels that have been cleared
        +
        Returns:
        +
        An int indicating how many pellets are left
        +
        +
      • +
      + + + +
        +
      • +

        levelInit

        +
        public void levelInit​(int numBoardsCleared)
        +
        Initialize level with data containing game object information
        +
        +
        Parameters:
        +
        numBoardsCleared - the number of levels that have been cleared
        +
        +
      • +
      + + + +
        +
      • +

        randomBlock

        +
        public void randomBlock​()
        +
        A method to set the x and y coordinates to a random number on the board
        +
      • +
      + + + +
        +
      • +

        incrementFruit

        +
        public void incrementFruit​(int numBoardsCleared)
        +
        Increment fruit as the pacman is alive
        +
        +
        Parameters:
        +
        numBoardsCleared - number of levels cleared
        +
        +
      • +
      + + + +
        +
      • +

        drawMaze

        +
        public void drawMaze​(java.awt.Graphics2D g2d)
        +
        Draws the maze that serves as a playing field.
        +
        +
        Parameters:
        +
        g2d - a Graphics2D object
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/GridData.html b/docs/edu/ucsb/cs56/projects/games/pacman/GridData.html new file mode 100644 index 0000000..faedcc5 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/GridData.html @@ -0,0 +1,546 @@ + + + + + +GridData + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class GridData

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.GridData
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.io.Serializable
    +
    +
    +
    +
    public class GridData
    +extends java.lang.Object
    +implements java.io.Serializable
    +
    A class to hold the information that is associated with a level + such as walls, fruit, pellets, and power pills
    +
    +
    Version:
    +
    cs56 f17
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+ +
+
+
    +
  • + + + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        GridData

        +
        public GridData​(int grid_width,
        +                short[] grid_data)
        +
        Constructor for a Grid object
        +
        +
        Parameters:
        +
        grid_width - the horizontal size of the grid object
        +
        grid_data - an array that holds the information about items in the level
        +
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        setGridWidth

        +
        public void setGridWidth​(int grid_width)
        +
        A method to specify the grid's width
        +
        +
        Parameters:
        +
        grid_width - an integer that represents the desired width
        +
        +
      • +
      + + + +
        +
      • +

        setGridData

        +
        public void setGridData​(short[] grid_data)
        +
        Method to set the grid's data array
        +
        +
        Parameters:
        +
        grid_data - an array of type short that holds the desired grid data
        +
        +
      • +
      + + + +
        +
      • +

        get2DGridData

        +
        public short[][] get2DGridData​()
        +
      • +
      + + + +
        +
      • +

        getGridWidth

        +
        public int getGridWidth​()
        +
      • +
      + + + +
        +
      • +

        getGridData

        +
        public short[] getGridData​()
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/Leaderboard.html b/docs/edu/ucsb/cs56/projects/games/pacman/Leaderboard.html new file mode 100644 index 0000000..b41a904 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/Leaderboard.html @@ -0,0 +1,496 @@ + + + + + +Leaderboard + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class Leaderboard

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.util.AbstractCollection<E>
    • +
    • +
        +
      • java.util.AbstractSet<E>
      • +
      • +
          +
        • java.util.TreeSet<GamePlayed>
        • +
        • +
            +
          • edu.ucsb.cs56.projects.games.pacman.Leaderboard
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.io.Serializable
    +
    +
    +
    +
    public class Leaderboard
    +extends java.util.TreeSet<GamePlayed>
    +implements java.io.Serializable
    +
    Stores instances of GamePlayed objects and sorts them by highest score--keeps track of Game History + Loads and Stores the GamePlayed Objects in a file
    +
    +
    Version:
    +
    CS56, Winter 2015
    +
    Author:
    +
    Kateryna Fomenko, Deanna Hartsook, Kelvin Yang
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Leaderboard​() 
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      booleanadd​(java.lang.String name, + java.util.Date d, + int score) +
      Add function that creates a GamePlayed object and adds it to the Leaderboard in the proper spot
      +
      java.lang.StringgetPlayerTopThree​(java.lang.String playerName) +
      returns a formatted string of the top three scores for a player
      +
      java.lang.StringgetTopThree​() +
      returns a formatted string of the top three all time highest scores
      +
      voidload​() +
      Loads the Leaderboard ArrayList from the .ser file
      +
      voidsave​() +
      Saves the Leaderboard ArrayList in .ser file
      +
      voidsetFileName​(java.lang.String fileName) +
      Setter for filename
      +
      +
        +
      • + + +

        Methods inherited from class java.util.AbstractCollection

        +containsAll, retainAll, toArray, toArray, toString
      • +
      +
        +
      • + + +

        Methods inherited from class java.util.AbstractSet

        +equals, hashCode, removeAll
      • +
      +
        +
      • + + +

        Methods inherited from interface java.util.Collection

        +parallelStream, removeIf, stream
      • +
      +
        +
      • + + +

        Methods inherited from interface java.lang.Iterable

        +forEach
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +finalize, getClass, notify, notifyAll, wait, wait, wait
      • +
      +
        +
      • + + +

        Methods inherited from interface java.util.Set

        +containsAll, equals, hashCode, of, of, of, of, of, of, of, of, of, of, of, of, removeAll, retainAll, toArray, toArray
      • +
      +
        +
      • + + +

        Methods inherited from class java.util.TreeSet

        +add, addAll, ceiling, clear, clone, comparator, contains, descendingIterator, descendingSet, first, floor, headSet, headSet, higher, isEmpty, iterator, last, lower, pollFirst, pollLast, remove, size, spliterator, subSet, subSet, tailSet, tailSet
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Leaderboard

        +
        public Leaderboard​()
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        setFileName

        +
        public void setFileName​(java.lang.String fileName)
        +
        Setter for filename
        +
        +
        Parameters:
        +
        fileName - - represents the new filename of the .ser file
        +
        +
      • +
      + + + +
        +
      • +

        add

        +
        public boolean add​(java.lang.String name,
        +                   java.util.Date d,
        +                   int score)
        +
        Add function that creates a GamePlayed object and adds it to the Leaderboard in the proper spot
        +
        +
        Parameters:
        +
        name - - represents the name of the player
        +
        d - - represents the date of the game
        +
        score - - represents the player's score
        +
        Returns:
        +
        boolean - true if added succesfully, false otherwise
        +
        +
      • +
      + + + +
        +
      • +

        save

        +
        public void save​()
        +
        Saves the Leaderboard ArrayList in .ser file
        +
      • +
      + + + +
        +
      • +

        load

        +
        public void load​()
        +
        Loads the Leaderboard ArrayList from the .ser file
        +
      • +
      + + + +
        +
      • +

        getTopThree

        +
        public java.lang.String getTopThree​()
        +
        returns a formatted string of the top three all time highest scores
        +
        +
        Returns:
        +
        formatted string of scores + e.g. + " Barbara 50 09/18/2013 + Nick 30 12/01/2013 + Katie 29 10/15/2013"
        +
        +
      • +
      + + + +
        +
      • +

        getPlayerTopThree

        +
        public java.lang.String getPlayerTopThree​(java.lang.String playerName)
        +
        returns a formatted string of the top three scores for a player
        +
        +
        Parameters:
        +
        playerName - of the player
        +
        Returns:
        +
        formatted string of scores + e.g. "Barbara 50 09/18/2013 + Barbara 30 12/1/2013 + Barbara 29 10/15/2013"
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/LeaderboardGUI.html b/docs/edu/ucsb/cs56/projects/games/pacman/LeaderboardGUI.html new file mode 100644 index 0000000..8c0ec89 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/LeaderboardGUI.html @@ -0,0 +1,346 @@ + + + + + +LeaderboardGUI + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class LeaderboardGUI

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.LeaderboardGUI
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class LeaderboardGUI
    +extends java.lang.Object
    +
    Represents the GUI elements of the Leaderboard class that holds high scores
    +
    +
    Version:
    +
    CS56, Winter 2014
    +
    Author:
    +
    Kateryna Fomenko, Deanna Hartsook
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      LeaderboardGUI​() +
      Constructor for LeaderboardGui--initializes the JComponents of leaderboardgui
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      voidsetLeaderBoardFileName​(java.lang.String[] files) +
      setLeaderBoardFileName method- sets the fileName in the instance of the leaderboard class
      +
      voidshowEndGameScreen​(int score, + java.util.Date d, + int type) +
      Draw a box with the Game Over text, that prompts user for his/her name
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        LeaderboardGUI

        +
        public LeaderboardGUI​()
        +
        Constructor for LeaderboardGui--initializes the JComponents of leaderboardgui
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        showEndGameScreen

        +
        public void showEndGameScreen​(int score,
        +                              java.util.Date d,
        +                              int type)
        +
        Draw a box with the Game Over text, that prompts user for his/her name
        +
        +
        Parameters:
        +
        score - the player's score
        +
        d - the date of the game
        +
        +
      • +
      + + + +
        +
      • +

        setLeaderBoardFileName

        +
        public void setLeaderBoardFileName​(java.lang.String[] files)
        +
        setLeaderBoardFileName method- sets the fileName in the instance of the leaderboard class
        +
        +
        Parameters:
        +
        files - - a string version of the command line arguments
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/LeaderboardTest.html b/docs/edu/ucsb/cs56/projects/games/pacman/LeaderboardTest.html new file mode 100644 index 0000000..e798e11 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/LeaderboardTest.html @@ -0,0 +1,382 @@ + + + + + +LeaderboardTest + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class LeaderboardTest

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.LeaderboardTest
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class LeaderboardTest
    +extends java.lang.Object
    +
    Test class for Leaderboard
    +
    +
    Version:
    +
    CS56, Winter 2015
    +
    Author:
    +
    Kateryna Fomenko, Deanna Hartsook, Kelvin Yang
    +
    See Also:
    +
    Leaderboard
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      LeaderboardTest​() 
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      voidgetPlayerTopThree​() +
      Test case for getPlayerTopThree() method of Leaderboard
      +
      voidgetTopThree​() +
      Test case for getTopThree() method of Leaderboard
      +
      voidtest_add​() +
      Test case for add(GamePlayed g) method of Leaderboard
      +
      voidtest_add2​() +
      Test case for add(String name, Date d, int score) method of Leaderboard
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+ +
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/Location.html b/docs/edu/ucsb/cs56/projects/games/pacman/Location.html new file mode 100644 index 0000000..0917c83 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/Location.html @@ -0,0 +1,395 @@ + + + + + +Location + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class Location

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.Location
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class Location
    +extends java.lang.Object
    +
    This class represents location in x-y coordinates + of an object on the game map
    +
    +
    Version:
    +
    CS56 F17
    +
    Author:
    +
    Wei Tung Chen, Nicholas Duncan
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Location​(int x, + int y) +
      Location constructor takes an x and y + integer to track location of object
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      intgetX​() +
      Gets the x-coordinate of the location
      +
      intgetY​() +
      Get the y-coordinate of the location
      +
      voidsetX​(int x) +
      Changes the x-coordinate to the specified coordinate
      +
      voidsetY​(int y) +
      Changes the y-coordinate to the specified coordinate
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Location

        +
        public Location​(int x,
        +                int y)
        +
        Location constructor takes an x and y + integer to track location of object
        +
        +
        Parameters:
        +
        x - x-coordinate
        +
        y - y-coordinate
        +
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        getX

        +
        public int getX​()
        +
        Gets the x-coordinate of the location
        +
        +
        Returns:
        +
        x-coordinate
        +
        +
      • +
      + + + +
        +
      • +

        getY

        +
        public int getY​()
        +
        Get the y-coordinate of the location
        +
        +
        Returns:
        +
        y-coordinate
        +
        +
      • +
      + + + +
        +
      • +

        setX

        +
        public void setX​(int x)
        +
        Changes the x-coordinate to the specified coordinate
        +
        +
        Parameters:
        +
        x - new x-coordinate
        +
        x - new x-coordinate
        +
        +
      • +
      + + + +
        +
      • +

        setY

        +
        public void setY​(int y)
        +
        Changes the y-coordinate to the specified coordinate
        +
        +
        Parameters:
        +
        y - new y-coordinate
        +
        y - new y-coordinate
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/Node.html b/docs/edu/ucsb/cs56/projects/games/pacman/Node.html new file mode 100644 index 0000000..2e12b8f --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/Node.html @@ -0,0 +1,601 @@ + + + + + +Node + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class Node

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.geom.Point2D
    • +
    • +
        +
      • java.awt.Point
      • +
      • +
          +
        • edu.ucsb.cs56.projects.games.pacman.Node
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.lang.Comparable<Node>
    +
    +
    +
    +
    public class Node
    +extends java.awt.Point
    +implements java.lang.Comparable<Node>
    +
    Class representing a node (tile) in map used for AI pathfinding + Algorithm used: A* + Read more: http://en.wikipedia.org/wiki/A*_search_algorithm + + Currently, the hCost is NOT admissable for going through tunnels + since it will evaluate the cartesian distance and overestimate. + In order for ghosts to consider tunnels, you need to modify hCost + heuristic to be admissable.
    +
    +
    Version:
    +
    CS56, F17
    +
    Author:
    +
    Kelvin Yang, Nicholas Duncan, Wei Tung Chen
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.geom.Point2D

        +java.awt.geom.Point2D.Double, java.awt.geom.Point2D.Float
      • +
      +
    • +
    + +
      +
    • + + +

      Field Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      intdir 
      edu.ucsb.cs56.projects.games.pacman.Node.MutableIntdistance 
      intfCost 
      intgCost 
      inthCost 
      Nodeparent 
      static inttx 
      static intty 
      +
        +
      • + + +

        Fields inherited from class java.awt.Point

        +x, y
      • +
      +
    • +
    + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Node​(int x, + int y, + int gCost) +
      Constructor for node
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      intcompareTo​(Node n) +
      Compares two nodes and determines which is better + Used for sorting in priority queue
      +
      NodegetChild​(int dx, + int dy) +
      Creates a child node which represents movement from parent node
      +
      voidinit​() +
      Initializes distance for a path.
      +
      voidsetDir​(int dx, + int dy) +
      Sets the direction of movement into node + Prevents abrupt movements (left to right and up to down)
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +finalize, getClass, notify, notifyAll, wait, wait, wait
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Point

        +equals, getLocation, getX, getY, move, setLocation, setLocation, setLocation, toString, translate
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.geom.Point2D

        +clone, distance, distance, distance, distanceSq, distanceSq, distanceSq, hashCode, setLocation
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        tx

        +
        public static int tx
        +
      • +
      + + + +
        +
      • +

        ty

        +
        public static int ty
        +
      • +
      + + + +
        +
      • +

        gCost

        +
        public int gCost
        +
      • +
      + + + +
        +
      • +

        hCost

        +
        public int hCost
        +
      • +
      + + + +
        +
      • +

        fCost

        +
        public int fCost
        +
      • +
      + + + +
        +
      • +

        dir

        +
        public int dir
        +
      • +
      + + + +
        +
      • +

        parent

        +
        public Node parent
        +
      • +
      + + + +
        +
      • +

        distance

        +
        public edu.ucsb.cs56.projects.games.pacman.Node.MutableInt distance
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Node

        +
        public Node​(int x,
        +            int y,
        +            int gCost)
        +
        Constructor for node
        +
        +
        Parameters:
        +
        x - x grid coordinate of initial node
        +
        y - y grid coordinate of initial node
        +
        gCost - path cost to reach this node
        +
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        init

        +
        public void init​()
        +
        Initializes distance for a path. Only do it once
        +
      • +
      + + + +
        +
      • +

        getChild

        +
        public Node getChild​(int dx,
        +                     int dy)
        +
        Creates a child node which represents movement from parent node
        +
        +
        Parameters:
        +
        dx - change in x
        +
        dy - change in y
        +
        Returns:
        +
        new child node with set values
        +
        +
      • +
      + + + +
        +
      • +

        setDir

        +
        public void setDir​(int dx,
        +                   int dy)
        +
        Sets the direction of movement into node + Prevents abrupt movements (left to right and up to down)
        +
        +
        Parameters:
        +
        dx - change in x
        +
        dy - change in y
        +
        +
      • +
      + + + +
        +
      • +

        compareTo

        +
        public int compareTo​(Node n)
        +
        Compares two nodes and determines which is better + Used for sorting in priority queue
        +
        +
        Specified by:
        +
        compareTo in interface java.lang.Comparable<Node>
        +
        Parameters:
        +
        n - node being compared to
        +
        Returns:
        +
        int signifying order
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/PacMan.html b/docs/edu/ucsb/cs56/projects/games/pacman/PacMan.html new file mode 100644 index 0000000..e6db8ce --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/PacMan.html @@ -0,0 +1,480 @@ + + + + + +PacMan + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class PacMan

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • java.awt.Window
        • +
        • +
            +
          • java.awt.Frame
          • +
          • +
              +
            • javax.swing.JFrame
            • +
            • +
                +
              • edu.ucsb.cs56.projects.games.pacman.PacMan
              • +
              +
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class PacMan
    +extends javax.swing.JFrame
    +
    A Pac-Man arcade game remake

    + The version of the code by Jan Bodnar may be found at http://zetcode.com/tutorials/javagamestutorial/pacman/

    +
    +
    Version:
    +
    CS56 W16
    +
    Author:
    +
    Brian Postma, Jan Bodnar, Dario Castellanos, Deanna Hartsook, Kateryna Fomenko, Yuxiang Zhu, Ryan Tse, Chris Beser
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Frame

        +java.awt.Frame.AccessibleAWTFrame
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JFrame

        +javax.swing.JFrame.AccessibleJFrame
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Window

        +java.awt.Window.AccessibleAWTWindow, java.awt.Window.Type
      • +
      +
    • +
    + +
      +
    • + + +

      Field Summary

      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Frame

        +CROSSHAIR_CURSOR, DEFAULT_CURSOR, E_RESIZE_CURSOR, HAND_CURSOR, ICONIFIED, MAXIMIZED_BOTH, MAXIMIZED_HORIZ, MAXIMIZED_VERT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NORMAL, NW_RESIZE_CURSOR, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, W_RESIZE_CURSOR, WAIT_CURSOR
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JFrame

        +accessibleContext, rootPane, rootPaneCheckingEnabled
      • +
      +
        +
      • + + +

        Fields inherited from interface javax.swing.WindowConstants

        +DISPOSE_ON_CLOSE, DO_NOTHING_ON_CLOSE, EXIT_ON_CLOSE, HIDE_ON_CLOSE
      • +
      +
    • +
    + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      PacMan​(java.lang.String args) +
      Constructor for PacMan object
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + +
      All Methods Static Methods Concrete Methods 
      Modifier and TypeMethodDescription
      static voidmain​(java.lang.String[] args) +
      Main function for PacMan Class that tests to see if there are command line arguments
      +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, coalesceEvents, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, disable, disableEvents, dispatchEvent, enable, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphicsConfiguration, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocation, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, prepareImage, prepareImage, printAll, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, processMouseWheelEvent, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, requestFocusInWindow, resize, resize, revalidate, setComponentOrientation, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeysEnabled, setForeground, setIgnoreRepaint, setLocale, setMaximumSize, setMixingCutoutShape, setName, setPreferredSize, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getAlignmentX, getAlignmentY, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalPolicy, getInsets, getLayout, getMaximumSize, getMinimumSize, getMousePosition, getPreferredSize, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, print, printComponents, processContainerEvent, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusTraversalKeys, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setFont, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Frame

        +addNotify, getCursorType, getExtendedState, getFrames, getIconImage, getMaximizedBounds, getMenuBar, getState, getTitle, isResizable, isUndecorated, remove, removeNotify, setBackground, setCursor, setExtendedState, setMaximizedBounds, setMenuBar, setOpacity, setResizable, setShape, setState, setTitle, setUndecorated
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JFrame

        +addImpl, createRootPane, frameInit, getAccessibleContext, getContentPane, getDefaultCloseOperation, getGlassPane, getGraphics, getJMenuBar, getLayeredPane, getRootPane, getTransferHandler, isDefaultLookAndFeelDecorated, isRootPaneCheckingEnabled, paramString, processWindowEvent, remove, repaint, setContentPane, setDefaultCloseOperation, setDefaultLookAndFeelDecorated, setGlassPane, setIconImage, setJMenuBar, setLayeredPane, setLayout, setRootPane, setRootPaneCheckingEnabled, setTransferHandler, update
      • +
      +
        +
      • + + +

        Methods inherited from interface java.awt.MenuContainer

        +getFont, postEvent
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Window

        +addPropertyChangeListener, addPropertyChangeListener, addWindowFocusListener, addWindowListener, addWindowStateListener, applyResourceBundle, applyResourceBundle, createBufferStrategy, createBufferStrategy, dispose, getBackground, getBufferStrategy, getFocusableWindowState, getFocusCycleRootAncestor, getFocusOwner, getFocusTraversalKeys, getIconImages, getInputContext, getListeners, getLocale, getModalExclusionType, getMostRecentFocusOwner, getOpacity, getOwnedWindows, getOwner, getOwnerlessWindows, getShape, getToolkit, getType, getWarningString, getWindowFocusListeners, getWindowListeners, getWindows, getWindowStateListeners, hide, isActive, isAlwaysOnTop, isAlwaysOnTopSupported, isAutoRequestFocus, isFocusableWindow, isFocusCycleRoot, isFocused, isLocationByPlatform, isOpaque, isShowing, isValidateRoot, pack, paint, postEvent, processEvent, processWindowFocusEvent, processWindowStateEvent, removeWindowFocusListener, removeWindowListener, removeWindowStateListener, reshape, setAlwaysOnTop, setAutoRequestFocus, setBounds, setBounds, setCursor, setFocusableWindowState, setFocusCycleRoot, setIconImages, setLocation, setLocation, setLocationByPlatform, setLocationRelativeTo, setMinimumSize, setModalExclusionType, setSize, setSize, setType, setVisible, show, toBack, toFront
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        PacMan

        +
        public PacMan​(java.lang.String args)
        +
        Constructor for PacMan object
        +
        +
        Parameters:
        +
        args - - string version of the command line arguments inputed by the user
        +
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        main

        +
        public static void main​(java.lang.String[] args)
        +
        Main function for PacMan Class that tests to see if there are command line arguments
        +
        +
        Parameters:
        +
        args - -- the command line arguments
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/PacPlayer.html b/docs/edu/ucsb/cs56/projects/games/pacman/PacPlayer.html new file mode 100644 index 0000000..7de9c88 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/PacPlayer.html @@ -0,0 +1,764 @@ + + + + + +PacPlayer + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class PacPlayer

+
+
+ +
+
    +
  • +
    +
    +
    public class PacPlayer
    +extends Character
    +
    A class to represent the player controlled pacman character.
    +
    +
    Version:
    +
    CS56 F17
    +
    Author:
    +
    Dario Castellanos, Daniel Ly, Kelvin Yang, Joseph Kompella, Kekoa Sato, Nicholas Duncan, Wei Tung Chen
    +
    +
  • +
+
+
+
    +
  • + + + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      PacPlayer​(int x, + int y) +
      Constructor for PacPlayer class
      +
      PacPlayer​(int x, + int y, + int playerNum, + Grid grid) +
      Constructor for PacPlayer class for use + when multiple players are playing the game
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      voiddeath​() +
      Handles PacMan's death by taking away lives, + resetting the death timer, and resetting position
      +
      voiddoAnim​() +
      Animates the Pacman sprite's direction as well as mouth opening and closing
      +
      voiddraw​(java.awt.Graphics2D g2d, + javax.swing.JComponent canvas) +
      Calls the appropriate draw method for the direction Pacman is facing
      +
      java.awt.ImagegetLifeImage​() +
      Returns the image used for displaying remaining lives
      +
      voidkeyPressed​(int key) +
      Handles key presses for game controls
      +
      voidkeyReleased​(int key) +
      Handles the release of a key by the player
      +
      voidloadAudio​() +
      Load game audio from audio folder
      +
      voidloadImages​() +
      Load game sprites from images folder
      +
      voidmove​(Grid grid) +
      Moves character's current position with the board's collision
      +
      voidmoveAI​(Grid grid, + Character[] c) +
      Moves character's current position while detecting for collision + within the board
      +
      voidplayAudio​(int sound) +
      Plays a sound from pacman audio array.
      +
      voidresetPos​() +
      Resets the player's position
      +
      + +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        PATH_IMAGE_PACMAN

        +
        public static final java.lang.String PATH_IMAGE_PACMAN
        +
        +
        See Also:
        +
        Constant Field Values
        +
        +
      • +
      + + + +
        +
      • +

        PATH_IMAGE_MSPACMAN

        +
        public static final java.lang.String PATH_IMAGE_MSPACMAN
        +
        +
        See Also:
        +
        Constant Field Values
        +
        +
      • +
      + + + +
        +
      • +

        PATH_AUDIO

        +
        public static final java.lang.String PATH_AUDIO
        +
        +
        See Also:
        +
        Constant Field Values
        +
        +
      • +
      + + + + + + + + + + + +
        +
      • +

        pacmanspeed

        +
        public int pacmanspeed
        +
      • +
      + + + +
        +
      • +

        direction

        +
        public int direction
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        PacPlayer

        +
        public PacPlayer​(int x,
        +                 int y)
        +
        Constructor for PacPlayer class
        +
        +
        Parameters:
        +
        x - the starting x coordinate of pacman
        +
        y - the starting y coordinate of pacman
        +
        +
      • +
      + + + +
        +
      • +

        PacPlayer

        +
        public PacPlayer​(int x,
        +                 int y,
        +                 int playerNum,
        +                 Grid grid)
        +
        Constructor for PacPlayer class for use + when multiple players are playing the game
        +
        +
        Parameters:
        +
        x - the starting x-coordinate of pacman
        +
        y - the starting y-coordinate of pacman
        +
        playerNum - int representing who the player is controlling
        +
        grid - the grid in which PacPlayer is part of.
        +
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        resetPos

        +
        public void resetPos​()
        +
        Resets the player's position
        +
        +
        Overrides:
        +
        resetPos in class Character
        +
        +
      • +
      + + + +
        +
      • +

        death

        +
        public void death​()
        +
        Handles PacMan's death by taking away lives, + resetting the death timer, and resetting position
        +
        +
        Specified by:
        +
        death in class Character
        +
        +
      • +
      + + + +
        +
      • +

        move

        +
        public void move​(Grid grid)
        +
        Moves character's current position with the board's collision
        +
        +
        Specified by:
        +
        move in class Character
        +
        Parameters:
        +
        grid - The Grid to be used for collision
        +
        +
      • +
      + + + +
        +
      • +

        draw

        +
        public void draw​(java.awt.Graphics2D g2d,
        +                 javax.swing.JComponent canvas)
        +
        Calls the appropriate draw method for the direction Pacman is facing
        +
        +
        Specified by:
        +
        draw in class Character
        +
        Parameters:
        +
        g2d - a Graphics2D object for drawing the pacman sprite
        +
        canvas - The component that the sprite is drawn on
        +
        +
      • +
      + + + +
        +
      • +

        moveAI

        +
        public void moveAI​(Grid grid,
        +                   Character[] c)
        +
        Moves character's current position while detecting for collision + within the board
        +
        +
        Specified by:
        +
        moveAI in class Character
        +
        Parameters:
        +
        grid - The Grid to be used for collision detection
        +
        c - Array of target Characters
        +
        +
      • +
      + + + +
        +
      • +

        doAnim

        +
        public void doAnim​()
        +
        Animates the Pacman sprite's direction as well as mouth opening and closing
        +
      • +
      + + + +
        +
      • +

        keyPressed

        +
        public void keyPressed​(int key)
        +
        Handles key presses for game controls
        +
        +
        Specified by:
        +
        keyPressed in class Character
        +
        Parameters:
        +
        key - Integer representing the key pressed
        +
        +
      • +
      + + + +
        +
      • +

        keyReleased

        +
        public void keyReleased​(int key)
        +
        Handles the release of a key by the player
        +
        +
        Specified by:
        +
        keyReleased in class Character
        +
        Parameters:
        +
        key - int representing the key that was pressed
        +
        +
      • +
      + + + +
        +
      • +

        loadImages

        +
        public void loadImages​()
        +
        Load game sprites from images folder
        +
        +
        Specified by:
        +
        loadImages in class Character
        +
        +
      • +
      + + + +
        +
      • +

        loadAudio

        +
        public void loadAudio​()
        +
        Load game audio from audio folder
        +
      • +
      + + + +
        +
      • +

        playAudio

        +
        public void playAudio​(int sound)
        +
        Plays a sound from pacman audio array.
        +
        +
        Parameters:
        +
        sound - sound effect ID
        +
        +
      • +
      + + + +
        +
      • +

        getLifeImage

        +
        public java.awt.Image getLifeImage​()
        +
        Returns the image used for displaying remaining lives
        +
        +
        Specified by:
        +
        getLifeImage in class Character
        +
        Returns:
        +
        image of pacman facing left
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/PacPlayerTest.html b/docs/edu/ucsb/cs56/projects/games/pacman/PacPlayerTest.html new file mode 100644 index 0000000..9b54358 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/PacPlayerTest.html @@ -0,0 +1,369 @@ + + + + + +PacPlayerTest + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class PacPlayerTest

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.PacPlayerTest
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class PacPlayerTest
    +extends java.lang.Object
    +
    Test class for PacPlayer
    +
    +
    Version:
    +
    CS56 F17
    +
    Author:
    +
    Nicholas Duncan, Wei Tung Chen
    +
    See Also:
    +
    PacPlayer
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      PacPlayerTest​() 
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      voidtest_constructor_complex​() +
      Testing to debug the PacPlayer constructor by + testing values for positin, lives, direction, speed, and + testing for 'Ms PacMan'
      +
      voidtest_constructor_simple​() +
      Testing to debug the PacPlayer constructor by + testing values for position, lives, direction, and speed
      +
      voidtest_death​() +
      Testing to debug the death method of the PacPlayer class
      +
      voidtest_resetPos​() 
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        PacPlayerTest

        +
        public PacPlayerTest​()
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        test_constructor_simple

        +
        public void test_constructor_simple​()
        +
        Testing to debug the PacPlayer constructor by + testing values for position, lives, direction, and speed
        +
      • +
      + + + +
        +
      • +

        test_constructor_complex

        +
        public void test_constructor_complex​()
        +
        Testing to debug the PacPlayer constructor by + testing values for positin, lives, direction, speed, and + testing for 'Ms PacMan'
        +
      • +
      + + + +
        +
      • +

        test_resetPos

        +
        public void test_resetPos​()
        +
      • +
      + + + +
        +
      • +

        test_death

        +
        public void test_death​()
        +
        Testing to debug the death method of the PacPlayer class
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/ScoreLoader.html b/docs/edu/ucsb/cs56/projects/games/pacman/ScoreLoader.html new file mode 100644 index 0000000..fad38f3 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/ScoreLoader.html @@ -0,0 +1,383 @@ + + + + + +ScoreLoader + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class ScoreLoader

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.ScoreLoader
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class ScoreLoader
    +extends java.lang.Object
    +
    Writes and loads a list of int from a textfile
    +
    +
    Version:
    +
    CS56, Spring 2013
    +
    Author:
    +
    Daniel Ly, Dario Castellanos Anaya
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      ScoreLoader​(java.lang.String filePath) +
      Constructor to create an object of class ScoreLoader
      +
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      java.util.ArrayList<java.lang.Integer>loadScores​() +
      Scans the save file and assigns its values into an ArrayList
      +
      voidresetScores​() +
      Deletes the save file
      +
      voidsaveScore​(java.util.ArrayList<java.lang.Integer> scores) +
      Rewrites the save file using the list of scores given
      +
      voidwriteScore​(int... scores) +
      Saves multiple scores into the save file
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        ScoreLoader

        +
        public ScoreLoader​(java.lang.String filePath)
        +
        Constructor to create an object of class ScoreLoader
        +
        +
        Parameters:
        +
        filePath - File path of the file the ScoreLoader will read and load from
        +
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        loadScores

        +
        public java.util.ArrayList<java.lang.Integer> loadScores​()
        +
        Scans the save file and assigns its values into an ArrayList
        +
        +
        Returns:
        +
        ArrayList of values obtained from the save file
        +
        +
      • +
      + + + +
        +
      • +

        saveScore

        +
        public void saveScore​(java.util.ArrayList<java.lang.Integer> scores)
        +
        Rewrites the save file using the list of scores given
        +
        +
        Parameters:
        +
        scores - An ArrayList containing all the scores to be written
        +
        +
      • +
      + + + +
        +
      • +

        writeScore

        +
        public void writeScore​(int... scores)
        +
        Saves multiple scores into the save file
        +
        +
        Parameters:
        +
        scores - Scores to be saved
        +
        +
      • +
      + + + +
        +
      • +

        resetScores

        +
        public void resetScores​()
        +
        Deletes the save file
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Audio.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Audio.html new file mode 100644 index 0000000..ba16b29 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Audio.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.Audio + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.Audio

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.Audio
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Board.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Board.html new file mode 100644 index 0000000..3e951d5 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Board.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.Board + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.Board

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.Board
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Character.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Character.html new file mode 100644 index 0000000..7e3aa7a --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Character.html @@ -0,0 +1,241 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.Character + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.Character

+
+
+ +
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/CharacterTest.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/CharacterTest.html new file mode 100644 index 0000000..80844c4 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/CharacterTest.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.CharacterTest + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.CharacterTest

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.CharacterTest
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Direction.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Direction.html new file mode 100644 index 0000000..287831c --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Direction.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.Direction + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.Direction

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.Direction
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GamePlayed.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GamePlayed.html new file mode 100644 index 0000000..ca9dc52 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GamePlayed.html @@ -0,0 +1,197 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.GamePlayed + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.GamePlayed

+
+
+ +
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GamePlayedTest.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GamePlayedTest.html new file mode 100644 index 0000000..28bd0b4 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GamePlayedTest.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.GamePlayedTest + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.GamePlayedTest

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.GamePlayedTest
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Ghost.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Ghost.html new file mode 100644 index 0000000..77ab4c4 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Ghost.html @@ -0,0 +1,242 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.Ghost + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.Ghost

+
+
+ +
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GhostHouse.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GhostHouse.html new file mode 100644 index 0000000..5226f2e --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GhostHouse.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.GhostHouse + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.GhostHouse

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.GhostHouse
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GhostHouseTest.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GhostHouseTest.html new file mode 100644 index 0000000..49f6b8c --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GhostHouseTest.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.GhostHouseTest + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.GhostHouseTest

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.GhostHouseTest
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GhostTest.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GhostTest.html new file mode 100644 index 0000000..738d834 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GhostTest.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.GhostTest + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.GhostTest

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.GhostTest
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Grid.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Grid.html new file mode 100644 index 0000000..0f1c8b6 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Grid.html @@ -0,0 +1,292 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.Grid + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.Grid

+
+
+
    +
  • + + + + + + + + + + + + +
    Packages that use Grid 
    PackageDescription
    edu.ucsb.cs56.projects.games.pacman 
    +
  • +
  • +
      +
    • + + +

      Uses of Grid in edu.ucsb.cs56.projects.games.pacman

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Methods in edu.ucsb.cs56.projects.games.pacman with parameters of type Grid 
      Modifier and TypeMethodDescription
      abstract voidCharacter.move​(Grid grid) +
      Moves character's current position with the board's collision
      +
      voidGhost.move​(Grid grid) +
      Moves character's current position with the board's collision + Handles logic pertaining to collision detection, movement, and standstill
      +
      voidPacPlayer.move​(Grid grid) +
      Moves character's current position with the board's collision
      +
      abstract voidCharacter.moveAI​(Grid grid, + Character[] c) +
      Moves character's current position with the board's collision
      +
      voidGhost.moveAI​(Grid grid, + Character[] c) +
      For ghosts that are close to pacman, have them follow pacman + with a specified probability
      +
      voidPacPlayer.moveAI​(Grid grid, + Character[] c) +
      Moves character's current position while detecting for collision + within the board
      +
      voidGhost.moveRandom​(Grid grid) +
      Pick a random move from the list of available movement options + for the ghost to move in
      +
      NodeGhost.pathFind​(Grid grid, + int x, + int y) +
      A* pathfinding algorithm
      +
      + + + + + + + + + + + + + + + + + + + + +
      Constructors in edu.ucsb.cs56.projects.games.pacman with parameters of type Grid 
      ConstructorDescription
      Ghost​(int x, + int y, + int speed, + int type, + int playerNum, + Grid grid) 
      Ghost​(int x, + int y, + int speed, + int playerNum, + Grid grid) +
      Ghost class constructor for multiplayer
      +
      PacPlayer​(int x, + int y, + int playerNum, + Grid grid) +
      Constructor for PacPlayer class for use + when multiple players are playing the game
      +
      +
    • +
    +
  • +
+
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GridData.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GridData.html new file mode 100644 index 0000000..25f11f8 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/GridData.html @@ -0,0 +1,194 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.GridData + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.GridData

+
+
+ +
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Leaderboard.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Leaderboard.html new file mode 100644 index 0000000..aa73543 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Leaderboard.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.Leaderboard + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.Leaderboard

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.Leaderboard
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/LeaderboardGUI.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/LeaderboardGUI.html new file mode 100644 index 0000000..6d6b513 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/LeaderboardGUI.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.LeaderboardGUI + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.LeaderboardGUI

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.LeaderboardGUI
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/LeaderboardTest.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/LeaderboardTest.html new file mode 100644 index 0000000..45d7e95 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/LeaderboardTest.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.LeaderboardTest + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.LeaderboardTest

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.LeaderboardTest
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Location.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Location.html new file mode 100644 index 0000000..6f0415d --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Location.html @@ -0,0 +1,214 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.Location + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.Location

+
+
+ +
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Node.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Node.html new file mode 100644 index 0000000..58eeb61 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/Node.html @@ -0,0 +1,239 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.Node + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.Node

+
+
+ +
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/PacMan.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/PacMan.html new file mode 100644 index 0000000..efd5c25 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/PacMan.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.PacMan + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.PacMan

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.PacMan
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/PacPlayer.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/PacPlayer.html new file mode 100644 index 0000000..c41b590 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/PacPlayer.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.PacPlayer + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.PacPlayer

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.PacPlayer
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/PacPlayerTest.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/PacPlayerTest.html new file mode 100644 index 0000000..f379148 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/PacPlayerTest.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.PacPlayerTest + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.PacPlayerTest

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.PacPlayerTest
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/class-use/ScoreLoader.html b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/ScoreLoader.html new file mode 100644 index 0000000..35fb855 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/class-use/ScoreLoader.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.ScoreLoader + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.ScoreLoader

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.ScoreLoader
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/editor/GridDataConversion.html b/docs/edu/ucsb/cs56/projects/games/pacman/editor/GridDataConversion.html new file mode 100644 index 0000000..45f85ab --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/editor/GridDataConversion.html @@ -0,0 +1,321 @@ + + + + + +GridDataConversion + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class GridDataConversion

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • edu.ucsb.cs56.projects.games.pacman.editor.GridDataConversion
    • +
    +
  • +
+
+
    +
  • +
    +
    Deprecated.  +
    Refer to GridData.
    +
    +
    +
    public class GridDataConversion
    +extends java.lang.Object
    +
    This file implements a method of converting the old 2D array of level grid data + into a serialized file of GridData. This file is left here for historical reasons + as this system is no longer used and is succeeded by the level editor.
    +
    +
    Version:
    +
    CS56 W16
    +
    Author:
    +
    Ryan Tse, Chris Beser
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      GridDataConversion​() +
      Deprecated. 
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + +
      All Methods Static Methods Concrete Methods Deprecated Methods 
      Modifier and TypeMethodDescription
      static voidmain​(java.lang.String[] args) +
      Deprecated. 
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        GridDataConversion

        +
        public GridDataConversion​()
        +
        Deprecated. 
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        main

        +
        public static void main​(java.lang.String[] args)
        +
        Deprecated. 
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/editor/PacManLevelDisplay.html b/docs/edu/ucsb/cs56/projects/games/pacman/editor/PacManLevelDisplay.html new file mode 100644 index 0000000..b78bf6b --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/editor/PacManLevelDisplay.html @@ -0,0 +1,458 @@ + + + + + +PacManLevelDisplay + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class PacManLevelDisplay

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelDisplay
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class PacManLevelDisplay
    +extends javax.swing.JPanel
    +
    Renders the level grid data for the custom Pac-Man level editor.
    +
    +
    Version:
    +
    CS56 F16
    +
    Author:
    +
    Ryan Tse, Chris Beser, Joseph Kompella, Kekoa Sato
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
    • +
    + +
      +
    • + + +

      Field Summary

      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
    • +
    + + + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + +
      All Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      voidpaintComponent​(java.awt.Graphics g) 
      voidupdateGrid​(short[][] grid_data) 
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printChildren, printComponent, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + + + + + +
        +
      • +

        PacManLevelDisplay

        +
        public PacManLevelDisplay​(PacManLevelEditor parent,
        +                          short[][] grid_data)
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        updateGrid

        +
        public void updateGrid​(short[][] grid_data)
        +
      • +
      + + + +
        +
      • +

        paintComponent

        +
        public void paintComponent​(java.awt.Graphics g)
        +
        +
        Overrides:
        +
        paintComponent in class javax.swing.JComponent
        +
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/editor/PacManLevelEditor.html b/docs/edu/ucsb/cs56/projects/games/pacman/editor/PacManLevelEditor.html new file mode 100644 index 0000000..01c7856 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/editor/PacManLevelEditor.html @@ -0,0 +1,535 @@ + + + + + +PacManLevelEditor + + + + + + + + + + + + + + +
+ + + + +
+ + + +
+ +

Class PacManLevelEditor

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • java.awt.Window
        • +
        • +
            +
          • java.awt.Frame
          • +
          • +
              +
            • javax.swing.JFrame
            • +
            • +
                +
              • edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelEditor
              • +
              +
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    +
    public class PacManLevelEditor
    +extends javax.swing.JFrame
    +
    Custom Pac-Man level editor.
    +
    +
    Version:
    +
    CS56 F16
    +
    Author:
    +
    Ryan Tse, Chris Beser, Joseph Kompella, Kekoa Sato
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Frame

        +java.awt.Frame.AccessibleAWTFrame
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JFrame

        +javax.swing.JFrame.AccessibleJFrame
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Window

        +java.awt.Window.AccessibleAWTWindow, java.awt.Window.Type
      • +
      +
    • +
    + +
      +
    • + + +

      Field Summary

      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Frame

        +CROSSHAIR_CURSOR, DEFAULT_CURSOR, E_RESIZE_CURSOR, HAND_CURSOR, ICONIFIED, MAXIMIZED_BOTH, MAXIMIZED_HORIZ, MAXIMIZED_VERT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NORMAL, NW_RESIZE_CURSOR, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, W_RESIZE_CURSOR, WAIT_CURSOR
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JFrame

        +accessibleContext, rootPane, rootPaneCheckingEnabled
      • +
      +
        +
      • + + +

        Fields inherited from interface javax.swing.WindowConstants

        +DISPOSE_ON_CLOSE, DO_NOTHING_ON_CLOSE, EXIT_ON_CLOSE, HIDE_ON_CLOSE
      • +
      +
    • +
    + +
      +
    • + + +

      Constructor Summary

      + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      PacManLevelEditor​() 
      +
    • +
    + +
      +
    • + + +

      Method Summary

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      All Methods Static Methods Instance Methods Concrete Methods 
      Modifier and TypeMethodDescription
      voidloadLevel​() 
      static voidmain​(java.lang.String[] args) 
      voidnewLevel​() 
      booleansaveLevel​() 
      voidsaveLevelAs​() 
      voidsetGridSelection​(java.awt.Point grid_selection) 
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, coalesceEvents, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, disable, disableEvents, dispatchEvent, enable, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphicsConfiguration, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocation, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, prepareImage, prepareImage, printAll, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, processMouseWheelEvent, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, requestFocusInWindow, resize, resize, revalidate, setComponentOrientation, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeysEnabled, setForeground, setIgnoreRepaint, setLocale, setMaximumSize, setMixingCutoutShape, setName, setPreferredSize, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getAlignmentX, getAlignmentY, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalPolicy, getInsets, getLayout, getMaximumSize, getMinimumSize, getMousePosition, getPreferredSize, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, print, printComponents, processContainerEvent, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusTraversalKeys, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setFont, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Frame

        +addNotify, getCursorType, getExtendedState, getFrames, getIconImage, getMaximizedBounds, getMenuBar, getState, getTitle, isResizable, isUndecorated, remove, removeNotify, setBackground, setCursor, setExtendedState, setMaximizedBounds, setMenuBar, setOpacity, setResizable, setShape, setState, setTitle, setUndecorated
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JFrame

        +addImpl, createRootPane, frameInit, getAccessibleContext, getContentPane, getDefaultCloseOperation, getGlassPane, getGraphics, getJMenuBar, getLayeredPane, getRootPane, getTransferHandler, isDefaultLookAndFeelDecorated, isRootPaneCheckingEnabled, paramString, processWindowEvent, remove, repaint, setContentPane, setDefaultCloseOperation, setDefaultLookAndFeelDecorated, setGlassPane, setIconImage, setJMenuBar, setLayeredPane, setLayout, setRootPane, setRootPaneCheckingEnabled, setTransferHandler, update
      • +
      +
        +
      • + + +

        Methods inherited from interface java.awt.MenuContainer

        +getFont, postEvent
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Window

        +addPropertyChangeListener, addPropertyChangeListener, addWindowFocusListener, addWindowListener, addWindowStateListener, applyResourceBundle, applyResourceBundle, createBufferStrategy, createBufferStrategy, dispose, getBackground, getBufferStrategy, getFocusableWindowState, getFocusCycleRootAncestor, getFocusOwner, getFocusTraversalKeys, getIconImages, getInputContext, getListeners, getLocale, getModalExclusionType, getMostRecentFocusOwner, getOpacity, getOwnedWindows, getOwner, getOwnerlessWindows, getShape, getToolkit, getType, getWarningString, getWindowFocusListeners, getWindowListeners, getWindows, getWindowStateListeners, hide, isActive, isAlwaysOnTop, isAlwaysOnTopSupported, isAutoRequestFocus, isFocusableWindow, isFocusCycleRoot, isFocused, isLocationByPlatform, isOpaque, isShowing, isValidateRoot, pack, paint, postEvent, processEvent, processWindowFocusEvent, processWindowStateEvent, removeWindowFocusListener, removeWindowListener, removeWindowStateListener, reshape, setAlwaysOnTop, setAutoRequestFocus, setBounds, setBounds, setCursor, setFocusableWindowState, setFocusCycleRoot, setIconImages, setLocation, setLocation, setLocationByPlatform, setLocationRelativeTo, setMinimumSize, setModalExclusionType, setSize, setSize, setType, setVisible, show, toBack, toFront
      • +
      +
    • +
    +
  • +
+
+
+
    +
  • + +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        PacManLevelEditor

        +
        public PacManLevelEditor​()
        +
      • +
      +
    • +
    + +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        main

        +
        public static void main​(java.lang.String[] args)
        +
      • +
      + + + +
        +
      • +

        newLevel

        +
        public void newLevel​()
        +
      • +
      + + + +
        +
      • +

        loadLevel

        +
        public void loadLevel​()
        +
      • +
      + + + +
        +
      • +

        saveLevel

        +
        public boolean saveLevel​()
        +
      • +
      + + + +
        +
      • +

        saveLevelAs

        +
        public void saveLevelAs​()
        +
      • +
      + + + +
        +
      • +

        setGridSelection

        +
        public void setGridSelection​(java.awt.Point grid_selection)
        +
      • +
      +
    • +
    +
  • +
+
+
+ + + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/editor/class-use/GridDataConversion.html b/docs/edu/ucsb/cs56/projects/games/pacman/editor/class-use/GridDataConversion.html new file mode 100644 index 0000000..d9dafe0 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/editor/class-use/GridDataConversion.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.editor.GridDataConversion + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.editor.GridDataConversion

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.editor.GridDataConversion
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/editor/class-use/PacManLevelDisplay.html b/docs/edu/ucsb/cs56/projects/games/pacman/editor/class-use/PacManLevelDisplay.html new file mode 100644 index 0000000..9e4a149 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/editor/class-use/PacManLevelDisplay.html @@ -0,0 +1,152 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelDisplay + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelDisplay

+
+
No usage of edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelDisplay
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/editor/class-use/PacManLevelEditor.html b/docs/edu/ucsb/cs56/projects/games/pacman/editor/class-use/PacManLevelEditor.html new file mode 100644 index 0000000..5e3ce79 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/editor/class-use/PacManLevelEditor.html @@ -0,0 +1,197 @@ + + + + + +Uses of Class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelEditor + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Class
edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelEditor

+
+
+ +
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/editor/package-frame.html b/docs/edu/ucsb/cs56/projects/games/pacman/editor/package-frame.html new file mode 100644 index 0000000..13b4891 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/editor/package-frame.html @@ -0,0 +1,31 @@ + + + + + +edu.ucsb.cs56.projects.games.pacman.editor + + + + + + + + + + + + +

edu.ucsb.cs56.projects.games.pacman.editor

+ + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/editor/package-summary.html b/docs/edu/ucsb/cs56/projects/games/pacman/editor/package-summary.html new file mode 100644 index 0000000..a143c77 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/editor/package-summary.html @@ -0,0 +1,184 @@ + + + + + +edu.ucsb.cs56.projects.games.pacman.editor + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Package edu.ucsb.cs56.projects.games.pacman.editor

+
+
+
    +
  • + + + + + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    GridDataConversionDeprecated. +
    Refer to GridData.
    +
    PacManLevelDisplay +
    Renders the level grid data for the custom Pac-Man level editor.
    +
    PacManLevelEditor +
    Custom Pac-Man level editor.
    +
    +
  • +
+
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/editor/package-tree.html b/docs/edu/ucsb/cs56/projects/games/pacman/editor/package-tree.html new file mode 100644 index 0000000..5733123 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/editor/package-tree.html @@ -0,0 +1,195 @@ + + + + + +edu.ucsb.cs56.projects.games.pacman.editor Class Hierarchy + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Hierarchy For Package edu.ucsb.cs56.projects.games.pacman.editor

+Package Hierarchies: + +
+
+

Class Hierarchy

+
    +
  • java.lang.Object +
      +
    • java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable) +
        +
      • java.awt.Container +
          +
        • javax.swing.JComponent (implements java.io.Serializable) +
            +
          • javax.swing.JPanel (implements javax.accessibility.Accessible) + +
          • +
          +
        • +
        • java.awt.Window (implements javax.accessibility.Accessible) +
            +
          • java.awt.Frame (implements java.awt.MenuContainer) +
              +
            • javax.swing.JFrame (implements javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants) + +
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    • edu.ucsb.cs56.projects.games.pacman.editor.GridDataConversion
    • +
    +
  • +
+
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/editor/package-use.html b/docs/edu/ucsb/cs56/projects/games/pacman/editor/package-use.html new file mode 100644 index 0000000..ab7ddec --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/editor/package-use.html @@ -0,0 +1,189 @@ + + + + + +Uses of Package edu.ucsb.cs56.projects.games.pacman.editor + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Package
edu.ucsb.cs56.projects.games.pacman.editor

+
+
+ +
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/package-frame.html b/docs/edu/ucsb/cs56/projects/games/pacman/package-frame.html new file mode 100644 index 0000000..b3a27fc --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/package-frame.html @@ -0,0 +1,50 @@ + + + + + +edu.ucsb.cs56.projects.games.pacman + + + + + + + + + + + + +

edu.ucsb.cs56.projects.games.pacman

+ + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/package-summary.html b/docs/edu/ucsb/cs56/projects/games/pacman/package-summary.html new file mode 100644 index 0000000..610d129 --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/package-summary.html @@ -0,0 +1,312 @@ + + + + + +edu.ucsb.cs56.projects.games.pacman + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Package edu.ucsb.cs56.projects.games.pacman

+
+
+
    +
  • + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    Audio +
    An audio class that supports importing an audio asset that is provided as an input stream.
    +
    Board +
    Playing field for a Pac-Man arcade game remake that keeps track of all relevant data and handles game logic.
    +
    Character +
    Class that every character inherits from, including players + and AI-controlled enemies.
    +
    CharacterTest +
    Test class for Character
    +
    Direction +
    Direction class holds 4 directions.
    +
    GamePlayed +
    Stores information about the game that has just been played
    +
    GamePlayedTest +
    Test class for GamePlayed
    +
    Ghost +
    A class used to represent the ghost enemies + used for AI-controlled ghosts in the standard mode + and for player controlled ghosts in multiplayer
    +
    GhostHouse +
    This is a class to represent a Ghost House which holds ghost + starting coordinates and tracks when ghosts are released onto + the map to chase Pacman
    +
    GhostHouseTest +
    Test class for GhostHouse
    +
    GhostTest +
    A class for testing the functionality of + the ghost class
    +
    Grid +
    Class representing the map layout
    +
    GridData +
    A class to hold the information that is associated with a level + such as walls, fruit, pellets, and power pills
    +
    Leaderboard +
    Stores instances of GamePlayed objects and sorts them by highest score--keeps track of Game History + Loads and Stores the GamePlayed Objects in a file
    +
    LeaderboardGUI +
    Represents the GUI elements of the Leaderboard class that holds high scores
    +
    LeaderboardTest +
    Test class for Leaderboard
    +
    Location +
    This class represents location in x-y coordinates + of an object on the game map
    +
    Node +
    Class representing a node (tile) in map used for AI pathfinding + Algorithm used: A* + Read more: http://en.wikipedia.org/wiki/A*_search_algorithm + + Currently, the hCost is NOT admissable for going through tunnels + since it will evaluate the cartesian distance and overestimate.
    +
    PacMan +
    A Pac-Man arcade game remake
    +
    PacPlayer +
    A class to represent the player controlled pacman character.
    +
    PacPlayerTest +
    Test class for PacPlayer
    +
    ScoreLoader +
    Writes and loads a list of int from a textfile
    +
    +
  • +
+
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/package-tree.html b/docs/edu/ucsb/cs56/projects/games/pacman/package-tree.html new file mode 100644 index 0000000..eac289f --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/package-tree.html @@ -0,0 +1,237 @@ + + + + + +edu.ucsb.cs56.projects.games.pacman Class Hierarchy + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Hierarchy For Package edu.ucsb.cs56.projects.games.pacman

+Package Hierarchies: + +
+
+

Class Hierarchy

+
    +
  • java.lang.Object +
      +
    • java.util.AbstractCollection<E> (implements java.util.Collection<E>) +
        +
      • java.util.AbstractSet<E> (implements java.util.Set<E>) +
          +
        • java.util.TreeSet<E> (implements java.lang.Cloneable, java.util.NavigableSet<E>, java.io.Serializable) +
            +
          • edu.ucsb.cs56.projects.games.pacman.Leaderboard (implements java.io.Serializable)
          • +
          +
        • +
        +
      • +
      +
    • +
    • edu.ucsb.cs56.projects.games.pacman.Audio
    • +
    • edu.ucsb.cs56.projects.games.pacman.Character +
        +
      • edu.ucsb.cs56.projects.games.pacman.Ghost
      • +
      • edu.ucsb.cs56.projects.games.pacman.PacPlayer
      • +
      +
    • +
    • edu.ucsb.cs56.projects.games.pacman.CharacterTest
    • +
    • java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable) +
        +
      • java.awt.Container +
          +
        • javax.swing.JComponent (implements java.io.Serializable) +
            +
          • javax.swing.JPanel (implements javax.accessibility.Accessible) +
              +
            • edu.ucsb.cs56.projects.games.pacman.Board (implements java.awt.event.ActionListener)
            • +
            +
          • +
          +
        • +
        • java.awt.Window (implements javax.accessibility.Accessible) +
            +
          • java.awt.Frame (implements java.awt.MenuContainer) +
              +
            • javax.swing.JFrame (implements javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants) +
                +
              • edu.ucsb.cs56.projects.games.pacman.PacMan
              • +
              +
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    • edu.ucsb.cs56.projects.games.pacman.Direction
    • +
    • edu.ucsb.cs56.projects.games.pacman.GamePlayed (implements java.lang.Comparable<T>, java.io.Serializable)
    • +
    • edu.ucsb.cs56.projects.games.pacman.GamePlayedTest
    • +
    • edu.ucsb.cs56.projects.games.pacman.GhostHouse
    • +
    • edu.ucsb.cs56.projects.games.pacman.GhostHouseTest
    • +
    • edu.ucsb.cs56.projects.games.pacman.GhostTest
    • +
    • edu.ucsb.cs56.projects.games.pacman.Grid
    • +
    • edu.ucsb.cs56.projects.games.pacman.GridData (implements java.io.Serializable)
    • +
    • edu.ucsb.cs56.projects.games.pacman.LeaderboardGUI
    • +
    • edu.ucsb.cs56.projects.games.pacman.LeaderboardTest
    • +
    • edu.ucsb.cs56.projects.games.pacman.Location
    • +
    • edu.ucsb.cs56.projects.games.pacman.PacPlayerTest
    • +
    • java.awt.geom.Point2D (implements java.lang.Cloneable) +
        +
      • java.awt.Point (implements java.io.Serializable) +
          +
        • edu.ucsb.cs56.projects.games.pacman.Node (implements java.lang.Comparable<T>)
        • +
        +
      • +
      +
    • +
    • edu.ucsb.cs56.projects.games.pacman.ScoreLoader
    • +
    +
  • +
+
+ + + + + + diff --git a/docs/edu/ucsb/cs56/projects/games/pacman/package-use.html b/docs/edu/ucsb/cs56/projects/games/pacman/package-use.html new file mode 100644 index 0000000..21e599e --- /dev/null +++ b/docs/edu/ucsb/cs56/projects/games/pacman/package-use.html @@ -0,0 +1,235 @@ + + + + + +Uses of Package edu.ucsb.cs56.projects.games.pacman + + + + + + + + + + + + + + +
+ + + + +
+ + +
+

Uses of Package
edu.ucsb.cs56.projects.games.pacman

+
+
+
    +
  • + + + + + + + + + + + + +
    Packages that use edu.ucsb.cs56.projects.games.pacman 
    PackageDescription
    edu.ucsb.cs56.projects.games.pacman 
    +
  • +
  • + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Classes in edu.ucsb.cs56.projects.games.pacman used by edu.ucsb.cs56.projects.games.pacman 
    ClassDescription
    Character +
    Class that every character inherits from, including players + and AI-controlled enemies.
    +
    GamePlayed +
    Stores information about the game that has just been played
    +
    Ghost +
    A class used to represent the ghost enemies + used for AI-controlled ghosts in the standard mode + and for player controlled ghosts in multiplayer
    +
    Grid +
    Class representing the map layout
    +
    GridData +
    A class to hold the information that is associated with a level + such as walls, fruit, pellets, and power pills
    +
    Location +
    This class represents location in x-y coordinates + of an object on the game map
    +
    Node +
    Class representing a node (tile) in map used for AI pathfinding + Algorithm used: A* + Read more: http://en.wikipedia.org/wiki/A*_search_algorithm + + Currently, the hCost is NOT admissable for going through tunnels + since it will evaluate the cartesian distance and overestimate.
    +
    +
  • +
+
+ + + + + + diff --git a/docs/help-doc.html b/docs/help-doc.html new file mode 100644 index 0000000..d21085c --- /dev/null +++ b/docs/help-doc.html @@ -0,0 +1,257 @@ + + + + + +API Help + + + + + + + + + + + + + + +
+ +
+ + + + + + + +
+ + +
+ + +
+

How This API Document Is Organized

+
This API (Application Programming Interface) document has pages corresponding to the items in the navigation bar, described as follows.
+
+
+
    +
  • +

    Overview

    +

    The Overview page is the front page of this API document and provides a list of all packages with a summary for each. This page can also contain an overall description of the set of packages.

    +
  • +
  • +

    Package

    +

    Each package has a page that contains a list of its classes and interfaces, with a summary for each. This page can contain six categories:

    +
      +
    • Interfaces (italic)
    • +
    • Classes
    • +
    • Enums
    • +
    • Exceptions
    • +
    • Errors
    • +
    • Annotation Types
    • +
    +
  • +
  • +

    Class/Interface

    +

    Each class, interface, nested class and nested interface has its own separate page. Each of these pages has three sections consisting of a class/interface description, summary tables, and detailed member descriptions:

    +
      +
    • Class inheritance diagram
    • +
    • Direct Subclasses
    • +
    • All Known Subinterfaces
    • +
    • All Known Implementing Classes
    • +
    • Class/interface declaration
    • +
    • Class/interface description
    • +
    +
      +
    • Nested Class Summary
    • +
    • Field Summary
    • +
    • Constructor Summary
    • +
    • Method Summary
    • +
    +
      +
    • Field Detail
    • +
    • Constructor Detail
    • +
    • Method Detail
    • +
    +

    Each summary entry contains the first sentence from the detailed description for that item. The summary entries are alphabetical, while the detailed descriptions are in the order they appear in the source code. This preserves the logical groupings established by the programmer.

    +
  • +
  • +

    Annotation Type

    +

    Each annotation type has its own separate page with the following sections:

    +
      +
    • Annotation Type declaration
    • +
    • Annotation Type description
    • +
    • Required Element Summary
    • +
    • Optional Element Summary
    • +
    • Element Detail
    • +
    +
  • +
  • +

    Enum

    +

    Each enum has its own separate page with the following sections:

    +
      +
    • Enum declaration
    • +
    • Enum description
    • +
    • Enum Constant Summary
    • +
    • Enum Constant Detail
    • +
    +
  • +
  • +

    Use

    +

    Each documented package, class and interface has its own Use page. This page describes what packages, classes, methods, constructors and fields use any part of the given class or package. Given a class or interface A, its Use page includes subclasses of A, fields declared as A, methods that return A, and methods and constructors with parameters of type A. You can access this page by first going to the package, class or interface, then clicking on the "Use" link in the navigation bar.

    +
  • +
  • +

    Tree (Class Hierarchy)

    +

    There is a Class Hierarchy page for all packages, plus a hierarchy for each package. Each hierarchy page contains a list of classes and a list of interfaces. The classes are organized by inheritance structure starting with java.lang.Object. The interfaces do not inherit from java.lang.Object.

    +
      +
    • When viewing the Overview page, clicking on "Tree" displays the hierarchy for all packages.
    • +
    • When viewing a particular package, class or interface page, clicking "Tree" displays the hierarchy for only that package.
    • +
    +
  • +
  • +

    Deprecated API

    +

    The Deprecated API page lists all of the API that have been deprecated. A deprecated API is not recommended for use, generally due to improvements, and a replacement API is usually given. Deprecated APIs may be removed in future implementations.

    +
  • +
  • +

    Index

    +

    The Index contains an alphabetic list of all classes, interfaces, constructors, methods, and fields.

    +
  • +
  • +

    Prev/Next

    +

    These links take you to the next or previous class, interface, package, or related page.

    +
  • +
  • +

    Frames/No Frames

    +

    These links show and hide the HTML frames. All pages are available with or without frames.

    +
  • +
  • +

    All Classes

    +

    The All Classes link shows all classes and interfaces except non-static nested types.

    +
  • +
  • +

    Serialized Form

    +

    Each serializable or externalizable class has a description of its serialization fields and methods. This information is of interest to re-implementors, not to developers using the API. While there is no link in the navigation bar, you can get to this information by going to any serialized class and clicking "Serialized Form" in the "See also" section of the class description.

    +
  • +
  • +

    Constant Field Values

    +

    The Constant Field Values page lists the static final fields and their values.

    +
  • +
+This help file applies to API documentation generated using the standard doclet.
+ +
+ + + + + + + +
+ + + + diff --git a/docs/index-all.html b/docs/index-all.html new file mode 100644 index 0000000..dbb654c --- /dev/null +++ b/docs/index-all.html @@ -0,0 +1,1185 @@ + + + + + +Index + + + + + + + + + + + + + + +
+ +
+ + + + + + + +
+ + +
+ + +
A B C D E F G H I K L M N P R S T U W X Y  + + +

A

+
+
actionPerformed(ActionEvent) - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Repaint the graphics each frame
+
+
add(String, Date, int) - Method in class edu.ucsb.cs56.projects.games.pacman.Leaderboard
+
+
Add function that creates a GamePlayed object and adds it to the Leaderboard in the proper spot
+
+
addGhost(Ghost) - Method in class edu.ucsb.cs56.projects.games.pacman.GhostHouse
+
+
Method to add a ghost to a ghost house object + Ghosts in ghost house will properly spawn and respawn
+
+
addGhosts(List<Ghost>) - Method in class edu.ucsb.cs56.projects.games.pacman.GhostHouse
+
+
returns the top left location of the ghost house +Method to add ghosts to a ghost house object +Ghosts in ghost house will properly spawn and respawn
+
+
addNotify() - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Called by the system
+
+
alive - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
assetImagePath - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
Audio - Class in edu.ucsb.cs56.projects.games.pacman
+
+
An audio class that supports importing an audio asset that is provided as an input stream.
+
+
Audio(InputStream) - Constructor for class edu.ucsb.cs56.projects.games.pacman.Audio
+
+
Constructor for Audio\ + *
+
+
+ + + +

B

+
+
BLOCKSIZE - Static variable in class edu.ucsb.cs56.projects.games.pacman.Board
+
 
+
Board - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Playing field for a Pac-Man arcade game remake that keeps track of all relevant data and handles game logic.
+
+
Board() - Constructor for class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Constructor for Board object
+
+
+ + + +

C

+
+
callLeaderboardMain(String) - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Calls the leaderboards main method with the command line arguments
+
+
Character - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Class that every character inherits from, including players + and AI-controlled enemies.
+
+
Character(int, int) - Constructor for class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Constructor for Character class
+
+
Character(int, int, int) - Constructor for class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Constructor for Character class
+
+
CharacterTest - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Test class for Character
+
+
CharacterTest() - Constructor for class edu.ucsb.cs56.projects.games.pacman.CharacterTest
+
 
+
checkAlive() - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Returns true if any pacman is alive, returns false if they + are all dead
+
+
checkMaze() - Method in class edu.ucsb.cs56.projects.games.pacman.Grid
+
+
Checks if there are any pellets left for Pacman to eat, and restarts the game on the next board in a + higher difficulty if finished
+
+
compareTo(GamePlayed) - Method in class edu.ucsb.cs56.projects.games.pacman.GamePlayed
+
+
Overriden version of compareTo() method for GamePlayed Class + Compares this game score with the specified game score for order.
+
+
compareTo(Node) - Method in class edu.ucsb.cs56.projects.games.pacman.Node
+
+
Compares two nodes and determines which is better + Used for sorting in priority queue
+
+
+ + + +

D

+
+
death() - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Handles character's death
+
+
death() - Method in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
+
Handles character's death + coordinates are reset to the coordinates that + the ghost initially started at and the ghost + becomes inedible
+
+
death() - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Handles PacMan's death by taking away lives, + resetting the death timer, and resetting position
+
+
death(int, int) - Method in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
+
Handles character's death and allows specification of a new location + for the character to spawn at
+
+
deathTimer - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
defaultSpeed - Static variable in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
 
+
detectCollision(ArrayList<Ghost>) - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Detects when ghosts and pacman collide + Ghosts are sent back to the 'ghost house' (center of map) + when pacman dies
+
+
dir - Variable in class edu.ucsb.cs56.projects.games.pacman.Node
+
 
+
direction - Variable in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
 
+
Direction - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Direction class holds 4 directions.
+
+
Direction() - Constructor for class edu.ucsb.cs56.projects.games.pacman.Direction
+
 
+
distance - Variable in class edu.ucsb.cs56.projects.games.pacman.Node
+
 
+
doAnim() - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Animates the Pacman sprite's direction as well as mouth opening and closing
+
+
DOWN - Static variable in class edu.ucsb.cs56.projects.games.pacman.Direction
+
 
+
draw(Graphics2D, JComponent) - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
draws the character onto the screen
+
+
draw(Graphics2D, JComponent) - Method in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
+
Draws the ghost
+
+
draw(Graphics2D, JComponent) - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Calls the appropriate draw method for the direction Pacman is facing
+
+
drawHighScores(Graphics) - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Displays a list of high scores on the bottom of the screen
+
+
drawMaze(Graphics2D) - Method in class edu.ucsb.cs56.projects.games.pacman.Grid
+
+
Draws the maze that serves as a playing field.
+
+
drawScore(Graphics) - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Display game information such as: + the number of pellets left, + the current score, + the number of lives left for pacman and possibly Ms.
+
+
dx - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
dy - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
+ + + +

E

+
+
edible - Variable in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
 
+
edibleTimer - Variable in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
 
+
edu.ucsb.cs56.projects.games.pacman - package edu.ucsb.cs56.projects.games.pacman
+
 
+
edu.ucsb.cs56.projects.games.pacman.editor - package edu.ucsb.cs56.projects.games.pacman.editor
+
 
+
equals(Object) - Method in class edu.ucsb.cs56.projects.games.pacman.GamePlayed
+
+
Overridden version of equals() method for GamePlayed Class
+
+
+ + + +

F

+
+
fCost - Variable in class edu.ucsb.cs56.projects.games.pacman.Node
+
 
+
fruitCounter - Variable in class edu.ucsb.cs56.projects.games.pacman.Grid
+
 
+
+ + + +

G

+
+
gameInit() - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Initialize game variables
+
+
gameOver() - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
End the game if remaining lives reaches 0.
+
+
GamePlayed - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Stores information about the game that has just been played
+
+
GamePlayed(String, Date, int) - Constructor for class edu.ucsb.cs56.projects.games.pacman.GamePlayed
+
+
Constructor to create a GamePlayed object
+
+
GamePlayedTest - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Test class for GamePlayed
+
+
GamePlayedTest() - Constructor for class edu.ucsb.cs56.projects.games.pacman.GamePlayedTest
+
 
+
gCost - Variable in class edu.ucsb.cs56.projects.games.pacman.Node
+
 
+
get2DGridData() - Method in class edu.ucsb.cs56.projects.games.pacman.GridData
+
 
+
getChild(int, int) - Method in class edu.ucsb.cs56.projects.games.pacman.Node
+
+
Creates a child node which represents movement from parent node
+
+
getDate() - Method in class edu.ucsb.cs56.projects.games.pacman.GamePlayed
+
+
Getter that returns the date for this GamePlayed instance
+
+
getDirection(int, int) - Static method in class edu.ucsb.cs56.projects.games.pacman.Direction
+
 
+
getGhosts() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostHouse
+
+
returns the ghosts list
+
+
getGridData() - Method in class edu.ucsb.cs56.projects.games.pacman.GridData
+
 
+
getGridWidth() - Method in class edu.ucsb.cs56.projects.games.pacman.GridData
+
 
+
getLifeImage() - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Returns the image used for displaying remaining lives
+
+
getLifeImage() - Method in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
+
Returns the image used for displaying remaining lives
+
+
getLifeImage() - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Returns the image used for displaying remaining lives
+
+
getName() - Method in class edu.ucsb.cs56.projects.games.pacman.GamePlayed
+
+
Getter that returns the name for this GamePlayed instance
+
+
getPelletNum() - Method in class edu.ucsb.cs56.projects.games.pacman.Grid
+
+
Count the number of pellets left for Pacman to eat
+
+
getPelletNumForMap(int) - Method in class edu.ucsb.cs56.projects.games.pacman.Grid
+
+
Count the number of pellets in each map
+
+
getPillNum() - Method in class edu.ucsb.cs56.projects.games.pacman.Grid
+
+
Count the number of power pills left for Pacman to eat
+
+
getPlayerTopThree() - Method in class edu.ucsb.cs56.projects.games.pacman.LeaderboardTest
+
+
Test case for getPlayerTopThree() method of Leaderboard
+
+
getPlayerTopThree(String) - Method in class edu.ucsb.cs56.projects.games.pacman.Leaderboard
+
+
returns a formatted string of the top three scores for a player
+
+
getScore() - Method in class edu.ucsb.cs56.projects.games.pacman.GamePlayed
+
+
Getter that returns the score for this GamePlayed instance
+
+
getTopLeft() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostHouse
+
+
returns the top left location of the ghost house
+
+
getTopThree() - Method in class edu.ucsb.cs56.projects.games.pacman.Leaderboard
+
+
returns a formatted string of the top three all time highest scores
+
+
getTopThree() - Method in class edu.ucsb.cs56.projects.games.pacman.LeaderboardTest
+
+
Test case for getTopThree() method of Leaderboard
+
+
getWidth() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostHouse
+
+
returns the width of the ghost house
+
+
getX() - Method in class edu.ucsb.cs56.projects.games.pacman.Location
+
+
Gets the x-coordinate of the location
+
+
getY() - Method in class edu.ucsb.cs56.projects.games.pacman.Location
+
+
Get the y-coordinate of the location
+
+
Ghost - Class in edu.ucsb.cs56.projects.games.pacman
+
+
A class used to represent the ghost enemies + used for AI-controlled ghosts in the standard mode + and for player controlled ghosts in multiplayer
+
+
Ghost(int, int, int, int) - Constructor for class edu.ucsb.cs56.projects.games.pacman.Ghost
+
+
Ghost class constructor for singleplayer
+
+
Ghost(int, int, int, int, int, Grid) - Constructor for class edu.ucsb.cs56.projects.games.pacman.Ghost
+
 
+
Ghost(int, int, int, int, Grid) - Constructor for class edu.ucsb.cs56.projects.games.pacman.Ghost
+
+
Ghost class constructor for multiplayer
+
+
GHOST1 - Static variable in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
 
+
GHOST2 - Static variable in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
 
+
GhostHouse - Class in edu.ucsb.cs56.projects.games.pacman
+
+
This is a class to represent a Ghost House which holds ghost + starting coordinates and tracks when ghosts are released onto + the map to chase Pacman
+
+
GhostHouse(Location, int, int) - Constructor for class edu.ucsb.cs56.projects.games.pacman.GhostHouse
+
+
Constructor for a ghosthouse object + note that location must matched with the level map data that is created
+
+
GHOSTHOUSE_WIDTH - Static variable in class edu.ucsb.cs56.projects.games.pacman.Board
+
 
+
GhostHouseTest - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Test class for GhostHouse
+
+
GhostHouseTest() - Constructor for class edu.ucsb.cs56.projects.games.pacman.GhostHouseTest
+
 
+
GhostTest - Class in edu.ucsb.cs56.projects.games.pacman
+
+
A class for testing the functionality of + the ghost class
+
+
GhostTest() - Constructor for class edu.ucsb.cs56.projects.games.pacman.GhostTest
+
 
+
goingDown(int, int) - Static method in class edu.ucsb.cs56.projects.games.pacman.Direction
+
 
+
goingLeft(int, int) - Static method in class edu.ucsb.cs56.projects.games.pacman.Direction
+
 
+
goingRight(int, int) - Static method in class edu.ucsb.cs56.projects.games.pacman.Direction
+
 
+
goingUp(int, int) - Static method in class edu.ucsb.cs56.projects.games.pacman.Direction
+
 
+
Grid - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Class representing the map layout
+
+
Grid() - Constructor for class edu.ucsb.cs56.projects.games.pacman.Grid
+
+
Constructor for Board object
+
+
GRID_CELL_BORDER_BOTTOM - Static variable in class edu.ucsb.cs56.projects.games.pacman.GridData
+
 
+
GRID_CELL_BORDER_LEFT - Static variable in class edu.ucsb.cs56.projects.games.pacman.GridData
+
 
+
GRID_CELL_BORDER_RIGHT - Static variable in class edu.ucsb.cs56.projects.games.pacman.GridData
+
 
+
GRID_CELL_BORDER_TOP - Static variable in class edu.ucsb.cs56.projects.games.pacman.GridData
+
 
+
GRID_CELL_FRUIT - Static variable in class edu.ucsb.cs56.projects.games.pacman.GridData
+
 
+
GRID_CELL_PELLET - Static variable in class edu.ucsb.cs56.projects.games.pacman.GridData
+
 
+
GRID_CELL_POWER_PILL - Static variable in class edu.ucsb.cs56.projects.games.pacman.GridData
+
 
+
GridData - Class in edu.ucsb.cs56.projects.games.pacman
+
+
A class to hold the information that is associated with a level + such as walls, fruit, pellets, and power pills
+
+
GridData(int, short[]) - Constructor for class edu.ucsb.cs56.projects.games.pacman.GridData
+
+
Constructor for a Grid object
+
+
GridDataConversion - Class in edu.ucsb.cs56.projects.games.pacman.editor
+
+
Deprecated. +
Refer to GridData.
+
+
+
GridDataConversion() - Constructor for class edu.ucsb.cs56.projects.games.pacman.editor.GridDataConversion
+
+
Deprecated.
+
+ + + +

H

+
+
hCost - Variable in class edu.ucsb.cs56.projects.games.pacman.Node
+
 
+
+ + + +

I

+
+
IMAGE_PATH - Static variable in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
 
+
incrementFruit(int) - Method in class edu.ucsb.cs56.projects.games.pacman.Grid
+
+
Increment fruit as the pacman is alive
+
+
init() - Method in class edu.ucsb.cs56.projects.games.pacman.Node
+
+
Initializes distance for a path.
+
+
+ + + +

K

+
+
keyPressed(int) - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Handles key presses for game controls
+
+
keyPressed(int) - Method in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
+
Handles player keyboard input
+
+
keyPressed(int) - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Handles key presses for game controls
+
+
keyReleased(int) - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Handles key releases for game controls
+
+
keyReleased(int) - Method in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
 
+
keyReleased(int) - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Handles the release of a key by the player
+
+
+ + + +

L

+
+
Leaderboard - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Stores instances of GamePlayed objects and sorts them by highest score--keeps track of Game History + Loads and Stores the GamePlayed Objects in a file
+
+
Leaderboard() - Constructor for class edu.ucsb.cs56.projects.games.pacman.Leaderboard
+
 
+
LeaderboardGUI - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Represents the GUI elements of the Leaderboard class that holds high scores
+
+
LeaderboardGUI() - Constructor for class edu.ucsb.cs56.projects.games.pacman.LeaderboardGUI
+
+
Constructor for LeaderboardGui--initializes the JComponents of leaderboardgui
+
+
LeaderboardTest - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Test class for Leaderboard
+
+
LeaderboardTest() - Constructor for class edu.ucsb.cs56.projects.games.pacman.LeaderboardTest
+
 
+
LEFT - Static variable in class edu.ucsb.cs56.projects.games.pacman.Direction
+
 
+
levelContinue() - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Initialize Pacman and ghost position/direction
+
+
levelInit(int) - Method in class edu.ucsb.cs56.projects.games.pacman.Grid
+
+
Initialize level with data containing game object information
+
+
lives - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
load() - Method in class edu.ucsb.cs56.projects.games.pacman.Leaderboard
+
+
Loads the Leaderboard ArrayList from the .ser file
+
+
loadAudio() - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Load game audio from audio folder
+
+
loadImages() - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Load game sprites from images folder
+
+
loadImages() - Method in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
+
Load ghost sprites from images folder
+
+
loadImages() - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Load game sprites from images folder
+
+
loadLevel() - Method in class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelEditor
+
 
+
loadLevel(String) - Method in class edu.ucsb.cs56.projects.games.pacman.Grid
+
 
+
loadScores() - Method in class edu.ucsb.cs56.projects.games.pacman.ScoreLoader
+
+
Scans the save file and assigns its values into an ArrayList
+
+
loadStream(InputStream) - Method in class edu.ucsb.cs56.projects.games.pacman.Audio
+
+
Gets the sound bytes from the stream
+
+
Location - Class in edu.ucsb.cs56.projects.games.pacman
+
+
This class represents location in x-y coordinates + of an object on the game map
+
+
Location(int, int) - Constructor for class edu.ucsb.cs56.projects.games.pacman.Location
+
+
Location constructor takes an x and y + integer to track location of object
+
+
+ + + +

M

+
+
main(String[]) - Static method in class edu.ucsb.cs56.projects.games.pacman.editor.GridDataConversion
+
+
Deprecated.
+
main(String[]) - Static method in class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelEditor
+
 
+
main(String[]) - Static method in class edu.ucsb.cs56.projects.games.pacman.PacMan
+
+
Main function for PacMan Class that tests to see if there are command line arguments
+
+
move() - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Moves character's current position
+
+
move(Grid) - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Moves character's current position with the board's collision
+
+
move(Grid) - Method in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
+
Moves character's current position with the board's collision + Handles logic pertaining to collision detection, movement, and standstill
+
+
move(Grid) - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Moves character's current position with the board's collision
+
+
moveable(int, int, short) - Static method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Check if the direction has no wall and moveable
+
+
moveAI(Grid, Character[]) - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Moves character's current position with the board's collision
+
+
moveAI(Grid, Character[]) - Method in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
+
For ghosts that are close to pacman, have them follow pacman + with a specified probability
+
+
moveAI(Grid, Character[]) - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Moves character's current position while detecting for collision + within the board
+
+
moveRandom(Grid) - Method in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
+
Pick a random move from the list of available movement options + for the ghost to move in
+
+
MSPACMAN - Static variable in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
 
+
+ + + +

N

+
+
newLevel() - Method in class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelEditor
+
 
+
Node - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Class representing a node (tile) in map used for AI pathfinding + Algorithm used: A* + Read more: http://en.wikipedia.org/wiki/A*_search_algorithm + + Currently, the hCost is NOT admissable for going through tunnels + since it will evaluate the cartesian distance and overestimate.
+
+
Node(int, int, int) - Constructor for class edu.ucsb.cs56.projects.games.pacman.Node
+
+
Constructor for node
+
+
NONE - Static variable in class edu.ucsb.cs56.projects.games.pacman.Direction
+
 
+
NUMBLOCKS - Static variable in class edu.ucsb.cs56.projects.games.pacman.Board
+
 
+
+ + + +

P

+
+
PacMan - Class in edu.ucsb.cs56.projects.games.pacman
+
+
A Pac-Man arcade game remake
+
+
PacMan(String) - Constructor for class edu.ucsb.cs56.projects.games.pacman.PacMan
+
+
Constructor for PacMan object
+
+
PACMAN - Static variable in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
 
+
PacManLevelDisplay - Class in edu.ucsb.cs56.projects.games.pacman.editor
+
+
Renders the level grid data for the custom Pac-Man level editor.
+
+
PacManLevelDisplay(PacManLevelEditor) - Constructor for class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelDisplay
+
 
+
PacManLevelDisplay(PacManLevelEditor, short[][]) - Constructor for class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelDisplay
+
 
+
PacManLevelEditor - Class in edu.ucsb.cs56.projects.games.pacman.editor
+
+
Custom Pac-Man level editor.
+
+
PacManLevelEditor() - Constructor for class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelEditor
+
 
+
pacmanspeed - Variable in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
 
+
PacPlayer - Class in edu.ucsb.cs56.projects.games.pacman
+
+
A class to represent the player controlled pacman character.
+
+
PacPlayer(int, int) - Constructor for class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Constructor for PacPlayer class
+
+
PacPlayer(int, int, int, Grid) - Constructor for class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Constructor for PacPlayer class for use + when multiple players are playing the game
+
+
PacPlayerTest - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Test class for PacPlayer
+
+
PacPlayerTest() - Constructor for class edu.ucsb.cs56.projects.games.pacman.PacPlayerTest
+
 
+
paint(Graphics) - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Paint graphics onto screen
+
+
paintComponent(Graphics) - Method in class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelDisplay
+
 
+
parent - Variable in class edu.ucsb.cs56.projects.games.pacman.Node
+
 
+
PATH_AUDIO - Static variable in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
 
+
PATH_IMAGE_MSPACMAN - Static variable in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
 
+
PATH_IMAGE_PACMAN - Static variable in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
 
+
pathFind(Grid, int, int) - Method in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
+
A* pathfinding algorithm
+
+
play() - Method in class edu.ucsb.cs56.projects.games.pacman.Audio
+
+
Plays a sound clip once and will not replay until the clip has finished
+
+
play(boolean) - Method in class edu.ucsb.cs56.projects.games.pacman.Audio
+
+
Plays a sound clip once and will not replay until the clip has finished
+
+
playAudio(int) - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Plays a sound from pacman audio array.
+
+
playerNum - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
playGame(Graphics2D) - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Main game logic loop +Anything related to the updating of game objects and state occurs in this +method.
+
+
prev_speed - Variable in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
 
+
+ + + +

R

+
+
randomBlock() - Method in class edu.ucsb.cs56.projects.games.pacman.Grid
+
+
A method to set the x and y coordinates to a random number on the board
+
+
reqdx - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
reqdy - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
reset() - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Restores the character's default values.
+
+
resetPos() - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
Restores the character's default position
+
+
resetPos() - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayer
+
+
Resets the player's position
+
+
resetScores() - Method in class edu.ucsb.cs56.projects.games.pacman.ScoreLoader
+
+
Deletes the save file
+
+
resetTimer() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostHouse
+
+
Resets the timer on the ghost house + must wait a full time interval before the next ghost is released
+
+
RIGHT - Static variable in class edu.ucsb.cs56.projects.games.pacman.Direction
+
 
+
+ + + +

S

+
+
save() - Method in class edu.ucsb.cs56.projects.games.pacman.Leaderboard
+
+
Saves the Leaderboard ArrayList in .ser file
+
+
saveLevel() - Method in class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelEditor
+
 
+
saveLevelAs() - Method in class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelEditor
+
 
+
saveScore(ArrayList<Integer>) - Method in class edu.ucsb.cs56.projects.games.pacman.ScoreLoader
+
+
Rewrites the save file using the list of scores given
+
+
score - Static variable in class edu.ucsb.cs56.projects.games.pacman.Board
+
 
+
SCORE_ENEMY - Static variable in class edu.ucsb.cs56.projects.games.pacman.Board
+
 
+
SCORE_FRUIT - Static variable in class edu.ucsb.cs56.projects.games.pacman.Board
+
 
+
SCORE_PELLET - Static variable in class edu.ucsb.cs56.projects.games.pacman.Board
+
 
+
SCORE_POWER_PILL - Static variable in class edu.ucsb.cs56.projects.games.pacman.Board
+
 
+
SCORE_WIN - Static variable in class edu.ucsb.cs56.projects.games.pacman.Board
+
 
+
ScoreLoader - Class in edu.ucsb.cs56.projects.games.pacman
+
+
Writes and loads a list of int from a textfile
+
+
ScoreLoader(String) - Constructor for class edu.ucsb.cs56.projects.games.pacman.ScoreLoader
+
+
Constructor to create an object of class ScoreLoader
+
+
SCRSIZE - Static variable in class edu.ucsb.cs56.projects.games.pacman.Board
+
 
+
setDir(int, int) - Method in class edu.ucsb.cs56.projects.games.pacman.Node
+
+
Sets the direction of movement into node + Prevents abrupt movements (left to right and up to down)
+
+
setFileName(String) - Method in class edu.ucsb.cs56.projects.games.pacman.Leaderboard
+
+
Setter for filename
+
+
setGridData(short[]) - Method in class edu.ucsb.cs56.projects.games.pacman.GridData
+
+
Method to set the grid's data array
+
+
setGridSelection(Point) - Method in class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelEditor
+
 
+
setGridWidth(int) - Method in class edu.ucsb.cs56.projects.games.pacman.GridData
+
+
A method to specify the grid's width
+
+
setLeaderBoardFileName(String[]) - Method in class edu.ucsb.cs56.projects.games.pacman.LeaderboardGUI
+
+
setLeaderBoardFileName method- sets the fileName in the instance of the leaderboard class
+
+
setSpeed(int) - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
sets the speed of the character
+
+
setX(int) - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
sets the x-coordiante of the character on the screen
+
+
setX(int) - Method in class edu.ucsb.cs56.projects.games.pacman.Location
+
+
Changes the x-coordinate to the specified coordinate
+
+
setY(int) - Method in class edu.ucsb.cs56.projects.games.pacman.Character
+
+
sets the y-coordinate of the character on the screen
+
+
setY(int) - Method in class edu.ucsb.cs56.projects.games.pacman.Location
+
+
Changes the y-coordinate to the specified coordinate
+
+
showEndGameScreen(int, Date, int) - Method in class edu.ucsb.cs56.projects.games.pacman.LeaderboardGUI
+
+
Draw a box with the Game Over text, that prompts user for his/her name
+
+
showHelpScreen(Graphics) - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Shows help screen detailing game mode instructions, + movement commands, and other game controls
+
+
showIntroScreen(Graphics) - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Draw a message box with the text "Press s to start." in the center of the screen
+
+
showPauseScreen(Graphics) - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
Draw a message box telling the player the game is paused + Also tells player to press 'p' to continue the game
+
+
speed - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
startDevMode() - Method in class edu.ucsb.cs56.projects.games.pacman.Board
+
+
if the game is running in dev-mode then create a dev-tool GUI
+
+
startX - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
startY - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
+ + + +

T

+
+
test_add() - Method in class edu.ucsb.cs56.projects.games.pacman.LeaderboardTest
+
+
Test case for add(GamePlayed g) method of Leaderboard
+
+
test_add2() - Method in class edu.ucsb.cs56.projects.games.pacman.LeaderboardTest
+
+
Test case for add(String name, Date d, int score) method of Leaderboard
+
+
test_addGhost() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostHouseTest
+
 
+
test_addGhosts() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostHouseTest
+
 
+
test_constructor() - Method in class edu.ucsb.cs56.projects.games.pacman.GamePlayedTest
+
+
Test case for GamePlayed constructor
+
+
test_constructor() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostHouseTest
+
 
+
test_constructor_1() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostTest
+
+
Test to determine that the Ghost constructor works properly
+
+
test_constructor_2() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostTest
+
+
A more rigorous test to determine that the Ghost constructor works properly
+
+
test_constructor_complex() - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayerTest
+
+
Testing to debug the PacPlayer constructor by + testing values for positin, lives, direction, speed, and + testing for 'Ms PacMan'
+
+
test_constructor_simple() - Method in class edu.ucsb.cs56.projects.games.pacman.CharacterTest
+
+
Runs a test on the character constructor + for debugging purposes
+
+
test_constructor_simple() - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayerTest
+
+
Testing to debug the PacPlayer constructor by + testing values for position, lives, direction, and speed
+
+
test_constructor_super() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostTest
+
+
A test of the death() method where ghosts + return to their original locations after death
+
+
test_death() - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayerTest
+
+
Testing to debug the death method of the PacPlayer class
+
+
test_death_1() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostTest
+
 
+
test_death_2() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostTest
+
+
A test of the death() method where ghosts + return to a given location upon death
+
+
test_getDate() - Method in class edu.ucsb.cs56.projects.games.pacman.GamePlayedTest
+
+
Test case for getDate() method of GamePlayed
+
+
test_getName() - Method in class edu.ucsb.cs56.projects.games.pacman.GamePlayedTest
+
+
Test case for getName() method of GamePlayed
+
+
test_getScore() - Method in class edu.ucsb.cs56.projects.games.pacman.GamePlayedTest
+
+
Test case for getScore() method of GamePlayed
+
+
test_move() - Method in class edu.ucsb.cs56.projects.games.pacman.CharacterTest
+
+
A test to debug the character class's 'move' method
+
+
test_moveable() - Method in class edu.ucsb.cs56.projects.games.pacman.CharacterTest
+
 
+
test_reset() - Method in class edu.ucsb.cs56.projects.games.pacman.CharacterTest
+
+
A test to debug the reset method of the PacPlayer class
+
+
test_resetPos() - Method in class edu.ucsb.cs56.projects.games.pacman.CharacterTest
+
 
+
test_resetPos() - Method in class edu.ucsb.cs56.projects.games.pacman.PacPlayerTest
+
 
+
test_update() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostHouseTest
+
 
+
toString() - Method in class edu.ucsb.cs56.projects.games.pacman.GamePlayed
+
+
Overridden version of toString() method for GamePlayed Class
+
+
tx - Static variable in class edu.ucsb.cs56.projects.games.pacman.Node
+
 
+
ty - Static variable in class edu.ucsb.cs56.projects.games.pacman.Node
+
 
+
type - Variable in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
 
+
TYPE_PINK - Static variable in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
 
+
TYPE_RED - Static variable in class edu.ucsb.cs56.projects.games.pacman.Ghost
+
 
+
+ + + +

U

+
+
UP - Static variable in class edu.ucsb.cs56.projects.games.pacman.Direction
+
 
+
update() - Method in class edu.ucsb.cs56.projects.games.pacman.GhostHouse
+
+
This method updates the timer on the ghost house so that ghosts +are released at proper intervals - call this in the logic updating loops
+
+
updateGrid(short[][]) - Method in class edu.ucsb.cs56.projects.games.pacman.editor.PacManLevelDisplay
+
 
+
+ + + +

W

+
+
writeScore(int...) - Method in class edu.ucsb.cs56.projects.games.pacman.ScoreLoader
+
+
Saves multiple scores into the save file
+
+
+ + + +

X

+
+
x - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
x - Variable in class edu.ucsb.cs56.projects.games.pacman.Grid
+
 
+
+ + + +

Y

+
+
y - Variable in class edu.ucsb.cs56.projects.games.pacman.Character
+
 
+
y - Variable in class edu.ucsb.cs56.projects.games.pacman.Grid
+
 
+
+A B C D E F G H I K L M N P R S T U W X Y 
+ +
+ + + + + + + +
+ + + + diff --git a/docs/index.html b/docs/index.html new file mode 100644 index 0000000..6c438d4 --- /dev/null +++ b/docs/index.html @@ -0,0 +1,83 @@ + + + + + +Generated Documentation (Untitled) + + + + + + + +
+
+
+ +
+
+ +
+
+
+ +
+
+ + diff --git a/docs/jquery/external/jquery/jquery.js b/docs/jquery/external/jquery/jquery.js new file mode 100644 index 0000000..c5c6482 --- /dev/null +++ b/docs/jquery/external/jquery/jquery.js @@ -0,0 +1,9789 @@ +/*! + * jQuery JavaScript Library v1.10.2 + * http://jquery.com/ + * + * Includes Sizzle.js + * http://sizzlejs.com/ + * + * Copyright 2005, 2013 jQuery Foundation, Inc. and other contributors + * Released under the MIT license + * http://jquery.org/license + * + * Date: 2013-07-03T13:48Z + */ +(function( window, undefined ) { + +// Can't do this because several apps including ASP.NET trace +// the stack via arguments.caller.callee and Firefox dies if +// you try to trace through "use strict" call chains. (#13335) +// Support: Firefox 18+ +//"use strict"; +var + // The deferred used on DOM ready + readyList, + + // A central reference to the root jQuery(document) + rootjQuery, + + // Support: IE<10 + // For `typeof xmlNode.method` instead of `xmlNode.method !== undefined` + core_strundefined = typeof undefined, + + // Use the correct document accordingly with window argument (sandbox) + location = window.location, + document = window.document, + docElem = document.documentElement, + + // Map over jQuery in case of overwrite + _jQuery = window.jQuery, + + // Map over the $ in case of overwrite + _$ = window.$, + + // [[Class]] -> type pairs + class2type = {}, + + // List of deleted data cache ids, so we can reuse them + core_deletedIds = [], + + core_version = "1.10.2", + + // Save a reference to some core methods + core_concat = core_deletedIds.concat, + core_push = core_deletedIds.push, + core_slice = core_deletedIds.slice, + core_indexOf = core_deletedIds.indexOf, + core_toString = class2type.toString, + core_hasOwn = class2type.hasOwnProperty, + core_trim = core_version.trim, + + // Define a local copy of jQuery + jQuery = function( selector, context ) { + // The jQuery object is actually just the init constructor 'enhanced' + return new jQuery.fn.init( selector, context, rootjQuery ); + }, + + // Used for matching numbers + core_pnum = /[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/.source, + + // Used for splitting on whitespace + core_rnotwhite = /\S+/g, + + // Make sure we trim BOM and NBSP (here's looking at you, Safari 5.0 and IE) + rtrim = /^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g, + + // A simple way to check for HTML strings + // Prioritize #id over to avoid XSS via location.hash (#9521) + // Strict HTML recognition (#11290: must start with <) + rquickExpr = /^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]*))$/, + + // Match a standalone tag + rsingleTag = /^<(\w+)\s*\/?>(?:<\/\1>|)$/, + + // JSON RegExp + rvalidchars = /^[\],:{}\s]*$/, + rvalidbraces = /(?:^|:|,)(?:\s*\[)+/g, + rvalidescape = /\\(?:["\\\/bfnrt]|u[\da-fA-F]{4})/g, + rvalidtokens = /"[^"\\\r\n]*"|true|false|null|-?(?:\d+\.|)\d+(?:[eE][+-]?\d+|)/g, + + // Matches dashed string for camelizing + rmsPrefix = /^-ms-/, + rdashAlpha = /-([\da-z])/gi, + + // Used by jQuery.camelCase as callback to replace() + fcamelCase = function( all, letter ) { + return letter.toUpperCase(); + }, + + // The ready event handler + completed = function( event ) { + + // readyState === "complete" is good enough for us to call the dom ready in oldIE + if ( document.addEventListener || event.type === "load" || document.readyState === "complete" ) { + detach(); + jQuery.ready(); + } + }, + // Clean-up method for dom ready events + detach = function() { + if ( document.addEventListener ) { + document.removeEventListener( "DOMContentLoaded", completed, false ); + window.removeEventListener( "load", completed, false ); + + } else { + document.detachEvent( "onreadystatechange", completed ); + window.detachEvent( "onload", completed ); + } + }; + +jQuery.fn = jQuery.prototype = { + // The current version of jQuery being used + jquery: core_version, + + constructor: jQuery, + init: function( selector, context, rootjQuery ) { + var match, elem; + + // HANDLE: $(""), $(null), $(undefined), $(false) + if ( !selector ) { + return this; + } + + // Handle HTML strings + if ( typeof selector === "string" ) { + if ( selector.charAt(0) === "<" && selector.charAt( selector.length - 1 ) === ">" && selector.length >= 3 ) { + // Assume that strings that start and end with <> are HTML and skip the regex check + match = [ null, selector, null ]; + + } else { + match = rquickExpr.exec( selector ); + } + + // Match html or make sure no context is specified for #id + if ( match && (match[1] || !context) ) { + + // HANDLE: $(html) -> $(array) + if ( match[1] ) { + context = context instanceof jQuery ? context[0] : context; + + // scripts is true for back-compat + jQuery.merge( this, jQuery.parseHTML( + match[1], + context && context.nodeType ? context.ownerDocument || context : document, + true + ) ); + + // HANDLE: $(html, props) + if ( rsingleTag.test( match[1] ) && jQuery.isPlainObject( context ) ) { + for ( match in context ) { + // Properties of context are called as methods if possible + if ( jQuery.isFunction( this[ match ] ) ) { + this[ match ]( context[ match ] ); + + // ...and otherwise set as attributes + } else { + this.attr( match, context[ match ] ); + } + } + } + + return this; + + // HANDLE: $(#id) + } else { + elem = document.getElementById( match[2] ); + + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + // Handle the case where IE and Opera return items + // by name instead of ID + if ( elem.id !== match[2] ) { + return rootjQuery.find( selector ); + } + + // Otherwise, we inject the element directly into the jQuery object + this.length = 1; + this[0] = elem; + } + + this.context = document; + this.selector = selector; + return this; + } + + // HANDLE: $(expr, $(...)) + } else if ( !context || context.jquery ) { + return ( context || rootjQuery ).find( selector ); + + // HANDLE: $(expr, context) + // (which is just equivalent to: $(context).find(expr) + } else { + return this.constructor( context ).find( selector ); + } + + // HANDLE: $(DOMElement) + } else if ( selector.nodeType ) { + this.context = this[0] = selector; + this.length = 1; + return this; + + // HANDLE: $(function) + // Shortcut for document ready + } else if ( jQuery.isFunction( selector ) ) { + return rootjQuery.ready( selector ); + } + + if ( selector.selector !== undefined ) { + this.selector = selector.selector; + this.context = selector.context; + } + + return jQuery.makeArray( selector, this ); + }, + + // Start with an empty selector + selector: "", + + // The default length of a jQuery object is 0 + length: 0, + + toArray: function() { + return core_slice.call( this ); + }, + + // Get the Nth element in the matched element set OR + // Get the whole matched element set as a clean array + get: function( num ) { + return num == null ? + + // Return a 'clean' array + this.toArray() : + + // Return just the object + ( num < 0 ? this[ this.length + num ] : this[ num ] ); + }, + + // Take an array of elements and push it onto the stack + // (returning the new matched element set) + pushStack: function( elems ) { + + // Build a new jQuery matched element set + var ret = jQuery.merge( this.constructor(), elems ); + + // Add the old object onto the stack (as a reference) + ret.prevObject = this; + ret.context = this.context; + + // Return the newly-formed element set + return ret; + }, + + // Execute a callback for every element in the matched set. + // (You can seed the arguments with an array of args, but this is + // only used internally.) + each: function( callback, args ) { + return jQuery.each( this, callback, args ); + }, + + ready: function( fn ) { + // Add the callback + jQuery.ready.promise().done( fn ); + + return this; + }, + + slice: function() { + return this.pushStack( core_slice.apply( this, arguments ) ); + }, + + first: function() { + return this.eq( 0 ); + }, + + last: function() { + return this.eq( -1 ); + }, + + eq: function( i ) { + var len = this.length, + j = +i + ( i < 0 ? len : 0 ); + return this.pushStack( j >= 0 && j < len ? [ this[j] ] : [] ); + }, + + map: function( callback ) { + return this.pushStack( jQuery.map(this, function( elem, i ) { + return callback.call( elem, i, elem ); + })); + }, + + end: function() { + return this.prevObject || this.constructor(null); + }, + + // For internal use only. + // Behaves like an Array's method, not like a jQuery method. + push: core_push, + sort: [].sort, + splice: [].splice +}; + +// Give the init function the jQuery prototype for later instantiation +jQuery.fn.init.prototype = jQuery.fn; + +jQuery.extend = jQuery.fn.extend = function() { + var src, copyIsArray, copy, name, options, clone, + target = arguments[0] || {}, + i = 1, + length = arguments.length, + deep = false; + + // Handle a deep copy situation + if ( typeof target === "boolean" ) { + deep = target; + target = arguments[1] || {}; + // skip the boolean and the target + i = 2; + } + + // Handle case when target is a string or something (possible in deep copy) + if ( typeof target !== "object" && !jQuery.isFunction(target) ) { + target = {}; + } + + // extend jQuery itself if only one argument is passed + if ( length === i ) { + target = this; + --i; + } + + for ( ; i < length; i++ ) { + // Only deal with non-null/undefined values + if ( (options = arguments[ i ]) != null ) { + // Extend the base object + for ( name in options ) { + src = target[ name ]; + copy = options[ name ]; + + // Prevent never-ending loop + if ( target === copy ) { + continue; + } + + // Recurse if we're merging plain objects or arrays + if ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) { + if ( copyIsArray ) { + copyIsArray = false; + clone = src && jQuery.isArray(src) ? src : []; + + } else { + clone = src && jQuery.isPlainObject(src) ? src : {}; + } + + // Never move original objects, clone them + target[ name ] = jQuery.extend( deep, clone, copy ); + + // Don't bring in undefined values + } else if ( copy !== undefined ) { + target[ name ] = copy; + } + } + } + } + + // Return the modified object + return target; +}; + +jQuery.extend({ + // Unique for each copy of jQuery on the page + // Non-digits removed to match rinlinejQuery + expando: "jQuery" + ( core_version + Math.random() ).replace( /\D/g, "" ), + + noConflict: function( deep ) { + if ( window.$ === jQuery ) { + window.$ = _$; + } + + if ( deep && window.jQuery === jQuery ) { + window.jQuery = _jQuery; + } + + return jQuery; + }, + + // Is the DOM ready to be used? Set to true once it occurs. + isReady: false, + + // A counter to track how many items to wait for before + // the ready event fires. See #6781 + readyWait: 1, + + // Hold (or release) the ready event + holdReady: function( hold ) { + if ( hold ) { + jQuery.readyWait++; + } else { + jQuery.ready( true ); + } + }, + + // Handle when the DOM is ready + ready: function( wait ) { + + // Abort if there are pending holds or we're already ready + if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) { + return; + } + + // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). + if ( !document.body ) { + return setTimeout( jQuery.ready ); + } + + // Remember that the DOM is ready + jQuery.isReady = true; + + // If a normal DOM Ready event fired, decrement, and wait if need be + if ( wait !== true && --jQuery.readyWait > 0 ) { + return; + } + + // If there are functions bound, to execute + readyList.resolveWith( document, [ jQuery ] ); + + // Trigger any bound ready events + if ( jQuery.fn.trigger ) { + jQuery( document ).trigger("ready").off("ready"); + } + }, + + // See test/unit/core.js for details concerning isFunction. + // Since version 1.3, DOM methods and functions like alert + // aren't supported. They return false on IE (#2968). + isFunction: function( obj ) { + return jQuery.type(obj) === "function"; + }, + + isArray: Array.isArray || function( obj ) { + return jQuery.type(obj) === "array"; + }, + + isWindow: function( obj ) { + /* jshint eqeqeq: false */ + return obj != null && obj == obj.window; + }, + + isNumeric: function( obj ) { + return !isNaN( parseFloat(obj) ) && isFinite( obj ); + }, + + type: function( obj ) { + if ( obj == null ) { + return String( obj ); + } + return typeof obj === "object" || typeof obj === "function" ? + class2type[ core_toString.call(obj) ] || "object" : + typeof obj; + }, + + isPlainObject: function( obj ) { + var key; + + // Must be an Object. + // Because of IE, we also have to check the presence of the constructor property. + // Make sure that DOM nodes and window objects don't pass through, as well + if ( !obj || jQuery.type(obj) !== "object" || obj.nodeType || jQuery.isWindow( obj ) ) { + return false; + } + + try { + // Not own constructor property must be Object + if ( obj.constructor && + !core_hasOwn.call(obj, "constructor") && + !core_hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) { + return false; + } + } catch ( e ) { + // IE8,9 Will throw exceptions on certain host objects #9897 + return false; + } + + // Support: IE<9 + // Handle iteration over inherited properties before own properties. + if ( jQuery.support.ownLast ) { + for ( key in obj ) { + return core_hasOwn.call( obj, key ); + } + } + + // Own properties are enumerated firstly, so to speed up, + // if last one is own, then all properties are own. + for ( key in obj ) {} + + return key === undefined || core_hasOwn.call( obj, key ); + }, + + isEmptyObject: function( obj ) { + var name; + for ( name in obj ) { + return false; + } + return true; + }, + + error: function( msg ) { + throw new Error( msg ); + }, + + // data: string of html + // context (optional): If specified, the fragment will be created in this context, defaults to document + // keepScripts (optional): If true, will include scripts passed in the html string + parseHTML: function( data, context, keepScripts ) { + if ( !data || typeof data !== "string" ) { + return null; + } + if ( typeof context === "boolean" ) { + keepScripts = context; + context = false; + } + context = context || document; + + var parsed = rsingleTag.exec( data ), + scripts = !keepScripts && []; + + // Single tag + if ( parsed ) { + return [ context.createElement( parsed[1] ) ]; + } + + parsed = jQuery.buildFragment( [ data ], context, scripts ); + if ( scripts ) { + jQuery( scripts ).remove(); + } + return jQuery.merge( [], parsed.childNodes ); + }, + + parseJSON: function( data ) { + // Attempt to parse using the native JSON parser first + if ( window.JSON && window.JSON.parse ) { + return window.JSON.parse( data ); + } + + if ( data === null ) { + return data; + } + + if ( typeof data === "string" ) { + + // Make sure leading/trailing whitespace is removed (IE can't handle it) + data = jQuery.trim( data ); + + if ( data ) { + // Make sure the incoming data is actual JSON + // Logic borrowed from http://json.org/json2.js + if ( rvalidchars.test( data.replace( rvalidescape, "@" ) + .replace( rvalidtokens, "]" ) + .replace( rvalidbraces, "")) ) { + + return ( new Function( "return " + data ) )(); + } + } + } + + jQuery.error( "Invalid JSON: " + data ); + }, + + // Cross-browser xml parsing + parseXML: function( data ) { + var xml, tmp; + if ( !data || typeof data !== "string" ) { + return null; + } + try { + if ( window.DOMParser ) { // Standard + tmp = new DOMParser(); + xml = tmp.parseFromString( data , "text/xml" ); + } else { // IE + xml = new ActiveXObject( "Microsoft.XMLDOM" ); + xml.async = "false"; + xml.loadXML( data ); + } + } catch( e ) { + xml = undefined; + } + if ( !xml || !xml.documentElement || xml.getElementsByTagName( "parsererror" ).length ) { + jQuery.error( "Invalid XML: " + data ); + } + return xml; + }, + + noop: function() {}, + + // Evaluates a script in a global context + // Workarounds based on findings by Jim Driscoll + // http://weblogs.java.net/blog/driscoll/archive/2009/09/08/eval-javascript-global-context + globalEval: function( data ) { + if ( data && jQuery.trim( data ) ) { + // We use execScript on Internet Explorer + // We use an anonymous function so that context is window + // rather than jQuery in Firefox + ( window.execScript || function( data ) { + window[ "eval" ].call( window, data ); + } )( data ); + } + }, + + // Convert dashed to camelCase; used by the css and data modules + // Microsoft forgot to hump their vendor prefix (#9572) + camelCase: function( string ) { + return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase ); + }, + + nodeName: function( elem, name ) { + return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase(); + }, + + // args is for internal usage only + each: function( obj, callback, args ) { + var value, + i = 0, + length = obj.length, + isArray = isArraylike( obj ); + + if ( args ) { + if ( isArray ) { + for ( ; i < length; i++ ) { + value = callback.apply( obj[ i ], args ); + + if ( value === false ) { + break; + } + } + } else { + for ( i in obj ) { + value = callback.apply( obj[ i ], args ); + + if ( value === false ) { + break; + } + } + } + + // A special, fast, case for the most common use of each + } else { + if ( isArray ) { + for ( ; i < length; i++ ) { + value = callback.call( obj[ i ], i, obj[ i ] ); + + if ( value === false ) { + break; + } + } + } else { + for ( i in obj ) { + value = callback.call( obj[ i ], i, obj[ i ] ); + + if ( value === false ) { + break; + } + } + } + } + + return obj; + }, + + // Use native String.trim function wherever possible + trim: core_trim && !core_trim.call("\uFEFF\xA0") ? + function( text ) { + return text == null ? + "" : + core_trim.call( text ); + } : + + // Otherwise use our own trimming functionality + function( text ) { + return text == null ? + "" : + ( text + "" ).replace( rtrim, "" ); + }, + + // results is for internal usage only + makeArray: function( arr, results ) { + var ret = results || []; + + if ( arr != null ) { + if ( isArraylike( Object(arr) ) ) { + jQuery.merge( ret, + typeof arr === "string" ? + [ arr ] : arr + ); + } else { + core_push.call( ret, arr ); + } + } + + return ret; + }, + + inArray: function( elem, arr, i ) { + var len; + + if ( arr ) { + if ( core_indexOf ) { + return core_indexOf.call( arr, elem, i ); + } + + len = arr.length; + i = i ? i < 0 ? Math.max( 0, len + i ) : i : 0; + + for ( ; i < len; i++ ) { + // Skip accessing in sparse arrays + if ( i in arr && arr[ i ] === elem ) { + return i; + } + } + } + + return -1; + }, + + merge: function( first, second ) { + var l = second.length, + i = first.length, + j = 0; + + if ( typeof l === "number" ) { + for ( ; j < l; j++ ) { + first[ i++ ] = second[ j ]; + } + } else { + while ( second[j] !== undefined ) { + first[ i++ ] = second[ j++ ]; + } + } + + first.length = i; + + return first; + }, + + grep: function( elems, callback, inv ) { + var retVal, + ret = [], + i = 0, + length = elems.length; + inv = !!inv; + + // Go through the array, only saving the items + // that pass the validator function + for ( ; i < length; i++ ) { + retVal = !!callback( elems[ i ], i ); + if ( inv !== retVal ) { + ret.push( elems[ i ] ); + } + } + + return ret; + }, + + // arg is for internal usage only + map: function( elems, callback, arg ) { + var value, + i = 0, + length = elems.length, + isArray = isArraylike( elems ), + ret = []; + + // Go through the array, translating each of the items to their + if ( isArray ) { + for ( ; i < length; i++ ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + + // Go through every key on the object, + } else { + for ( i in elems ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + } + + // Flatten any nested arrays + return core_concat.apply( [], ret ); + }, + + // A global GUID counter for objects + guid: 1, + + // Bind a function to a context, optionally partially applying any + // arguments. + proxy: function( fn, context ) { + var args, proxy, tmp; + + if ( typeof context === "string" ) { + tmp = fn[ context ]; + context = fn; + fn = tmp; + } + + // Quick check to determine if target is callable, in the spec + // this throws a TypeError, but we will just return undefined. + if ( !jQuery.isFunction( fn ) ) { + return undefined; + } + + // Simulated bind + args = core_slice.call( arguments, 2 ); + proxy = function() { + return fn.apply( context || this, args.concat( core_slice.call( arguments ) ) ); + }; + + // Set the guid of unique handler to the same of original handler, so it can be removed + proxy.guid = fn.guid = fn.guid || jQuery.guid++; + + return proxy; + }, + + // Multifunctional method to get and set values of a collection + // The value/s can optionally be executed if it's a function + access: function( elems, fn, key, value, chainable, emptyGet, raw ) { + var i = 0, + length = elems.length, + bulk = key == null; + + // Sets many values + if ( jQuery.type( key ) === "object" ) { + chainable = true; + for ( i in key ) { + jQuery.access( elems, fn, i, key[i], true, emptyGet, raw ); + } + + // Sets one value + } else if ( value !== undefined ) { + chainable = true; + + if ( !jQuery.isFunction( value ) ) { + raw = true; + } + + if ( bulk ) { + // Bulk operations run against the entire set + if ( raw ) { + fn.call( elems, value ); + fn = null; + + // ...except when executing function values + } else { + bulk = fn; + fn = function( elem, key, value ) { + return bulk.call( jQuery( elem ), value ); + }; + } + } + + if ( fn ) { + for ( ; i < length; i++ ) { + fn( elems[i], key, raw ? value : value.call( elems[i], i, fn( elems[i], key ) ) ); + } + } + } + + return chainable ? + elems : + + // Gets + bulk ? + fn.call( elems ) : + length ? fn( elems[0], key ) : emptyGet; + }, + + now: function() { + return ( new Date() ).getTime(); + }, + + // A method for quickly swapping in/out CSS properties to get correct calculations. + // Note: this method belongs to the css module but it's needed here for the support module. + // If support gets modularized, this method should be moved back to the css module. + swap: function( elem, options, callback, args ) { + var ret, name, + old = {}; + + // Remember the old values, and insert the new ones + for ( name in options ) { + old[ name ] = elem.style[ name ]; + elem.style[ name ] = options[ name ]; + } + + ret = callback.apply( elem, args || [] ); + + // Revert the old values + for ( name in options ) { + elem.style[ name ] = old[ name ]; + } + + return ret; + } +}); + +jQuery.ready.promise = function( obj ) { + if ( !readyList ) { + + readyList = jQuery.Deferred(); + + // Catch cases where $(document).ready() is called after the browser event has already occurred. + // we once tried to use readyState "interactive" here, but it caused issues like the one + // discovered by ChrisS here: http://bugs.jquery.com/ticket/12282#comment:15 + if ( document.readyState === "complete" ) { + // Handle it asynchronously to allow scripts the opportunity to delay ready + setTimeout( jQuery.ready ); + + // Standards-based browsers support DOMContentLoaded + } else if ( document.addEventListener ) { + // Use the handy event callback + document.addEventListener( "DOMContentLoaded", completed, false ); + + // A fallback to window.onload, that will always work + window.addEventListener( "load", completed, false ); + + // If IE event model is used + } else { + // Ensure firing before onload, maybe late but safe also for iframes + document.attachEvent( "onreadystatechange", completed ); + + // A fallback to window.onload, that will always work + window.attachEvent( "onload", completed ); + + // If IE and not a frame + // continually check to see if the document is ready + var top = false; + + try { + top = window.frameElement == null && document.documentElement; + } catch(e) {} + + if ( top && top.doScroll ) { + (function doScrollCheck() { + if ( !jQuery.isReady ) { + + try { + // Use the trick by Diego Perini + // http://javascript.nwbox.com/IEContentLoaded/ + top.doScroll("left"); + } catch(e) { + return setTimeout( doScrollCheck, 50 ); + } + + // detach all dom ready events + detach(); + + // and execute any waiting functions + jQuery.ready(); + } + })(); + } + } + } + return readyList.promise( obj ); +}; + +// Populate the class2type map +jQuery.each("Boolean Number String Function Array Date RegExp Object Error".split(" "), function(i, name) { + class2type[ "[object " + name + "]" ] = name.toLowerCase(); +}); + +function isArraylike( obj ) { + var length = obj.length, + type = jQuery.type( obj ); + + if ( jQuery.isWindow( obj ) ) { + return false; + } + + if ( obj.nodeType === 1 && length ) { + return true; + } + + return type === "array" || type !== "function" && + ( length === 0 || + typeof length === "number" && length > 0 && ( length - 1 ) in obj ); +} + +// All jQuery objects should point back to these +rootjQuery = jQuery(document); +/*! + * Sizzle CSS Selector Engine v1.10.2 + * http://sizzlejs.com/ + * + * Copyright 2013 jQuery Foundation, Inc. and other contributors + * Released under the MIT license + * http://jquery.org/license + * + * Date: 2013-07-03 + */ +(function( window, undefined ) { + +var i, + support, + cachedruns, + Expr, + getText, + isXML, + compile, + outermostContext, + sortInput, + + // Local document vars + setDocument, + document, + docElem, + documentIsHTML, + rbuggyQSA, + rbuggyMatches, + matches, + contains, + + // Instance-specific data + expando = "sizzle" + -(new Date()), + preferredDoc = window.document, + dirruns = 0, + done = 0, + classCache = createCache(), + tokenCache = createCache(), + compilerCache = createCache(), + hasDuplicate = false, + sortOrder = function( a, b ) { + if ( a === b ) { + hasDuplicate = true; + return 0; + } + return 0; + }, + + // General-purpose constants + strundefined = typeof undefined, + MAX_NEGATIVE = 1 << 31, + + // Instance methods + hasOwn = ({}).hasOwnProperty, + arr = [], + pop = arr.pop, + push_native = arr.push, + push = arr.push, + slice = arr.slice, + // Use a stripped-down indexOf if we can't use a native one + indexOf = arr.indexOf || function( elem ) { + var i = 0, + len = this.length; + for ( ; i < len; i++ ) { + if ( this[i] === elem ) { + return i; + } + } + return -1; + }, + + booleans = "checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped", + + // Regular expressions + + // Whitespace characters http://www.w3.org/TR/css3-selectors/#whitespace + whitespace = "[\\x20\\t\\r\\n\\f]", + // http://www.w3.org/TR/css3-syntax/#characters + characterEncoding = "(?:\\\\.|[\\w-]|[^\\x00-\\xa0])+", + + // Loosely modeled on CSS identifier characters + // An unquoted value should be a CSS identifier http://www.w3.org/TR/css3-selectors/#attribute-selectors + // Proper syntax: http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier + identifier = characterEncoding.replace( "w", "w#" ), + + // Acceptable operators http://www.w3.org/TR/selectors/#attribute-selectors + attributes = "\\[" + whitespace + "*(" + characterEncoding + ")" + whitespace + + "*(?:([*^$|!~]?=)" + whitespace + "*(?:(['\"])((?:\\\\.|[^\\\\])*?)\\3|(" + identifier + ")|)|)" + whitespace + "*\\]", + + // Prefer arguments quoted, + // then not containing pseudos/brackets, + // then attribute selectors/non-parenthetical expressions, + // then anything else + // These preferences are here to reduce the number of selectors + // needing tokenize in the PSEUDO preFilter + pseudos = ":(" + characterEncoding + ")(?:\\(((['\"])((?:\\\\.|[^\\\\])*?)\\3|((?:\\\\.|[^\\\\()[\\]]|" + attributes.replace( 3, 8 ) + ")*)|.*)\\)|)", + + // Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter + rtrim = new RegExp( "^" + whitespace + "+|((?:^|[^\\\\])(?:\\\\.)*)" + whitespace + "+$", "g" ), + + rcomma = new RegExp( "^" + whitespace + "*," + whitespace + "*" ), + rcombinators = new RegExp( "^" + whitespace + "*([>+~]|" + whitespace + ")" + whitespace + "*" ), + + rsibling = new RegExp( whitespace + "*[+~]" ), + rattributeQuotes = new RegExp( "=" + whitespace + "*([^\\]'\"]*)" + whitespace + "*\\]", "g" ), + + rpseudo = new RegExp( pseudos ), + ridentifier = new RegExp( "^" + identifier + "$" ), + + matchExpr = { + "ID": new RegExp( "^#(" + characterEncoding + ")" ), + "CLASS": new RegExp( "^\\.(" + characterEncoding + ")" ), + "TAG": new RegExp( "^(" + characterEncoding.replace( "w", "w*" ) + ")" ), + "ATTR": new RegExp( "^" + attributes ), + "PSEUDO": new RegExp( "^" + pseudos ), + "CHILD": new RegExp( "^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\(" + whitespace + + "*(even|odd|(([+-]|)(\\d*)n|)" + whitespace + "*(?:([+-]|)" + whitespace + + "*(\\d+)|))" + whitespace + "*\\)|)", "i" ), + "bool": new RegExp( "^(?:" + booleans + ")$", "i" ), + // For use in libraries implementing .is() + // We use this for POS matching in `select` + "needsContext": new RegExp( "^" + whitespace + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" + + whitespace + "*((?:-\\d)?\\d*)" + whitespace + "*\\)|)(?=[^-]|$)", "i" ) + }, + + rnative = /^[^{]+\{\s*\[native \w/, + + // Easily-parseable/retrievable ID or TAG or CLASS selectors + rquickExpr = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/, + + rinputs = /^(?:input|select|textarea|button)$/i, + rheader = /^h\d$/i, + + rescape = /'|\\/g, + + // CSS escapes http://www.w3.org/TR/CSS21/syndata.html#escaped-characters + runescape = new RegExp( "\\\\([\\da-f]{1,6}" + whitespace + "?|(" + whitespace + ")|.)", "ig" ), + funescape = function( _, escaped, escapedWhitespace ) { + var high = "0x" + escaped - 0x10000; + // NaN means non-codepoint + // Support: Firefox + // Workaround erroneous numeric interpretation of +"0x" + return high !== high || escapedWhitespace ? + escaped : + // BMP codepoint + high < 0 ? + String.fromCharCode( high + 0x10000 ) : + // Supplemental Plane codepoint (surrogate pair) + String.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 ); + }; + +// Optimize for push.apply( _, NodeList ) +try { + push.apply( + (arr = slice.call( preferredDoc.childNodes )), + preferredDoc.childNodes + ); + // Support: Android<4.0 + // Detect silently failing push.apply + arr[ preferredDoc.childNodes.length ].nodeType; +} catch ( e ) { + push = { apply: arr.length ? + + // Leverage slice if possible + function( target, els ) { + push_native.apply( target, slice.call(els) ); + } : + + // Support: IE<9 + // Otherwise append directly + function( target, els ) { + var j = target.length, + i = 0; + // Can't trust NodeList.length + while ( (target[j++] = els[i++]) ) {} + target.length = j - 1; + } + }; +} + +function Sizzle( selector, context, results, seed ) { + var match, elem, m, nodeType, + // QSA vars + i, groups, old, nid, newContext, newSelector; + + if ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) { + setDocument( context ); + } + + context = context || document; + results = results || []; + + if ( !selector || typeof selector !== "string" ) { + return results; + } + + if ( (nodeType = context.nodeType) !== 1 && nodeType !== 9 ) { + return []; + } + + if ( documentIsHTML && !seed ) { + + // Shortcuts + if ( (match = rquickExpr.exec( selector )) ) { + // Speed-up: Sizzle("#ID") + if ( (m = match[1]) ) { + if ( nodeType === 9 ) { + elem = context.getElementById( m ); + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + // Handle the case where IE, Opera, and Webkit return items + // by name instead of ID + if ( elem.id === m ) { + results.push( elem ); + return results; + } + } else { + return results; + } + } else { + // Context is not a document + if ( context.ownerDocument && (elem = context.ownerDocument.getElementById( m )) && + contains( context, elem ) && elem.id === m ) { + results.push( elem ); + return results; + } + } + + // Speed-up: Sizzle("TAG") + } else if ( match[2] ) { + push.apply( results, context.getElementsByTagName( selector ) ); + return results; + + // Speed-up: Sizzle(".CLASS") + } else if ( (m = match[3]) && support.getElementsByClassName && context.getElementsByClassName ) { + push.apply( results, context.getElementsByClassName( m ) ); + return results; + } + } + + // QSA path + if ( support.qsa && (!rbuggyQSA || !rbuggyQSA.test( selector )) ) { + nid = old = expando; + newContext = context; + newSelector = nodeType === 9 && selector; + + // qSA works strangely on Element-rooted queries + // We can work around this by specifying an extra ID on the root + // and working up from there (Thanks to Andrew Dupont for the technique) + // IE 8 doesn't work on object elements + if ( nodeType === 1 && context.nodeName.toLowerCase() !== "object" ) { + groups = tokenize( selector ); + + if ( (old = context.getAttribute("id")) ) { + nid = old.replace( rescape, "\\$&" ); + } else { + context.setAttribute( "id", nid ); + } + nid = "[id='" + nid + "'] "; + + i = groups.length; + while ( i-- ) { + groups[i] = nid + toSelector( groups[i] ); + } + newContext = rsibling.test( selector ) && context.parentNode || context; + newSelector = groups.join(","); + } + + if ( newSelector ) { + try { + push.apply( results, + newContext.querySelectorAll( newSelector ) + ); + return results; + } catch(qsaError) { + } finally { + if ( !old ) { + context.removeAttribute("id"); + } + } + } + } + } + + // All others + return select( selector.replace( rtrim, "$1" ), context, results, seed ); +} + +/** + * Create key-value caches of limited size + * @returns {Function(string, Object)} Returns the Object data after storing it on itself with + * property name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength) + * deleting the oldest entry + */ +function createCache() { + var keys = []; + + function cache( key, value ) { + // Use (key + " ") to avoid collision with native prototype properties (see Issue #157) + if ( keys.push( key += " " ) > Expr.cacheLength ) { + // Only keep the most recent entries + delete cache[ keys.shift() ]; + } + return (cache[ key ] = value); + } + return cache; +} + +/** + * Mark a function for special use by Sizzle + * @param {Function} fn The function to mark + */ +function markFunction( fn ) { + fn[ expando ] = true; + return fn; +} + +/** + * Support testing using an element + * @param {Function} fn Passed the created div and expects a boolean result + */ +function assert( fn ) { + var div = document.createElement("div"); + + try { + return !!fn( div ); + } catch (e) { + return false; + } finally { + // Remove from its parent by default + if ( div.parentNode ) { + div.parentNode.removeChild( div ); + } + // release memory in IE + div = null; + } +} + +/** + * Adds the same handler for all of the specified attrs + * @param {String} attrs Pipe-separated list of attributes + * @param {Function} handler The method that will be applied + */ +function addHandle( attrs, handler ) { + var arr = attrs.split("|"), + i = attrs.length; + + while ( i-- ) { + Expr.attrHandle[ arr[i] ] = handler; + } +} + +/** + * Checks document order of two siblings + * @param {Element} a + * @param {Element} b + * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b + */ +function siblingCheck( a, b ) { + var cur = b && a, + diff = cur && a.nodeType === 1 && b.nodeType === 1 && + ( ~b.sourceIndex || MAX_NEGATIVE ) - + ( ~a.sourceIndex || MAX_NEGATIVE ); + + // Use IE sourceIndex if available on both nodes + if ( diff ) { + return diff; + } + + // Check if b follows a + if ( cur ) { + while ( (cur = cur.nextSibling) ) { + if ( cur === b ) { + return -1; + } + } + } + + return a ? 1 : -1; +} + +/** + * Returns a function to use in pseudos for input types + * @param {String} type + */ +function createInputPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === type; + }; +} + +/** + * Returns a function to use in pseudos for buttons + * @param {String} type + */ +function createButtonPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return (name === "input" || name === "button") && elem.type === type; + }; +} + +/** + * Returns a function to use in pseudos for positionals + * @param {Function} fn + */ +function createPositionalPseudo( fn ) { + return markFunction(function( argument ) { + argument = +argument; + return markFunction(function( seed, matches ) { + var j, + matchIndexes = fn( [], seed.length, argument ), + i = matchIndexes.length; + + // Match elements found at the specified indexes + while ( i-- ) { + if ( seed[ (j = matchIndexes[i]) ] ) { + seed[j] = !(matches[j] = seed[j]); + } + } + }); + }); +} + +/** + * Detect xml + * @param {Element|Object} elem An element or a document + */ +isXML = Sizzle.isXML = function( elem ) { + // documentElement is verified for cases where it doesn't yet exist + // (such as loading iframes in IE - #4833) + var documentElement = elem && (elem.ownerDocument || elem).documentElement; + return documentElement ? documentElement.nodeName !== "HTML" : false; +}; + +// Expose support vars for convenience +support = Sizzle.support = {}; + +/** + * Sets document-related variables once based on the current document + * @param {Element|Object} [doc] An element or document object to use to set the document + * @returns {Object} Returns the current document + */ +setDocument = Sizzle.setDocument = function( node ) { + var doc = node ? node.ownerDocument || node : preferredDoc, + parent = doc.defaultView; + + // If no document and documentElement is available, return + if ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) { + return document; + } + + // Set our document + document = doc; + docElem = doc.documentElement; + + // Support tests + documentIsHTML = !isXML( doc ); + + // Support: IE>8 + // If iframe document is assigned to "document" variable and if iframe has been reloaded, + // IE will throw "permission denied" error when accessing "document" variable, see jQuery #13936 + // IE6-8 do not support the defaultView property so parent will be undefined + if ( parent && parent.attachEvent && parent !== parent.top ) { + parent.attachEvent( "onbeforeunload", function() { + setDocument(); + }); + } + + /* Attributes + ---------------------------------------------------------------------- */ + + // Support: IE<8 + // Verify that getAttribute really returns attributes and not properties (excepting IE8 booleans) + support.attributes = assert(function( div ) { + div.className = "i"; + return !div.getAttribute("className"); + }); + + /* getElement(s)By* + ---------------------------------------------------------------------- */ + + // Check if getElementsByTagName("*") returns only elements + support.getElementsByTagName = assert(function( div ) { + div.appendChild( doc.createComment("") ); + return !div.getElementsByTagName("*").length; + }); + + // Check if getElementsByClassName can be trusted + support.getElementsByClassName = assert(function( div ) { + div.innerHTML = "
"; + + // Support: Safari<4 + // Catch class over-caching + div.firstChild.className = "i"; + // Support: Opera<10 + // Catch gEBCN failure to find non-leading classes + return div.getElementsByClassName("i").length === 2; + }); + + // Support: IE<10 + // Check if getElementById returns elements by name + // The broken getElementById methods don't pick up programatically-set names, + // so use a roundabout getElementsByName test + support.getById = assert(function( div ) { + docElem.appendChild( div ).id = expando; + return !doc.getElementsByName || !doc.getElementsByName( expando ).length; + }); + + // ID find and filter + if ( support.getById ) { + Expr.find["ID"] = function( id, context ) { + if ( typeof context.getElementById !== strundefined && documentIsHTML ) { + var m = context.getElementById( id ); + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + return m && m.parentNode ? [m] : []; + } + }; + Expr.filter["ID"] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + return elem.getAttribute("id") === attrId; + }; + }; + } else { + // Support: IE6/7 + // getElementById is not reliable as a find shortcut + delete Expr.find["ID"]; + + Expr.filter["ID"] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + var node = typeof elem.getAttributeNode !== strundefined && elem.getAttributeNode("id"); + return node && node.value === attrId; + }; + }; + } + + // Tag + Expr.find["TAG"] = support.getElementsByTagName ? + function( tag, context ) { + if ( typeof context.getElementsByTagName !== strundefined ) { + return context.getElementsByTagName( tag ); + } + } : + function( tag, context ) { + var elem, + tmp = [], + i = 0, + results = context.getElementsByTagName( tag ); + + // Filter out possible comments + if ( tag === "*" ) { + while ( (elem = results[i++]) ) { + if ( elem.nodeType === 1 ) { + tmp.push( elem ); + } + } + + return tmp; + } + return results; + }; + + // Class + Expr.find["CLASS"] = support.getElementsByClassName && function( className, context ) { + if ( typeof context.getElementsByClassName !== strundefined && documentIsHTML ) { + return context.getElementsByClassName( className ); + } + }; + + /* QSA/matchesSelector + ---------------------------------------------------------------------- */ + + // QSA and matchesSelector support + + // matchesSelector(:active) reports false when true (IE9/Opera 11.5) + rbuggyMatches = []; + + // qSa(:focus) reports false when true (Chrome 21) + // We allow this because of a bug in IE8/9 that throws an error + // whenever `document.activeElement` is accessed on an iframe + // So, we allow :focus to pass through QSA all the time to avoid the IE error + // See http://bugs.jquery.com/ticket/13378 + rbuggyQSA = []; + + if ( (support.qsa = rnative.test( doc.querySelectorAll )) ) { + // Build QSA regex + // Regex strategy adopted from Diego Perini + assert(function( div ) { + // Select is set to empty string on purpose + // This is to test IE's treatment of not explicitly + // setting a boolean content attribute, + // since its presence should be enough + // http://bugs.jquery.com/ticket/12359 + div.innerHTML = ""; + + // Support: IE8 + // Boolean attributes and "value" are not treated correctly + if ( !div.querySelectorAll("[selected]").length ) { + rbuggyQSA.push( "\\[" + whitespace + "*(?:value|" + booleans + ")" ); + } + + // Webkit/Opera - :checked should return selected option elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + // IE8 throws error here and will not see later tests + if ( !div.querySelectorAll(":checked").length ) { + rbuggyQSA.push(":checked"); + } + }); + + assert(function( div ) { + + // Support: Opera 10-12/IE8 + // ^= $= *= and empty values + // Should not select anything + // Support: Windows 8 Native Apps + // The type attribute is restricted during .innerHTML assignment + var input = doc.createElement("input"); + input.setAttribute( "type", "hidden" ); + div.appendChild( input ).setAttribute( "t", "" ); + + if ( div.querySelectorAll("[t^='']").length ) { + rbuggyQSA.push( "[*^$]=" + whitespace + "*(?:''|\"\")" ); + } + + // FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled) + // IE8 throws error here and will not see later tests + if ( !div.querySelectorAll(":enabled").length ) { + rbuggyQSA.push( ":enabled", ":disabled" ); + } + + // Opera 10-11 does not throw on post-comma invalid pseudos + div.querySelectorAll("*,:x"); + rbuggyQSA.push(",.*:"); + }); + } + + if ( (support.matchesSelector = rnative.test( (matches = docElem.webkitMatchesSelector || + docElem.mozMatchesSelector || + docElem.oMatchesSelector || + docElem.msMatchesSelector) )) ) { + + assert(function( div ) { + // Check to see if it's possible to do matchesSelector + // on a disconnected node (IE 9) + support.disconnectedMatch = matches.call( div, "div" ); + + // This should fail with an exception + // Gecko does not error, returns false instead + matches.call( div, "[s!='']:x" ); + rbuggyMatches.push( "!=", pseudos ); + }); + } + + rbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join("|") ); + rbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join("|") ); + + /* Contains + ---------------------------------------------------------------------- */ + + // Element contains another + // Purposefully does not implement inclusive descendent + // As in, an element does not contain itself + contains = rnative.test( docElem.contains ) || docElem.compareDocumentPosition ? + function( a, b ) { + var adown = a.nodeType === 9 ? a.documentElement : a, + bup = b && b.parentNode; + return a === bup || !!( bup && bup.nodeType === 1 && ( + adown.contains ? + adown.contains( bup ) : + a.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16 + )); + } : + function( a, b ) { + if ( b ) { + while ( (b = b.parentNode) ) { + if ( b === a ) { + return true; + } + } + } + return false; + }; + + /* Sorting + ---------------------------------------------------------------------- */ + + // Document order sorting + sortOrder = docElem.compareDocumentPosition ? + function( a, b ) { + + // Flag for duplicate removal + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + var compare = b.compareDocumentPosition && a.compareDocumentPosition && a.compareDocumentPosition( b ); + + if ( compare ) { + // Disconnected nodes + if ( compare & 1 || + (!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) { + + // Choose the first element that is related to our preferred document + if ( a === doc || contains(preferredDoc, a) ) { + return -1; + } + if ( b === doc || contains(preferredDoc, b) ) { + return 1; + } + + // Maintain original order + return sortInput ? + ( indexOf.call( sortInput, a ) - indexOf.call( sortInput, b ) ) : + 0; + } + + return compare & 4 ? -1 : 1; + } + + // Not directly comparable, sort on existence of method + return a.compareDocumentPosition ? -1 : 1; + } : + function( a, b ) { + var cur, + i = 0, + aup = a.parentNode, + bup = b.parentNode, + ap = [ a ], + bp = [ b ]; + + // Exit early if the nodes are identical + if ( a === b ) { + hasDuplicate = true; + return 0; + + // Parentless nodes are either documents or disconnected + } else if ( !aup || !bup ) { + return a === doc ? -1 : + b === doc ? 1 : + aup ? -1 : + bup ? 1 : + sortInput ? + ( indexOf.call( sortInput, a ) - indexOf.call( sortInput, b ) ) : + 0; + + // If the nodes are siblings, we can do a quick check + } else if ( aup === bup ) { + return siblingCheck( a, b ); + } + + // Otherwise we need full lists of their ancestors for comparison + cur = a; + while ( (cur = cur.parentNode) ) { + ap.unshift( cur ); + } + cur = b; + while ( (cur = cur.parentNode) ) { + bp.unshift( cur ); + } + + // Walk down the tree looking for a discrepancy + while ( ap[i] === bp[i] ) { + i++; + } + + return i ? + // Do a sibling check if the nodes have a common ancestor + siblingCheck( ap[i], bp[i] ) : + + // Otherwise nodes in our document sort first + ap[i] === preferredDoc ? -1 : + bp[i] === preferredDoc ? 1 : + 0; + }; + + return doc; +}; + +Sizzle.matches = function( expr, elements ) { + return Sizzle( expr, null, null, elements ); +}; + +Sizzle.matchesSelector = function( elem, expr ) { + // Set document vars if needed + if ( ( elem.ownerDocument || elem ) !== document ) { + setDocument( elem ); + } + + // Make sure that attribute selectors are quoted + expr = expr.replace( rattributeQuotes, "='$1']" ); + + if ( support.matchesSelector && documentIsHTML && + ( !rbuggyMatches || !rbuggyMatches.test( expr ) ) && + ( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) { + + try { + var ret = matches.call( elem, expr ); + + // IE 9's matchesSelector returns false on disconnected nodes + if ( ret || support.disconnectedMatch || + // As well, disconnected nodes are said to be in a document + // fragment in IE 9 + elem.document && elem.document.nodeType !== 11 ) { + return ret; + } + } catch(e) {} + } + + return Sizzle( expr, document, null, [elem] ).length > 0; +}; + +Sizzle.contains = function( context, elem ) { + // Set document vars if needed + if ( ( context.ownerDocument || context ) !== document ) { + setDocument( context ); + } + return contains( context, elem ); +}; + +Sizzle.attr = function( elem, name ) { + // Set document vars if needed + if ( ( elem.ownerDocument || elem ) !== document ) { + setDocument( elem ); + } + + var fn = Expr.attrHandle[ name.toLowerCase() ], + // Don't get fooled by Object.prototype properties (jQuery #13807) + val = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ? + fn( elem, name, !documentIsHTML ) : + undefined; + + return val === undefined ? + support.attributes || !documentIsHTML ? + elem.getAttribute( name ) : + (val = elem.getAttributeNode(name)) && val.specified ? + val.value : + null : + val; +}; + +Sizzle.error = function( msg ) { + throw new Error( "Syntax error, unrecognized expression: " + msg ); +}; + +/** + * Document sorting and removing duplicates + * @param {ArrayLike} results + */ +Sizzle.uniqueSort = function( results ) { + var elem, + duplicates = [], + j = 0, + i = 0; + + // Unless we *know* we can detect duplicates, assume their presence + hasDuplicate = !support.detectDuplicates; + sortInput = !support.sortStable && results.slice( 0 ); + results.sort( sortOrder ); + + if ( hasDuplicate ) { + while ( (elem = results[i++]) ) { + if ( elem === results[ i ] ) { + j = duplicates.push( i ); + } + } + while ( j-- ) { + results.splice( duplicates[ j ], 1 ); + } + } + + return results; +}; + +/** + * Utility function for retrieving the text value of an array of DOM nodes + * @param {Array|Element} elem + */ +getText = Sizzle.getText = function( elem ) { + var node, + ret = "", + i = 0, + nodeType = elem.nodeType; + + if ( !nodeType ) { + // If no nodeType, this is expected to be an array + for ( ; (node = elem[i]); i++ ) { + // Do not traverse comment nodes + ret += getText( node ); + } + } else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) { + // Use textContent for elements + // innerText usage removed for consistency of new lines (see #11153) + if ( typeof elem.textContent === "string" ) { + return elem.textContent; + } else { + // Traverse its children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + ret += getText( elem ); + } + } + } else if ( nodeType === 3 || nodeType === 4 ) { + return elem.nodeValue; + } + // Do not include comment or processing instruction nodes + + return ret; +}; + +Expr = Sizzle.selectors = { + + // Can be adjusted by the user + cacheLength: 50, + + createPseudo: markFunction, + + match: matchExpr, + + attrHandle: {}, + + find: {}, + + relative: { + ">": { dir: "parentNode", first: true }, + " ": { dir: "parentNode" }, + "+": { dir: "previousSibling", first: true }, + "~": { dir: "previousSibling" } + }, + + preFilter: { + "ATTR": function( match ) { + match[1] = match[1].replace( runescape, funescape ); + + // Move the given value to match[3] whether quoted or unquoted + match[3] = ( match[4] || match[5] || "" ).replace( runescape, funescape ); + + if ( match[2] === "~=" ) { + match[3] = " " + match[3] + " "; + } + + return match.slice( 0, 4 ); + }, + + "CHILD": function( match ) { + /* matches from matchExpr["CHILD"] + 1 type (only|nth|...) + 2 what (child|of-type) + 3 argument (even|odd|\d*|\d*n([+-]\d+)?|...) + 4 xn-component of xn+y argument ([+-]?\d*n|) + 5 sign of xn-component + 6 x of xn-component + 7 sign of y-component + 8 y of y-component + */ + match[1] = match[1].toLowerCase(); + + if ( match[1].slice( 0, 3 ) === "nth" ) { + // nth-* requires argument + if ( !match[3] ) { + Sizzle.error( match[0] ); + } + + // numeric x and y parameters for Expr.filter.CHILD + // remember that false/true cast respectively to 0/1 + match[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === "even" || match[3] === "odd" ) ); + match[5] = +( ( match[7] + match[8] ) || match[3] === "odd" ); + + // other types prohibit arguments + } else if ( match[3] ) { + Sizzle.error( match[0] ); + } + + return match; + }, + + "PSEUDO": function( match ) { + var excess, + unquoted = !match[5] && match[2]; + + if ( matchExpr["CHILD"].test( match[0] ) ) { + return null; + } + + // Accept quoted arguments as-is + if ( match[3] && match[4] !== undefined ) { + match[2] = match[4]; + + // Strip excess characters from unquoted arguments + } else if ( unquoted && rpseudo.test( unquoted ) && + // Get excess from tokenize (recursively) + (excess = tokenize( unquoted, true )) && + // advance to the next closing parenthesis + (excess = unquoted.indexOf( ")", unquoted.length - excess ) - unquoted.length) ) { + + // excess is a negative index + match[0] = match[0].slice( 0, excess ); + match[2] = unquoted.slice( 0, excess ); + } + + // Return only captures needed by the pseudo filter method (type and argument) + return match.slice( 0, 3 ); + } + }, + + filter: { + + "TAG": function( nodeNameSelector ) { + var nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase(); + return nodeNameSelector === "*" ? + function() { return true; } : + function( elem ) { + return elem.nodeName && elem.nodeName.toLowerCase() === nodeName; + }; + }, + + "CLASS": function( className ) { + var pattern = classCache[ className + " " ]; + + return pattern || + (pattern = new RegExp( "(^|" + whitespace + ")" + className + "(" + whitespace + "|$)" )) && + classCache( className, function( elem ) { + return pattern.test( typeof elem.className === "string" && elem.className || typeof elem.getAttribute !== strundefined && elem.getAttribute("class") || "" ); + }); + }, + + "ATTR": function( name, operator, check ) { + return function( elem ) { + var result = Sizzle.attr( elem, name ); + + if ( result == null ) { + return operator === "!="; + } + if ( !operator ) { + return true; + } + + result += ""; + + return operator === "=" ? result === check : + operator === "!=" ? result !== check : + operator === "^=" ? check && result.indexOf( check ) === 0 : + operator === "*=" ? check && result.indexOf( check ) > -1 : + operator === "$=" ? check && result.slice( -check.length ) === check : + operator === "~=" ? ( " " + result + " " ).indexOf( check ) > -1 : + operator === "|=" ? result === check || result.slice( 0, check.length + 1 ) === check + "-" : + false; + }; + }, + + "CHILD": function( type, what, argument, first, last ) { + var simple = type.slice( 0, 3 ) !== "nth", + forward = type.slice( -4 ) !== "last", + ofType = what === "of-type"; + + return first === 1 && last === 0 ? + + // Shortcut for :nth-*(n) + function( elem ) { + return !!elem.parentNode; + } : + + function( elem, context, xml ) { + var cache, outerCache, node, diff, nodeIndex, start, + dir = simple !== forward ? "nextSibling" : "previousSibling", + parent = elem.parentNode, + name = ofType && elem.nodeName.toLowerCase(), + useCache = !xml && !ofType; + + if ( parent ) { + + // :(first|last|only)-(child|of-type) + if ( simple ) { + while ( dir ) { + node = elem; + while ( (node = node[ dir ]) ) { + if ( ofType ? node.nodeName.toLowerCase() === name : node.nodeType === 1 ) { + return false; + } + } + // Reverse direction for :only-* (if we haven't yet done so) + start = dir = type === "only" && !start && "nextSibling"; + } + return true; + } + + start = [ forward ? parent.firstChild : parent.lastChild ]; + + // non-xml :nth-child(...) stores cache data on `parent` + if ( forward && useCache ) { + // Seek `elem` from a previously-cached index + outerCache = parent[ expando ] || (parent[ expando ] = {}); + cache = outerCache[ type ] || []; + nodeIndex = cache[0] === dirruns && cache[1]; + diff = cache[0] === dirruns && cache[2]; + node = nodeIndex && parent.childNodes[ nodeIndex ]; + + while ( (node = ++nodeIndex && node && node[ dir ] || + + // Fallback to seeking `elem` from the start + (diff = nodeIndex = 0) || start.pop()) ) { + + // When found, cache indexes on `parent` and break + if ( node.nodeType === 1 && ++diff && node === elem ) { + outerCache[ type ] = [ dirruns, nodeIndex, diff ]; + break; + } + } + + // Use previously-cached element index if available + } else if ( useCache && (cache = (elem[ expando ] || (elem[ expando ] = {}))[ type ]) && cache[0] === dirruns ) { + diff = cache[1]; + + // xml :nth-child(...) or :nth-last-child(...) or :nth(-last)?-of-type(...) + } else { + // Use the same loop as above to seek `elem` from the start + while ( (node = ++nodeIndex && node && node[ dir ] || + (diff = nodeIndex = 0) || start.pop()) ) { + + if ( ( ofType ? node.nodeName.toLowerCase() === name : node.nodeType === 1 ) && ++diff ) { + // Cache the index of each encountered element + if ( useCache ) { + (node[ expando ] || (node[ expando ] = {}))[ type ] = [ dirruns, diff ]; + } + + if ( node === elem ) { + break; + } + } + } + } + + // Incorporate the offset, then check against cycle size + diff -= last; + return diff === first || ( diff % first === 0 && diff / first >= 0 ); + } + }; + }, + + "PSEUDO": function( pseudo, argument ) { + // pseudo-class names are case-insensitive + // http://www.w3.org/TR/selectors/#pseudo-classes + // Prioritize by case sensitivity in case custom pseudos are added with uppercase letters + // Remember that setFilters inherits from pseudos + var args, + fn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] || + Sizzle.error( "unsupported pseudo: " + pseudo ); + + // The user may use createPseudo to indicate that + // arguments are needed to create the filter function + // just as Sizzle does + if ( fn[ expando ] ) { + return fn( argument ); + } + + // But maintain support for old signatures + if ( fn.length > 1 ) { + args = [ pseudo, pseudo, "", argument ]; + return Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ? + markFunction(function( seed, matches ) { + var idx, + matched = fn( seed, argument ), + i = matched.length; + while ( i-- ) { + idx = indexOf.call( seed, matched[i] ); + seed[ idx ] = !( matches[ idx ] = matched[i] ); + } + }) : + function( elem ) { + return fn( elem, 0, args ); + }; + } + + return fn; + } + }, + + pseudos: { + // Potentially complex pseudos + "not": markFunction(function( selector ) { + // Trim the selector passed to compile + // to avoid treating leading and trailing + // spaces as combinators + var input = [], + results = [], + matcher = compile( selector.replace( rtrim, "$1" ) ); + + return matcher[ expando ] ? + markFunction(function( seed, matches, context, xml ) { + var elem, + unmatched = matcher( seed, null, xml, [] ), + i = seed.length; + + // Match elements unmatched by `matcher` + while ( i-- ) { + if ( (elem = unmatched[i]) ) { + seed[i] = !(matches[i] = elem); + } + } + }) : + function( elem, context, xml ) { + input[0] = elem; + matcher( input, null, xml, results ); + return !results.pop(); + }; + }), + + "has": markFunction(function( selector ) { + return function( elem ) { + return Sizzle( selector, elem ).length > 0; + }; + }), + + "contains": markFunction(function( text ) { + return function( elem ) { + return ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1; + }; + }), + + // "Whether an element is represented by a :lang() selector + // is based solely on the element's language value + // being equal to the identifier C, + // or beginning with the identifier C immediately followed by "-". + // The matching of C against the element's language value is performed case-insensitively. + // The identifier C does not have to be a valid language name." + // http://www.w3.org/TR/selectors/#lang-pseudo + "lang": markFunction( function( lang ) { + // lang value must be a valid identifier + if ( !ridentifier.test(lang || "") ) { + Sizzle.error( "unsupported lang: " + lang ); + } + lang = lang.replace( runescape, funescape ).toLowerCase(); + return function( elem ) { + var elemLang; + do { + if ( (elemLang = documentIsHTML ? + elem.lang : + elem.getAttribute("xml:lang") || elem.getAttribute("lang")) ) { + + elemLang = elemLang.toLowerCase(); + return elemLang === lang || elemLang.indexOf( lang + "-" ) === 0; + } + } while ( (elem = elem.parentNode) && elem.nodeType === 1 ); + return false; + }; + }), + + // Miscellaneous + "target": function( elem ) { + var hash = window.location && window.location.hash; + return hash && hash.slice( 1 ) === elem.id; + }, + + "root": function( elem ) { + return elem === docElem; + }, + + "focus": function( elem ) { + return elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex); + }, + + // Boolean properties + "enabled": function( elem ) { + return elem.disabled === false; + }, + + "disabled": function( elem ) { + return elem.disabled === true; + }, + + "checked": function( elem ) { + // In CSS3, :checked should return both checked and selected elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + var nodeName = elem.nodeName.toLowerCase(); + return (nodeName === "input" && !!elem.checked) || (nodeName === "option" && !!elem.selected); + }, + + "selected": function( elem ) { + // Accessing this property makes selected-by-default + // options in Safari work properly + if ( elem.parentNode ) { + elem.parentNode.selectedIndex; + } + + return elem.selected === true; + }, + + // Contents + "empty": function( elem ) { + // http://www.w3.org/TR/selectors/#empty-pseudo + // :empty is only affected by element nodes and content nodes(including text(3), cdata(4)), + // not comment, processing instructions, or others + // Thanks to Diego Perini for the nodeName shortcut + // Greater than "@" means alpha characters (specifically not starting with "#" or "?") + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + if ( elem.nodeName > "@" || elem.nodeType === 3 || elem.nodeType === 4 ) { + return false; + } + } + return true; + }, + + "parent": function( elem ) { + return !Expr.pseudos["empty"]( elem ); + }, + + // Element/input types + "header": function( elem ) { + return rheader.test( elem.nodeName ); + }, + + "input": function( elem ) { + return rinputs.test( elem.nodeName ); + }, + + "button": function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === "button" || name === "button"; + }, + + "text": function( elem ) { + var attr; + // IE6 and 7 will map elem.type to 'text' for new HTML5 types (search, etc) + // use getAttribute instead to test this case + return elem.nodeName.toLowerCase() === "input" && + elem.type === "text" && + ( (attr = elem.getAttribute("type")) == null || attr.toLowerCase() === elem.type ); + }, + + // Position-in-collection + "first": createPositionalPseudo(function() { + return [ 0 ]; + }), + + "last": createPositionalPseudo(function( matchIndexes, length ) { + return [ length - 1 ]; + }), + + "eq": createPositionalPseudo(function( matchIndexes, length, argument ) { + return [ argument < 0 ? argument + length : argument ]; + }), + + "even": createPositionalPseudo(function( matchIndexes, length ) { + var i = 0; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "odd": createPositionalPseudo(function( matchIndexes, length ) { + var i = 1; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "lt": createPositionalPseudo(function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; --i >= 0; ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "gt": createPositionalPseudo(function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; ++i < length; ) { + matchIndexes.push( i ); + } + return matchIndexes; + }) + } +}; + +Expr.pseudos["nth"] = Expr.pseudos["eq"]; + +// Add button/input type pseudos +for ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) { + Expr.pseudos[ i ] = createInputPseudo( i ); +} +for ( i in { submit: true, reset: true } ) { + Expr.pseudos[ i ] = createButtonPseudo( i ); +} + +// Easy API for creating new setFilters +function setFilters() {} +setFilters.prototype = Expr.filters = Expr.pseudos; +Expr.setFilters = new setFilters(); + +function tokenize( selector, parseOnly ) { + var matched, match, tokens, type, + soFar, groups, preFilters, + cached = tokenCache[ selector + " " ]; + + if ( cached ) { + return parseOnly ? 0 : cached.slice( 0 ); + } + + soFar = selector; + groups = []; + preFilters = Expr.preFilter; + + while ( soFar ) { + + // Comma and first run + if ( !matched || (match = rcomma.exec( soFar )) ) { + if ( match ) { + // Don't consume trailing commas as valid + soFar = soFar.slice( match[0].length ) || soFar; + } + groups.push( tokens = [] ); + } + + matched = false; + + // Combinators + if ( (match = rcombinators.exec( soFar )) ) { + matched = match.shift(); + tokens.push({ + value: matched, + // Cast descendant combinators to space + type: match[0].replace( rtrim, " " ) + }); + soFar = soFar.slice( matched.length ); + } + + // Filters + for ( type in Expr.filter ) { + if ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] || + (match = preFilters[ type ]( match ))) ) { + matched = match.shift(); + tokens.push({ + value: matched, + type: type, + matches: match + }); + soFar = soFar.slice( matched.length ); + } + } + + if ( !matched ) { + break; + } + } + + // Return the length of the invalid excess + // if we're just parsing + // Otherwise, throw an error or return tokens + return parseOnly ? + soFar.length : + soFar ? + Sizzle.error( selector ) : + // Cache the tokens + tokenCache( selector, groups ).slice( 0 ); +} + +function toSelector( tokens ) { + var i = 0, + len = tokens.length, + selector = ""; + for ( ; i < len; i++ ) { + selector += tokens[i].value; + } + return selector; +} + +function addCombinator( matcher, combinator, base ) { + var dir = combinator.dir, + checkNonElements = base && dir === "parentNode", + doneName = done++; + + return combinator.first ? + // Check against closest ancestor/preceding element + function( elem, context, xml ) { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + return matcher( elem, context, xml ); + } + } + } : + + // Check against all ancestor/preceding elements + function( elem, context, xml ) { + var data, cache, outerCache, + dirkey = dirruns + " " + doneName; + + // We can't set arbitrary data on XML nodes, so they don't benefit from dir caching + if ( xml ) { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + if ( matcher( elem, context, xml ) ) { + return true; + } + } + } + } else { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + outerCache = elem[ expando ] || (elem[ expando ] = {}); + if ( (cache = outerCache[ dir ]) && cache[0] === dirkey ) { + if ( (data = cache[1]) === true || data === cachedruns ) { + return data === true; + } + } else { + cache = outerCache[ dir ] = [ dirkey ]; + cache[1] = matcher( elem, context, xml ) || cachedruns; + if ( cache[1] === true ) { + return true; + } + } + } + } + } + }; +} + +function elementMatcher( matchers ) { + return matchers.length > 1 ? + function( elem, context, xml ) { + var i = matchers.length; + while ( i-- ) { + if ( !matchers[i]( elem, context, xml ) ) { + return false; + } + } + return true; + } : + matchers[0]; +} + +function condense( unmatched, map, filter, context, xml ) { + var elem, + newUnmatched = [], + i = 0, + len = unmatched.length, + mapped = map != null; + + for ( ; i < len; i++ ) { + if ( (elem = unmatched[i]) ) { + if ( !filter || filter( elem, context, xml ) ) { + newUnmatched.push( elem ); + if ( mapped ) { + map.push( i ); + } + } + } + } + + return newUnmatched; +} + +function setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) { + if ( postFilter && !postFilter[ expando ] ) { + postFilter = setMatcher( postFilter ); + } + if ( postFinder && !postFinder[ expando ] ) { + postFinder = setMatcher( postFinder, postSelector ); + } + return markFunction(function( seed, results, context, xml ) { + var temp, i, elem, + preMap = [], + postMap = [], + preexisting = results.length, + + // Get initial elements from seed or context + elems = seed || multipleContexts( selector || "*", context.nodeType ? [ context ] : context, [] ), + + // Prefilter to get matcher input, preserving a map for seed-results synchronization + matcherIn = preFilter && ( seed || !selector ) ? + condense( elems, preMap, preFilter, context, xml ) : + elems, + + matcherOut = matcher ? + // If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results, + postFinder || ( seed ? preFilter : preexisting || postFilter ) ? + + // ...intermediate processing is necessary + [] : + + // ...otherwise use results directly + results : + matcherIn; + + // Find primary matches + if ( matcher ) { + matcher( matcherIn, matcherOut, context, xml ); + } + + // Apply postFilter + if ( postFilter ) { + temp = condense( matcherOut, postMap ); + postFilter( temp, [], context, xml ); + + // Un-match failing elements by moving them back to matcherIn + i = temp.length; + while ( i-- ) { + if ( (elem = temp[i]) ) { + matcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem); + } + } + } + + if ( seed ) { + if ( postFinder || preFilter ) { + if ( postFinder ) { + // Get the final matcherOut by condensing this intermediate into postFinder contexts + temp = []; + i = matcherOut.length; + while ( i-- ) { + if ( (elem = matcherOut[i]) ) { + // Restore matcherIn since elem is not yet a final match + temp.push( (matcherIn[i] = elem) ); + } + } + postFinder( null, (matcherOut = []), temp, xml ); + } + + // Move matched elements from seed to results to keep them synchronized + i = matcherOut.length; + while ( i-- ) { + if ( (elem = matcherOut[i]) && + (temp = postFinder ? indexOf.call( seed, elem ) : preMap[i]) > -1 ) { + + seed[temp] = !(results[temp] = elem); + } + } + } + + // Add elements to results, through postFinder if defined + } else { + matcherOut = condense( + matcherOut === results ? + matcherOut.splice( preexisting, matcherOut.length ) : + matcherOut + ); + if ( postFinder ) { + postFinder( null, results, matcherOut, xml ); + } else { + push.apply( results, matcherOut ); + } + } + }); +} + +function matcherFromTokens( tokens ) { + var checkContext, matcher, j, + len = tokens.length, + leadingRelative = Expr.relative[ tokens[0].type ], + implicitRelative = leadingRelative || Expr.relative[" "], + i = leadingRelative ? 1 : 0, + + // The foundational matcher ensures that elements are reachable from top-level context(s) + matchContext = addCombinator( function( elem ) { + return elem === checkContext; + }, implicitRelative, true ), + matchAnyContext = addCombinator( function( elem ) { + return indexOf.call( checkContext, elem ) > -1; + }, implicitRelative, true ), + matchers = [ function( elem, context, xml ) { + return ( !leadingRelative && ( xml || context !== outermostContext ) ) || ( + (checkContext = context).nodeType ? + matchContext( elem, context, xml ) : + matchAnyContext( elem, context, xml ) ); + } ]; + + for ( ; i < len; i++ ) { + if ( (matcher = Expr.relative[ tokens[i].type ]) ) { + matchers = [ addCombinator(elementMatcher( matchers ), matcher) ]; + } else { + matcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches ); + + // Return special upon seeing a positional matcher + if ( matcher[ expando ] ) { + // Find the next relative operator (if any) for proper handling + j = ++i; + for ( ; j < len; j++ ) { + if ( Expr.relative[ tokens[j].type ] ) { + break; + } + } + return setMatcher( + i > 1 && elementMatcher( matchers ), + i > 1 && toSelector( + // If the preceding token was a descendant combinator, insert an implicit any-element `*` + tokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === " " ? "*" : "" }) + ).replace( rtrim, "$1" ), + matcher, + i < j && matcherFromTokens( tokens.slice( i, j ) ), + j < len && matcherFromTokens( (tokens = tokens.slice( j )) ), + j < len && toSelector( tokens ) + ); + } + matchers.push( matcher ); + } + } + + return elementMatcher( matchers ); +} + +function matcherFromGroupMatchers( elementMatchers, setMatchers ) { + // A counter to specify which element is currently being matched + var matcherCachedRuns = 0, + bySet = setMatchers.length > 0, + byElement = elementMatchers.length > 0, + superMatcher = function( seed, context, xml, results, expandContext ) { + var elem, j, matcher, + setMatched = [], + matchedCount = 0, + i = "0", + unmatched = seed && [], + outermost = expandContext != null, + contextBackup = outermostContext, + // We must always have either seed elements or context + elems = seed || byElement && Expr.find["TAG"]( "*", expandContext && context.parentNode || context ), + // Use integer dirruns iff this is the outermost matcher + dirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1); + + if ( outermost ) { + outermostContext = context !== document && context; + cachedruns = matcherCachedRuns; + } + + // Add elements passing elementMatchers directly to results + // Keep `i` a string if there are no elements so `matchedCount` will be "00" below + for ( ; (elem = elems[i]) != null; i++ ) { + if ( byElement && elem ) { + j = 0; + while ( (matcher = elementMatchers[j++]) ) { + if ( matcher( elem, context, xml ) ) { + results.push( elem ); + break; + } + } + if ( outermost ) { + dirruns = dirrunsUnique; + cachedruns = ++matcherCachedRuns; + } + } + + // Track unmatched elements for set filters + if ( bySet ) { + // They will have gone through all possible matchers + if ( (elem = !matcher && elem) ) { + matchedCount--; + } + + // Lengthen the array for every element, matched or not + if ( seed ) { + unmatched.push( elem ); + } + } + } + + // Apply set filters to unmatched elements + matchedCount += i; + if ( bySet && i !== matchedCount ) { + j = 0; + while ( (matcher = setMatchers[j++]) ) { + matcher( unmatched, setMatched, context, xml ); + } + + if ( seed ) { + // Reintegrate element matches to eliminate the need for sorting + if ( matchedCount > 0 ) { + while ( i-- ) { + if ( !(unmatched[i] || setMatched[i]) ) { + setMatched[i] = pop.call( results ); + } + } + } + + // Discard index placeholder values to get only actual matches + setMatched = condense( setMatched ); + } + + // Add matches to results + push.apply( results, setMatched ); + + // Seedless set matches succeeding multiple successful matchers stipulate sorting + if ( outermost && !seed && setMatched.length > 0 && + ( matchedCount + setMatchers.length ) > 1 ) { + + Sizzle.uniqueSort( results ); + } + } + + // Override manipulation of globals by nested matchers + if ( outermost ) { + dirruns = dirrunsUnique; + outermostContext = contextBackup; + } + + return unmatched; + }; + + return bySet ? + markFunction( superMatcher ) : + superMatcher; +} + +compile = Sizzle.compile = function( selector, group /* Internal Use Only */ ) { + var i, + setMatchers = [], + elementMatchers = [], + cached = compilerCache[ selector + " " ]; + + if ( !cached ) { + // Generate a function of recursive functions that can be used to check each element + if ( !group ) { + group = tokenize( selector ); + } + i = group.length; + while ( i-- ) { + cached = matcherFromTokens( group[i] ); + if ( cached[ expando ] ) { + setMatchers.push( cached ); + } else { + elementMatchers.push( cached ); + } + } + + // Cache the compiled function + cached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) ); + } + return cached; +}; + +function multipleContexts( selector, contexts, results ) { + var i = 0, + len = contexts.length; + for ( ; i < len; i++ ) { + Sizzle( selector, contexts[i], results ); + } + return results; +} + +function select( selector, context, results, seed ) { + var i, tokens, token, type, find, + match = tokenize( selector ); + + if ( !seed ) { + // Try to minimize operations if there is only one group + if ( match.length === 1 ) { + + // Take a shortcut and set the context if the root selector is an ID + tokens = match[0] = match[0].slice( 0 ); + if ( tokens.length > 2 && (token = tokens[0]).type === "ID" && + support.getById && context.nodeType === 9 && documentIsHTML && + Expr.relative[ tokens[1].type ] ) { + + context = ( Expr.find["ID"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0]; + if ( !context ) { + return results; + } + selector = selector.slice( tokens.shift().value.length ); + } + + // Fetch a seed set for right-to-left matching + i = matchExpr["needsContext"].test( selector ) ? 0 : tokens.length; + while ( i-- ) { + token = tokens[i]; + + // Abort if we hit a combinator + if ( Expr.relative[ (type = token.type) ] ) { + break; + } + if ( (find = Expr.find[ type ]) ) { + // Search, expanding context for leading sibling combinators + if ( (seed = find( + token.matches[0].replace( runescape, funescape ), + rsibling.test( tokens[0].type ) && context.parentNode || context + )) ) { + + // If seed is empty or no tokens remain, we can return early + tokens.splice( i, 1 ); + selector = seed.length && toSelector( tokens ); + if ( !selector ) { + push.apply( results, seed ); + return results; + } + + break; + } + } + } + } + } + + // Compile and execute a filtering function + // Provide `match` to avoid retokenization if we modified the selector above + compile( selector, match )( + seed, + context, + !documentIsHTML, + results, + rsibling.test( selector ) + ); + return results; +} + +// One-time assignments + +// Sort stability +support.sortStable = expando.split("").sort( sortOrder ).join("") === expando; + +// Support: Chrome<14 +// Always assume duplicates if they aren't passed to the comparison function +support.detectDuplicates = hasDuplicate; + +// Initialize against the default document +setDocument(); + +// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27) +// Detached nodes confoundingly follow *each other* +support.sortDetached = assert(function( div1 ) { + // Should return 1, but returns 4 (following) + return div1.compareDocumentPosition( document.createElement("div") ) & 1; +}); + +// Support: IE<8 +// Prevent attribute/property "interpolation" +// http://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx +if ( !assert(function( div ) { + div.innerHTML = ""; + return div.firstChild.getAttribute("href") === "#" ; +}) ) { + addHandle( "type|href|height|width", function( elem, name, isXML ) { + if ( !isXML ) { + return elem.getAttribute( name, name.toLowerCase() === "type" ? 1 : 2 ); + } + }); +} + +// Support: IE<9 +// Use defaultValue in place of getAttribute("value") +if ( !support.attributes || !assert(function( div ) { + div.innerHTML = ""; + div.firstChild.setAttribute( "value", "" ); + return div.firstChild.getAttribute( "value" ) === ""; +}) ) { + addHandle( "value", function( elem, name, isXML ) { + if ( !isXML && elem.nodeName.toLowerCase() === "input" ) { + return elem.defaultValue; + } + }); +} + +// Support: IE<9 +// Use getAttributeNode to fetch booleans when getAttribute lies +if ( !assert(function( div ) { + return div.getAttribute("disabled") == null; +}) ) { + addHandle( booleans, function( elem, name, isXML ) { + var val; + if ( !isXML ) { + return (val = elem.getAttributeNode( name )) && val.specified ? + val.value : + elem[ name ] === true ? name.toLowerCase() : null; + } + }); +} + +jQuery.find = Sizzle; +jQuery.expr = Sizzle.selectors; +jQuery.expr[":"] = jQuery.expr.pseudos; +jQuery.unique = Sizzle.uniqueSort; +jQuery.text = Sizzle.getText; +jQuery.isXMLDoc = Sizzle.isXML; +jQuery.contains = Sizzle.contains; + + +})( window ); +// String to Object options format cache +var optionsCache = {}; + +// Convert String-formatted options into Object-formatted ones and store in cache +function createOptions( options ) { + var object = optionsCache[ options ] = {}; + jQuery.each( options.match( core_rnotwhite ) || [], function( _, flag ) { + object[ flag ] = true; + }); + return object; +} + +/* + * Create a callback list using the following parameters: + * + * options: an optional list of space-separated options that will change how + * the callback list behaves or a more traditional option object + * + * By default a callback list will act like an event callback list and can be + * "fired" multiple times. + * + * Possible options: + * + * once: will ensure the callback list can only be fired once (like a Deferred) + * + * memory: will keep track of previous values and will call any callback added + * after the list has been fired right away with the latest "memorized" + * values (like a Deferred) + * + * unique: will ensure a callback can only be added once (no duplicate in the list) + * + * stopOnFalse: interrupt callings when a callback returns false + * + */ +jQuery.Callbacks = function( options ) { + + // Convert options from String-formatted to Object-formatted if needed + // (we check in cache first) + options = typeof options === "string" ? + ( optionsCache[ options ] || createOptions( options ) ) : + jQuery.extend( {}, options ); + + var // Flag to know if list is currently firing + firing, + // Last fire value (for non-forgettable lists) + memory, + // Flag to know if list was already fired + fired, + // End of the loop when firing + firingLength, + // Index of currently firing callback (modified by remove if needed) + firingIndex, + // First callback to fire (used internally by add and fireWith) + firingStart, + // Actual callback list + list = [], + // Stack of fire calls for repeatable lists + stack = !options.once && [], + // Fire callbacks + fire = function( data ) { + memory = options.memory && data; + fired = true; + firingIndex = firingStart || 0; + firingStart = 0; + firingLength = list.length; + firing = true; + for ( ; list && firingIndex < firingLength; firingIndex++ ) { + if ( list[ firingIndex ].apply( data[ 0 ], data[ 1 ] ) === false && options.stopOnFalse ) { + memory = false; // To prevent further calls using add + break; + } + } + firing = false; + if ( list ) { + if ( stack ) { + if ( stack.length ) { + fire( stack.shift() ); + } + } else if ( memory ) { + list = []; + } else { + self.disable(); + } + } + }, + // Actual Callbacks object + self = { + // Add a callback or a collection of callbacks to the list + add: function() { + if ( list ) { + // First, we save the current length + var start = list.length; + (function add( args ) { + jQuery.each( args, function( _, arg ) { + var type = jQuery.type( arg ); + if ( type === "function" ) { + if ( !options.unique || !self.has( arg ) ) { + list.push( arg ); + } + } else if ( arg && arg.length && type !== "string" ) { + // Inspect recursively + add( arg ); + } + }); + })( arguments ); + // Do we need to add the callbacks to the + // current firing batch? + if ( firing ) { + firingLength = list.length; + // With memory, if we're not firing then + // we should call right away + } else if ( memory ) { + firingStart = start; + fire( memory ); + } + } + return this; + }, + // Remove a callback from the list + remove: function() { + if ( list ) { + jQuery.each( arguments, function( _, arg ) { + var index; + while( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) { + list.splice( index, 1 ); + // Handle firing indexes + if ( firing ) { + if ( index <= firingLength ) { + firingLength--; + } + if ( index <= firingIndex ) { + firingIndex--; + } + } + } + }); + } + return this; + }, + // Check if a given callback is in the list. + // If no argument is given, return whether or not list has callbacks attached. + has: function( fn ) { + return fn ? jQuery.inArray( fn, list ) > -1 : !!( list && list.length ); + }, + // Remove all callbacks from the list + empty: function() { + list = []; + firingLength = 0; + return this; + }, + // Have the list do nothing anymore + disable: function() { + list = stack = memory = undefined; + return this; + }, + // Is it disabled? + disabled: function() { + return !list; + }, + // Lock the list in its current state + lock: function() { + stack = undefined; + if ( !memory ) { + self.disable(); + } + return this; + }, + // Is it locked? + locked: function() { + return !stack; + }, + // Call all callbacks with the given context and arguments + fireWith: function( context, args ) { + if ( list && ( !fired || stack ) ) { + args = args || []; + args = [ context, args.slice ? args.slice() : args ]; + if ( firing ) { + stack.push( args ); + } else { + fire( args ); + } + } + return this; + }, + // Call all the callbacks with the given arguments + fire: function() { + self.fireWith( this, arguments ); + return this; + }, + // To know if the callbacks have already been called at least once + fired: function() { + return !!fired; + } + }; + + return self; +}; +jQuery.extend({ + + Deferred: function( func ) { + var tuples = [ + // action, add listener, listener list, final state + [ "resolve", "done", jQuery.Callbacks("once memory"), "resolved" ], + [ "reject", "fail", jQuery.Callbacks("once memory"), "rejected" ], + [ "notify", "progress", jQuery.Callbacks("memory") ] + ], + state = "pending", + promise = { + state: function() { + return state; + }, + always: function() { + deferred.done( arguments ).fail( arguments ); + return this; + }, + then: function( /* fnDone, fnFail, fnProgress */ ) { + var fns = arguments; + return jQuery.Deferred(function( newDefer ) { + jQuery.each( tuples, function( i, tuple ) { + var action = tuple[ 0 ], + fn = jQuery.isFunction( fns[ i ] ) && fns[ i ]; + // deferred[ done | fail | progress ] for forwarding actions to newDefer + deferred[ tuple[1] ](function() { + var returned = fn && fn.apply( this, arguments ); + if ( returned && jQuery.isFunction( returned.promise ) ) { + returned.promise() + .done( newDefer.resolve ) + .fail( newDefer.reject ) + .progress( newDefer.notify ); + } else { + newDefer[ action + "With" ]( this === promise ? newDefer.promise() : this, fn ? [ returned ] : arguments ); + } + }); + }); + fns = null; + }).promise(); + }, + // Get a promise for this deferred + // If obj is provided, the promise aspect is added to the object + promise: function( obj ) { + return obj != null ? jQuery.extend( obj, promise ) : promise; + } + }, + deferred = {}; + + // Keep pipe for back-compat + promise.pipe = promise.then; + + // Add list-specific methods + jQuery.each( tuples, function( i, tuple ) { + var list = tuple[ 2 ], + stateString = tuple[ 3 ]; + + // promise[ done | fail | progress ] = list.add + promise[ tuple[1] ] = list.add; + + // Handle state + if ( stateString ) { + list.add(function() { + // state = [ resolved | rejected ] + state = stateString; + + // [ reject_list | resolve_list ].disable; progress_list.lock + }, tuples[ i ^ 1 ][ 2 ].disable, tuples[ 2 ][ 2 ].lock ); + } + + // deferred[ resolve | reject | notify ] + deferred[ tuple[0] ] = function() { + deferred[ tuple[0] + "With" ]( this === deferred ? promise : this, arguments ); + return this; + }; + deferred[ tuple[0] + "With" ] = list.fireWith; + }); + + // Make the deferred a promise + promise.promise( deferred ); + + // Call given func if any + if ( func ) { + func.call( deferred, deferred ); + } + + // All done! + return deferred; + }, + + // Deferred helper + when: function( subordinate /* , ..., subordinateN */ ) { + var i = 0, + resolveValues = core_slice.call( arguments ), + length = resolveValues.length, + + // the count of uncompleted subordinates + remaining = length !== 1 || ( subordinate && jQuery.isFunction( subordinate.promise ) ) ? length : 0, + + // the master Deferred. If resolveValues consist of only a single Deferred, just use that. + deferred = remaining === 1 ? subordinate : jQuery.Deferred(), + + // Update function for both resolve and progress values + updateFunc = function( i, contexts, values ) { + return function( value ) { + contexts[ i ] = this; + values[ i ] = arguments.length > 1 ? core_slice.call( arguments ) : value; + if( values === progressValues ) { + deferred.notifyWith( contexts, values ); + } else if ( !( --remaining ) ) { + deferred.resolveWith( contexts, values ); + } + }; + }, + + progressValues, progressContexts, resolveContexts; + + // add listeners to Deferred subordinates; treat others as resolved + if ( length > 1 ) { + progressValues = new Array( length ); + progressContexts = new Array( length ); + resolveContexts = new Array( length ); + for ( ; i < length; i++ ) { + if ( resolveValues[ i ] && jQuery.isFunction( resolveValues[ i ].promise ) ) { + resolveValues[ i ].promise() + .done( updateFunc( i, resolveContexts, resolveValues ) ) + .fail( deferred.reject ) + .progress( updateFunc( i, progressContexts, progressValues ) ); + } else { + --remaining; + } + } + } + + // if we're not waiting on anything, resolve the master + if ( !remaining ) { + deferred.resolveWith( resolveContexts, resolveValues ); + } + + return deferred.promise(); + } +}); +jQuery.support = (function( support ) { + + var all, a, input, select, fragment, opt, eventName, isSupported, i, + div = document.createElement("div"); + + // Setup + div.setAttribute( "className", "t" ); + div.innerHTML = "
a"; + + // Finish early in limited (non-browser) environments + all = div.getElementsByTagName("*") || []; + a = div.getElementsByTagName("a")[ 0 ]; + if ( !a || !a.style || !all.length ) { + return support; + } + + // First batch of tests + select = document.createElement("select"); + opt = select.appendChild( document.createElement("option") ); + input = div.getElementsByTagName("input")[ 0 ]; + + a.style.cssText = "top:1px;float:left;opacity:.5"; + + // Test setAttribute on camelCase class. If it works, we need attrFixes when doing get/setAttribute (ie6/7) + support.getSetAttribute = div.className !== "t"; + + // IE strips leading whitespace when .innerHTML is used + support.leadingWhitespace = div.firstChild.nodeType === 3; + + // Make sure that tbody elements aren't automatically inserted + // IE will insert them into empty tables + support.tbody = !div.getElementsByTagName("tbody").length; + + // Make sure that link elements get serialized correctly by innerHTML + // This requires a wrapper element in IE + support.htmlSerialize = !!div.getElementsByTagName("link").length; + + // Get the style information from getAttribute + // (IE uses .cssText instead) + support.style = /top/.test( a.getAttribute("style") ); + + // Make sure that URLs aren't manipulated + // (IE normalizes it by default) + support.hrefNormalized = a.getAttribute("href") === "/a"; + + // Make sure that element opacity exists + // (IE uses filter instead) + // Use a regex to work around a WebKit issue. See #5145 + support.opacity = /^0.5/.test( a.style.opacity ); + + // Verify style float existence + // (IE uses styleFloat instead of cssFloat) + support.cssFloat = !!a.style.cssFloat; + + // Check the default checkbox/radio value ("" on WebKit; "on" elsewhere) + support.checkOn = !!input.value; + + // Make sure that a selected-by-default option has a working selected property. + // (WebKit defaults to false instead of true, IE too, if it's in an optgroup) + support.optSelected = opt.selected; + + // Tests for enctype support on a form (#6743) + support.enctype = !!document.createElement("form").enctype; + + // Makes sure cloning an html5 element does not cause problems + // Where outerHTML is undefined, this still works + support.html5Clone = document.createElement("nav").cloneNode( true ).outerHTML !== "<:nav>"; + + // Will be defined later + support.inlineBlockNeedsLayout = false; + support.shrinkWrapBlocks = false; + support.pixelPosition = false; + support.deleteExpando = true; + support.noCloneEvent = true; + support.reliableMarginRight = true; + support.boxSizingReliable = true; + + // Make sure checked status is properly cloned + input.checked = true; + support.noCloneChecked = input.cloneNode( true ).checked; + + // Make sure that the options inside disabled selects aren't marked as disabled + // (WebKit marks them as disabled) + select.disabled = true; + support.optDisabled = !opt.disabled; + + // Support: IE<9 + try { + delete div.test; + } catch( e ) { + support.deleteExpando = false; + } + + // Check if we can trust getAttribute("value") + input = document.createElement("input"); + input.setAttribute( "value", "" ); + support.input = input.getAttribute( "value" ) === ""; + + // Check if an input maintains its value after becoming a radio + input.value = "t"; + input.setAttribute( "type", "radio" ); + support.radioValue = input.value === "t"; + + // #11217 - WebKit loses check when the name is after the checked attribute + input.setAttribute( "checked", "t" ); + input.setAttribute( "name", "t" ); + + fragment = document.createDocumentFragment(); + fragment.appendChild( input ); + + // Check if a disconnected checkbox will retain its checked + // value of true after appended to the DOM (IE6/7) + support.appendChecked = input.checked; + + // WebKit doesn't clone checked state correctly in fragments + support.checkClone = fragment.cloneNode( true ).cloneNode( true ).lastChild.checked; + + // Support: IE<9 + // Opera does not clone events (and typeof div.attachEvent === undefined). + // IE9-10 clones events bound via attachEvent, but they don't trigger with .click() + if ( div.attachEvent ) { + div.attachEvent( "onclick", function() { + support.noCloneEvent = false; + }); + + div.cloneNode( true ).click(); + } + + // Support: IE<9 (lack submit/change bubble), Firefox 17+ (lack focusin event) + // Beware of CSP restrictions (https://developer.mozilla.org/en/Security/CSP) + for ( i in { submit: true, change: true, focusin: true }) { + div.setAttribute( eventName = "on" + i, "t" ); + + support[ i + "Bubbles" ] = eventName in window || div.attributes[ eventName ].expando === false; + } + + div.style.backgroundClip = "content-box"; + div.cloneNode( true ).style.backgroundClip = ""; + support.clearCloneStyle = div.style.backgroundClip === "content-box"; + + // Support: IE<9 + // Iteration over object's inherited properties before its own. + for ( i in jQuery( support ) ) { + break; + } + support.ownLast = i !== "0"; + + // Run tests that need a body at doc ready + jQuery(function() { + var container, marginDiv, tds, + divReset = "padding:0;margin:0;border:0;display:block;box-sizing:content-box;-moz-box-sizing:content-box;-webkit-box-sizing:content-box;", + body = document.getElementsByTagName("body")[0]; + + if ( !body ) { + // Return for frameset docs that don't have a body + return; + } + + container = document.createElement("div"); + container.style.cssText = "border:0;width:0;height:0;position:absolute;top:0;left:-9999px;margin-top:1px"; + + body.appendChild( container ).appendChild( div ); + + // Support: IE8 + // Check if table cells still have offsetWidth/Height when they are set + // to display:none and there are still other visible table cells in a + // table row; if so, offsetWidth/Height are not reliable for use when + // determining if an element has been hidden directly using + // display:none (it is still safe to use offsets if a parent element is + // hidden; don safety goggles and see bug #4512 for more information). + div.innerHTML = "
t
"; + tds = div.getElementsByTagName("td"); + tds[ 0 ].style.cssText = "padding:0;margin:0;border:0;display:none"; + isSupported = ( tds[ 0 ].offsetHeight === 0 ); + + tds[ 0 ].style.display = ""; + tds[ 1 ].style.display = "none"; + + // Support: IE8 + // Check if empty table cells still have offsetWidth/Height + support.reliableHiddenOffsets = isSupported && ( tds[ 0 ].offsetHeight === 0 ); + + // Check box-sizing and margin behavior. + div.innerHTML = ""; + div.style.cssText = "box-sizing:border-box;-moz-box-sizing:border-box;-webkit-box-sizing:border-box;padding:1px;border:1px;display:block;width:4px;margin-top:1%;position:absolute;top:1%;"; + + // Workaround failing boxSizing test due to offsetWidth returning wrong value + // with some non-1 values of body zoom, ticket #13543 + jQuery.swap( body, body.style.zoom != null ? { zoom: 1 } : {}, function() { + support.boxSizing = div.offsetWidth === 4; + }); + + // Use window.getComputedStyle because jsdom on node.js will break without it. + if ( window.getComputedStyle ) { + support.pixelPosition = ( window.getComputedStyle( div, null ) || {} ).top !== "1%"; + support.boxSizingReliable = ( window.getComputedStyle( div, null ) || { width: "4px" } ).width === "4px"; + + // Check if div with explicit width and no margin-right incorrectly + // gets computed margin-right based on width of container. (#3333) + // Fails in WebKit before Feb 2011 nightlies + // WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right + marginDiv = div.appendChild( document.createElement("div") ); + marginDiv.style.cssText = div.style.cssText = divReset; + marginDiv.style.marginRight = marginDiv.style.width = "0"; + div.style.width = "1px"; + + support.reliableMarginRight = + !parseFloat( ( window.getComputedStyle( marginDiv, null ) || {} ).marginRight ); + } + + if ( typeof div.style.zoom !== core_strundefined ) { + // Support: IE<8 + // Check if natively block-level elements act like inline-block + // elements when setting their display to 'inline' and giving + // them layout + div.innerHTML = ""; + div.style.cssText = divReset + "width:1px;padding:1px;display:inline;zoom:1"; + support.inlineBlockNeedsLayout = ( div.offsetWidth === 3 ); + + // Support: IE6 + // Check if elements with layout shrink-wrap their children + div.style.display = "block"; + div.innerHTML = "
"; + div.firstChild.style.width = "5px"; + support.shrinkWrapBlocks = ( div.offsetWidth !== 3 ); + + if ( support.inlineBlockNeedsLayout ) { + // Prevent IE 6 from affecting layout for positioned elements #11048 + // Prevent IE from shrinking the body in IE 7 mode #12869 + // Support: IE<8 + body.style.zoom = 1; + } + } + + body.removeChild( container ); + + // Null elements to avoid leaks in IE + container = div = tds = marginDiv = null; + }); + + // Null elements to avoid leaks in IE + all = select = fragment = opt = a = input = null; + + return support; +})({}); + +var rbrace = /(?:\{[\s\S]*\}|\[[\s\S]*\])$/, + rmultiDash = /([A-Z])/g; + +function internalData( elem, name, data, pvt /* Internal Use Only */ ){ + if ( !jQuery.acceptData( elem ) ) { + return; + } + + var ret, thisCache, + internalKey = jQuery.expando, + + // We have to handle DOM nodes and JS objects differently because IE6-7 + // can't GC object references properly across the DOM-JS boundary + isNode = elem.nodeType, + + // Only DOM nodes need the global jQuery cache; JS object data is + // attached directly to the object so GC can occur automatically + cache = isNode ? jQuery.cache : elem, + + // Only defining an ID for JS objects if its cache already exists allows + // the code to shortcut on the same path as a DOM node with no cache + id = isNode ? elem[ internalKey ] : elem[ internalKey ] && internalKey; + + // Avoid doing any more work than we need to when trying to get data on an + // object that has no data at all + if ( (!id || !cache[id] || (!pvt && !cache[id].data)) && data === undefined && typeof name === "string" ) { + return; + } + + if ( !id ) { + // Only DOM nodes need a new unique ID for each element since their data + // ends up in the global cache + if ( isNode ) { + id = elem[ internalKey ] = core_deletedIds.pop() || jQuery.guid++; + } else { + id = internalKey; + } + } + + if ( !cache[ id ] ) { + // Avoid exposing jQuery metadata on plain JS objects when the object + // is serialized using JSON.stringify + cache[ id ] = isNode ? {} : { toJSON: jQuery.noop }; + } + + // An object can be passed to jQuery.data instead of a key/value pair; this gets + // shallow copied over onto the existing cache + if ( typeof name === "object" || typeof name === "function" ) { + if ( pvt ) { + cache[ id ] = jQuery.extend( cache[ id ], name ); + } else { + cache[ id ].data = jQuery.extend( cache[ id ].data, name ); + } + } + + thisCache = cache[ id ]; + + // jQuery data() is stored in a separate object inside the object's internal data + // cache in order to avoid key collisions between internal data and user-defined + // data. + if ( !pvt ) { + if ( !thisCache.data ) { + thisCache.data = {}; + } + + thisCache = thisCache.data; + } + + if ( data !== undefined ) { + thisCache[ jQuery.camelCase( name ) ] = data; + } + + // Check for both converted-to-camel and non-converted data property names + // If a data property was specified + if ( typeof name === "string" ) { + + // First Try to find as-is property data + ret = thisCache[ name ]; + + // Test for null|undefined property data + if ( ret == null ) { + + // Try to find the camelCased property + ret = thisCache[ jQuery.camelCase( name ) ]; + } + } else { + ret = thisCache; + } + + return ret; +} + +function internalRemoveData( elem, name, pvt ) { + if ( !jQuery.acceptData( elem ) ) { + return; + } + + var thisCache, i, + isNode = elem.nodeType, + + // See jQuery.data for more information + cache = isNode ? jQuery.cache : elem, + id = isNode ? elem[ jQuery.expando ] : jQuery.expando; + + // If there is already no cache entry for this object, there is no + // purpose in continuing + if ( !cache[ id ] ) { + return; + } + + if ( name ) { + + thisCache = pvt ? cache[ id ] : cache[ id ].data; + + if ( thisCache ) { + + // Support array or space separated string names for data keys + if ( !jQuery.isArray( name ) ) { + + // try the string as a key before any manipulation + if ( name in thisCache ) { + name = [ name ]; + } else { + + // split the camel cased version by spaces unless a key with the spaces exists + name = jQuery.camelCase( name ); + if ( name in thisCache ) { + name = [ name ]; + } else { + name = name.split(" "); + } + } + } else { + // If "name" is an array of keys... + // When data is initially created, via ("key", "val") signature, + // keys will be converted to camelCase. + // Since there is no way to tell _how_ a key was added, remove + // both plain key and camelCase key. #12786 + // This will only penalize the array argument path. + name = name.concat( jQuery.map( name, jQuery.camelCase ) ); + } + + i = name.length; + while ( i-- ) { + delete thisCache[ name[i] ]; + } + + // If there is no data left in the cache, we want to continue + // and let the cache object itself get destroyed + if ( pvt ? !isEmptyDataObject(thisCache) : !jQuery.isEmptyObject(thisCache) ) { + return; + } + } + } + + // See jQuery.data for more information + if ( !pvt ) { + delete cache[ id ].data; + + // Don't destroy the parent cache unless the internal data object + // had been the only thing left in it + if ( !isEmptyDataObject( cache[ id ] ) ) { + return; + } + } + + // Destroy the cache + if ( isNode ) { + jQuery.cleanData( [ elem ], true ); + + // Use delete when supported for expandos or `cache` is not a window per isWindow (#10080) + /* jshint eqeqeq: false */ + } else if ( jQuery.support.deleteExpando || cache != cache.window ) { + /* jshint eqeqeq: true */ + delete cache[ id ]; + + // When all else fails, null + } else { + cache[ id ] = null; + } +} + +jQuery.extend({ + cache: {}, + + // The following elements throw uncatchable exceptions if you + // attempt to add expando properties to them. + noData: { + "applet": true, + "embed": true, + // Ban all objects except for Flash (which handle expandos) + "object": "clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" + }, + + hasData: function( elem ) { + elem = elem.nodeType ? jQuery.cache[ elem[jQuery.expando] ] : elem[ jQuery.expando ]; + return !!elem && !isEmptyDataObject( elem ); + }, + + data: function( elem, name, data ) { + return internalData( elem, name, data ); + }, + + removeData: function( elem, name ) { + return internalRemoveData( elem, name ); + }, + + // For internal use only. + _data: function( elem, name, data ) { + return internalData( elem, name, data, true ); + }, + + _removeData: function( elem, name ) { + return internalRemoveData( elem, name, true ); + }, + + // A method for determining if a DOM node can handle the data expando + acceptData: function( elem ) { + // Do not set data on non-element because it will not be cleared (#8335). + if ( elem.nodeType && elem.nodeType !== 1 && elem.nodeType !== 9 ) { + return false; + } + + var noData = elem.nodeName && jQuery.noData[ elem.nodeName.toLowerCase() ]; + + // nodes accept data unless otherwise specified; rejection can be conditional + return !noData || noData !== true && elem.getAttribute("classid") === noData; + } +}); + +jQuery.fn.extend({ + data: function( key, value ) { + var attrs, name, + data = null, + i = 0, + elem = this[0]; + + // Special expections of .data basically thwart jQuery.access, + // so implement the relevant behavior ourselves + + // Gets all values + if ( key === undefined ) { + if ( this.length ) { + data = jQuery.data( elem ); + + if ( elem.nodeType === 1 && !jQuery._data( elem, "parsedAttrs" ) ) { + attrs = elem.attributes; + for ( ; i < attrs.length; i++ ) { + name = attrs[i].name; + + if ( name.indexOf("data-") === 0 ) { + name = jQuery.camelCase( name.slice(5) ); + + dataAttr( elem, name, data[ name ] ); + } + } + jQuery._data( elem, "parsedAttrs", true ); + } + } + + return data; + } + + // Sets multiple values + if ( typeof key === "object" ) { + return this.each(function() { + jQuery.data( this, key ); + }); + } + + return arguments.length > 1 ? + + // Sets one value + this.each(function() { + jQuery.data( this, key, value ); + }) : + + // Gets one value + // Try to fetch any internally stored data first + elem ? dataAttr( elem, key, jQuery.data( elem, key ) ) : null; + }, + + removeData: function( key ) { + return this.each(function() { + jQuery.removeData( this, key ); + }); + } +}); + +function dataAttr( elem, key, data ) { + // If nothing was found internally, try to fetch any + // data from the HTML5 data-* attribute + if ( data === undefined && elem.nodeType === 1 ) { + + var name = "data-" + key.replace( rmultiDash, "-$1" ).toLowerCase(); + + data = elem.getAttribute( name ); + + if ( typeof data === "string" ) { + try { + data = data === "true" ? true : + data === "false" ? false : + data === "null" ? null : + // Only convert to a number if it doesn't change the string + +data + "" === data ? +data : + rbrace.test( data ) ? jQuery.parseJSON( data ) : + data; + } catch( e ) {} + + // Make sure we set the data so it isn't changed later + jQuery.data( elem, key, data ); + + } else { + data = undefined; + } + } + + return data; +} + +// checks a cache object for emptiness +function isEmptyDataObject( obj ) { + var name; + for ( name in obj ) { + + // if the public data object is empty, the private is still empty + if ( name === "data" && jQuery.isEmptyObject( obj[name] ) ) { + continue; + } + if ( name !== "toJSON" ) { + return false; + } + } + + return true; +} +jQuery.extend({ + queue: function( elem, type, data ) { + var queue; + + if ( elem ) { + type = ( type || "fx" ) + "queue"; + queue = jQuery._data( elem, type ); + + // Speed up dequeue by getting out quickly if this is just a lookup + if ( data ) { + if ( !queue || jQuery.isArray(data) ) { + queue = jQuery._data( elem, type, jQuery.makeArray(data) ); + } else { + queue.push( data ); + } + } + return queue || []; + } + }, + + dequeue: function( elem, type ) { + type = type || "fx"; + + var queue = jQuery.queue( elem, type ), + startLength = queue.length, + fn = queue.shift(), + hooks = jQuery._queueHooks( elem, type ), + next = function() { + jQuery.dequeue( elem, type ); + }; + + // If the fx queue is dequeued, always remove the progress sentinel + if ( fn === "inprogress" ) { + fn = queue.shift(); + startLength--; + } + + if ( fn ) { + + // Add a progress sentinel to prevent the fx queue from being + // automatically dequeued + if ( type === "fx" ) { + queue.unshift( "inprogress" ); + } + + // clear up the last queue stop function + delete hooks.stop; + fn.call( elem, next, hooks ); + } + + if ( !startLength && hooks ) { + hooks.empty.fire(); + } + }, + + // not intended for public consumption - generates a queueHooks object, or returns the current one + _queueHooks: function( elem, type ) { + var key = type + "queueHooks"; + return jQuery._data( elem, key ) || jQuery._data( elem, key, { + empty: jQuery.Callbacks("once memory").add(function() { + jQuery._removeData( elem, type + "queue" ); + jQuery._removeData( elem, key ); + }) + }); + } +}); + +jQuery.fn.extend({ + queue: function( type, data ) { + var setter = 2; + + if ( typeof type !== "string" ) { + data = type; + type = "fx"; + setter--; + } + + if ( arguments.length < setter ) { + return jQuery.queue( this[0], type ); + } + + return data === undefined ? + this : + this.each(function() { + var queue = jQuery.queue( this, type, data ); + + // ensure a hooks for this queue + jQuery._queueHooks( this, type ); + + if ( type === "fx" && queue[0] !== "inprogress" ) { + jQuery.dequeue( this, type ); + } + }); + }, + dequeue: function( type ) { + return this.each(function() { + jQuery.dequeue( this, type ); + }); + }, + // Based off of the plugin by Clint Helfers, with permission. + // http://blindsignals.com/index.php/2009/07/jquery-delay/ + delay: function( time, type ) { + time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time; + type = type || "fx"; + + return this.queue( type, function( next, hooks ) { + var timeout = setTimeout( next, time ); + hooks.stop = function() { + clearTimeout( timeout ); + }; + }); + }, + clearQueue: function( type ) { + return this.queue( type || "fx", [] ); + }, + // Get a promise resolved when queues of a certain type + // are emptied (fx is the type by default) + promise: function( type, obj ) { + var tmp, + count = 1, + defer = jQuery.Deferred(), + elements = this, + i = this.length, + resolve = function() { + if ( !( --count ) ) { + defer.resolveWith( elements, [ elements ] ); + } + }; + + if ( typeof type !== "string" ) { + obj = type; + type = undefined; + } + type = type || "fx"; + + while( i-- ) { + tmp = jQuery._data( elements[ i ], type + "queueHooks" ); + if ( tmp && tmp.empty ) { + count++; + tmp.empty.add( resolve ); + } + } + resolve(); + return defer.promise( obj ); + } +}); +var nodeHook, boolHook, + rclass = /[\t\r\n\f]/g, + rreturn = /\r/g, + rfocusable = /^(?:input|select|textarea|button|object)$/i, + rclickable = /^(?:a|area)$/i, + ruseDefault = /^(?:checked|selected)$/i, + getSetAttribute = jQuery.support.getSetAttribute, + getSetInput = jQuery.support.input; + +jQuery.fn.extend({ + attr: function( name, value ) { + return jQuery.access( this, jQuery.attr, name, value, arguments.length > 1 ); + }, + + removeAttr: function( name ) { + return this.each(function() { + jQuery.removeAttr( this, name ); + }); + }, + + prop: function( name, value ) { + return jQuery.access( this, jQuery.prop, name, value, arguments.length > 1 ); + }, + + removeProp: function( name ) { + name = jQuery.propFix[ name ] || name; + return this.each(function() { + // try/catch handles cases where IE balks (such as removing a property on window) + try { + this[ name ] = undefined; + delete this[ name ]; + } catch( e ) {} + }); + }, + + addClass: function( value ) { + var classes, elem, cur, clazz, j, + i = 0, + len = this.length, + proceed = typeof value === "string" && value; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( j ) { + jQuery( this ).addClass( value.call( this, j, this.className ) ); + }); + } + + if ( proceed ) { + // The disjunction here is for better compressibility (see removeClass) + classes = ( value || "" ).match( core_rnotwhite ) || []; + + for ( ; i < len; i++ ) { + elem = this[ i ]; + cur = elem.nodeType === 1 && ( elem.className ? + ( " " + elem.className + " " ).replace( rclass, " " ) : + " " + ); + + if ( cur ) { + j = 0; + while ( (clazz = classes[j++]) ) { + if ( cur.indexOf( " " + clazz + " " ) < 0 ) { + cur += clazz + " "; + } + } + elem.className = jQuery.trim( cur ); + + } + } + } + + return this; + }, + + removeClass: function( value ) { + var classes, elem, cur, clazz, j, + i = 0, + len = this.length, + proceed = arguments.length === 0 || typeof value === "string" && value; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( j ) { + jQuery( this ).removeClass( value.call( this, j, this.className ) ); + }); + } + if ( proceed ) { + classes = ( value || "" ).match( core_rnotwhite ) || []; + + for ( ; i < len; i++ ) { + elem = this[ i ]; + // This expression is here for better compressibility (see addClass) + cur = elem.nodeType === 1 && ( elem.className ? + ( " " + elem.className + " " ).replace( rclass, " " ) : + "" + ); + + if ( cur ) { + j = 0; + while ( (clazz = classes[j++]) ) { + // Remove *all* instances + while ( cur.indexOf( " " + clazz + " " ) >= 0 ) { + cur = cur.replace( " " + clazz + " ", " " ); + } + } + elem.className = value ? jQuery.trim( cur ) : ""; + } + } + } + + return this; + }, + + toggleClass: function( value, stateVal ) { + var type = typeof value; + + if ( typeof stateVal === "boolean" && type === "string" ) { + return stateVal ? this.addClass( value ) : this.removeClass( value ); + } + + if ( jQuery.isFunction( value ) ) { + return this.each(function( i ) { + jQuery( this ).toggleClass( value.call(this, i, this.className, stateVal), stateVal ); + }); + } + + return this.each(function() { + if ( type === "string" ) { + // toggle individual class names + var className, + i = 0, + self = jQuery( this ), + classNames = value.match( core_rnotwhite ) || []; + + while ( (className = classNames[ i++ ]) ) { + // check each className given, space separated list + if ( self.hasClass( className ) ) { + self.removeClass( className ); + } else { + self.addClass( className ); + } + } + + // Toggle whole class name + } else if ( type === core_strundefined || type === "boolean" ) { + if ( this.className ) { + // store className if set + jQuery._data( this, "__className__", this.className ); + } + + // If the element has a class name or if we're passed "false", + // then remove the whole classname (if there was one, the above saved it). + // Otherwise bring back whatever was previously saved (if anything), + // falling back to the empty string if nothing was stored. + this.className = this.className || value === false ? "" : jQuery._data( this, "__className__" ) || ""; + } + }); + }, + + hasClass: function( selector ) { + var className = " " + selector + " ", + i = 0, + l = this.length; + for ( ; i < l; i++ ) { + if ( this[i].nodeType === 1 && (" " + this[i].className + " ").replace(rclass, " ").indexOf( className ) >= 0 ) { + return true; + } + } + + return false; + }, + + val: function( value ) { + var ret, hooks, isFunction, + elem = this[0]; + + if ( !arguments.length ) { + if ( elem ) { + hooks = jQuery.valHooks[ elem.type ] || jQuery.valHooks[ elem.nodeName.toLowerCase() ]; + + if ( hooks && "get" in hooks && (ret = hooks.get( elem, "value" )) !== undefined ) { + return ret; + } + + ret = elem.value; + + return typeof ret === "string" ? + // handle most common string cases + ret.replace(rreturn, "") : + // handle cases where value is null/undef or number + ret == null ? "" : ret; + } + + return; + } + + isFunction = jQuery.isFunction( value ); + + return this.each(function( i ) { + var val; + + if ( this.nodeType !== 1 ) { + return; + } + + if ( isFunction ) { + val = value.call( this, i, jQuery( this ).val() ); + } else { + val = value; + } + + // Treat null/undefined as ""; convert numbers to string + if ( val == null ) { + val = ""; + } else if ( typeof val === "number" ) { + val += ""; + } else if ( jQuery.isArray( val ) ) { + val = jQuery.map(val, function ( value ) { + return value == null ? "" : value + ""; + }); + } + + hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ]; + + // If set returns undefined, fall back to normal setting + if ( !hooks || !("set" in hooks) || hooks.set( this, val, "value" ) === undefined ) { + this.value = val; + } + }); + } +}); + +jQuery.extend({ + valHooks: { + option: { + get: function( elem ) { + // Use proper attribute retrieval(#6932, #12072) + var val = jQuery.find.attr( elem, "value" ); + return val != null ? + val : + elem.text; + } + }, + select: { + get: function( elem ) { + var value, option, + options = elem.options, + index = elem.selectedIndex, + one = elem.type === "select-one" || index < 0, + values = one ? null : [], + max = one ? index + 1 : options.length, + i = index < 0 ? + max : + one ? index : 0; + + // Loop through all the selected options + for ( ; i < max; i++ ) { + option = options[ i ]; + + // oldIE doesn't update selected after form reset (#2551) + if ( ( option.selected || i === index ) && + // Don't return options that are disabled or in a disabled optgroup + ( jQuery.support.optDisabled ? !option.disabled : option.getAttribute("disabled") === null ) && + ( !option.parentNode.disabled || !jQuery.nodeName( option.parentNode, "optgroup" ) ) ) { + + // Get the specific value for the option + value = jQuery( option ).val(); + + // We don't need an array for one selects + if ( one ) { + return value; + } + + // Multi-Selects return an array + values.push( value ); + } + } + + return values; + }, + + set: function( elem, value ) { + var optionSet, option, + options = elem.options, + values = jQuery.makeArray( value ), + i = options.length; + + while ( i-- ) { + option = options[ i ]; + if ( (option.selected = jQuery.inArray( jQuery(option).val(), values ) >= 0) ) { + optionSet = true; + } + } + + // force browsers to behave consistently when non-matching value is set + if ( !optionSet ) { + elem.selectedIndex = -1; + } + return values; + } + } + }, + + attr: function( elem, name, value ) { + var hooks, ret, + nType = elem.nodeType; + + // don't get/set attributes on text, comment and attribute nodes + if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + // Fallback to prop when attributes are not supported + if ( typeof elem.getAttribute === core_strundefined ) { + return jQuery.prop( elem, name, value ); + } + + // All attributes are lowercase + // Grab necessary hook if one is defined + if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) { + name = name.toLowerCase(); + hooks = jQuery.attrHooks[ name ] || + ( jQuery.expr.match.bool.test( name ) ? boolHook : nodeHook ); + } + + if ( value !== undefined ) { + + if ( value === null ) { + jQuery.removeAttr( elem, name ); + + } else if ( hooks && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ) { + return ret; + + } else { + elem.setAttribute( name, value + "" ); + return value; + } + + } else if ( hooks && "get" in hooks && (ret = hooks.get( elem, name )) !== null ) { + return ret; + + } else { + ret = jQuery.find.attr( elem, name ); + + // Non-existent attributes return null, we normalize to undefined + return ret == null ? + undefined : + ret; + } + }, + + removeAttr: function( elem, value ) { + var name, propName, + i = 0, + attrNames = value && value.match( core_rnotwhite ); + + if ( attrNames && elem.nodeType === 1 ) { + while ( (name = attrNames[i++]) ) { + propName = jQuery.propFix[ name ] || name; + + // Boolean attributes get special treatment (#10870) + if ( jQuery.expr.match.bool.test( name ) ) { + // Set corresponding property to false + if ( getSetInput && getSetAttribute || !ruseDefault.test( name ) ) { + elem[ propName ] = false; + // Support: IE<9 + // Also clear defaultChecked/defaultSelected (if appropriate) + } else { + elem[ jQuery.camelCase( "default-" + name ) ] = + elem[ propName ] = false; + } + + // See #9699 for explanation of this approach (setting first, then removal) + } else { + jQuery.attr( elem, name, "" ); + } + + elem.removeAttribute( getSetAttribute ? name : propName ); + } + } + }, + + attrHooks: { + type: { + set: function( elem, value ) { + if ( !jQuery.support.radioValue && value === "radio" && jQuery.nodeName(elem, "input") ) { + // Setting the type on a radio button after the value resets the value in IE6-9 + // Reset value to default in case type is set after value during creation + var val = elem.value; + elem.setAttribute( "type", value ); + if ( val ) { + elem.value = val; + } + return value; + } + } + } + }, + + propFix: { + "for": "htmlFor", + "class": "className" + }, + + prop: function( elem, name, value ) { + var ret, hooks, notxml, + nType = elem.nodeType; + + // don't get/set properties on text, comment and attribute nodes + if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + notxml = nType !== 1 || !jQuery.isXMLDoc( elem ); + + if ( notxml ) { + // Fix name and attach hooks + name = jQuery.propFix[ name ] || name; + hooks = jQuery.propHooks[ name ]; + } + + if ( value !== undefined ) { + return hooks && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ? + ret : + ( elem[ name ] = value ); + + } else { + return hooks && "get" in hooks && (ret = hooks.get( elem, name )) !== null ? + ret : + elem[ name ]; + } + }, + + propHooks: { + tabIndex: { + get: function( elem ) { + // elem.tabIndex doesn't always return the correct value when it hasn't been explicitly set + // http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/ + // Use proper attribute retrieval(#12072) + var tabindex = jQuery.find.attr( elem, "tabindex" ); + + return tabindex ? + parseInt( tabindex, 10 ) : + rfocusable.test( elem.nodeName ) || rclickable.test( elem.nodeName ) && elem.href ? + 0 : + -1; + } + } + } +}); + +// Hooks for boolean attributes +boolHook = { + set: function( elem, value, name ) { + if ( value === false ) { + // Remove boolean attributes when set to false + jQuery.removeAttr( elem, name ); + } else if ( getSetInput && getSetAttribute || !ruseDefault.test( name ) ) { + // IE<8 needs the *property* name + elem.setAttribute( !getSetAttribute && jQuery.propFix[ name ] || name, name ); + + // Use defaultChecked and defaultSelected for oldIE + } else { + elem[ jQuery.camelCase( "default-" + name ) ] = elem[ name ] = true; + } + + return name; + } +}; +jQuery.each( jQuery.expr.match.bool.source.match( /\w+/g ), function( i, name ) { + var getter = jQuery.expr.attrHandle[ name ] || jQuery.find.attr; + + jQuery.expr.attrHandle[ name ] = getSetInput && getSetAttribute || !ruseDefault.test( name ) ? + function( elem, name, isXML ) { + var fn = jQuery.expr.attrHandle[ name ], + ret = isXML ? + undefined : + /* jshint eqeqeq: false */ + (jQuery.expr.attrHandle[ name ] = undefined) != + getter( elem, name, isXML ) ? + + name.toLowerCase() : + null; + jQuery.expr.attrHandle[ name ] = fn; + return ret; + } : + function( elem, name, isXML ) { + return isXML ? + undefined : + elem[ jQuery.camelCase( "default-" + name ) ] ? + name.toLowerCase() : + null; + }; +}); + +// fix oldIE attroperties +if ( !getSetInput || !getSetAttribute ) { + jQuery.attrHooks.value = { + set: function( elem, value, name ) { + if ( jQuery.nodeName( elem, "input" ) ) { + // Does not return so that setAttribute is also used + elem.defaultValue = value; + } else { + // Use nodeHook if defined (#1954); otherwise setAttribute is fine + return nodeHook && nodeHook.set( elem, value, name ); + } + } + }; +} + +// IE6/7 do not support getting/setting some attributes with get/setAttribute +if ( !getSetAttribute ) { + + // Use this for any attribute in IE6/7 + // This fixes almost every IE6/7 issue + nodeHook = { + set: function( elem, value, name ) { + // Set the existing or create a new attribute node + var ret = elem.getAttributeNode( name ); + if ( !ret ) { + elem.setAttributeNode( + (ret = elem.ownerDocument.createAttribute( name )) + ); + } + + ret.value = value += ""; + + // Break association with cloned elements by also using setAttribute (#9646) + return name === "value" || value === elem.getAttribute( name ) ? + value : + undefined; + } + }; + jQuery.expr.attrHandle.id = jQuery.expr.attrHandle.name = jQuery.expr.attrHandle.coords = + // Some attributes are constructed with empty-string values when not defined + function( elem, name, isXML ) { + var ret; + return isXML ? + undefined : + (ret = elem.getAttributeNode( name )) && ret.value !== "" ? + ret.value : + null; + }; + jQuery.valHooks.button = { + get: function( elem, name ) { + var ret = elem.getAttributeNode( name ); + return ret && ret.specified ? + ret.value : + undefined; + }, + set: nodeHook.set + }; + + // Set contenteditable to false on removals(#10429) + // Setting to empty string throws an error as an invalid value + jQuery.attrHooks.contenteditable = { + set: function( elem, value, name ) { + nodeHook.set( elem, value === "" ? false : value, name ); + } + }; + + // Set width and height to auto instead of 0 on empty string( Bug #8150 ) + // This is for removals + jQuery.each([ "width", "height" ], function( i, name ) { + jQuery.attrHooks[ name ] = { + set: function( elem, value ) { + if ( value === "" ) { + elem.setAttribute( name, "auto" ); + return value; + } + } + }; + }); +} + + +// Some attributes require a special call on IE +// http://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx +if ( !jQuery.support.hrefNormalized ) { + // href/src property should get the full normalized URL (#10299/#12915) + jQuery.each([ "href", "src" ], function( i, name ) { + jQuery.propHooks[ name ] = { + get: function( elem ) { + return elem.getAttribute( name, 4 ); + } + }; + }); +} + +if ( !jQuery.support.style ) { + jQuery.attrHooks.style = { + get: function( elem ) { + // Return undefined in the case of empty string + // Note: IE uppercases css property names, but if we were to .toLowerCase() + // .cssText, that would destroy case senstitivity in URL's, like in "background" + return elem.style.cssText || undefined; + }, + set: function( elem, value ) { + return ( elem.style.cssText = value + "" ); + } + }; +} + +// Safari mis-reports the default selected property of an option +// Accessing the parent's selectedIndex property fixes it +if ( !jQuery.support.optSelected ) { + jQuery.propHooks.selected = { + get: function( elem ) { + var parent = elem.parentNode; + + if ( parent ) { + parent.selectedIndex; + + // Make sure that it also works with optgroups, see #5701 + if ( parent.parentNode ) { + parent.parentNode.selectedIndex; + } + } + return null; + } + }; +} + +jQuery.each([ + "tabIndex", + "readOnly", + "maxLength", + "cellSpacing", + "cellPadding", + "rowSpan", + "colSpan", + "useMap", + "frameBorder", + "contentEditable" +], function() { + jQuery.propFix[ this.toLowerCase() ] = this; +}); + +// IE6/7 call enctype encoding +if ( !jQuery.support.enctype ) { + jQuery.propFix.enctype = "encoding"; +} + +// Radios and checkboxes getter/setter +jQuery.each([ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = { + set: function( elem, value ) { + if ( jQuery.isArray( value ) ) { + return ( elem.checked = jQuery.inArray( jQuery(elem).val(), value ) >= 0 ); + } + } + }; + if ( !jQuery.support.checkOn ) { + jQuery.valHooks[ this ].get = function( elem ) { + // Support: Webkit + // "" is returned instead of "on" if a value isn't specified + return elem.getAttribute("value") === null ? "on" : elem.value; + }; + } +}); +var rformElems = /^(?:input|select|textarea)$/i, + rkeyEvent = /^key/, + rmouseEvent = /^(?:mouse|contextmenu)|click/, + rfocusMorph = /^(?:focusinfocus|focusoutblur)$/, + rtypenamespace = /^([^.]*)(?:\.(.+)|)$/; + +function returnTrue() { + return true; +} + +function returnFalse() { + return false; +} + +function safeActiveElement() { + try { + return document.activeElement; + } catch ( err ) { } +} + +/* + * Helper functions for managing events -- not part of the public interface. + * Props to Dean Edwards' addEvent library for many of the ideas. + */ +jQuery.event = { + + global: {}, + + add: function( elem, types, handler, data, selector ) { + var tmp, events, t, handleObjIn, + special, eventHandle, handleObj, + handlers, type, namespaces, origType, + elemData = jQuery._data( elem ); + + // Don't attach events to noData or text/comment nodes (but allow plain objects) + if ( !elemData ) { + return; + } + + // Caller can pass in an object of custom data in lieu of the handler + if ( handler.handler ) { + handleObjIn = handler; + handler = handleObjIn.handler; + selector = handleObjIn.selector; + } + + // Make sure that the handler has a unique ID, used to find/remove it later + if ( !handler.guid ) { + handler.guid = jQuery.guid++; + } + + // Init the element's event structure and main handler, if this is the first + if ( !(events = elemData.events) ) { + events = elemData.events = {}; + } + if ( !(eventHandle = elemData.handle) ) { + eventHandle = elemData.handle = function( e ) { + // Discard the second event of a jQuery.event.trigger() and + // when an event is called after a page has unloaded + return typeof jQuery !== core_strundefined && (!e || jQuery.event.triggered !== e.type) ? + jQuery.event.dispatch.apply( eventHandle.elem, arguments ) : + undefined; + }; + // Add elem as a property of the handle fn to prevent a memory leak with IE non-native events + eventHandle.elem = elem; + } + + // Handle multiple events separated by a space + types = ( types || "" ).match( core_rnotwhite ) || [""]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[t] ) || []; + type = origType = tmp[1]; + namespaces = ( tmp[2] || "" ).split( "." ).sort(); + + // There *must* be a type, no attaching namespace-only handlers + if ( !type ) { + continue; + } + + // If event changes its type, use the special event handlers for the changed type + special = jQuery.event.special[ type ] || {}; + + // If selector defined, determine special event api type, otherwise given type + type = ( selector ? special.delegateType : special.bindType ) || type; + + // Update special based on newly reset type + special = jQuery.event.special[ type ] || {}; + + // handleObj is passed to all event handlers + handleObj = jQuery.extend({ + type: type, + origType: origType, + data: data, + handler: handler, + guid: handler.guid, + selector: selector, + needsContext: selector && jQuery.expr.match.needsContext.test( selector ), + namespace: namespaces.join(".") + }, handleObjIn ); + + // Init the event handler queue if we're the first + if ( !(handlers = events[ type ]) ) { + handlers = events[ type ] = []; + handlers.delegateCount = 0; + + // Only use addEventListener/attachEvent if the special events handler returns false + if ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) { + // Bind the global event handler to the element + if ( elem.addEventListener ) { + elem.addEventListener( type, eventHandle, false ); + + } else if ( elem.attachEvent ) { + elem.attachEvent( "on" + type, eventHandle ); + } + } + } + + if ( special.add ) { + special.add.call( elem, handleObj ); + + if ( !handleObj.handler.guid ) { + handleObj.handler.guid = handler.guid; + } + } + + // Add to the element's handler list, delegates in front + if ( selector ) { + handlers.splice( handlers.delegateCount++, 0, handleObj ); + } else { + handlers.push( handleObj ); + } + + // Keep track of which events have ever been used, for event optimization + jQuery.event.global[ type ] = true; + } + + // Nullify elem to prevent memory leaks in IE + elem = null; + }, + + // Detach an event or set of events from an element + remove: function( elem, types, handler, selector, mappedTypes ) { + var j, handleObj, tmp, + origCount, t, events, + special, handlers, type, + namespaces, origType, + elemData = jQuery.hasData( elem ) && jQuery._data( elem ); + + if ( !elemData || !(events = elemData.events) ) { + return; + } + + // Once for each type.namespace in types; type may be omitted + types = ( types || "" ).match( core_rnotwhite ) || [""]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[t] ) || []; + type = origType = tmp[1]; + namespaces = ( tmp[2] || "" ).split( "." ).sort(); + + // Unbind all events (on this namespace, if provided) for the element + if ( !type ) { + for ( type in events ) { + jQuery.event.remove( elem, type + types[ t ], handler, selector, true ); + } + continue; + } + + special = jQuery.event.special[ type ] || {}; + type = ( selector ? special.delegateType : special.bindType ) || type; + handlers = events[ type ] || []; + tmp = tmp[2] && new RegExp( "(^|\\.)" + namespaces.join("\\.(?:.*\\.|)") + "(\\.|$)" ); + + // Remove matching events + origCount = j = handlers.length; + while ( j-- ) { + handleObj = handlers[ j ]; + + if ( ( mappedTypes || origType === handleObj.origType ) && + ( !handler || handler.guid === handleObj.guid ) && + ( !tmp || tmp.test( handleObj.namespace ) ) && + ( !selector || selector === handleObj.selector || selector === "**" && handleObj.selector ) ) { + handlers.splice( j, 1 ); + + if ( handleObj.selector ) { + handlers.delegateCount--; + } + if ( special.remove ) { + special.remove.call( elem, handleObj ); + } + } + } + + // Remove generic event handler if we removed something and no more handlers exist + // (avoids potential for endless recursion during removal of special event handlers) + if ( origCount && !handlers.length ) { + if ( !special.teardown || special.teardown.call( elem, namespaces, elemData.handle ) === false ) { + jQuery.removeEvent( elem, type, elemData.handle ); + } + + delete events[ type ]; + } + } + + // Remove the expando if it's no longer used + if ( jQuery.isEmptyObject( events ) ) { + delete elemData.handle; + + // removeData also checks for emptiness and clears the expando if empty + // so use it instead of delete + jQuery._removeData( elem, "events" ); + } + }, + + trigger: function( event, data, elem, onlyHandlers ) { + var handle, ontype, cur, + bubbleType, special, tmp, i, + eventPath = [ elem || document ], + type = core_hasOwn.call( event, "type" ) ? event.type : event, + namespaces = core_hasOwn.call( event, "namespace" ) ? event.namespace.split(".") : []; + + cur = tmp = elem = elem || document; + + // Don't do events on text and comment nodes + if ( elem.nodeType === 3 || elem.nodeType === 8 ) { + return; + } + + // focus/blur morphs to focusin/out; ensure we're not firing them right now + if ( rfocusMorph.test( type + jQuery.event.triggered ) ) { + return; + } + + if ( type.indexOf(".") >= 0 ) { + // Namespaced trigger; create a regexp to match event type in handle() + namespaces = type.split("."); + type = namespaces.shift(); + namespaces.sort(); + } + ontype = type.indexOf(":") < 0 && "on" + type; + + // Caller can pass in a jQuery.Event object, Object, or just an event type string + event = event[ jQuery.expando ] ? + event : + new jQuery.Event( type, typeof event === "object" && event ); + + // Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true) + event.isTrigger = onlyHandlers ? 2 : 3; + event.namespace = namespaces.join("."); + event.namespace_re = event.namespace ? + new RegExp( "(^|\\.)" + namespaces.join("\\.(?:.*\\.|)") + "(\\.|$)" ) : + null; + + // Clean up the event in case it is being reused + event.result = undefined; + if ( !event.target ) { + event.target = elem; + } + + // Clone any incoming data and prepend the event, creating the handler arg list + data = data == null ? + [ event ] : + jQuery.makeArray( data, [ event ] ); + + // Allow special events to draw outside the lines + special = jQuery.event.special[ type ] || {}; + if ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) { + return; + } + + // Determine event propagation path in advance, per W3C events spec (#9951) + // Bubble up to document, then to window; watch for a global ownerDocument var (#9724) + if ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) { + + bubbleType = special.delegateType || type; + if ( !rfocusMorph.test( bubbleType + type ) ) { + cur = cur.parentNode; + } + for ( ; cur; cur = cur.parentNode ) { + eventPath.push( cur ); + tmp = cur; + } + + // Only add window if we got to document (e.g., not plain obj or detached DOM) + if ( tmp === (elem.ownerDocument || document) ) { + eventPath.push( tmp.defaultView || tmp.parentWindow || window ); + } + } + + // Fire handlers on the event path + i = 0; + while ( (cur = eventPath[i++]) && !event.isPropagationStopped() ) { + + event.type = i > 1 ? + bubbleType : + special.bindType || type; + + // jQuery handler + handle = ( jQuery._data( cur, "events" ) || {} )[ event.type ] && jQuery._data( cur, "handle" ); + if ( handle ) { + handle.apply( cur, data ); + } + + // Native handler + handle = ontype && cur[ ontype ]; + if ( handle && jQuery.acceptData( cur ) && handle.apply && handle.apply( cur, data ) === false ) { + event.preventDefault(); + } + } + event.type = type; + + // If nobody prevented the default action, do it now + if ( !onlyHandlers && !event.isDefaultPrevented() ) { + + if ( (!special._default || special._default.apply( eventPath.pop(), data ) === false) && + jQuery.acceptData( elem ) ) { + + // Call a native DOM method on the target with the same name name as the event. + // Can't use an .isFunction() check here because IE6/7 fails that test. + // Don't do default actions on window, that's where global variables be (#6170) + if ( ontype && elem[ type ] && !jQuery.isWindow( elem ) ) { + + // Don't re-trigger an onFOO event when we call its FOO() method + tmp = elem[ ontype ]; + + if ( tmp ) { + elem[ ontype ] = null; + } + + // Prevent re-triggering of the same event, since we already bubbled it above + jQuery.event.triggered = type; + try { + elem[ type ](); + } catch ( e ) { + // IE<9 dies on focus/blur to hidden element (#1486,#12518) + // only reproducible on winXP IE8 native, not IE9 in IE8 mode + } + jQuery.event.triggered = undefined; + + if ( tmp ) { + elem[ ontype ] = tmp; + } + } + } + } + + return event.result; + }, + + dispatch: function( event ) { + + // Make a writable jQuery.Event from the native event object + event = jQuery.event.fix( event ); + + var i, ret, handleObj, matched, j, + handlerQueue = [], + args = core_slice.call( arguments ), + handlers = ( jQuery._data( this, "events" ) || {} )[ event.type ] || [], + special = jQuery.event.special[ event.type ] || {}; + + // Use the fix-ed jQuery.Event rather than the (read-only) native event + args[0] = event; + event.delegateTarget = this; + + // Call the preDispatch hook for the mapped type, and let it bail if desired + if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) { + return; + } + + // Determine handlers + handlerQueue = jQuery.event.handlers.call( this, event, handlers ); + + // Run delegates first; they may want to stop propagation beneath us + i = 0; + while ( (matched = handlerQueue[ i++ ]) && !event.isPropagationStopped() ) { + event.currentTarget = matched.elem; + + j = 0; + while ( (handleObj = matched.handlers[ j++ ]) && !event.isImmediatePropagationStopped() ) { + + // Triggered event must either 1) have no namespace, or + // 2) have namespace(s) a subset or equal to those in the bound event (both can have no namespace). + if ( !event.namespace_re || event.namespace_re.test( handleObj.namespace ) ) { + + event.handleObj = handleObj; + event.data = handleObj.data; + + ret = ( (jQuery.event.special[ handleObj.origType ] || {}).handle || handleObj.handler ) + .apply( matched.elem, args ); + + if ( ret !== undefined ) { + if ( (event.result = ret) === false ) { + event.preventDefault(); + event.stopPropagation(); + } + } + } + } + } + + // Call the postDispatch hook for the mapped type + if ( special.postDispatch ) { + special.postDispatch.call( this, event ); + } + + return event.result; + }, + + handlers: function( event, handlers ) { + var sel, handleObj, matches, i, + handlerQueue = [], + delegateCount = handlers.delegateCount, + cur = event.target; + + // Find delegate handlers + // Black-hole SVG instance trees (#13180) + // Avoid non-left-click bubbling in Firefox (#3861) + if ( delegateCount && cur.nodeType && (!event.button || event.type !== "click") ) { + + /* jshint eqeqeq: false */ + for ( ; cur != this; cur = cur.parentNode || this ) { + /* jshint eqeqeq: true */ + + // Don't check non-elements (#13208) + // Don't process clicks on disabled elements (#6911, #8165, #11382, #11764) + if ( cur.nodeType === 1 && (cur.disabled !== true || event.type !== "click") ) { + matches = []; + for ( i = 0; i < delegateCount; i++ ) { + handleObj = handlers[ i ]; + + // Don't conflict with Object.prototype properties (#13203) + sel = handleObj.selector + " "; + + if ( matches[ sel ] === undefined ) { + matches[ sel ] = handleObj.needsContext ? + jQuery( sel, this ).index( cur ) >= 0 : + jQuery.find( sel, this, null, [ cur ] ).length; + } + if ( matches[ sel ] ) { + matches.push( handleObj ); + } + } + if ( matches.length ) { + handlerQueue.push({ elem: cur, handlers: matches }); + } + } + } + } + + // Add the remaining (directly-bound) handlers + if ( delegateCount < handlers.length ) { + handlerQueue.push({ elem: this, handlers: handlers.slice( delegateCount ) }); + } + + return handlerQueue; + }, + + fix: function( event ) { + if ( event[ jQuery.expando ] ) { + return event; + } + + // Create a writable copy of the event object and normalize some properties + var i, prop, copy, + type = event.type, + originalEvent = event, + fixHook = this.fixHooks[ type ]; + + if ( !fixHook ) { + this.fixHooks[ type ] = fixHook = + rmouseEvent.test( type ) ? this.mouseHooks : + rkeyEvent.test( type ) ? this.keyHooks : + {}; + } + copy = fixHook.props ? this.props.concat( fixHook.props ) : this.props; + + event = new jQuery.Event( originalEvent ); + + i = copy.length; + while ( i-- ) { + prop = copy[ i ]; + event[ prop ] = originalEvent[ prop ]; + } + + // Support: IE<9 + // Fix target property (#1925) + if ( !event.target ) { + event.target = originalEvent.srcElement || document; + } + + // Support: Chrome 23+, Safari? + // Target should not be a text node (#504, #13143) + if ( event.target.nodeType === 3 ) { + event.target = event.target.parentNode; + } + + // Support: IE<9 + // For mouse/key events, metaKey==false if it's undefined (#3368, #11328) + event.metaKey = !!event.metaKey; + + return fixHook.filter ? fixHook.filter( event, originalEvent ) : event; + }, + + // Includes some event props shared by KeyEvent and MouseEvent + props: "altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which".split(" "), + + fixHooks: {}, + + keyHooks: { + props: "char charCode key keyCode".split(" "), + filter: function( event, original ) { + + // Add which for key events + if ( event.which == null ) { + event.which = original.charCode != null ? original.charCode : original.keyCode; + } + + return event; + } + }, + + mouseHooks: { + props: "button buttons clientX clientY fromElement offsetX offsetY pageX pageY screenX screenY toElement".split(" "), + filter: function( event, original ) { + var body, eventDoc, doc, + button = original.button, + fromElement = original.fromElement; + + // Calculate pageX/Y if missing and clientX/Y available + if ( event.pageX == null && original.clientX != null ) { + eventDoc = event.target.ownerDocument || document; + doc = eventDoc.documentElement; + body = eventDoc.body; + + event.pageX = original.clientX + ( doc && doc.scrollLeft || body && body.scrollLeft || 0 ) - ( doc && doc.clientLeft || body && body.clientLeft || 0 ); + event.pageY = original.clientY + ( doc && doc.scrollTop || body && body.scrollTop || 0 ) - ( doc && doc.clientTop || body && body.clientTop || 0 ); + } + + // Add relatedTarget, if necessary + if ( !event.relatedTarget && fromElement ) { + event.relatedTarget = fromElement === event.target ? original.toElement : fromElement; + } + + // Add which for click: 1 === left; 2 === middle; 3 === right + // Note: button is not normalized, so don't use it + if ( !event.which && button !== undefined ) { + event.which = ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) ); + } + + return event; + } + }, + + special: { + load: { + // Prevent triggered image.load events from bubbling to window.load + noBubble: true + }, + focus: { + // Fire native event if possible so blur/focus sequence is correct + trigger: function() { + if ( this !== safeActiveElement() && this.focus ) { + try { + this.focus(); + return false; + } catch ( e ) { + // Support: IE<9 + // If we error on focus to hidden element (#1486, #12518), + // let .trigger() run the handlers + } + } + }, + delegateType: "focusin" + }, + blur: { + trigger: function() { + if ( this === safeActiveElement() && this.blur ) { + this.blur(); + return false; + } + }, + delegateType: "focusout" + }, + click: { + // For checkbox, fire native event so checked state will be right + trigger: function() { + if ( jQuery.nodeName( this, "input" ) && this.type === "checkbox" && this.click ) { + this.click(); + return false; + } + }, + + // For cross-browser consistency, don't fire native .click() on links + _default: function( event ) { + return jQuery.nodeName( event.target, "a" ); + } + }, + + beforeunload: { + postDispatch: function( event ) { + + // Even when returnValue equals to undefined Firefox will still show alert + if ( event.result !== undefined ) { + event.originalEvent.returnValue = event.result; + } + } + } + }, + + simulate: function( type, elem, event, bubble ) { + // Piggyback on a donor event to simulate a different one. + // Fake originalEvent to avoid donor's stopPropagation, but if the + // simulated event prevents default then we do the same on the donor. + var e = jQuery.extend( + new jQuery.Event(), + event, + { + type: type, + isSimulated: true, + originalEvent: {} + } + ); + if ( bubble ) { + jQuery.event.trigger( e, null, elem ); + } else { + jQuery.event.dispatch.call( elem, e ); + } + if ( e.isDefaultPrevented() ) { + event.preventDefault(); + } + } +}; + +jQuery.removeEvent = document.removeEventListener ? + function( elem, type, handle ) { + if ( elem.removeEventListener ) { + elem.removeEventListener( type, handle, false ); + } + } : + function( elem, type, handle ) { + var name = "on" + type; + + if ( elem.detachEvent ) { + + // #8545, #7054, preventing memory leaks for custom events in IE6-8 + // detachEvent needed property on element, by name of that event, to properly expose it to GC + if ( typeof elem[ name ] === core_strundefined ) { + elem[ name ] = null; + } + + elem.detachEvent( name, handle ); + } + }; + +jQuery.Event = function( src, props ) { + // Allow instantiation without the 'new' keyword + if ( !(this instanceof jQuery.Event) ) { + return new jQuery.Event( src, props ); + } + + // Event object + if ( src && src.type ) { + this.originalEvent = src; + this.type = src.type; + + // Events bubbling up the document may have been marked as prevented + // by a handler lower down the tree; reflect the correct value. + this.isDefaultPrevented = ( src.defaultPrevented || src.returnValue === false || + src.getPreventDefault && src.getPreventDefault() ) ? returnTrue : returnFalse; + + // Event type + } else { + this.type = src; + } + + // Put explicitly provided properties onto the event object + if ( props ) { + jQuery.extend( this, props ); + } + + // Create a timestamp if incoming event doesn't have one + this.timeStamp = src && src.timeStamp || jQuery.now(); + + // Mark it as fixed + this[ jQuery.expando ] = true; +}; + +// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding +// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html +jQuery.Event.prototype = { + isDefaultPrevented: returnFalse, + isPropagationStopped: returnFalse, + isImmediatePropagationStopped: returnFalse, + + preventDefault: function() { + var e = this.originalEvent; + + this.isDefaultPrevented = returnTrue; + if ( !e ) { + return; + } + + // If preventDefault exists, run it on the original event + if ( e.preventDefault ) { + e.preventDefault(); + + // Support: IE + // Otherwise set the returnValue property of the original event to false + } else { + e.returnValue = false; + } + }, + stopPropagation: function() { + var e = this.originalEvent; + + this.isPropagationStopped = returnTrue; + if ( !e ) { + return; + } + // If stopPropagation exists, run it on the original event + if ( e.stopPropagation ) { + e.stopPropagation(); + } + + // Support: IE + // Set the cancelBubble property of the original event to true + e.cancelBubble = true; + }, + stopImmediatePropagation: function() { + this.isImmediatePropagationStopped = returnTrue; + this.stopPropagation(); + } +}; + +// Create mouseenter/leave events using mouseover/out and event-time checks +jQuery.each({ + mouseenter: "mouseover", + mouseleave: "mouseout" +}, function( orig, fix ) { + jQuery.event.special[ orig ] = { + delegateType: fix, + bindType: fix, + + handle: function( event ) { + var ret, + target = this, + related = event.relatedTarget, + handleObj = event.handleObj; + + // For mousenter/leave call the handler if related is outside the target. + // NB: No relatedTarget if the mouse left/entered the browser window + if ( !related || (related !== target && !jQuery.contains( target, related )) ) { + event.type = handleObj.origType; + ret = handleObj.handler.apply( this, arguments ); + event.type = fix; + } + return ret; + } + }; +}); + +// IE submit delegation +if ( !jQuery.support.submitBubbles ) { + + jQuery.event.special.submit = { + setup: function() { + // Only need this for delegated form submit events + if ( jQuery.nodeName( this, "form" ) ) { + return false; + } + + // Lazy-add a submit handler when a descendant form may potentially be submitted + jQuery.event.add( this, "click._submit keypress._submit", function( e ) { + // Node name check avoids a VML-related crash in IE (#9807) + var elem = e.target, + form = jQuery.nodeName( elem, "input" ) || jQuery.nodeName( elem, "button" ) ? elem.form : undefined; + if ( form && !jQuery._data( form, "submitBubbles" ) ) { + jQuery.event.add( form, "submit._submit", function( event ) { + event._submit_bubble = true; + }); + jQuery._data( form, "submitBubbles", true ); + } + }); + // return undefined since we don't need an event listener + }, + + postDispatch: function( event ) { + // If form was submitted by the user, bubble the event up the tree + if ( event._submit_bubble ) { + delete event._submit_bubble; + if ( this.parentNode && !event.isTrigger ) { + jQuery.event.simulate( "submit", this.parentNode, event, true ); + } + } + }, + + teardown: function() { + // Only need this for delegated form submit events + if ( jQuery.nodeName( this, "form" ) ) { + return false; + } + + // Remove delegated handlers; cleanData eventually reaps submit handlers attached above + jQuery.event.remove( this, "._submit" ); + } + }; +} + +// IE change delegation and checkbox/radio fix +if ( !jQuery.support.changeBubbles ) { + + jQuery.event.special.change = { + + setup: function() { + + if ( rformElems.test( this.nodeName ) ) { + // IE doesn't fire change on a check/radio until blur; trigger it on click + // after a propertychange. Eat the blur-change in special.change.handle. + // This still fires onchange a second time for check/radio after blur. + if ( this.type === "checkbox" || this.type === "radio" ) { + jQuery.event.add( this, "propertychange._change", function( event ) { + if ( event.originalEvent.propertyName === "checked" ) { + this._just_changed = true; + } + }); + jQuery.event.add( this, "click._change", function( event ) { + if ( this._just_changed && !event.isTrigger ) { + this._just_changed = false; + } + // Allow triggered, simulated change events (#11500) + jQuery.event.simulate( "change", this, event, true ); + }); + } + return false; + } + // Delegated event; lazy-add a change handler on descendant inputs + jQuery.event.add( this, "beforeactivate._change", function( e ) { + var elem = e.target; + + if ( rformElems.test( elem.nodeName ) && !jQuery._data( elem, "changeBubbles" ) ) { + jQuery.event.add( elem, "change._change", function( event ) { + if ( this.parentNode && !event.isSimulated && !event.isTrigger ) { + jQuery.event.simulate( "change", this.parentNode, event, true ); + } + }); + jQuery._data( elem, "changeBubbles", true ); + } + }); + }, + + handle: function( event ) { + var elem = event.target; + + // Swallow native change events from checkbox/radio, we already triggered them above + if ( this !== elem || event.isSimulated || event.isTrigger || (elem.type !== "radio" && elem.type !== "checkbox") ) { + return event.handleObj.handler.apply( this, arguments ); + } + }, + + teardown: function() { + jQuery.event.remove( this, "._change" ); + + return !rformElems.test( this.nodeName ); + } + }; +} + +// Create "bubbling" focus and blur events +if ( !jQuery.support.focusinBubbles ) { + jQuery.each({ focus: "focusin", blur: "focusout" }, function( orig, fix ) { + + // Attach a single capturing handler while someone wants focusin/focusout + var attaches = 0, + handler = function( event ) { + jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ), true ); + }; + + jQuery.event.special[ fix ] = { + setup: function() { + if ( attaches++ === 0 ) { + document.addEventListener( orig, handler, true ); + } + }, + teardown: function() { + if ( --attaches === 0 ) { + document.removeEventListener( orig, handler, true ); + } + } + }; + }); +} + +jQuery.fn.extend({ + + on: function( types, selector, data, fn, /*INTERNAL*/ one ) { + var type, origFn; + + // Types can be a map of types/handlers + if ( typeof types === "object" ) { + // ( types-Object, selector, data ) + if ( typeof selector !== "string" ) { + // ( types-Object, data ) + data = data || selector; + selector = undefined; + } + for ( type in types ) { + this.on( type, selector, data, types[ type ], one ); + } + return this; + } + + if ( data == null && fn == null ) { + // ( types, fn ) + fn = selector; + data = selector = undefined; + } else if ( fn == null ) { + if ( typeof selector === "string" ) { + // ( types, selector, fn ) + fn = data; + data = undefined; + } else { + // ( types, data, fn ) + fn = data; + data = selector; + selector = undefined; + } + } + if ( fn === false ) { + fn = returnFalse; + } else if ( !fn ) { + return this; + } + + if ( one === 1 ) { + origFn = fn; + fn = function( event ) { + // Can use an empty set, since event contains the info + jQuery().off( event ); + return origFn.apply( this, arguments ); + }; + // Use same guid so caller can remove using origFn + fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ ); + } + return this.each( function() { + jQuery.event.add( this, types, fn, data, selector ); + }); + }, + one: function( types, selector, data, fn ) { + return this.on( types, selector, data, fn, 1 ); + }, + off: function( types, selector, fn ) { + var handleObj, type; + if ( types && types.preventDefault && types.handleObj ) { + // ( event ) dispatched jQuery.Event + handleObj = types.handleObj; + jQuery( types.delegateTarget ).off( + handleObj.namespace ? handleObj.origType + "." + handleObj.namespace : handleObj.origType, + handleObj.selector, + handleObj.handler + ); + return this; + } + if ( typeof types === "object" ) { + // ( types-object [, selector] ) + for ( type in types ) { + this.off( type, selector, types[ type ] ); + } + return this; + } + if ( selector === false || typeof selector === "function" ) { + // ( types [, fn] ) + fn = selector; + selector = undefined; + } + if ( fn === false ) { + fn = returnFalse; + } + return this.each(function() { + jQuery.event.remove( this, types, fn, selector ); + }); + }, + + trigger: function( type, data ) { + return this.each(function() { + jQuery.event.trigger( type, data, this ); + }); + }, + triggerHandler: function( type, data ) { + var elem = this[0]; + if ( elem ) { + return jQuery.event.trigger( type, data, elem, true ); + } + } +}); +var isSimple = /^.[^:#\[\.,]*$/, + rparentsprev = /^(?:parents|prev(?:Until|All))/, + rneedsContext = jQuery.expr.match.needsContext, + // methods guaranteed to produce a unique set when starting from a unique set + guaranteedUnique = { + children: true, + contents: true, + next: true, + prev: true + }; + +jQuery.fn.extend({ + find: function( selector ) { + var i, + ret = [], + self = this, + len = self.length; + + if ( typeof selector !== "string" ) { + return this.pushStack( jQuery( selector ).filter(function() { + for ( i = 0; i < len; i++ ) { + if ( jQuery.contains( self[ i ], this ) ) { + return true; + } + } + }) ); + } + + for ( i = 0; i < len; i++ ) { + jQuery.find( selector, self[ i ], ret ); + } + + // Needed because $( selector, context ) becomes $( context ).find( selector ) + ret = this.pushStack( len > 1 ? jQuery.unique( ret ) : ret ); + ret.selector = this.selector ? this.selector + " " + selector : selector; + return ret; + }, + + has: function( target ) { + var i, + targets = jQuery( target, this ), + len = targets.length; + + return this.filter(function() { + for ( i = 0; i < len; i++ ) { + if ( jQuery.contains( this, targets[i] ) ) { + return true; + } + } + }); + }, + + not: function( selector ) { + return this.pushStack( winnow(this, selector || [], true) ); + }, + + filter: function( selector ) { + return this.pushStack( winnow(this, selector || [], false) ); + }, + + is: function( selector ) { + return !!winnow( + this, + + // If this is a positional/relative selector, check membership in the returned set + // so $("p:first").is("p:last") won't return true for a doc with two "p". + typeof selector === "string" && rneedsContext.test( selector ) ? + jQuery( selector ) : + selector || [], + false + ).length; + }, + + closest: function( selectors, context ) { + var cur, + i = 0, + l = this.length, + ret = [], + pos = rneedsContext.test( selectors ) || typeof selectors !== "string" ? + jQuery( selectors, context || this.context ) : + 0; + + for ( ; i < l; i++ ) { + for ( cur = this[i]; cur && cur !== context; cur = cur.parentNode ) { + // Always skip document fragments + if ( cur.nodeType < 11 && (pos ? + pos.index(cur) > -1 : + + // Don't pass non-elements to Sizzle + cur.nodeType === 1 && + jQuery.find.matchesSelector(cur, selectors)) ) { + + cur = ret.push( cur ); + break; + } + } + } + + return this.pushStack( ret.length > 1 ? jQuery.unique( ret ) : ret ); + }, + + // Determine the position of an element within + // the matched set of elements + index: function( elem ) { + + // No argument, return index in parent + if ( !elem ) { + return ( this[0] && this[0].parentNode ) ? this.first().prevAll().length : -1; + } + + // index in selector + if ( typeof elem === "string" ) { + return jQuery.inArray( this[0], jQuery( elem ) ); + } + + // Locate the position of the desired element + return jQuery.inArray( + // If it receives a jQuery object, the first element is used + elem.jquery ? elem[0] : elem, this ); + }, + + add: function( selector, context ) { + var set = typeof selector === "string" ? + jQuery( selector, context ) : + jQuery.makeArray( selector && selector.nodeType ? [ selector ] : selector ), + all = jQuery.merge( this.get(), set ); + + return this.pushStack( jQuery.unique(all) ); + }, + + addBack: function( selector ) { + return this.add( selector == null ? + this.prevObject : this.prevObject.filter(selector) + ); + } +}); + +function sibling( cur, dir ) { + do { + cur = cur[ dir ]; + } while ( cur && cur.nodeType !== 1 ); + + return cur; +} + +jQuery.each({ + parent: function( elem ) { + var parent = elem.parentNode; + return parent && parent.nodeType !== 11 ? parent : null; + }, + parents: function( elem ) { + return jQuery.dir( elem, "parentNode" ); + }, + parentsUntil: function( elem, i, until ) { + return jQuery.dir( elem, "parentNode", until ); + }, + next: function( elem ) { + return sibling( elem, "nextSibling" ); + }, + prev: function( elem ) { + return sibling( elem, "previousSibling" ); + }, + nextAll: function( elem ) { + return jQuery.dir( elem, "nextSibling" ); + }, + prevAll: function( elem ) { + return jQuery.dir( elem, "previousSibling" ); + }, + nextUntil: function( elem, i, until ) { + return jQuery.dir( elem, "nextSibling", until ); + }, + prevUntil: function( elem, i, until ) { + return jQuery.dir( elem, "previousSibling", until ); + }, + siblings: function( elem ) { + return jQuery.sibling( ( elem.parentNode || {} ).firstChild, elem ); + }, + children: function( elem ) { + return jQuery.sibling( elem.firstChild ); + }, + contents: function( elem ) { + return jQuery.nodeName( elem, "iframe" ) ? + elem.contentDocument || elem.contentWindow.document : + jQuery.merge( [], elem.childNodes ); + } +}, function( name, fn ) { + jQuery.fn[ name ] = function( until, selector ) { + var ret = jQuery.map( this, fn, until ); + + if ( name.slice( -5 ) !== "Until" ) { + selector = until; + } + + if ( selector && typeof selector === "string" ) { + ret = jQuery.filter( selector, ret ); + } + + if ( this.length > 1 ) { + // Remove duplicates + if ( !guaranteedUnique[ name ] ) { + ret = jQuery.unique( ret ); + } + + // Reverse order for parents* and prev-derivatives + if ( rparentsprev.test( name ) ) { + ret = ret.reverse(); + } + } + + return this.pushStack( ret ); + }; +}); + +jQuery.extend({ + filter: function( expr, elems, not ) { + var elem = elems[ 0 ]; + + if ( not ) { + expr = ":not(" + expr + ")"; + } + + return elems.length === 1 && elem.nodeType === 1 ? + jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [] : + jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) { + return elem.nodeType === 1; + })); + }, + + dir: function( elem, dir, until ) { + var matched = [], + cur = elem[ dir ]; + + while ( cur && cur.nodeType !== 9 && (until === undefined || cur.nodeType !== 1 || !jQuery( cur ).is( until )) ) { + if ( cur.nodeType === 1 ) { + matched.push( cur ); + } + cur = cur[dir]; + } + return matched; + }, + + sibling: function( n, elem ) { + var r = []; + + for ( ; n; n = n.nextSibling ) { + if ( n.nodeType === 1 && n !== elem ) { + r.push( n ); + } + } + + return r; + } +}); + +// Implement the identical functionality for filter and not +function winnow( elements, qualifier, not ) { + if ( jQuery.isFunction( qualifier ) ) { + return jQuery.grep( elements, function( elem, i ) { + /* jshint -W018 */ + return !!qualifier.call( elem, i, elem ) !== not; + }); + + } + + if ( qualifier.nodeType ) { + return jQuery.grep( elements, function( elem ) { + return ( elem === qualifier ) !== not; + }); + + } + + if ( typeof qualifier === "string" ) { + if ( isSimple.test( qualifier ) ) { + return jQuery.filter( qualifier, elements, not ); + } + + qualifier = jQuery.filter( qualifier, elements ); + } + + return jQuery.grep( elements, function( elem ) { + return ( jQuery.inArray( elem, qualifier ) >= 0 ) !== not; + }); +} +function createSafeFragment( document ) { + var list = nodeNames.split( "|" ), + safeFrag = document.createDocumentFragment(); + + if ( safeFrag.createElement ) { + while ( list.length ) { + safeFrag.createElement( + list.pop() + ); + } + } + return safeFrag; +} + +var nodeNames = "abbr|article|aside|audio|bdi|canvas|data|datalist|details|figcaption|figure|footer|" + + "header|hgroup|mark|meter|nav|output|progress|section|summary|time|video", + rinlinejQuery = / jQuery\d+="(?:null|\d+)"/g, + rnoshimcache = new RegExp("<(?:" + nodeNames + ")[\\s/>]", "i"), + rleadingWhitespace = /^\s+/, + rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\w:]+)[^>]*)\/>/gi, + rtagName = /<([\w:]+)/, + rtbody = /\s*$/g, + + // We have to close these tags to support XHTML (#13200) + wrapMap = { + option: [ 1, "" ], + legend: [ 1, "
", "
" ], + area: [ 1, "", "" ], + param: [ 1, "", "" ], + thead: [ 1, "", "
" ], + tr: [ 2, "", "
" ], + col: [ 2, "", "
" ], + td: [ 3, "", "
" ], + + // IE6-8 can't serialize link, script, style, or any html5 (NoScope) tags, + // unless wrapped in a div with non-breaking characters in front of it. + _default: jQuery.support.htmlSerialize ? [ 0, "", "" ] : [ 1, "X
", "
" ] + }, + safeFragment = createSafeFragment( document ), + fragmentDiv = safeFragment.appendChild( document.createElement("div") ); + +wrapMap.optgroup = wrapMap.option; +wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; +wrapMap.th = wrapMap.td; + +jQuery.fn.extend({ + text: function( value ) { + return jQuery.access( this, function( value ) { + return value === undefined ? + jQuery.text( this ) : + this.empty().append( ( this[0] && this[0].ownerDocument || document ).createTextNode( value ) ); + }, null, value, arguments.length ); + }, + + append: function() { + return this.domManip( arguments, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + var target = manipulationTarget( this, elem ); + target.appendChild( elem ); + } + }); + }, + + prepend: function() { + return this.domManip( arguments, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + var target = manipulationTarget( this, elem ); + target.insertBefore( elem, target.firstChild ); + } + }); + }, + + before: function() { + return this.domManip( arguments, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this ); + } + }); + }, + + after: function() { + return this.domManip( arguments, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this.nextSibling ); + } + }); + }, + + // keepData is for internal use only--do not document + remove: function( selector, keepData ) { + var elem, + elems = selector ? jQuery.filter( selector, this ) : this, + i = 0; + + for ( ; (elem = elems[i]) != null; i++ ) { + + if ( !keepData && elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem ) ); + } + + if ( elem.parentNode ) { + if ( keepData && jQuery.contains( elem.ownerDocument, elem ) ) { + setGlobalEval( getAll( elem, "script" ) ); + } + elem.parentNode.removeChild( elem ); + } + } + + return this; + }, + + empty: function() { + var elem, + i = 0; + + for ( ; (elem = this[i]) != null; i++ ) { + // Remove element nodes and prevent memory leaks + if ( elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem, false ) ); + } + + // Remove any remaining nodes + while ( elem.firstChild ) { + elem.removeChild( elem.firstChild ); + } + + // If this is a select, ensure that it displays empty (#12336) + // Support: IE<9 + if ( elem.options && jQuery.nodeName( elem, "select" ) ) { + elem.options.length = 0; + } + } + + return this; + }, + + clone: function( dataAndEvents, deepDataAndEvents ) { + dataAndEvents = dataAndEvents == null ? false : dataAndEvents; + deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents; + + return this.map( function () { + return jQuery.clone( this, dataAndEvents, deepDataAndEvents ); + }); + }, + + html: function( value ) { + return jQuery.access( this, function( value ) { + var elem = this[0] || {}, + i = 0, + l = this.length; + + if ( value === undefined ) { + return elem.nodeType === 1 ? + elem.innerHTML.replace( rinlinejQuery, "" ) : + undefined; + } + + // See if we can take a shortcut and just use innerHTML + if ( typeof value === "string" && !rnoInnerhtml.test( value ) && + ( jQuery.support.htmlSerialize || !rnoshimcache.test( value ) ) && + ( jQuery.support.leadingWhitespace || !rleadingWhitespace.test( value ) ) && + !wrapMap[ ( rtagName.exec( value ) || ["", ""] )[1].toLowerCase() ] ) { + + value = value.replace( rxhtmlTag, "<$1>" ); + + try { + for (; i < l; i++ ) { + // Remove element nodes and prevent memory leaks + elem = this[i] || {}; + if ( elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem, false ) ); + elem.innerHTML = value; + } + } + + elem = 0; + + // If using innerHTML throws an exception, use the fallback method + } catch(e) {} + } + + if ( elem ) { + this.empty().append( value ); + } + }, null, value, arguments.length ); + }, + + replaceWith: function() { + var + // Snapshot the DOM in case .domManip sweeps something relevant into its fragment + args = jQuery.map( this, function( elem ) { + return [ elem.nextSibling, elem.parentNode ]; + }), + i = 0; + + // Make the changes, replacing each context element with the new content + this.domManip( arguments, function( elem ) { + var next = args[ i++ ], + parent = args[ i++ ]; + + if ( parent ) { + // Don't use the snapshot next if it has moved (#13810) + if ( next && next.parentNode !== parent ) { + next = this.nextSibling; + } + jQuery( this ).remove(); + parent.insertBefore( elem, next ); + } + // Allow new content to include elements from the context set + }, true ); + + // Force removal if there was no new content (e.g., from empty arguments) + return i ? this : this.remove(); + }, + + detach: function( selector ) { + return this.remove( selector, true ); + }, + + domManip: function( args, callback, allowIntersection ) { + + // Flatten any nested arrays + args = core_concat.apply( [], args ); + + var first, node, hasScripts, + scripts, doc, fragment, + i = 0, + l = this.length, + set = this, + iNoClone = l - 1, + value = args[0], + isFunction = jQuery.isFunction( value ); + + // We can't cloneNode fragments that contain checked, in WebKit + if ( isFunction || !( l <= 1 || typeof value !== "string" || jQuery.support.checkClone || !rchecked.test( value ) ) ) { + return this.each(function( index ) { + var self = set.eq( index ); + if ( isFunction ) { + args[0] = value.call( this, index, self.html() ); + } + self.domManip( args, callback, allowIntersection ); + }); + } + + if ( l ) { + fragment = jQuery.buildFragment( args, this[ 0 ].ownerDocument, false, !allowIntersection && this ); + first = fragment.firstChild; + + if ( fragment.childNodes.length === 1 ) { + fragment = first; + } + + if ( first ) { + scripts = jQuery.map( getAll( fragment, "script" ), disableScript ); + hasScripts = scripts.length; + + // Use the original fragment for the last item instead of the first because it can end up + // being emptied incorrectly in certain situations (#8070). + for ( ; i < l; i++ ) { + node = fragment; + + if ( i !== iNoClone ) { + node = jQuery.clone( node, true, true ); + + // Keep references to cloned scripts for later restoration + if ( hasScripts ) { + jQuery.merge( scripts, getAll( node, "script" ) ); + } + } + + callback.call( this[i], node, i ); + } + + if ( hasScripts ) { + doc = scripts[ scripts.length - 1 ].ownerDocument; + + // Reenable scripts + jQuery.map( scripts, restoreScript ); + + // Evaluate executable scripts on first document insertion + for ( i = 0; i < hasScripts; i++ ) { + node = scripts[ i ]; + if ( rscriptType.test( node.type || "" ) && + !jQuery._data( node, "globalEval" ) && jQuery.contains( doc, node ) ) { + + if ( node.src ) { + // Hope ajax is available... + jQuery._evalUrl( node.src ); + } else { + jQuery.globalEval( ( node.text || node.textContent || node.innerHTML || "" ).replace( rcleanScript, "" ) ); + } + } + } + } + + // Fix #11809: Avoid leaking memory + fragment = first = null; + } + } + + return this; + } +}); + +// Support: IE<8 +// Manipulating tables requires a tbody +function manipulationTarget( elem, content ) { + return jQuery.nodeName( elem, "table" ) && + jQuery.nodeName( content.nodeType === 1 ? content : content.firstChild, "tr" ) ? + + elem.getElementsByTagName("tbody")[0] || + elem.appendChild( elem.ownerDocument.createElement("tbody") ) : + elem; +} + +// Replace/restore the type attribute of script elements for safe DOM manipulation +function disableScript( elem ) { + elem.type = (jQuery.find.attr( elem, "type" ) !== null) + "/" + elem.type; + return elem; +} +function restoreScript( elem ) { + var match = rscriptTypeMasked.exec( elem.type ); + if ( match ) { + elem.type = match[1]; + } else { + elem.removeAttribute("type"); + } + return elem; +} + +// Mark scripts as having already been evaluated +function setGlobalEval( elems, refElements ) { + var elem, + i = 0; + for ( ; (elem = elems[i]) != null; i++ ) { + jQuery._data( elem, "globalEval", !refElements || jQuery._data( refElements[i], "globalEval" ) ); + } +} + +function cloneCopyEvent( src, dest ) { + + if ( dest.nodeType !== 1 || !jQuery.hasData( src ) ) { + return; + } + + var type, i, l, + oldData = jQuery._data( src ), + curData = jQuery._data( dest, oldData ), + events = oldData.events; + + if ( events ) { + delete curData.handle; + curData.events = {}; + + for ( type in events ) { + for ( i = 0, l = events[ type ].length; i < l; i++ ) { + jQuery.event.add( dest, type, events[ type ][ i ] ); + } + } + } + + // make the cloned public data object a copy from the original + if ( curData.data ) { + curData.data = jQuery.extend( {}, curData.data ); + } +} + +function fixCloneNodeIssues( src, dest ) { + var nodeName, e, data; + + // We do not need to do anything for non-Elements + if ( dest.nodeType !== 1 ) { + return; + } + + nodeName = dest.nodeName.toLowerCase(); + + // IE6-8 copies events bound via attachEvent when using cloneNode. + if ( !jQuery.support.noCloneEvent && dest[ jQuery.expando ] ) { + data = jQuery._data( dest ); + + for ( e in data.events ) { + jQuery.removeEvent( dest, e, data.handle ); + } + + // Event data gets referenced instead of copied if the expando gets copied too + dest.removeAttribute( jQuery.expando ); + } + + // IE blanks contents when cloning scripts, and tries to evaluate newly-set text + if ( nodeName === "script" && dest.text !== src.text ) { + disableScript( dest ).text = src.text; + restoreScript( dest ); + + // IE6-10 improperly clones children of object elements using classid. + // IE10 throws NoModificationAllowedError if parent is null, #12132. + } else if ( nodeName === "object" ) { + if ( dest.parentNode ) { + dest.outerHTML = src.outerHTML; + } + + // This path appears unavoidable for IE9. When cloning an object + // element in IE9, the outerHTML strategy above is not sufficient. + // If the src has innerHTML and the destination does not, + // copy the src.innerHTML into the dest.innerHTML. #10324 + if ( jQuery.support.html5Clone && ( src.innerHTML && !jQuery.trim(dest.innerHTML) ) ) { + dest.innerHTML = src.innerHTML; + } + + } else if ( nodeName === "input" && manipulation_rcheckableType.test( src.type ) ) { + // IE6-8 fails to persist the checked state of a cloned checkbox + // or radio button. Worse, IE6-7 fail to give the cloned element + // a checked appearance if the defaultChecked value isn't also set + + dest.defaultChecked = dest.checked = src.checked; + + // IE6-7 get confused and end up setting the value of a cloned + // checkbox/radio button to an empty string instead of "on" + if ( dest.value !== src.value ) { + dest.value = src.value; + } + + // IE6-8 fails to return the selected option to the default selected + // state when cloning options + } else if ( nodeName === "option" ) { + dest.defaultSelected = dest.selected = src.defaultSelected; + + // IE6-8 fails to set the defaultValue to the correct value when + // cloning other types of input fields + } else if ( nodeName === "input" || nodeName === "textarea" ) { + dest.defaultValue = src.defaultValue; + } +} + +jQuery.each({ + appendTo: "append", + prependTo: "prepend", + insertBefore: "before", + insertAfter: "after", + replaceAll: "replaceWith" +}, function( name, original ) { + jQuery.fn[ name ] = function( selector ) { + var elems, + i = 0, + ret = [], + insert = jQuery( selector ), + last = insert.length - 1; + + for ( ; i <= last; i++ ) { + elems = i === last ? this : this.clone(true); + jQuery( insert[i] )[ original ]( elems ); + + // Modern browsers can apply jQuery collections as arrays, but oldIE needs a .get() + core_push.apply( ret, elems.get() ); + } + + return this.pushStack( ret ); + }; +}); + +function getAll( context, tag ) { + var elems, elem, + i = 0, + found = typeof context.getElementsByTagName !== core_strundefined ? context.getElementsByTagName( tag || "*" ) : + typeof context.querySelectorAll !== core_strundefined ? context.querySelectorAll( tag || "*" ) : + undefined; + + if ( !found ) { + for ( found = [], elems = context.childNodes || context; (elem = elems[i]) != null; i++ ) { + if ( !tag || jQuery.nodeName( elem, tag ) ) { + found.push( elem ); + } else { + jQuery.merge( found, getAll( elem, tag ) ); + } + } + } + + return tag === undefined || tag && jQuery.nodeName( context, tag ) ? + jQuery.merge( [ context ], found ) : + found; +} + +// Used in buildFragment, fixes the defaultChecked property +function fixDefaultChecked( elem ) { + if ( manipulation_rcheckableType.test( elem.type ) ) { + elem.defaultChecked = elem.checked; + } +} + +jQuery.extend({ + clone: function( elem, dataAndEvents, deepDataAndEvents ) { + var destElements, node, clone, i, srcElements, + inPage = jQuery.contains( elem.ownerDocument, elem ); + + if ( jQuery.support.html5Clone || jQuery.isXMLDoc(elem) || !rnoshimcache.test( "<" + elem.nodeName + ">" ) ) { + clone = elem.cloneNode( true ); + + // IE<=8 does not properly clone detached, unknown element nodes + } else { + fragmentDiv.innerHTML = elem.outerHTML; + fragmentDiv.removeChild( clone = fragmentDiv.firstChild ); + } + + if ( (!jQuery.support.noCloneEvent || !jQuery.support.noCloneChecked) && + (elem.nodeType === 1 || elem.nodeType === 11) && !jQuery.isXMLDoc(elem) ) { + + // We eschew Sizzle here for performance reasons: http://jsperf.com/getall-vs-sizzle/2 + destElements = getAll( clone ); + srcElements = getAll( elem ); + + // Fix all IE cloning issues + for ( i = 0; (node = srcElements[i]) != null; ++i ) { + // Ensure that the destination node is not null; Fixes #9587 + if ( destElements[i] ) { + fixCloneNodeIssues( node, destElements[i] ); + } + } + } + + // Copy the events from the original to the clone + if ( dataAndEvents ) { + if ( deepDataAndEvents ) { + srcElements = srcElements || getAll( elem ); + destElements = destElements || getAll( clone ); + + for ( i = 0; (node = srcElements[i]) != null; i++ ) { + cloneCopyEvent( node, destElements[i] ); + } + } else { + cloneCopyEvent( elem, clone ); + } + } + + // Preserve script evaluation history + destElements = getAll( clone, "script" ); + if ( destElements.length > 0 ) { + setGlobalEval( destElements, !inPage && getAll( elem, "script" ) ); + } + + destElements = srcElements = node = null; + + // Return the cloned set + return clone; + }, + + buildFragment: function( elems, context, scripts, selection ) { + var j, elem, contains, + tmp, tag, tbody, wrap, + l = elems.length, + + // Ensure a safe fragment + safe = createSafeFragment( context ), + + nodes = [], + i = 0; + + for ( ; i < l; i++ ) { + elem = elems[ i ]; + + if ( elem || elem === 0 ) { + + // Add nodes directly + if ( jQuery.type( elem ) === "object" ) { + jQuery.merge( nodes, elem.nodeType ? [ elem ] : elem ); + + // Convert non-html into a text node + } else if ( !rhtml.test( elem ) ) { + nodes.push( context.createTextNode( elem ) ); + + // Convert html into DOM nodes + } else { + tmp = tmp || safe.appendChild( context.createElement("div") ); + + // Deserialize a standard representation + tag = ( rtagName.exec( elem ) || ["", ""] )[1].toLowerCase(); + wrap = wrapMap[ tag ] || wrapMap._default; + + tmp.innerHTML = wrap[1] + elem.replace( rxhtmlTag, "<$1>" ) + wrap[2]; + + // Descend through wrappers to the right content + j = wrap[0]; + while ( j-- ) { + tmp = tmp.lastChild; + } + + // Manually add leading whitespace removed by IE + if ( !jQuery.support.leadingWhitespace && rleadingWhitespace.test( elem ) ) { + nodes.push( context.createTextNode( rleadingWhitespace.exec( elem )[0] ) ); + } + + // Remove IE's autoinserted from table fragments + if ( !jQuery.support.tbody ) { + + // String was a , *may* have spurious + elem = tag === "table" && !rtbody.test( elem ) ? + tmp.firstChild : + + // String was a bare or + wrap[1] === "
" && !rtbody.test( elem ) ? + tmp : + 0; + + j = elem && elem.childNodes.length; + while ( j-- ) { + if ( jQuery.nodeName( (tbody = elem.childNodes[j]), "tbody" ) && !tbody.childNodes.length ) { + elem.removeChild( tbody ); + } + } + } + + jQuery.merge( nodes, tmp.childNodes ); + + // Fix #12392 for WebKit and IE > 9 + tmp.textContent = ""; + + // Fix #12392 for oldIE + while ( tmp.firstChild ) { + tmp.removeChild( tmp.firstChild ); + } + + // Remember the top-level container for proper cleanup + tmp = safe.lastChild; + } + } + } + + // Fix #11356: Clear elements from fragment + if ( tmp ) { + safe.removeChild( tmp ); + } + + // Reset defaultChecked for any radios and checkboxes + // about to be appended to the DOM in IE 6/7 (#8060) + if ( !jQuery.support.appendChecked ) { + jQuery.grep( getAll( nodes, "input" ), fixDefaultChecked ); + } + + i = 0; + while ( (elem = nodes[ i++ ]) ) { + + // #4087 - If origin and destination elements are the same, and this is + // that element, do not do anything + if ( selection && jQuery.inArray( elem, selection ) !== -1 ) { + continue; + } + + contains = jQuery.contains( elem.ownerDocument, elem ); + + // Append to fragment + tmp = getAll( safe.appendChild( elem ), "script" ); + + // Preserve script evaluation history + if ( contains ) { + setGlobalEval( tmp ); + } + + // Capture executables + if ( scripts ) { + j = 0; + while ( (elem = tmp[ j++ ]) ) { + if ( rscriptType.test( elem.type || "" ) ) { + scripts.push( elem ); + } + } + } + } + + tmp = null; + + return safe; + }, + + cleanData: function( elems, /* internal */ acceptData ) { + var elem, type, id, data, + i = 0, + internalKey = jQuery.expando, + cache = jQuery.cache, + deleteExpando = jQuery.support.deleteExpando, + special = jQuery.event.special; + + for ( ; (elem = elems[i]) != null; i++ ) { + + if ( acceptData || jQuery.acceptData( elem ) ) { + + id = elem[ internalKey ]; + data = id && cache[ id ]; + + if ( data ) { + if ( data.events ) { + for ( type in data.events ) { + if ( special[ type ] ) { + jQuery.event.remove( elem, type ); + + // This is a shortcut to avoid jQuery.event.remove's overhead + } else { + jQuery.removeEvent( elem, type, data.handle ); + } + } + } + + // Remove cache only if it was not already removed by jQuery.event.remove + if ( cache[ id ] ) { + + delete cache[ id ]; + + // IE does not allow us to delete expando properties from nodes, + // nor does it have a removeAttribute function on Document nodes; + // we must handle all of these cases + if ( deleteExpando ) { + delete elem[ internalKey ]; + + } else if ( typeof elem.removeAttribute !== core_strundefined ) { + elem.removeAttribute( internalKey ); + + } else { + elem[ internalKey ] = null; + } + + core_deletedIds.push( id ); + } + } + } + } + }, + + _evalUrl: function( url ) { + return jQuery.ajax({ + url: url, + type: "GET", + dataType: "script", + async: false, + global: false, + "throws": true + }); + } +}); +jQuery.fn.extend({ + wrapAll: function( html ) { + if ( jQuery.isFunction( html ) ) { + return this.each(function(i) { + jQuery(this).wrapAll( html.call(this, i) ); + }); + } + + if ( this[0] ) { + // The elements to wrap the target around + var wrap = jQuery( html, this[0].ownerDocument ).eq(0).clone(true); + + if ( this[0].parentNode ) { + wrap.insertBefore( this[0] ); + } + + wrap.map(function() { + var elem = this; + + while ( elem.firstChild && elem.firstChild.nodeType === 1 ) { + elem = elem.firstChild; + } + + return elem; + }).append( this ); + } + + return this; + }, + + wrapInner: function( html ) { + if ( jQuery.isFunction( html ) ) { + return this.each(function(i) { + jQuery(this).wrapInner( html.call(this, i) ); + }); + } + + return this.each(function() { + var self = jQuery( this ), + contents = self.contents(); + + if ( contents.length ) { + contents.wrapAll( html ); + + } else { + self.append( html ); + } + }); + }, + + wrap: function( html ) { + var isFunction = jQuery.isFunction( html ); + + return this.each(function(i) { + jQuery( this ).wrapAll( isFunction ? html.call(this, i) : html ); + }); + }, + + unwrap: function() { + return this.parent().each(function() { + if ( !jQuery.nodeName( this, "body" ) ) { + jQuery( this ).replaceWith( this.childNodes ); + } + }).end(); + } +}); +var iframe, getStyles, curCSS, + ralpha = /alpha\([^)]*\)/i, + ropacity = /opacity\s*=\s*([^)]*)/, + rposition = /^(top|right|bottom|left)$/, + // swappable if display is none or starts with table except "table", "table-cell", or "table-caption" + // see here for display values: https://developer.mozilla.org/en-US/docs/CSS/display + rdisplayswap = /^(none|table(?!-c[ea]).+)/, + rmargin = /^margin/, + rnumsplit = new RegExp( "^(" + core_pnum + ")(.*)$", "i" ), + rnumnonpx = new RegExp( "^(" + core_pnum + ")(?!px)[a-z%]+$", "i" ), + rrelNum = new RegExp( "^([+-])=(" + core_pnum + ")", "i" ), + elemdisplay = { BODY: "block" }, + + cssShow = { position: "absolute", visibility: "hidden", display: "block" }, + cssNormalTransform = { + letterSpacing: 0, + fontWeight: 400 + }, + + cssExpand = [ "Top", "Right", "Bottom", "Left" ], + cssPrefixes = [ "Webkit", "O", "Moz", "ms" ]; + +// return a css property mapped to a potentially vendor prefixed property +function vendorPropName( style, name ) { + + // shortcut for names that are not vendor prefixed + if ( name in style ) { + return name; + } + + // check for vendor prefixed names + var capName = name.charAt(0).toUpperCase() + name.slice(1), + origName = name, + i = cssPrefixes.length; + + while ( i-- ) { + name = cssPrefixes[ i ] + capName; + if ( name in style ) { + return name; + } + } + + return origName; +} + +function isHidden( elem, el ) { + // isHidden might be called from jQuery#filter function; + // in that case, element will be second argument + elem = el || elem; + return jQuery.css( elem, "display" ) === "none" || !jQuery.contains( elem.ownerDocument, elem ); +} + +function showHide( elements, show ) { + var display, elem, hidden, + values = [], + index = 0, + length = elements.length; + + for ( ; index < length; index++ ) { + elem = elements[ index ]; + if ( !elem.style ) { + continue; + } + + values[ index ] = jQuery._data( elem, "olddisplay" ); + display = elem.style.display; + if ( show ) { + // Reset the inline display of this element to learn if it is + // being hidden by cascaded rules or not + if ( !values[ index ] && display === "none" ) { + elem.style.display = ""; + } + + // Set elements which have been overridden with display: none + // in a stylesheet to whatever the default browser style is + // for such an element + if ( elem.style.display === "" && isHidden( elem ) ) { + values[ index ] = jQuery._data( elem, "olddisplay", css_defaultDisplay(elem.nodeName) ); + } + } else { + + if ( !values[ index ] ) { + hidden = isHidden( elem ); + + if ( display && display !== "none" || !hidden ) { + jQuery._data( elem, "olddisplay", hidden ? display : jQuery.css( elem, "display" ) ); + } + } + } + } + + // Set the display of most of the elements in a second loop + // to avoid the constant reflow + for ( index = 0; index < length; index++ ) { + elem = elements[ index ]; + if ( !elem.style ) { + continue; + } + if ( !show || elem.style.display === "none" || elem.style.display === "" ) { + elem.style.display = show ? values[ index ] || "" : "none"; + } + } + + return elements; +} + +jQuery.fn.extend({ + css: function( name, value ) { + return jQuery.access( this, function( elem, name, value ) { + var len, styles, + map = {}, + i = 0; + + if ( jQuery.isArray( name ) ) { + styles = getStyles( elem ); + len = name.length; + + for ( ; i < len; i++ ) { + map[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles ); + } + + return map; + } + + return value !== undefined ? + jQuery.style( elem, name, value ) : + jQuery.css( elem, name ); + }, name, value, arguments.length > 1 ); + }, + show: function() { + return showHide( this, true ); + }, + hide: function() { + return showHide( this ); + }, + toggle: function( state ) { + if ( typeof state === "boolean" ) { + return state ? this.show() : this.hide(); + } + + return this.each(function() { + if ( isHidden( this ) ) { + jQuery( this ).show(); + } else { + jQuery( this ).hide(); + } + }); + } +}); + +jQuery.extend({ + // Add in style property hooks for overriding the default + // behavior of getting and setting a style property + cssHooks: { + opacity: { + get: function( elem, computed ) { + if ( computed ) { + // We should always get a number back from opacity + var ret = curCSS( elem, "opacity" ); + return ret === "" ? "1" : ret; + } + } + } + }, + + // Don't automatically add "px" to these possibly-unitless properties + cssNumber: { + "columnCount": true, + "fillOpacity": true, + "fontWeight": true, + "lineHeight": true, + "opacity": true, + "order": true, + "orphans": true, + "widows": true, + "zIndex": true, + "zoom": true + }, + + // Add in properties whose names you wish to fix before + // setting or getting the value + cssProps: { + // normalize float css property + "float": jQuery.support.cssFloat ? "cssFloat" : "styleFloat" + }, + + // Get and set the style property on a DOM Node + style: function( elem, name, value, extra ) { + // Don't set styles on text and comment nodes + if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) { + return; + } + + // Make sure that we're working with the right name + var ret, type, hooks, + origName = jQuery.camelCase( name ), + style = elem.style; + + name = jQuery.cssProps[ origName ] || ( jQuery.cssProps[ origName ] = vendorPropName( style, origName ) ); + + // gets hook for the prefixed version + // followed by the unprefixed version + hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; + + // Check if we're setting a value + if ( value !== undefined ) { + type = typeof value; + + // convert relative number strings (+= or -=) to relative numbers. #7345 + if ( type === "string" && (ret = rrelNum.exec( value )) ) { + value = ( ret[1] + 1 ) * ret[2] + parseFloat( jQuery.css( elem, name ) ); + // Fixes bug #9237 + type = "number"; + } + + // Make sure that NaN and null values aren't set. See: #7116 + if ( value == null || type === "number" && isNaN( value ) ) { + return; + } + + // If a number was passed in, add 'px' to the (except for certain CSS properties) + if ( type === "number" && !jQuery.cssNumber[ origName ] ) { + value += "px"; + } + + // Fixes #8908, it can be done more correctly by specifing setters in cssHooks, + // but it would mean to define eight (for every problematic property) identical functions + if ( !jQuery.support.clearCloneStyle && value === "" && name.indexOf("background") === 0 ) { + style[ name ] = "inherit"; + } + + // If a hook was provided, use that value, otherwise just set the specified value + if ( !hooks || !("set" in hooks) || (value = hooks.set( elem, value, extra )) !== undefined ) { + + // Wrapped to prevent IE from throwing errors when 'invalid' values are provided + // Fixes bug #5509 + try { + style[ name ] = value; + } catch(e) {} + } + + } else { + // If a hook was provided get the non-computed value from there + if ( hooks && "get" in hooks && (ret = hooks.get( elem, false, extra )) !== undefined ) { + return ret; + } + + // Otherwise just get the value from the style object + return style[ name ]; + } + }, + + css: function( elem, name, extra, styles ) { + var num, val, hooks, + origName = jQuery.camelCase( name ); + + // Make sure that we're working with the right name + name = jQuery.cssProps[ origName ] || ( jQuery.cssProps[ origName ] = vendorPropName( elem.style, origName ) ); + + // gets hook for the prefixed version + // followed by the unprefixed version + hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; + + // If a hook was provided get the computed value from there + if ( hooks && "get" in hooks ) { + val = hooks.get( elem, true, extra ); + } + + // Otherwise, if a way to get the computed value exists, use that + if ( val === undefined ) { + val = curCSS( elem, name, styles ); + } + + //convert "normal" to computed value + if ( val === "normal" && name in cssNormalTransform ) { + val = cssNormalTransform[ name ]; + } + + // Return, converting to number if forced or a qualifier was provided and val looks numeric + if ( extra === "" || extra ) { + num = parseFloat( val ); + return extra === true || jQuery.isNumeric( num ) ? num || 0 : val; + } + return val; + } +}); + +// NOTE: we've included the "window" in window.getComputedStyle +// because jsdom on node.js will break without it. +if ( window.getComputedStyle ) { + getStyles = function( elem ) { + return window.getComputedStyle( elem, null ); + }; + + curCSS = function( elem, name, _computed ) { + var width, minWidth, maxWidth, + computed = _computed || getStyles( elem ), + + // getPropertyValue is only needed for .css('filter') in IE9, see #12537 + ret = computed ? computed.getPropertyValue( name ) || computed[ name ] : undefined, + style = elem.style; + + if ( computed ) { + + if ( ret === "" && !jQuery.contains( elem.ownerDocument, elem ) ) { + ret = jQuery.style( elem, name ); + } + + // A tribute to the "awesome hack by Dean Edwards" + // Chrome < 17 and Safari 5.0 uses "computed value" instead of "used value" for margin-right + // Safari 5.1.7 (at least) returns percentage for a larger set of values, but width seems to be reliably pixels + // this is against the CSSOM draft spec: http://dev.w3.org/csswg/cssom/#resolved-values + if ( rnumnonpx.test( ret ) && rmargin.test( name ) ) { + + // Remember the original values + width = style.width; + minWidth = style.minWidth; + maxWidth = style.maxWidth; + + // Put in the new values to get a computed value out + style.minWidth = style.maxWidth = style.width = ret; + ret = computed.width; + + // Revert the changed values + style.width = width; + style.minWidth = minWidth; + style.maxWidth = maxWidth; + } + } + + return ret; + }; +} else if ( document.documentElement.currentStyle ) { + getStyles = function( elem ) { + return elem.currentStyle; + }; + + curCSS = function( elem, name, _computed ) { + var left, rs, rsLeft, + computed = _computed || getStyles( elem ), + ret = computed ? computed[ name ] : undefined, + style = elem.style; + + // Avoid setting ret to empty string here + // so we don't default to auto + if ( ret == null && style && style[ name ] ) { + ret = style[ name ]; + } + + // From the awesome hack by Dean Edwards + // http://erik.eae.net/archives/2007/07/27/18.54.15/#comment-102291 + + // If we're not dealing with a regular pixel number + // but a number that has a weird ending, we need to convert it to pixels + // but not position css attributes, as those are proportional to the parent element instead + // and we can't measure the parent instead because it might trigger a "stacking dolls" problem + if ( rnumnonpx.test( ret ) && !rposition.test( name ) ) { + + // Remember the original values + left = style.left; + rs = elem.runtimeStyle; + rsLeft = rs && rs.left; + + // Put in the new values to get a computed value out + if ( rsLeft ) { + rs.left = elem.currentStyle.left; + } + style.left = name === "fontSize" ? "1em" : ret; + ret = style.pixelLeft + "px"; + + // Revert the changed values + style.left = left; + if ( rsLeft ) { + rs.left = rsLeft; + } + } + + return ret === "" ? "auto" : ret; + }; +} + +function setPositiveNumber( elem, value, subtract ) { + var matches = rnumsplit.exec( value ); + return matches ? + // Guard against undefined "subtract", e.g., when used as in cssHooks + Math.max( 0, matches[ 1 ] - ( subtract || 0 ) ) + ( matches[ 2 ] || "px" ) : + value; +} + +function augmentWidthOrHeight( elem, name, extra, isBorderBox, styles ) { + var i = extra === ( isBorderBox ? "border" : "content" ) ? + // If we already have the right measurement, avoid augmentation + 4 : + // Otherwise initialize for horizontal or vertical properties + name === "width" ? 1 : 0, + + val = 0; + + for ( ; i < 4; i += 2 ) { + // both box models exclude margin, so add it if we want it + if ( extra === "margin" ) { + val += jQuery.css( elem, extra + cssExpand[ i ], true, styles ); + } + + if ( isBorderBox ) { + // border-box includes padding, so remove it if we want content + if ( extra === "content" ) { + val -= jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); + } + + // at this point, extra isn't border nor margin, so remove border + if ( extra !== "margin" ) { + val -= jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + } + } else { + // at this point, extra isn't content, so add padding + val += jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); + + // at this point, extra isn't content nor padding, so add border + if ( extra !== "padding" ) { + val += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + } + } + } + + return val; +} + +function getWidthOrHeight( elem, name, extra ) { + + // Start with offset property, which is equivalent to the border-box value + var valueIsBorderBox = true, + val = name === "width" ? elem.offsetWidth : elem.offsetHeight, + styles = getStyles( elem ), + isBorderBox = jQuery.support.boxSizing && jQuery.css( elem, "boxSizing", false, styles ) === "border-box"; + + // some non-html elements return undefined for offsetWidth, so check for null/undefined + // svg - https://bugzilla.mozilla.org/show_bug.cgi?id=649285 + // MathML - https://bugzilla.mozilla.org/show_bug.cgi?id=491668 + if ( val <= 0 || val == null ) { + // Fall back to computed then uncomputed css if necessary + val = curCSS( elem, name, styles ); + if ( val < 0 || val == null ) { + val = elem.style[ name ]; + } + + // Computed unit is not pixels. Stop here and return. + if ( rnumnonpx.test(val) ) { + return val; + } + + // we need the check for style in case a browser which returns unreliable values + // for getComputedStyle silently falls back to the reliable elem.style + valueIsBorderBox = isBorderBox && ( jQuery.support.boxSizingReliable || val === elem.style[ name ] ); + + // Normalize "", auto, and prepare for extra + val = parseFloat( val ) || 0; + } + + // use the active box-sizing model to add/subtract irrelevant styles + return ( val + + augmentWidthOrHeight( + elem, + name, + extra || ( isBorderBox ? "border" : "content" ), + valueIsBorderBox, + styles + ) + ) + "px"; +} + +// Try to determine the default display value of an element +function css_defaultDisplay( nodeName ) { + var doc = document, + display = elemdisplay[ nodeName ]; + + if ( !display ) { + display = actualDisplay( nodeName, doc ); + + // If the simple way fails, read from inside an iframe + if ( display === "none" || !display ) { + // Use the already-created iframe if possible + iframe = ( iframe || + jQuery("