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statsw3mmd.h
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statsw3mmd.h
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/*
ent-ghost
Copyright [2011-2013] [Jack Lu]
This file is part of the ent-ghost source code.
ent-ghost is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
ent-ghost source code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with ent-ghost source code. If not, see <http://www.gnu.org/licenses/>.
ent-ghost is modified from GHost++ (http://ghostplusplus.googlecode.com/)
GHost++ is Copyright [2008] [Trevor Hogan]
*/
#ifndef STATSW3MMD_H
#define STATSW3MMD_H
//
// CStatsW3MMD
//
typedef pair<uint32_t,string> VarP;
class CStatsW3MMD : public CStats
{
private:
string m_Category;
string m_SaveType;
uint32_t m_NextValueID;
uint32_t m_NextCheckID;
map<uint32_t,string> m_PIDToName; // pid -> player name (e.g. 0 -> "Varlock") --- note: will not be automatically converted to lower case
map<uint32_t,string> m_Flags; // pid -> flag (e.g. 0 -> "winner")
map<uint32_t,bool> m_FlagsLeaver; // pid -> leaver flag (e.g. 0 -> true) --- note: will only be present if true
map<uint32_t,bool> m_FlagsPracticing; // pid -> practice flag (e.g. 0 -> true) --- note: will only be present if true
map<string,string> m_DefVarPs; // varname -> value type (e.g. "kills" -> "int")
map<VarP,int32_t> m_VarPInts; // pid,varname -> value (e.g. 0,"kills" -> 5)
map<VarP,double> m_VarPReals; // pid,varname -> value (e.g. 0,"x" -> 0.8)
map<VarP,string> m_VarPStrings; // pid,varname -> value (e.g. 0,"hero" -> "heroname")
map<string, vector<string> > m_DefEvents; // event -> vector of arguments + format
public:
CStatsW3MMD( CBaseGame *nGame, string nCategory, string nSaveType );
virtual ~CStatsW3MMD( );
virtual bool ProcessAction( CIncomingAction *Action );
virtual void Save( CGHost *GHost, CGHostDB *DB, uint32_t GameID );
virtual vector<string> TokenizeKey( string key );
virtual bool IsWinner( );
virtual void SetWinner( uint32_t nWinner );
};
#endif