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index.html
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<!doctype html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta http-equiv="Cache-Control" content="no-cache"/>
<script>
HTMLCanvasElement.prototype.relMouseCoords = function (event) {
var totalOffsetX = 0;
var totalOffsetY = 0;
var canvasX = 0;
var canvasY = 0;
var currentElement = this;
do {
totalOffsetX += currentElement.offsetLeft;
totalOffsetY += currentElement.offsetTop;
}
while (currentElement = currentElement.offsetParent)
canvasX = event.pageX - totalOffsetX;
canvasY = event.pageY - totalOffsetY;
// Fix for variable canvas width
canvasX = Math.round( canvasX * (this.width / this.offsetWidth) );
canvasY = Math.round( canvasY * (this.height / this.offsetHeight) );
return {x:canvasX, y:canvasY}
}
//пример рисования произвольного множества точек
function example(canvas) {
var canvasHeight = parseInt(canvas.getAttribute("height"));
var canvasWidth = parseInt(canvas.getAttribute("width"));
//создаем 2d context
var context = canvas.getContext('2d');
//создаем "буфер" imageData, в который будем класть новую информацию о цветах
var imageData = context.createImageData(canvasWidth, canvasHeight);
for (var i = 0; i < canvasWidth; i++) {
for (var j = 0; j < canvasHeight; j++) {
var red = 0;
var green = 0;
var blue = (i + j) % 255;
if (i % 20 == 0)
red = 150;
if (j % 20 == 0)
green = 150;
var opacity = 255;
imageData.data[4*(i + canvasWidth*j) + 0] = red;
imageData.data[4*(i + canvasWidth*j) + 1] = green;
imageData.data[4*(i + canvasWidth*j) + 2] = blue;
imageData.data[4*(i + canvasWidth*j) + 3] = opacity;
}
}
//заполненный "буфер" imageData передаем в context для вывода на экран
context.putImageData(imageData, 0, 0);
}
function mouseDownHandler(canvas, e) {
var coords = canvas.relMouseCoords(e);
alert("x=" + coords.x + " " + "y=" + coords.y);
}
//вызывается после загрузки body
function run () {
var canvas = document.getElementById("canvas");
canvas.addEventListener("mousedown",
function(e) { mouseDownHandler(canvas, e); },
false);
example(canvas);
}
</script>
<body onload="run()">
<canvas height='200' width='200' id='canvas'></canvas>
</body>
</html>