klee.js is a (data driven) generator and wrapper for the magnificent three.js.
The main usage is to programmatically create a WebGL scene by a backend (CMS, database, server-side scripts etc.). The backend handles and manage the objects, textures, positions and so forth and pipes this info to the generator which then builds the scene via three.js.
Be aware: This project is fresh and raw so expect changes in the API.
The data that will generate the scene is written as JavaScript object literal and can come from a parsed JSON file and/or directly from a CMS.
data schema
The renderer, camera and scene are managed by an option object literal which is injected to init the app. The default options (default.options.js) are highly opinionated but can be changed. The options for the renderer are a bit different than for the other objects.
Meshs are builds from geometries and materials and can be added as array. See the basic-cube-and-sphere example.
In general the literal for a basic object looks like the following:
const obj = {
type: constructor, // a three.js constructor
args: argArray, // the args for the constructor as array
properties: { // object literal with properties
property1: value,
property2: { x: xValue, y: yValue }
},
methods: { // object literal with methods of this object/class
method1: argsArray1, // method args as array
method2: argsArray2
}
};
An item/mesh has an enhanced specification for material and textures:
const item = {
geometry: {
type: constructor, // a three.js geometry constructor
args: argArray // the args for the constructor as array
},
material: {
type: constructor, // a three.js material constructor
properties: { // object literal with properties for the material
property1: value
},
textures: [ // array of textures images
{
type: constructor, // a three.js texture constructor (default: TextureLoader)
map: mapType, // type of the map (normalMap, aoMap, bumpMap etc)
url: path/to/image, // path to the image, array for cube texture
properties: { // properties of the map/texture
property1: value
}
}
]
},
properties: { // item/mesh properties
property1: value
}
}
For more details and clarifications see examples in the example folder and the default.options.js in /src.
See the content in the example folder or see the deployment on the github pages: examples,
Running tests with Cypress requires a running webserver. So first start it:
$ npm run test:serve &
Then start either the runner UI with
$ npm run test:cy:open
or run all tests in CLI mode:
$ npm run test:cy:run
- tests
simple objectsOrbitControlstextures- groups
raycaster- selections
- backup/restore
- transactions
- Collada-,
GLTF-Import - physics
collisions- constructive solid geometries
- interactions
dragging- gridsystem
userDataexamples- ...
Examples contains assets from ambientCG.com and polyhaven.com, licensed under CC0 1.0 Universal.