-
Notifications
You must be signed in to change notification settings - Fork 815
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Question] GE Cooldowns causing drops in RoF conditions #100
Comments
It's always there. It just depends on what maximum ping you want to support. Therefore the answer is it depends on your game's requirements. |
Yes I understand the issue "always exists" if You reach high enough ping. But I meant more of at what CD/ping ratio approximately does it begin to manifest? My guess would be probably something like if (Your ping + Delay before replication) < Skill CD, the RoF won't be affected (?) |
@KungaEntertainment Hi, I am not the author but I think I can shed some lights. |
You may want to implement Cooldown not as a gameplay affect but as a timer with remote ability cancellation support for fast firing abilities. For traditional RPG abilities with >0.3 sec cooldowns taking the ping hit is safer This is the route they used for Lyra weapon fire ability |
Heya, want to ask whether someone knows around what CD vs ping ratio does the RoF handicap start occurring with GE CDs? I can see this being an issue in a FPS title with very high cadency weaponry, but do assume (/hope 😄 ) in a game with a minimum CD on GAs of around 0.5s this might not ever occur (as long as the clients have semi-decent connection/distance to the server of course).
//Noting such a ratio in the GE CD prediction section (4.5.15.3) could be a nice addition
The text was updated successfully, but these errors were encountered: