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hitable_list.h
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hitable_list.h
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#include "hitable.h"
#pragma once
//Chp 5
/*
* a list of hitable objects
*/
class hitable_list: public hitable {
public:
hitable_list() {}
hitable_list(hitable **l, int n) {list = l; list_size = n;} //** declares a point to a pointer (array)
virtual bool hit(const ray& r, float tmin, float tmax, hit_record& rec) const;
hitable **list;
int list_size;
};
//Iterates through list of objects and check if provided ray has hit any of them
bool hitable_list::hit(const ray& r, float tmin, float tmax, hit_record& rec) const {
hit_record temp_rec;
bool hit_anything = false;
double closest_so_far = tmax;
for (int i = 0; i < list_size; i++) {
if(list[i]->hit(r, tmin, closest_so_far, temp_rec)){
hit_anything = true;
closest_so_far = temp_rec.t;
rec = temp_rec;
}
}
return hit_anything;
}