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By running this script in an Skeleton, being "Bone.000" the root of the Skeleton, instead of returning -1, it returns 18446744073709551615
-1
18446744073709551615
from godot import exposed, Skeleton @exposed class Skeleton(Skeleton): def _ready(self): this_bone = self.find_bone('Bone.000') print(self.get_bone_parent(this_bone))
--- Debugging process started --- Godot Engine v3.5.stable.official.991bb6ac7 - https://godotengine.org OpenGL ES 3.0 Renderer: AMD Radeon(TM) Vega 11 Graphics (RAVEN, DRM 3.40.0, 5.10.0-16-amd64, LLVM 11.0.1) Async. shader compilation: OFF Pythonscript 0.50.0 (CPython 3.8.5.final.0) 18446744073709551615 --- Debugging process stopped ---
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Oh... Why is (18446744073709551615 == -1) true?
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By running this script in an Skeleton, being "Bone.000" the root of the Skeleton, instead of returning
-1
, it returns18446744073709551615
The text was updated successfully, but these errors were encountered: