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formgps.h
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formgps.h
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#ifndef FORMGPS_H
#define FORMGPS_H
#include <QMainWindow>
#include <QScopedPointer>
#include <QtQuick/QQuickItem>
#include <QOpenGLFunctions>
#include <QOpenGLTexture>
#include <QUdpSocket>
#include <QElapsedTimer>
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QSurfaceFormat>
#include <QOpenGLFramebufferObject>
#include <QOpenGLBuffer>
#include <QQmlApplicationEngine>
//#include <QSerialPort>
#include "common.h"
#include "vecfix2fix.h"
#include "vec2.h"
#include "vec3.h"
#include "cflag.h"
#include "cmodulecomm.h"
#include "ccamera.h"
#include "btnenum.h"
#include "cworldgrid.h"
#include "cnmea.h"
#include "cvehicle.h"
#include "ctool.h"
#include "cboundary.h"
#include "cabline.h"
#include "ctram.h"
#include "ccontour.h"
#include "cabcurve.h"
#include "cyouturn.h"
#include "cfielddata.h"
#include "csim.h"
#include "cahrs.h"
#include "crecordedpath.h"
#include "cguidance.h"
#include "cheadline.h"
#include "cpgn.h"
#include "formheadland.h"
#include "formheadache.h"
//forward declare classes referred to below, to break circular
//references in the code
class QOpenGLShaderProgram;
class AOGRendererInSG;
class QQuickCloseEvent;
class QVector3D;
class FormGPS : public QQmlApplicationEngine
{
Q_OBJECT
public:
explicit FormGPS(QWidget *parent = 0);
~FormGPS();
/***********************************************
* Qt-specific things we need to keep track of *
***********************************************/
QLocale locale;
QObject *qml_root;
QSignalMapper *sectionButtonsSignalMapper;
QTimer *tmrWatchdog;
QTimer timerSim;
/***************************
* Qt and QML GUI elements *
***************************/
//QQuickView *qmlview;
QWidget *qmlcontainer;
AOGRendererInSG *openGLControl;
//Left Menu & children
QObject *btnAcres;
QObject *btnSettings;
QObject *btnTools;
QObject *btnFieldMenu;
QObject *btnAgIO;
QObject *btnautoSteerConf;
QObject *btnAutoSteerMode;
QObject *btnTiltDown;
QObject *btnTiltUp;
QObject *btnZoomIn;
QObject *btnZoomOut;
//right menu & children
QObject *btnContour;
QObject *btnCurve;
QObject *btnABLine;
QObject *btnABLineCycle;
QObject *btnABLineCycleBk;
QObject *btnManualOffOn;
QObject *btnSectionOffAutoOn;
QObject *btnAutoSteer;
QObject *btnContourPriority;
//other
QObject *btnFlag;
//flag context menu and buttons
QObject *contextFlag;
QObject *btnDeleteFlag;
QObject *btnDeleteAllFlags;
//section buttons
QObject *sectionButton[MAXSECTIONS-1]; //zero based array
QObject *txtDistanceOffABLine;
//offscreen GL objects:
QSurfaceFormat backSurfaceFormat;
QOpenGLContext backOpenGLContext;
QOffscreenSurface backSurface;
QOpenGLFramebufferObject *backFBO = 0;
/*******************
* from FormGPS.cs *
*******************/
//The base directory where AgOpenGPS will be stored and fields and vehicles branch from
QString baseDirectory;
//current directory of vehicle
QString vehiclesDirectory, vehicleFileName = "";
//current directory of tools
QString toolsDirectory, toolFileName = "";
//current directory of Environments
QString envDirectory, envFileName = "";
//current fields and field directory
QString fieldsDirectory, currentFieldDirectory, displayFieldName;
bool leftMouseDownOnOpenGL; //mousedown event in opengl window
int flagNumberPicked = 0;
//bool for whether or not a job is active
bool /*isJobStarted = false,*/ isAreaOnRight = true /*, isAutoSteerBtnOn = false*/;
//this bool actually lives in the QML aog object.
InterfaceProperty<AOGInterface,bool> isJobStarted = InterfaceProperty<AOGInterface,bool>("isJobStarted");
InterfaceProperty<AOGInterface,bool> isAutoSteerBtnOn = InterfaceProperty<AOGInterface,bool>("isAutoSteerBtnOn");
//if we are saving a file
bool isSavingFile = false, isLogElevation = false;
//the currentversion of software
QString currentVersionStr, inoVersionStr;
int inoVersionInt;
//create instance of a stopwatch for timing of frames and NMEA hz determination
QElapsedTimer swFrame;
double secondsSinceStart;
//Time to do fix position update and draw routine
double frameTime = 0;
//Time to do fix position update and draw routine
double gpsHz = 10;
bool isStanleyUsed = false;
int pbarSteer, pbarRelay, pbarUDP;
double nudNumber = 0;
double m2InchOrCm, inchOrCm2m, m2FtOrM, ftOrMtoM, cm2CmOrIn, inOrCm2Cm;
QString unitsFtM, unitsInCm;
//used by filePicker Form to return picked file and directory
//QString filePickerFileAndDirectory;
//the position of the GPS Data window within the FormGPS window
//int GPSDataWindowLeft = 76, GPSDataWindowTopOffset = 220;
//the autoManual drive button. Assume in Auto
bool isInAutoDrive = true;
//isGPSData form up
bool isGPSSentencesOn = false, isKeepOffsetsOn = false;
private:
//For field saving in background
int minuteCounter = 1;
int tenMinuteCounter = 1;
//used to update the screen status bar etc
int displayUpdateHalfSecondCounter = 0, displayUpdateOneSecondCounter = 0, displayUpdateOneFifthCounter = 0, displayUpdateThreeSecondCounter = 0;
int tenSecondCounter = 0, tenSeconds = 0;
int threeSecondCounter = 0, threeSeconds = 0;
int oneSecondCounter = 0, oneSecond = 0;
int oneHalfSecondCounter = 0, oneHalfSecond = 0;
int oneFifthSecondCounter = 0, oneFifthSecond = 0;
/*******************
* GUI.Designer.cs *
*******************/
public:
//ABLines directory
QString ablinesdirectory;
//colors for sections and field background
uchar flagColor = 0;
//how many cm off line per big pixel
int lightbarCmPerPixel = 2;
//polygon mode for section drawing
bool isDrawPolygons = false;
QColor frameDayColor;
QColor frameNightColor;
QColor sectionColorDay;
QColor fieldColorDay;
QColor fieldColorNight;
QColor textColorDay;
QColor textColorNight;
QColor vehicleColor;
double vehicleOpacity;
uchar vehicleOpacityByte;
bool isVehicleImage;
//Is it in 2D or 3D, metric or imperial, display lightbar, display grid etc
bool isMetric = true, isLightbarOn = true, isGridOn, isFullScreen;
bool isUTurnAlwaysOn, isCompassOn, isSpeedoOn, isSideGuideLines = true;
bool isPureDisplayOn = true, isSkyOn = true, isRollMeterOn = false, isTextureOn = true;
bool isDay = true, isDayTime = true, isBrightnessOn = true;
bool isKeyboardOn = true, isAutoStartAgIO = true, isSvennArrowOn = true;
bool isUTurnOn = true, isLateralOn = true;
//sunrise, sunset
bool isFlashOnOff = false;
//makes nav panel disappear after 6 seconds
int navPanelCounter = 0;
InterfaceProperty<AOGInterface,uint> sentenceCounter = InterfaceProperty<AOGInterface,uint>("sentenceCounter");
bool hydLiftDown = false;
//master Manual and Auto, 3 states possible
//btnStates manualBtnState = btnStates::Off;
//btnStates autoBtnState = btnStates::Off;
InterfaceProperty<AOGInterface,btnStates> manualBtnState = InterfaceProperty<AOGInterface,btnStates>("manualBtnState");
InterfaceProperty<AOGInterface,btnStates> autoBtnState = InterfaceProperty<AOGInterface,btnStates>("autoBtnState");
private:
public:
//for animated submenu
//bool isMenuHid = true;
//Zoom variables
double gridZoom;
double zoomValue = 10;
double triangleResolution = 1.0;
double previousZoom = 25;
// Storage For Our Tractor, implement, background etc Textures
//Texture particleTexture;
QElapsedTimer stopwatch; //general stopwatch for debugging purposes.
//readonly Stopwatch swFrame = new Stopwatch();
//Time to do fix position update and draw routine
double HzTime = 5;
QVector<CPatches> triStrip = QVector<CPatches>( { CPatches() } );
//used to update the screen status bar etc
int statusUpdateCounter = 1;
//create the scene camera
CCamera camera;
//create world grid
//QScopedPointer <CWorldGrid> worldGrid;
CWorldGrid worldGrid;
//Parsing object of NMEA sentences
//QScopedPointer<CNMEA> pn;
CNMEA pn;
//ABLine Instance
//QScopedPointer<CABLine> ABLine;
CABLine ABLine;
CABCurve curve;
CGuidance gyd;
CTram tram;
//Contour mode Instance
//QScopedPointer<CContour> ct;
CContour ct;
CYouTurn yt;
CVehicle vehicle;
CTool tool;
//module communication object
CModuleComm mc;
//boundary instance
CBoundary bnd;
CSim sim;
CAHRS ahrs;
CRecordedPath recPath;
CFieldData fd;
CHeadLine hdl;
FormHeadland headland_form;
FormHeadache headache_form;
/*
* PGNs *
*/
CPGN_FE p_254;
CPGN_FC p_252;
CPGN_FB p_251;
CPGN_EF p_239;
CPGN_EE p_238;
CPGN_EC p_236;
CPGN_EB p_235;
CPGN_E5 p_229;
/* GUI synchronization lock */
QReadWriteLock lock;
bool newframe = false;
bool bootstrap_field = false;
/************************
* Controls.Designer.cs *
************************/
public:
bool isTT;
bool isABCyled = false;
void GetHeadland();
void CloseTopMosts();
void SnapToPivot();
void getAB();
void FixTramModeButton();
//other things will be in slots
/*************************
* Position.designer.cs *
*************************/
public:
//very first fix to setup grid etc
bool isFirstFixPositionSet = false, isGPSPositionInitialized = false, isFirstHeadingSet = false;
bool /*isReverse = false (CVehicle),*/ isSteerInReverse = true, isSuperSlow = false, isAutoSnaptoPivot = false;
double startGPSHeading = 0;
//string to record fixes for elevation maps
QByteArray sbFix;
// autosteer variables for sending serial moved to CVehicle
//short guidanceLineDistanceOff, guidanceLineSteerAngle; --> CVehicle
double avGuidanceSteerAngle;
short errorAngVel;
double setAngVel, actAngVel;
bool isConstantContourOn;
//guidance line look ahead
double guidanceLookAheadTime = 2;
Vec2 guidanceLookPos;
//for heading or Atan2 as camera
QString headingFromSource, headingFromSourceBak;
/* moved to CVehicle:
Vec3 pivotAxlePos;
Vec3 steerAxlePos;
Vec3 toolPos;
Vec3 tankPos;
Vec3 hitchPos;
*/
//history
Vec2 prevFix;
Vec2 prevDistFix;
Vec2 lastReverseFix;
//headings
double smoothCamHeading = 0, gpsHeading = 10.0, prevGPSHeading = 0.0;
//storage for the cos and sin of heading
//moved to vehicle
//double cosSectionHeading = 1.0, sinSectionHeading = 0.0;
//how far travelled since last section was added, section points
double sectionTriggerDistance = 0, contourTriggerDistance = 0, sectionTriggerStepDistance = 0;
Vec2 prevSectionPos;
Vec2 prevContourPos;
int patchCounter = 0;
Vec2 prevBoundaryPos;
//Everything is so wonky at the start
int startCounter = 0;
//individual points for the flags in a list
QVector<CFlag> flagPts;
bool flagsBufferCurrent = false;
//tally counters for display
//public double totalSquareMetersWorked = 0, totalUserSquareMeters = 0, userSquareMetersAlarm = 0;
double /*avgSpeed --> CVehicle,*/ previousSpeed;//for average speed
double crossTrackError; //for average cross track error
//youturn
double distancePivotToTurnLine = -2222;
double distanceToolToTurnLine = -2222;
//the value to fill in you turn progress bar
int youTurnProgressBar = 0;
//IMU
double rollCorrectionDistance = 0;
double imuGPS_Offset, imuCorrected;
//step position - slow speed spinner killer
int currentStepFix = 0;
int totalFixSteps = 10;
VecFix2Fix stepFixPts[10];
double distanceCurrentStepFix = 0, distanceCurrentStepFixDisplay = 0, minHeadingStepDist = 1, startSpeed = 0.5;
double fixToFixHeadingDistance = 0, gpsMinimumStepDistance = 0.05;
bool isChangingDirection, isReverseWithIMU;
double nowHz = 0, filteredDelta = 0, delta = 0;
bool isRTK, isRTK_KillAutosteer;
double headlandDistanceDelta = 0, boundaryDistanceDelta = 0;
Vec2 lastGPS;
double uncorrectedEastingGraph = 0;
double correctionDistanceGraph = 0;
double frameTimeRough = 3;
double timeSliceOfLastFix = 0;
bool isMaxAngularVelocity = false;
int minSteerSpeedTimer = 0;
InterfaceProperty<BoundaryInterface,bool> isOutOfBounds = InterfaceProperty<BoundaryInterface,bool>("isOutOfBounds");
void UpdateFixPosition(); //process a new position
void TheRest();
void CalculatePositionHeading(); // compute all headings and fixes
void AddBoundaryPoint();
void AddContourPoints();
void AddSectionOrPathPoints();
void CalculateSectionLookAhead(double northing, double easting, double cosHeading, double sinHeading);
void InitializeFirstFewGPSPositions();
/************************
* SaveOpen.Designer.cs *
************************/
//moved to CTool
//list of the list of patch data individual triangles for field sections
//QVector<QSharedPointer<QVector<QVector3D>>> patchSaveList;
//moved to CContour.
//list of the list of patch data individual triangles for contour tracking
QVector<QSharedPointer<QVector<Vec3>>> contourSaveList;
void FileSaveHeadLines();
void FileLoadHeadLines();
void FileSaveCurveLines();
void FileLoadCurveLines();
void FileSaveABLines();
void FileLoadABLines();
bool FileOpenField(QString fieldDir, int flags = -1);
QMap<QString, QVariant> FileFieldInfo(QString fieldDir);
void FileCreateField();
void FileCreateElevation();
void FileSaveSections();
void FileCreateSections();
void FileCreateFlags();
void FileCreateContour();
void FileSaveContour();
void FileCreateBoundary();
void FileSaveBoundary();
void FileSaveTram();
void FileSaveBackPic();
void FileCreateRecPath();
void FileSaveHeadland();
void FileSaveRecPath();
void FileLoadRecPath();
void FileSaveFlags();
void FileSaveNMEA();
void FileSaveElevation();
void FileSaveSingleFlagKML2(int flagNumber);
void FileSaveSingleFlagKML(int flagNumber);
void FileMakeKMLFromCurrentPosition(double lat, double lon);
void ExportFieldAs_KML();
void FileUpdateAllFieldsKML();
QString GetBoundaryPointsLatLon(int bndNum);
void ExportFieldAs_ISOXMLv3();
void ExportFieldAs_ISOXMLv4();
/************************
* formgps_sections.cpp *
************************/
//void SectionSetPosition();
//void SectionCalcWidths();
//void SectionCalcMulti();
void BuildMachineByte();
void DoRemoteSwitches();
/************************
* formgps_settimgs.cpp *
************************/
void loadSettings();
/**********************
* OpenGL.Designer.cs *
**********************/
//extracted Near, Far, Right, Left clipping planes of frustum
double frustum[24];
double fovy = 0.7;
double camDistanceFactor = -2;
int mouseX = 0, mouseY = 0;
double mouseEasting = 0, mouseNorthing = 0;
int lastWidth=-1, lastHeight=-1;
double maxFieldX, maxFieldY, minFieldX, minFieldY, fieldCenterX, fieldCenterY, maxFieldDistance;
double offX = 0.0, offY = 0.0;
//data buffer for pixels read from off screen buffer
//uchar grnPixels[80001];
LookAheadPixels grnPixels[150001];
QImage grnPix;
/*
QOpenGLShaderProgram *simpleColorShader = 0;
QOpenGLShaderProgram *texShader = 0;
QOpenGLShaderProgram *interpColorShader = 0;
*/
QOpenGLBuffer skyBuffer;
QOpenGLBuffer flagsBuffer;
/***********************
* formgps_udpcomm.cpp *
***********************/
private:
QUdpSocket *udpSocket = NULL;
public:
QElapsedTimer udpWatch;
int udpWatchLimit = 70;
int udpWatchCounts = 0;
bool isUDPServerOn = false;
void StartLoopbackServer();
void stopUDPServer();
void SendPgnToLoop(QByteArray byteData);
void DisableSim();
//void ReceiveFromAgIO(); // in slots below
/******************
* formgps_ui.cpp *
******************/
//or should be under formgps_settings.cpp?
/**********************
* OpenGL.Designer.cs *
**********************/
ulong number = 0, lastNumber = 0;
bool isHeadlandClose = false;
int steerModuleConnectedCounter = 0;
double avgPivDistance=0, lightbarDistance=0;
QString strHeading;
int lenth = 4;
void DrawUTurnBtn(QOpenGLFunctions *gl, QMatrix4x4 mvp);
void MakeFlagMark(QOpenGLFunctions *gl);
void DrawFlags(QOpenGLFunctions *gl, QMatrix4x4 mvp);
void DrawSky(QOpenGLFunctions *gl, QMatrix4x4 mvp, int width, int height);
void DrawCompassText(QOpenGLFunctions *gl, QMatrix4x4 mvp, double Width, double Height);
void DrawCompass(QOpenGLFunctions *gl, QMatrix4x4 modelview, QMatrix4x4 projection, double Width);
void DrawLiftIndicator(QOpenGLFunctions *gl, QMatrix4x4 modelview, QMatrix4x4 projection, int Width, int Height);
void DrawLostRTK(QOpenGLFunctions *gl, QMatrix4x4 mvp, double Width);
void DrawAge(QOpenGLFunctions *gl, QMatrix4x4 mvp, double Width);
void CalcFrustum(const QMatrix4x4 &mvp);
void calculateMinMax();
QVector3D mouseClickToField(int mouseX, int mouseY);
QVector3D mouseClickToPan(int mouseX, int mouseY);
void SetZoom();
void loadGLTextures();
private:
void setupGui();
/**************
* FormGPS.cs *
**************/
public:
QString speedMPH();
QString speedKPH();
void JobNew();
void JobClose();
/******************************
* formgps_classcallbacks.cpp *
******************************/
void connect_classes();
/****************
* form_sim.cpp *
****************/
void simConnectSlots();
/**************************
* UI/Qt object callbacks *
**************************/
public slots:
/*******************
* from FormGPS.cs *
*******************/
void tmrWatchdog_timeout();
void processSectionLookahead(); //called when section lookahead GL stuff is rendered
void TimedMessageBox(int timeout, QString s1, QString s2);
//AB Lines in GUI. TODO: rename these, make them consistent
void update_ABlines_in_qml();
void update_current_ABline_from_qml();
void add_new_ABline(QString name, double easting, double northing,double heading);
void start_newABLine(bool start_or_cancel, double easting, double northing, double heading);
void delete_ABLine(int which_line);
void swap_heading_ABLine(int which_line);
void change_name_ABLine(int which_line, QString name);
//settings dialog callbacks
void on_settings_reload();
void on_settings_save();
//vehicle callbacks
void vehicle_saveas(QString vehicle_name);
//void vehicle_load(int index);
void vehicle_load(QString vehicle_name);
void vehicle_delete(QString vehicle_name);
void vehicle_update_list();
//field callbacks
void field_update_list();
void field_close();
void field_open(QString field_name);
void field_new(QString field_name);
void field_new_from(QString existing, QString field_name, int flags);
void field_delete(QString field_name);
//modules ui callback
void modules_send_238();
void modules_send_251();
//boundary UI for recording new boundary
void boundary_calculate_area();
void boundary_update_list();
void boundary_start();
void boundary_stop();
void boundary_add_point();
void boundary_delete_last_point();
void boundary_pause();
void boundary_record();
void boundary_restart();
void boundary_delete(int which_boundary);
void boundary_set_drivethru(int which_boundary, bool drive_through);
void boundary_delete_all();
void headland_save();
void headlines_save();
void headlines_load();
//headland creation
void onBtnResetDirection_clicked();
//left column
void onBtnAcres_clicked();
void onBtnSettings_clicked();
void onBtnAgIO_clicked();
void onBtnSteerConfig_clicked();
void onBtnSteerMode_clicked();
//right column
void onBtnContour_clicked();
void onBtnToggleAB_clicked();
void onBtnToggleABBack_clicked();
void onBtnAutoYouTurn_clicked();
void onBtnSwapAutoYouTurnDirection_clicked();
void onBtnContourPriority_clicked();
//bottom row
void onBtnResetTool_clicked();
void onBtnHeadland_clicked();
void onBtnHydLift_clicked();
void onBtnFlag_clicked();
void onBtnTramlines_clicked();
void onBtnSectionColor_clicked();
void onBtnLinePicker_clicked();
void onBtnSnapToPivot_clicked();
//don't need ablineedit
void onBtnYouSkip_clicked();
//displaybuttons.qml
void onBtnTiltDown_clicked();
void onBtnTiltUp_clicked();
void onBtn2D_clicked();
void onBtn3D_clicked();
void onBtnN2D_clicked();
void onBtnN3D_clicked();
void onBtnZoomIn_clicked();
void onBtnZoomOut_clicked();
void onBtnRedFlag_clicked();
void onBtnGreenFlag_clicked();
void onBtnYellowFlag_clicked();
void onBtnDeleteFlag_clicked();
void onBtnDeleteAllFlags_clicked();
void swapDirection();
void turnOffBoundAlarm();
void onBtnManUTurn_clicked(bool right); //TODO add the skip number as a parameter
void onBtnLateral_clicked(bool right); //TODO add the skip number as a parameter
void onBtnResetSim_clicked();
void onBtnCenterOgl_clicked();
/***************************
* from OpenGL.Designer.cs *
***************************/
void oglMain_Paint();
void openGLControl_Initialized();
void openGLControl_Shutdown();
//void openGLControl_Resize();
void onGLControl_clicked(const QVariant &event);
void onGLControl_dragged(int startX, int startY, int mouseX, int mouseY);
void oglBack_Paint();
void openGLControlBack_Initialized();
/***
* UDPCOMM.Designer.cs
* formgps_udpcomm.cpp
***/
void ReceiveFromAgIO(); // in slots below
/*******************
* simulator *
* formgps_sim.cpp *
*******************/
void onSimNewPosition(double vtgSpeed,
double headingTrue,
double latitude,
double longitude, double hdop,
double altitude,
double satellitesTracked);
void onSimNewSteerAngle(double steerAngleAve);
void onSimTimerTimeout();
/*
* misc
*/
void fileSaveEverythingBeforeClosingField();
/* formgps_classcallbacks.cpp */
void onStopAutoSteer(); //cancel autosteer and ensure button state
void onSectionMasterAutoOff();
void onSectionMasterManualOff();
void onStoppedDriving();
};
#endif // FORMGPS_H