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Debug Aevilia for better game compatibility #60

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Tracked by #197
torch2424 opened this issue Apr 9, 2018 · 4 comments
Closed
Tracked by #197

Debug Aevilia for better game compatibility #60

torch2424 opened this issue Apr 9, 2018 · 4 comments
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bug Something isn't working Core/Wasm Issues concerning the core library of Wasmboy

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@torch2424
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torch2424 commented Apr 9, 2018

Would be a good/easy way to get the emulator working with homebrew, and more stable in general. would be a lot of fun since @ISSOtm and I hang out in the discord often 😄

Also! All of the emulator quality checks are here: https://github.com/ISSOtm/Aevilia-GB/blob/master/home.asm

Should go through and try to pass some of these, just so we can hopefully pass other homebrew tests in the future 👍

@torch2424 torch2424 self-assigned this Apr 9, 2018
@torch2424 torch2424 added bug Something isn't working Core/Wasm Issues concerning the core library of Wasmboy labels Apr 9, 2018
@torch2424
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HRAM is FF80-FFFE

screen shot 2018-04-09 at 12 22 17 pm

@torch2424
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You should look at what's writing to 1:D7A3, though -- a non-zero write will trigger the battle

@torch2424
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Disabling batch processing removes latency on SFX

@torch2424
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So I did a bit of testing on Aevelia on real hardware (my GBA and GBC). And noticed the nightly actually performs the same on my emulator. I also thing that development on Aevillia slowed. So I'll go ahead and close this 😄

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Labels
bug Something isn't working Core/Wasm Issues concerning the core library of Wasmboy
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