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That way we can render our scanlines and respect any changes as we go along our cycles, rather than waiting until X cycles, and then drawing the entire scanline.
The text was updated successfully, but these errors were encountered:
No problem. I find the lack of documentation on the FIFO unsettling. I am very unfamiliar with the graphics system of the Game Boy so my write-up should be taken with a grain of salt (or two). I basically just studied SameBoy for 2 weeks and tried to document what it does. We've asked Liji to review it, so whenever he has some free time hopefully we can finally get some good documentation on the FIFO.
That way we can render our scanlines and respect any changes as we go along our cycles, rather than waiting until X cycles, and then drawing the entire scanline.
The text was updated successfully, but these errors were encountered: