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Noticed in Zelda sound is spot on, but it slowly get desynced. May be doing some wrong division somewhere as mentioned by @binji
The text was updated successfully, but these errors were encountered:
Actually, may not be eventual, it may just be slightly behind at all times :p
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This is caused by audio batch processing. need to add a forceAudioProcess so we don't starve ourselves when this option is enabled
forceAudioProcess
torch2424
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Noticed in Zelda sound is spot on, but it slowly get desynced. May be doing some wrong division somewhere as mentioned by @binji
The text was updated successfully, but these errors were encountered: