-
Notifications
You must be signed in to change notification settings - Fork 2.4k
/
Timer.c
185 lines (164 loc) · 4.62 KB
/
Timer.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
#include "general.h"
#ifdef _WIN32
#include <windows.h>
#include <assert.h>
#define TimeType __int64
static __declspec( thread ) TimeType ticksPerSecond = 0;
/*
* There is an example of getrusage for windows in following link:
* https://github.com/openvswitch/ovs/blob/master/lib/getrusage-windows.c
*/
#else
#include <sys/time.h>
#include <sys/resource.h>
#define TimeType double
#endif
typedef struct _Timer
{
int isRunning;
TimeType totalrealtime;
TimeType totalusertime;
TimeType totalsystime;
TimeType startrealtime;
TimeType startusertime;
TimeType startsystime;
} Timer;
static TimeType torch_Timer_realtime()
{
#ifdef _WIN32
TimeType current;
QueryPerformanceCounter(¤t);
return current;
#else
struct timeval current;
gettimeofday(¤t, NULL);
return (current.tv_sec + current.tv_usec/1000000.0);
#endif
}
static TimeType torch_Timer_usertime()
{
#ifdef _WIN32
return torch_Timer_realtime();
#else
struct rusage current;
getrusage(RUSAGE_SELF, ¤t);
return (current.ru_utime.tv_sec + current.ru_utime.tv_usec/1000000.0);
#endif
}
static TimeType torch_Timer_systime()
{
#ifdef _WIN32
return 0;
#else
struct rusage current;
getrusage(RUSAGE_SELF, ¤t);
return (current.ru_stime.tv_sec + current.ru_stime.tv_usec/1000000.0);
#endif
}
static int torch_Timer_new(lua_State *L)
{
#ifdef _WIN32
if (ticksPerSecond == 0)
{
assert(sizeof(LARGE_INTEGER) == sizeof(__int64));
QueryPerformanceFrequency(&ticksPerSecond);
}
#endif
Timer *timer = luaT_alloc(L, sizeof(Timer));
timer->isRunning = 1;
timer->totalrealtime = 0;
timer->totalusertime = 0;
timer->totalsystime = 0;
timer->startrealtime = torch_Timer_realtime();
timer->startusertime = torch_Timer_usertime();
timer->startsystime = torch_Timer_systime();
luaT_pushudata(L, timer, "torch.Timer");
return 1;
}
static int torch_Timer_reset(lua_State *L)
{
Timer *timer = luaT_checkudata(L, 1, "torch.Timer");
timer->totalrealtime = 0;
timer->totalusertime = 0;
timer->totalsystime = 0;
timer->startrealtime = torch_Timer_realtime();
timer->startusertime = torch_Timer_usertime();
timer->startsystime = torch_Timer_systime();
lua_settop(L, 1);
return 1;
}
static int torch_Timer_free(lua_State *L)
{
Timer *timer = luaT_checkudata(L, 1, "torch.Timer");
luaT_free(L, timer);
return 0;
}
static int torch_Timer_stop(lua_State *L)
{
Timer *timer = luaT_checkudata(L, 1, "torch.Timer");
if(timer->isRunning)
{
TimeType realtime = torch_Timer_realtime() - timer->startrealtime;
TimeType usertime = torch_Timer_usertime() - timer->startusertime;
TimeType systime = torch_Timer_systime() - timer->startsystime;
timer->totalrealtime += realtime;
timer->totalusertime += usertime;
timer->totalsystime += systime;
timer->isRunning = 0;
}
lua_settop(L, 1);
return 1;
}
static int torch_Timer_resume(lua_State *L)
{
Timer *timer = luaT_checkudata(L, 1, "torch.Timer");
if(!timer->isRunning)
{
timer->isRunning = 1;
timer->startrealtime = torch_Timer_realtime();
timer->startusertime = torch_Timer_usertime();
timer->startsystime = torch_Timer_systime();
}
lua_settop(L, 1);
return 1;
}
static int torch_Timer_time(lua_State *L)
{
Timer *timer = luaT_checkudata(L, 1, "torch.Timer");
double realtime = (timer->isRunning ? (timer->totalrealtime + torch_Timer_realtime() - timer->startrealtime) : timer->totalrealtime);
double usertime = (timer->isRunning ? (timer->totalusertime + torch_Timer_usertime() - timer->startusertime) : timer->totalusertime);
double systime = (timer->isRunning ? (timer->totalsystime + torch_Timer_systime() - timer->startsystime) : timer->totalsystime);
#ifdef _WIN32
realtime /= ticksPerSecond;
usertime /= ticksPerSecond;
systime /= ticksPerSecond;
#endif
lua_createtable(L, 0, 3);
lua_pushnumber(L, realtime);
lua_setfield(L, -2, "real");
lua_pushnumber(L, usertime);
lua_setfield(L, -2, "user");
lua_pushnumber(L, systime);
lua_setfield(L, -2, "sys");
return 1;
}
static int torch_Timer___tostring__(lua_State *L)
{
Timer *timer = luaT_checkudata(L, 1, "torch.Timer");
lua_pushfstring(L, "torch.Timer [status: %s]", (timer->isRunning ? "running" : "stopped"));
return 1;
}
static const struct luaL_Reg torch_Timer__ [] = {
{"reset", torch_Timer_reset},
{"stop", torch_Timer_stop},
{"resume", torch_Timer_resume},
{"time", torch_Timer_time},
{"__tostring__", torch_Timer___tostring__},
{NULL, NULL}
};
void torch_Timer_init(lua_State *L)
{
luaT_newmetatable(L, "torch.Timer", NULL, torch_Timer_new, torch_Timer_free, NULL);
luaT_setfuncs(L, torch_Timer__, 0);
lua_pop(L, 1);
}