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bbox.js
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import transform from "./transform.js";
export default function(topology) {
var t = transform(topology.transform), key,
x0 = Infinity, y0 = x0, x1 = -x0, y1 = -x0;
function bboxPoint(p) {
p = t(p);
if (p[0] < x0) x0 = p[0];
if (p[0] > x1) x1 = p[0];
if (p[1] < y0) y0 = p[1];
if (p[1] > y1) y1 = p[1];
}
function bboxGeometry(o) {
switch (o.type) {
case "GeometryCollection": o.geometries.forEach(bboxGeometry); break;
case "Point": bboxPoint(o.coordinates); break;
case "MultiPoint": o.coordinates.forEach(bboxPoint); break;
}
}
topology.arcs.forEach(function(arc) {
var i = -1, n = arc.length, p;
while (++i < n) {
p = t(arc[i], i);
if (p[0] < x0) x0 = p[0];
if (p[0] > x1) x1 = p[0];
if (p[1] < y0) y0 = p[1];
if (p[1] > y1) y1 = p[1];
}
});
for (key in topology.objects) {
bboxGeometry(topology.objects[key]);
}
return [x0, y0, x1, y1];
}