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main.js
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main.js
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// Modules to control application life and create native browser window
const {app, screen, ipcMain, BrowserWindow} = require('electron')
const path = require('path')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
let videoWindow
function createVideoWindow(display) {
videoWindow = new BrowserWindow({
x: display.bounds.x,
y: display.bounds.y,
fullscreen: true,
frame: false,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: true
}
})
videoWindow.loadFile('video.html')
videoWindow.on('closed', function() {
videoWindow = null
})
global.videoWindow = videoWindow;
}
function createWindow (display) {
// Create the browser window.
mainWindow = new BrowserWindow({
frame: false,
fullscreen: true,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: true
}
})
// and load the index.html of the app.
mainWindow.loadFile('picker.html')
mainWindow.on('play', (event, message) => {
})
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
ipcMain.on('ended', () => mainWindow.webContents.send('ended'));
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', () => {
var displays = screen.getAllDisplays();
var primary = screen.getPrimaryDisplay();
var secondary = displays.find(d => d.id !== primary.id)
createWindow(primary);
createVideoWindow(secondary || primary);
})
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') app.quit()
})
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) createWindow()
if (videoWindow === null) createVideoWindow()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.