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boombommPXA - NYCU EOS Final Project

Description

  • Developed ’Crazy Arcade’ game logic on PXA270, implemented multi-threading for multiplayer connections (socket) and game performance, and ensured game information integrity using IPC (mutex, semaphore)
  • Implemented character control via keypad driver, and displayed the game screen on an LCD and the remaining time on a seven-segment display
  • Framework
    • image
  • Flow Chart
    • image

Directory

boomboomPXA

Demo

Game Interface on LCD Display

image

Game Demo

Demo Video

About

Developed "Crazy Arcade" on the PXA270 platform

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