- Developed ’Crazy Arcade’ game logic on PXA270, implemented multi-threading for multiplayer connections (socket) and game performance, and ensured game information integrity using IPC (mutex, semaphore)
- Implemented character control via keypad driver, and displayed the game screen on an LCD and the remaining time on a seven-segment display
- Framework
- Flow Chart
boomboomPXA
- Crazy-Acrade/ (refer to Crazy-Arcade by dalek669528 )
- maps/
- project_boomboomking/ (Developed multiplayer and run the game on PXA270)