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18EU Special Rules Summary #792

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scottredracecar opened this issue Jun 20, 2020 · 6 comments · Fixed by #7010
Closed
43 tasks done

18EU Special Rules Summary #792

scottredracecar opened this issue Jun 20, 2020 · 6 comments · Fixed by #7010
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18EU new games Issues relating to games that are not yet alpha test level
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@scottredracecar
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scottredracecar commented Jun 20, 2020

Rules
http://www.deepthoughtgames.com/games/18EU/Rules.pdf

Setup

  • Each minor starts with a 2T (which uses up all 15 of the 2Ts)

  • Initial Sale Round

  • The game begins with this round which takes the place of an auction, it is a kind of dutch auction

  • PD goes first and selects a minor to sell (let’s call this player the auctioneer). Once that minor is sold, the next auctioneer is to the left round the table and so on.

  • PD does not actually move during this round. PD takes the first action in SR2.

  • The auctioneer, decides whether to bid on the minor in multiples of 5 (min 105) or decline to purchase. If they bid, it is a normal round the table

  • If they do not wish to bid on the item, they can decline to bid, and the next player can bid. If we get back around the table to the auctioneer, the price drops 10 to 90 and the auctioneer can now buy for 90 or decline and repeat the process of dropping the price by 10 per round. Once the price is zero, the auctioneer must buy it for zero.

  • After the current minor is sold, the turn passes to the next player after the auctioneer to auction another item.

  • Players must always select an item on their turn because they may be able to win it for zero (no passing being auctioneer).

Operating Rounds

  • During OR1 only, each of the minor company may lay two yellow tiles.
  • Operating order is minors run in order then majors
  • Minors can’t upgrade
  • Red to red bonus (start and end in a red offboard) 0/10/20/30 per token in yellow/green/brown/gray (similar rule in 1836Jr)
  • Not allowed to run same hex twice with a train (Paris, B-V)
  • Minors always pay half
  • Add minor train limit of 2 until phase 4, then limit 1
  • The 120 mountains become 60 mountains after tile is laid on them (there is a token to mark this, but we can handle it with terrain cost)
  • Tokens are free to place (paid upon formation)
  • Move down for issue
  • Add trains definition (Scott), run N cities, add dots for free
  • The ports on the map are treated like towns (free stop)
  • Issue/Redeem from pool
  • Fix issue/redeem timing, happens at the end of the turn, issue until 50% in pool, redeem any in pool, both at CMV, stock price drops one per share issued, can't issue in first operation, may not both issue and redeem.
  • Issues lower value, may not issue in first or, may not issue and redeem
  • Return token to company if a city merges and two tokens in the same city.

Forced Purchase/EMR

  • If company is broke (0), may use president cash to buy up to face value, but not sell shares
  • Bankruptcy eliminates player from the game, cash and stock to bank/pool
  • No requirement for minor to own a train, no pres contributions

Stock Rounds

  • Sell then buy
  • Must sell in blocks
  • Incremental cap
  • Must pay CMV to advance
  • May not sell unoperated corp
  • During the SR a company forms, a player may choose to exchange a minor instead of a buy action.
    • Must be connected ( initial minor can be anywhere )
    • Or must be colocated
    • Give assets to corp if Treasury.
    • Give assets to Bank if Market
    • Corp may accept or reject token. ( must accept initial minor token )

Starting a Corporation

  • Always consists of purchasing the president’s certificate in a SR.
  • If it is before Phase 5, president also needs to trade a minor for one share of the new company and take the minor’s home for the corp home.
  • If it is after phase 5, this is not required (the minors will be gone), but the corp must choose any open city circle on the board.
  • Always float on 5 shares.
  • Also, in Phase 5 or later, company puts 5 shares in the pool on float and receives equivalent cash from the bank.
  • Upon starting, pay 100 for four extra tokens to be placed for free.

Pullmans

  • From phase 3, a minor or corp may buy one of the 5 Pullman cars from the bank per turn, pullman car doubles one revenue location on the run

  • Pullman adds to other train, avail ph 3, one buy per turn, may not buy from other corp, must have a train to buy, may not own more than one pullman

  • Doubles one city

  • May voluntarily discard

  • Final Exchange Round

  • Occurs once per game immediately before the first SR after Phase 5

  • Begins with the president that bought the train that started Phase 5, then round the table

  • PD doesn’t move

  • On their turn, player choose minor to dispose

  • If connected (or colocated) must merge

  • Resolve train limit at end of exchange round, must return pullman first, decide in CMV order

  • Pres decides to accept or decline token

  • It is allowed to have stations in same hex

  • May go over 60% but then must sell at first selling opportunity

  • These mergers may cause a corp to float (uncommon), and then it is capitalized as in post-phase 5 floatation.

@TheExcalabur
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May be worth implementing the Minor Powers Variants as well:

  • Draft of initial powers (can be coded as privates?) instead of auction procedure
  • Draft of start locations for privates from the available spaces in power-number-order.
  • Slightly different Protected Hexes
  • Implement minor powers (some might be hard).
  • Minor powers follow minor into major when forming majors (hence private implementation?)
  • Sixteenth space (hamburg) used as start spot in 4p games only.

@scottredracecar
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scottredracecar commented Jun 22, 2020

Maybe someday, but most of the effort comes with coding private companies so an add on that is almost exclusively private companies is a lot of work compared to new games with simpler rules.

@tobymao
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tobymao commented Jun 22, 2020

closing for now

@tobymao tobymao closed this as completed Jun 22, 2020
@tobymao tobymao reopened this Jun 22, 2020
@jenf jenf added this to the Next Games? milestone Jun 24, 2020
@KillerOrca
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Will there be an option to play with the minor powers draft variant?

@neutronc
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neutronc commented Jan 4, 2021

Wouldnt it make more sense to start with 1835 as the easiest for Minor handling and Merging and from there on tackle 18EU ?

@jenf jenf added the new games Issues relating to games that are not yet alpha test level label Jan 11, 2021
@ryandriskel ryandriskel self-assigned this Feb 8, 2021
@rclyne
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rclyne commented Jun 15, 2021

I don't know if you have rights for 18Ardennes but it may make sense to review those rules and look at it. 18Ardennes is 18EU v2 in a lot of ways. It may make sense to implement things in a way that is more easily reused in very similar games.

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