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Model Guidelines
tobspr edited this page Aug 15, 2014
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When modelling your objects in Blender, there are a few things you should notice:
Your models should be created Z-Up, and with 1 Blender Unit = 1 Meter.
For an optimal performance, your models should have arround 5,000 - 50,000 vertices. Do not use the subsurface modifier, it is a waste of performance. Instead, manually tesselate detailed areas. Also keep track of your normals, and work with backface culling enabled:
Also, do not Ignore normals and use setTwoSided
in the app. That is another waste of performance. Instead, manually correct the normals.
Rendering Pipeline by tobspr (c) 2014 - 2016
For developers: