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tobspr edited this page Dec 29, 2015
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The Render Pipeline provides deferred rendering and physically based shading for Panda3D. For a list of features, see the List of Features. The pipeline is a work in progress. Feel free to join the development!
If you have further questions, or want to contribute, you can find me at #panda3d
on the freenode IRC.
Notice: Most of the wiki content applies to REV.2 (the refactoring_beta branch), and not to the master branch!
You might want to start at Getting Started.
Rendering Pipeline by tobspr (c) 2014 - 2016
For developers: