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CameraScript.cs
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CameraScript.cs
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using UnityEngine;
using System.Collections;
public class CCamera : MonoBehaviour {
CameraSpot[] cameraSpots;
ParticleEmitter emitter;
void Awake()
{
int i = 1;
int spotCount = GameObject.FindGameObjectsWithTag("CameraSpot").Length;
cameraSpots = new CameraSpot[spotCount];
while (GameObject.Find("CameraSpot" + i.ToString()) != null && i <= spotCount)
{
cameraSpots[i-1] = GameObject.Find("CameraSpot" + i.ToString()).GetComponent<CameraSpot>();
i++;
}
transform.position = cameraSpots[0].position;
transform.rotation = cameraSpots[0].rotation;
emitter = GetComponentInChildren<ParticleEmitter>();
}
void Start()
{
GetComponent<Camera>().orthographicSize *= UIScaler.uiScaleHeight;
}
public void SwitchCamera(int spot)
{
transform.position = cameraSpots[spot-1].position;
transform.rotation = cameraSpots[spot-1].rotation;
}
public void EnableTransition()
{
emitter.emit = true;
AudioManager.Manager.PlayFX(AudioManager.AudioType.BUBBLESOUND);
Invoke("DisableTransition", 2.0f);
}
void DisableTransition()
{
emitter.emit = false;
}
}