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Button.cpp
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Button.cpp
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/* $Id$
||
|| @file Button.cpp
|| @author Alexander Brevig <[email protected]>
|| @url http://alexanderbrevig.com
||
|| @description
|| | This is a Hardware Abstraction Library for Buttons
|| | It provides an easy way of handling buttons
|| #
||
|| @license LICENSE_REPLACE
||
*/
#include <Arduino.h>
#include "Button.h"
#define CURRENT 0
#define PREVIOUS 1
#define CHANGED 2
/*
|| @constructor
|| | Set the initial state of this button
|| #
||
|| @parameter buttonPin sets the pin that this switch is connected to
|| @parameter buttonMode indicates BUTTON_PULLUP or BUTTON_PULLDOWN resistor
*/
Button::Button(uint8_t buttonPin, uint8_t buttonMode){
pin=buttonPin;
pinMode(pin,INPUT);
buttonMode==BUTTON_PULLDOWN ? pulldown() : pullup(buttonMode);
state = 0;
bitWrite(state,CURRENT,!mode);
cb_onPress = 0;
cb_onRelease = 0;
cb_onClick = 0;
cb_onHold = 0;
numberOfPresses = 0;
triggeredHoldEvent = true;
}
/*
|| @description
|| | Prepare logic for a pullup button.
|| | If mode is internal set pin HIGH as default
|| #
*/
void Button::pullup(uint8_t buttonMode)
{
mode=BUTTON_PULLUP;
if (buttonMode == BUTTON_PULLUP_INTERNAL)
{
digitalWrite(pin,HIGH);
}
}
/*
|| @description
|| | Set pin LOW as default
|| #
*/
void Button::pulldown(void)
{
mode=BUTTON_PULLDOWN;
}
/*
|| @description
|| | Return the bitRead(state,CURRENT) of the switch
|| #
||
|| @return true if button is pressed
*/
bool Button::isPressed(void)
{
//save the previous value
bitWrite(state,PREVIOUS,bitRead(state,CURRENT));
//get the current status of the pin
if (digitalRead(pin) == mode)
{
//currently the button is not pressed
bitWrite(state,CURRENT,false);
}
else
{
//currently the button is pressed
bitWrite(state,CURRENT,true);
}
//handle state changes
if (bitRead(state,CURRENT) != bitRead(state,PREVIOUS))
{
//the state changed to PRESSED
if (bitRead(state,CURRENT) == true)
{
numberOfPresses++;
if (cb_onPress) { cb_onPress(*this); } //fire the onPress event
pressedStartTime = millis(); //start timing
triggeredHoldEvent = false;
}
else //the state changed to RELEASED
{
if (cb_onRelease) { cb_onRelease(*this); } //fire the onRelease event
if (cb_onClick) { cb_onClick(*this); } //fire the onClick event AFTER the onRelease
//reset states (for timing and for event triggering)
pressedStartTime = -1;
}
//note that the state changed
bitWrite(state,CHANGED,true);
}
else
{
//note that the state did not change
bitWrite(state,CHANGED,false);
//should we trigger a onHold event?
if (pressedStartTime!=-1 && !triggeredHoldEvent)
{
if (millis()-pressedStartTime > holdEventThreshold)
{
if (cb_onHold)
{
cb_onHold(*this);
triggeredHoldEvent = true;
}
}
}
}
return bitRead(state,CURRENT);
}
/*
|| @description
|| | Return true if the button has been pressed
|| #
*/
bool Button::wasPressed(void)
{
return bitRead(state,CURRENT);
}
/*
|| @description
|| | Return true if state has been changed
|| #
*/
bool Button::stateChanged(void)
{
return bitRead(state,CHANGED);
}
/*
|| @description
|| | Return true if the button is pressed, and was not pressed before
|| #
*/
bool Button::uniquePress(void)
{
return (isPressed() && stateChanged());
}
/*
|| @description
|| | onHold polling model
|| | Check to see if the button has been pressed for time ms
|| | This will clear the counter for next iteration and thus return true once
|| #
*/
bool Button::held(unsigned int time /*=0*/)
{
unsigned int threshold = time ? time : holdEventThreshold; //use holdEventThreshold if time == 0
//should we trigger a onHold event?
if (pressedStartTime!=-1 && !triggeredHoldEvent)
{
if (millis()-pressedStartTime > threshold)
{
triggeredHoldEvent = true;
return true;
}
}
return false;
}
/*
|| @description
|| | Polling model for holding, this is true every check after hold time
|| | Check to see if the button has been pressed for time ms
|| #
*/
bool Button::heldFor(unsigned int time)
{
if (isPressed())
{
if (millis()-pressedStartTime > time) { return true; }
}
return false;
}
/*
|| @description
|| | Set the hold event time threshold
|| #
*/
void Button::setHoldThreshold(unsigned int holdTime)
{
holdEventThreshold = holdTime;
}
/*
|| @description
|| | Register a handler for presses on this button
|| #
||
|| @parameter handler The function to call when this button is pressed
*/
void Button::pressHandler(buttonEventHandler handler)
{
cb_onPress = handler;
}
/*
|| @description
|| | Register a handler for releases on this button
|| #
||
|| @parameter handler The function to call when this button is released
*/
void Button::releaseHandler(buttonEventHandler handler)
{
cb_onRelease = handler;
}
/*
|| @description
|| | Register a handler for clicks on this button
|| #
||
|| @parameter handler The function to call when this button is clicked
*/
void Button::clickHandler(buttonEventHandler handler)
{
cb_onClick = handler;
}
/*
|| @description
|| | Register a handler for when this button is held
|| #
||
|| @parameter handler The function to call when this button is held
*/
void Button::holdHandler(buttonEventHandler handler, unsigned int holdTime /*=0*/)
{
if (holdTime>0) { setHoldThreshold(holdTime); }
cb_onHold = handler;
}
/*
|| @description
|| | Get the time this button has been held
|| #
||
|| @return The time this button has been held
*/
unsigned int Button::holdTime() const { if (pressedStartTime!=-1) { return millis()-pressedStartTime; } else return 0; }
/*
|| @description
|| | Compare a button object against this
|| #
||
|| @parameter rhs the Button to compare against this Button
||
|| @return true if they are the same
*/
bool Button::operator==(Button &rhs)
{
return (this==&rhs);
}